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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. BOOL _INVENTORY_FITS_SLOT_ID ( Hash item, Hash slotId )  //0x780C5B9AE2819807

    • 0
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  2. Hash _GET_DEFAULT_ITEM_SLOT_INFO ( Hash item, Hash p1 )  //0x6452B1D357D81742

    • 0
    • 268
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  3. BOOL _INVENTORY_GET_INVENTORY_ITEM_FIT_SLOT ( Hash p0, Any* p1, int p2 )  //0xB991FE166FAF84FD

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  4. BOOL _0x9AC53CB6907B4428 ( Hash item, Any* p1, Any* p2 )  //0x9AC53CB6907B4428

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  5. Hash _0x9D21B185ABC2DBC4 ( Any data, const char* effects, BOOL p2, BOOL p3 )  //0x9D21B185ABC2DBC4

    • 0
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  6. void _0x75CFAC49301E134F ( Hash databindingEntryId, BOOL p1, BOOL p2 )  //0x75CFAC49301E134F

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  7. Hash _0x9D21B185ABC2DBC5 ( Any data, const char* stats, int p2, int p3 )  //0x9D21B185ABC2DBC5

    • 0
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  8. void _0x75CFAC49301E134E ( Any data, BOOL p1, Ped ped )  //0x75CFAC49301E134E

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  9. Hash _0x46DB71883EE9D5AF ( Any data, const char* stats, Any* guid, Ped ped )  //0x46DB71883EE9D5AF

    • 0
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  10. void _0x951847CEF3D829FF ( Any p0, Any* outGuid, Ped ped )  //0x951847CEF3D829FF

    • 0
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  11. BOOL _0x6862E4D93F64CF01 ( int inventoryId, Any* guid, Hash p2, Any* p3 )  //0x6862E4D93F64CF01

    • 0
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  12. void _INVENTORY_ENABLE_MISSION_INVENTORY ( BOOL toggle )  //0x597F571DDEE3FFAC

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  13. void _INVENTORY_USE_MISSION_INVENTORY ( BOOL enable, BOOL mirrorTransactions )  //0xA6AA9F56BC6CFF58

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    • 283
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  14. void INVENTORY_COPY_MP_INVENTORY_TO_MISSION_INVENTORY ( BOOL p0, BOOL p1, BOOL bCopySatchelItems, BOOL bCopyEmotes, BOOL bCopyHorse, BOOL p5 )  //0x644CCB76A76CFBD6

    • 0
    • 264
    • 1207
  15. void _INVENTORY_COPY_ITEM_TO_MISSION_INVENTORY ( Any* guid, BOOL p1 )  //0x3112ADB9D5F3426B

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    • 240
    • 1207
  16. void _0xE36D4A38D28D9CFB ( BOOL p0 )  //0xE36D4A38D28D9CFB

    • 0
    • 246
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  17. BOOL _INVENTORY_USE_SP_BACKUP ()  //0x7C7E4AB748EA3B07

    • 0
    • 262
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    • 0
    • 253
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  18. void _INVENTORY_COPY_ITEM_TO_INVENTORY ( int inventoryId, int inventoryIdCloned, Any* p2, Any p3 )  //0xC04F47D488EF9EBA

    • 0
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    • 1207
  19. void _0x9E58207B194488AC ( Ped ped, int p1 )  //0x9E58207B194488AC

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    • 258
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  20. void _INVENTORY_HANDLE_ITEM_PROMPT_INFO_REQUEST ( Any* p0 )  //0xFD41D1D4350F6413

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  21. void _0x9B4E793B1CB6550A ()  //0x9B4E793B1CB6550A

    • 0
    • 271
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  22. void _INVENTORY_SET_CARRIABLE_CARRY_ACTION_PROMPT_OVERRIDE ( Any* data )  //0xF666EF30F4F0AC4E

    • 0
    • 261
    • 1207
  23. void _INVENTORY_ENABLE_WEAPONS ( int inventoryId )  //0xD5D72F1624F3BA7C

    • 0
    • 280
    • 1207
  24. void _INVENTORY_DISABLE_WEAPONS ( int inventoryId, Any p1 )  //0xE3A46370F70F3607

    • 0
    • 322
    • 1207
  25. void _0xE1F45A67A9F0DCBC ( int inventoryId )  //0xE1F45A67A9F0DCBC

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  26. void _0x6968CE7AC32F6788 ( int inventoryId )  //0x6968CE7AC32F6788

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  27. BOOL _INVENTORY_IS_ITEM_EXPIRED ( Any* itemGUID )  //0x0137C77A2EC64536

    • 0
    • 243
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  28. int _INVENTORY_GET_ITEM_EXPIRY_TIME ( Any* itemGUID )  //0x4A606C17276E1BCC

    • 0
    • 273
    • 1232
  29. int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 )  //0x97A3646645727F42

    • 0
    • 261
    • 1232
  30. BOOL _INVENTORY_GET_INVENTORY_ITEM_IN_USE ( int inventoryId, Any* guid )  //0x70E3A884ED000A01

    • 0
    • 264
    • 1311
  31. BOOL _0xB1DD74A1F5536622 ( int inventoryId, Any* itemGUID )  //0xB1DD74A1F5536622

    • 0
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  32. void INVENTORY_DISABLE_MISSION_INVENTORY_PICKUPS ()  //0xE1F389F03DC83673

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  33. int _INVENTORY_CREATE_SORTED_COLLECTION ( int inventoryId, int p1, int* size )  //0xBB7F968675B34B0C

    • 0
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