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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. BOOL _CREATE_GUARD_ZONE_FOR_ENTITY ( const char* guardZoneName, Entity entity, float x, float y, float z )  //0x0D4B77E862475ED3

  2. int _0xE9EB79CBF9C0F58A ( Player player )  //0xE9EB79CBF9C0F58A

  3. void _0x21213B833EF4DAE7 ( Player player, Ped ped, Vector3* outCoords )  //0x21213B833EF4DAE7

  4. void _0x61B98367D93F012F ( Player player )  //0x61B98367D93F012F

  5. void _0x6ABC50979655BEE7 ( Player player, Hash* crimeType, Any p2 )  //0x6ABC50979655BEE7

  6. void _0x390710D2DAFA6BFF ( Player player, BOOL p1 )  //0x390710D2DAFA6BFF

  7. int _GET_CRIME_BOUNTY_AMOUNT_BY_TYPE ( Hash crimeType )  //0x35E5E21F9159849C

  8. int _0xDAEFDFDB2AEECE37 ( Hash crimeType, Any p1 )  //0xDAEFDFDB2AEECE37

  9. Hash _GET_HUD_PLAYER_CRIME_TYPE ( Player player )  //0x259CE340A8738814

  10. int _0xE083BEDA81709891 ( Player player )  //0xE083BEDA81709891

  11. BOOL _0x89E005B1662F6E48 ( Player player, int p1, int p2 )  //0x89E005B1662F6E48

  12. BOOL _0x3738B784DDD35CC6 ( Player player, int p1, int p2 )  //0x3738B784DDD35CC6

  13. int _0x0BDFEBCF40A5F7E3 ( Hash crimeType )  //0x0BDFEBCF40A5F7E3

  14. void _SET_CUSTOM_LAW_DISPATCH_RESPONSE ( Hash dispatchResponseHash )  //0x009CF9A29972C298

  15. Any _CREATE_LAW_DISPATCH_RESPONSE_FOR_COORDS ( float x, float y, float z, Hash dispatchResponseHash )  //0x75CBF20BA47E4F89

  16. BOOL _CLEAR_PLAYER_CRIMES ()  //0x55F37F5F3F2475E1

  17. void _0xBD944A3D36E992DE ()  //0xBD944A3D36E992DE

  18. void _0x987BE590FB9D41E5 ( BOOL p0 )  //0x987BE590FB9D41E5

  19. void _0xDCF12B89624AAC96 ( BOOL p0 )  //0xDCF12B89624AAC96

  20. void _0xDDCE8E960D1DE240 ( BOOL p0 )  //0xDDCE8E960D1DE240

  21. void _0xDEA083C16BB91345 ()  //0xDEA083C16BB91345

  22. void _0x9C8A2BF37E966464 ( Player player, ItemSet itemSet )  //0x9C8A2BF37E966464

  23. BOOL _0x9D5C9A5A3321B128 ( Player player )  //0x9D5C9A5A3321B128

  24. BOOL _0x0F230DE0DDBE3649 ( Player player )  //0x0F230DE0DDBE3649

  25. BOOL _0x9945A3E2528A02E8 ( Player player )  //0x9945A3E2528A02E8

  26. float _0x717DA2281DF90855 ( Player player )  //0x717DA2281DF90855

  27. void _0x9B4C564BFA7CFF37 ( float p0 )  //0x9B4C564BFA7CFF37

  28. void _SET_ALLOW_DISABLED_LAW_RESPONSES ( BOOL toggle )  //0x4B52BF96E225D230

  29. void RESET_WANTED_FOR_NEW_INCIDENT ( Player player )  //0x2728C77FBC4B9796

  30. BOOL _0x856CE8FDE2416602 ( Ped ped )  //0x856CE8FDE2416602

  31. BOOL _0x7351DA734F989F4E ( Entity entity )  //0x7351DA734F989F4E

  32. int _GET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0 )  //0x76CF93D4B416B288

  33. void _SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0, int p1 )  //0xF19706B1F8FFA88F

  34. void _0x2001687F9562FD9D ( Any p0 )  //0x2001687F9562FD9D

  35. void _PAUSE_BOUNTY_HUNTER_COOLDOWN ( Hash p0, BOOL p1, Any p2 )  //0xC61EDEBF16CD9668

  36. void _0xE9AC8466ABE484BB ( BOOL p0, Any p1 )  //0xE9AC8466ABE484BB

  37. BOOL _0x40851BCC33ACD9AB ( Ped ped )  //0x40851BCC33ACD9AB

  38. BOOL _0xF46108C50A22B029 ()  //0xF46108C50A22B029

  39. void _0x7803436E68C32B26 ()  //0x7803436E68C32B26

  40. void _0xC310239ACCCF5579 ()  //0xC310239ACCCF5579

  41. void _0x29CD4896ECB66C12 ()  //0x29CD4896ECB66C12

  42. void _0xE94B5E938619712E ()  //0xE94B5E938619712E

  43. int _0x7FC667F6DDFBCDCC ( Player player )  //0x7FC667F6DDFBCDCC

  44. void _0x9C5BD8C562565CE6 ( Hash* crimeType )  //0x9C5BD8C562565CE6

  45. void _0xCBFB4951F2E3934C ( Player player, Any p1 )  //0xCBFB4951F2E3934C

  46. void _SET_PED_LAW_BEHAVIOUR ( Ped ped, int behaviour )  //0x819ADD5EF1742F47

  47. void _0x00DB0BC05E3FAA4E ( Ped ped, int bitset )  //0x00DB0BC05E3FAA4E

  48. void _0x0C392DB374655176 ( float x, float y, float z, float p3, ItemSet itemSet )  //0x0C392DB374655176

  49. Any _0xC687A23E166DCF68 ( Any* p0 )  //0xC687A23E166DCF68

  50. void _SET_DISPATCH_MULTIPLIER_OVERRIDE ( float multiplier )  //0x002BABE0B7D53136

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