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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. void _0x0349404A22736740 ( BOOL p0, int inventoryId, Any* guid )  //0x0349404A22736740

    • 0
    • 369
    • 1207
  2. BOOL _0x112BCA290D2EB53C ( int inventoryId, Hash p1, int* year, int* month, int* day, int* hour, int* minute, int* second )  //0x112BCA290D2EB53C

    • 0
    • 429
    • 1207
  3. void _0x46743BBFEDBC859E ( int inventoryId, Hash eInventoryItem, BOOL p2 )  //0x46743BBFEDBC859E

    • 0
    • 470
    • 1207
  4. Hash _0x46DB71883EE9D5AF ( Any data, const char* stats, Any* guid, Ped ped )  //0x46DB71883EE9D5AF

    • 0
    • 273
    • 1207
  5. BOOL _0x5D6182F3BCE1333B ( int inventoryId, Hash removeReason )  //0x5D6182F3BCE1333B

    • 0
    • 357
    • 1207
  6. BOOL _0x6862E4D93F64CF01 ( int inventoryId, Any* guid, Hash p2, Any* p3 )  //0x6862E4D93F64CF01

    • 0
    • 277
    • 1207
  7. void _0x6968CE7AC32F6788 ( int inventoryId )  //0x6968CE7AC32F6788

    • 0
    • 243
    • 1207
  8. Any _0x751A7E0EAEDAD0D3 ( Any p0, Any p1, Any p2 )  //0x751A7E0EAEDAD0D3

    • 0
    • 357
    • 1207
  9. void _0x75CFAC49301E134E ( Any data, BOOL p1, Ped ped )  //0x75CFAC49301E134E

    • 0
    • 246
    • 1207
  10. void _0x75CFAC49301E134F ( Hash databindingEntryId, BOOL p1, BOOL p2 )  //0x75CFAC49301E134F

    • 0
    • 319
    • 1207
  11. void _0x951847CEF3D829FF ( Any p0, Any* outGuid, Ped ped )  //0x951847CEF3D829FF

    • 0
    • 263
    • 1207
  12. BOOL _0x9AC53CB6907B4428 ( Hash item, Any* p1, Any* p2 )  //0x9AC53CB6907B4428

    • 0
    • 247
    • 1207
  13. void _0x9B4E793B1CB6550A ()  //0x9B4E793B1CB6550A

    • 0
    • 270
    • 1207
  14. Hash _0x9D21B185ABC2DBC4 ( Any data, const char* effects, BOOL p2, BOOL p3 )  //0x9D21B185ABC2DBC4

    • 0
    • 289
    • 1207
  15. Hash _0x9D21B185ABC2DBC5 ( Any data, const char* stats, int p2, int p3 )  //0x9D21B185ABC2DBC5

    • 0
    • 264
    • 1207
  16. void _0x9E58207B194488AC ( Ped ped, int p1 )  //0x9E58207B194488AC

    • 0
    • 256
    • 1207
  17. BOOL _0xB1DD74A1F5536622 ( int inventoryId, Any* itemGUID )  //0xB1DD74A1F5536622

    • 0
    • 210
    • 1311
  18. BOOL _0xD08685BA892DBFAB ( int inventoryId, Any* guid, int* p2, int* p3 )  //0xD08685BA892DBFAB

    • 0
    • 373
    • 1207
  19. void _0xE1F45A67A9F0DCBC ( int inventoryId )  //0xE1F45A67A9F0DCBC

    • 0
    • 279
    • 1207
  20. void _0xE36D4A38D28D9CFB ( BOOL p0 )  //0xE36D4A38D28D9CFB

    • 0
    • 246
    • 1207
  21. Any _COUNT_INVENTORY_ITEMS ( int inventoryId, int itemId, BOOL p2 )  //0xE787F05DFC977BDE

    • 0
    • 590
    • 1207
  22. Hash _GET_DEFAULT_ITEM_SLOT_INFO ( Hash item, Hash p1 )  //0x6452B1D357D81742

    • 0
    • 266
    • 1207
  23. int _GET_ITEM_ROLE_MAX_LEVEL_COUNT ( int inventoryId, Hash eRoleMaxLevel )  //0xADDD1E7C0ECF7D95

    • 0
    • 453
    • 1207
  24. int _GET_ITEM_SLOT_MAX_COUNT ( Hash provision, Hash slotId )  //0xE80E50BEE276A54A

    • 0
    • 502
    • 1207
  25. BOOL _INVENTORY_ADD_ITEM_WITH_GUID ( int inventoryId, Any* guid1, Any* guid2, Hash item, Hash inventoryItemSlot, int p5, Hash addReason )  //0xCB5D11F9508A928D

    • 0
    • 1,593
    • 1207
  26. BOOL _INVENTORY_ARE_LOCAL_CHANGES_ALLOWED ( int inventoryId )  //0x0FBBFFC891A97C81

    • 0
    • 350
    • 1207
  27. BOOL _INVENTORY_COMPARE_GUIDS ( Any* guid1, Any* guid2 )  //0x4C543D5DFCD2DAFD

    • 0
    • 412
    • 1207
  28. void _INVENTORY_COPY_ITEM_TO_INVENTORY ( int inventoryId, int inventoryIdCloned, Any* p2, Any p3 )  //0xC04F47D488EF9EBA

    • 0
    • 253
    • 1207
  29. void _INVENTORY_COPY_ITEM_TO_MISSION_INVENTORY ( Any* guid, BOOL p1 )  //0x3112ADB9D5F3426B

    • 0
    • 238
    • 1207
  30. int _INVENTORY_CREATE_ITEM_COLLECTION ( int inventoryId, const char* filterName, Hash slotId, int* size )  //0x80D78BDC9D88EF07

    • 0
    • 371
    • 1207
  31. int _INVENTORY_CREATE_ITEM_COLLECTION ( Any* p0 )  //0x97A3646645727F42

    • 0
    • 259
    • 1232
  32. int _INVENTORY_CREATE_ITEM_COLLECTION_WITH_FILTER ( int inventoryId, Any* filter, int* numInCollection )  //0x640F890C3E5A3FFD

    • 0
    • 411
    • 1207
  33. int _INVENTORY_CREATE_SORTED_COLLECTION ( int inventoryId, int p1, int* size )  //0xBB7F968675B34B0C

    • 0
    • 174
    • 1311
  34. void _INVENTORY_DISABLE_ITEM ( int inventoryId, Hash item, Hash gtxReason )  //0x766315A564594401

    • 0
    • 410
    • 1207
  35. void _INVENTORY_DISABLE_WEAPONS ( int inventoryId, Any p1 )  //0xE3A46370F70F3607

    • 0
    • 320
    • 1207
  36. BOOL _INVENTORY_DOES_ITEM_OWN_EQUIPMENT ( int inventoryId, Any* guid, Hash item )  //0x88B58B83A43A8CAB

    • 0
    • 371
    • 1207
  37. void _INVENTORY_ENABLE_ITEM ( int inventoryId, Hash item )  //0x6A564540FAC12211

    • 0
    • 403
    • 1207
  38. void _INVENTORY_ENABLE_MISSION_INVENTORY ( BOOL toggle )  //0x597F571DDEE3FFAC

    • 0
    • 233
    • 1207
  39. void _INVENTORY_ENABLE_WEAPONS ( int inventoryId )  //0xD5D72F1624F3BA7C

    • 0
    • 279
    • 1207
  40. BOOL _INVENTORY_EQUIP_ITEM_WITH_GUID ( int inventoryId, Any* guid, BOOL bEquipped )  //0x734311E2852760D0

    • 0
    • 554
    • 1207
  41. BOOL _INVENTORY_FITS_SLOT_ID ( Hash item, Hash slotId )  //0x780C5B9AE2819807

    • 0
    • 394
    • 1207
  42. int _INVENTORY_GET_CHILDREN_COUNT ( int inventoryId, Any* parentGuid )  //0xE843D21A8E2498AA

    • 0
    • 376
    • 1207
  43. BOOL _INVENTORY_GET_FULL_INVENTORY_ITEM_DATA ( int inventoryId, Any* guid, Any* p2, int p3, int p4 )  //0x025A1B1FB03FBF61

    • 0
    • 472
    • 1207
  44. int _INVENTORY_GET_INVENTORY_ID_FROM_PED ( Ped ped )  //0x13D234A2A3F66E63

    • 0
    • 798
    • 1207
  45. BOOL _INVENTORY_GET_INVENTORY_ITEM_CHILD ( int inventoryId, Any* parentGuid, Any childIndex, Any* outInventoryItem )  //0xCD9A485F2B383B44

    • 0
    • 410
    • 1207
  46. Hash _INVENTORY_GET_INVENTORY_ITEM_DESCRIPTION_HASH ( Hash item )  //0xA4550FE9C512E3DD

    • 0
    • 394
    • 1207
  47. int _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT ( int inventoryId, Any* guid, Hash slotId, int p3, Any* p4 )  //0xBE012571B25F5ACA

    • 0
    • 503
    • 1207
  48. BOOL _INVENTORY_GET_INVENTORY_ITEM_EQUIPPED_IN_SLOT_BY_REF ( int inventoryId, Any* guid, Hash slotId, Any* outGuid )  //0x22E590F108289A9D

    • 0
    • 397
    • 1207
  49. BOOL _INVENTORY_GET_INVENTORY_ITEM_FIT_SLOT ( Hash p0, Any* p1, int p2 )  //0xB991FE166FAF84FD

    • 0
    • 256
    • 1207
  50. BOOL _INVENTORY_GET_INVENTORY_ITEM_HIDDEN ( int inventoryId, Any* guid )  //0xF9933164965533B7

    • 0
    • 385
    • 1207

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