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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
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  1. void _0x21213B833EF4DAE7 ( Player player, Ped ped, Vector3* outCoords )  //0x21213B833EF4DAE7

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  2. void _0x61B98367D93F012F ( Player player )  //0x61B98367D93F012F

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  3. void _0x6ABC50979655BEE7 ( Player player, Hash* crimeType, Any p2 )  //0x6ABC50979655BEE7

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  4. void _0x390710D2DAFA6BFF ( Player player, BOOL p1 )  //0x390710D2DAFA6BFF

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  5. void _SET_CUSTOM_LAW_DISPATCH_RESPONSE ( Hash dispatchResponseHash )  //0x009CF9A29972C298

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  6. void _0xBD944A3D36E992DE ()  //0xBD944A3D36E992DE

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  7. void _0x987BE590FB9D41E5 ( BOOL p0 )  //0x987BE590FB9D41E5

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  8. void _0xDCF12B89624AAC96 ( BOOL p0 )  //0xDCF12B89624AAC96

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  9. void _0xDDCE8E960D1DE240 ( BOOL p0 )  //0xDDCE8E960D1DE240

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  10. void _0xDEA083C16BB91345 ()  //0xDEA083C16BB91345

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  11. void _0x9C8A2BF37E966464 ( Player player, ItemSet itemSet )  //0x9C8A2BF37E966464

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  12. void _0x9B4C564BFA7CFF37 ( float p0 )  //0x9B4C564BFA7CFF37

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  13. void _SET_ALLOW_DISABLED_LAW_RESPONSES ( BOOL toggle )  //0x4B52BF96E225D230

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  14. void RESET_WANTED_FOR_NEW_INCIDENT ( Player player )  //0x2728C77FBC4B9796

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  15. void _SET_BOUNTY_HUNTER_GLOBAL_COOLDOWN ( Hash p0, int p1 )  //0xF19706B1F8FFA88F

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  16. void _0x2001687F9562FD9D ( Any p0 )  //0x2001687F9562FD9D

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  17. void _PAUSE_BOUNTY_HUNTER_COOLDOWN ( Hash p0, BOOL p1, Any p2 )  //0xC61EDEBF16CD9668

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  18. void _0xE9AC8466ABE484BB ( BOOL p0, Any p1 )  //0xE9AC8466ABE484BB

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  19. void _0x7803436E68C32B26 ()  //0x7803436E68C32B26

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  20. void _0xC310239ACCCF5579 ()  //0xC310239ACCCF5579

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  21. void _0x29CD4896ECB66C12 ()  //0x29CD4896ECB66C12

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  22. void _0xE94B5E938619712E ()  //0xE94B5E938619712E

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  23. void _0x9C5BD8C562565CE6 ( Hash* crimeType )  //0x9C5BD8C562565CE6

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  24. void _0xCBFB4951F2E3934C ( Player player, Any p1 )  //0xCBFB4951F2E3934C

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  25. void _SET_PED_LAW_BEHAVIOUR ( Ped ped, int behaviour )  //0x819ADD5EF1742F47

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  26. void _0x00DB0BC05E3FAA4E ( Ped ped, int bitset )  //0x00DB0BC05E3FAA4E

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  27. void _0x0C392DB374655176 ( float x, float y, float z, float p3, ItemSet itemSet )  //0x0C392DB374655176

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  28. void _SET_DISPATCH_MULTIPLIER_OVERRIDE ( float multiplier )  //0x002BABE0B7D53136

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  29. void CLEAR_PLAYER_PAST_CRIMES ( Player player )  //0xBCC6DC59E32A2BDC

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  30. void SET_PLAYER_ARRESTED_IN_REGION ( Player player, Hash lawRegionHash )  //0xE0FA74AA3CCE650B

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  31. void SET_PLAYER_TURNED_IN_BOUNTY_IN_REGION ( Player player, Hash lawRegionHash )  //0x73BAD7B2F2DB50DE

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  32. void _0xD6C0A8C7C0B2F82C ( Player player, BOOL p1 )  //0xD6C0A8C7C0B2F82C

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  33. void SET_LAW_SENSE_RANGE_MODIFIER ( Player player, float range )  //0xFEC85339AACA2A35

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  34. void _0x7EF2A2FE38D74456 ( int flag, BOOL p1 )  //0x7EF2A2FE38D74456

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  35. void SET_DISABLE_DISTURBANCE_CRIMES ( Player player, BOOL p1 )  //0xDE5FAA741A781F73

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  36. void SET_POSTPONE_DISTURBANCE_CRIMES_DURING_COMBAT ( Player player, BOOL p1 )  //0x362086B911657B1A

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  37. void _CREATE_GUARD_ZONE ( const char* name )  //0x8F9DE75680275C9F

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  38. void _REMOVE_GUARD_ZONE ( const char* name )  //0x67EBDD958835956C

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  39. void _0x9772395CC73E8D1F ( Ped ped, const char* name )  //0x9772395CC73E8D1F

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  40. void _DISABLE_GUARD_ZONE ( const char* name )  //0x26D558692B25DD95

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  41. void _SET_GUARD_ZONE_VOLUME_REGISTRATION_START ( const char* name, Volume volume )  //0x8C598A930F471938

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  42. void _SET_GUARD_ZONE_VOLUME_RESTRICTED ( const char* name, Volume volume )  //0x35815F372D43E1E5

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  43. void _SET_GUARD_ZONE_VOLUME_THREAT ( const char* name, Volume volume )  //0xA1B0E6301E2E02A6

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  44. void _SET_GUARD_ZONE_VOLUME_WARNING ( const char* name, Volume volume )  //0xAD3E07C37A7C1ADC

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  45. void _SET_GUARD_ZONE_VOLUME_REGISTRATION_END ( const char* name, Volume volume )  //0xA8A74AA79FB67159

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  46. void _SET_GUARD_ZONE_POSITION ( const char* name, float x, float y, float z )  //0x7E7BF59F89FC6C6D

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  47. void _SET_GUARD_ZONE_POSITION_2 ( const char* name, float x, float y, float z )  //0x2F9005E2EA4E5EE4

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  48. void SUPPRESS_CRIME_THIS_FRAME ( Player player, Hash crimeType, int p2, int p3, int p4 )  //0x785177E4D57D7389

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  49. void _0x15ABD5004CAD2D99 ( int p0 )  //0x15ABD5004CAD2D99

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  50. void _0xF611DE44AEB36A1D ( Hash crimeType, BOOL p1 )  //0xF611DE44AEB36A1D

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