Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions



  1. _REQUEST_PHOTO_MODE_FREEZE ()  //0x7C709C01D43D94CD

  2. _REQUEST_PHOTO_MODE_DEFREEZE ()  //0x41AFA5F228B0B6B0

  3. void _SET_PHOTO_MODE_ACTIVE ( BOOL active )  //0xCDCD7B2D49AEE73A

  4. AnimScene _CREATE_ANIM_SCENE ( const char* animDict, int flags, const char* playbackListName, BOOL p3, BOOL p4 )  //0x1FCA98E33C1437B3

  5. void _DELETE_ANIM_SCENE ( AnimScene animScene )  //0x84EEDB2C6E650000

  6. void TRIGGER_ANIM_SCENE_SKIP ( AnimScene animScene )  //0x4B85B3CF9197AEDF

  7. BOOL _0x4B85B3CF91972222 ( AnimScene animScene )  //0x4B85B3CF91972222

  8. void _CLEAR_ANIM_SCENE_WAS_SKIPPED ( AnimScene animScene )  //0x8A8208AE92BF87A5

  9. BOOL DOES_ANIM_SCENE_EXIST ( AnimScene animScene )  //0x25557E324489393C

  10. BOOL _DOES_ENTITY_WITH_ID_EXIST_IN_ANIM_SCENE ( AnimScene animScene, const char* p1 )  //0x6F1F0B17109309DA

  11. BOOL _DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST ( AnimScene animScene, const char* entityName )  //0x9D1ECA9337BE9FC3

  12. void LOAD_ANIM_SCENE ( AnimScene animScene )  //0xAF068580194D9DC7

  13. BOOL IS_ANIM_SCENE_LOADED ( AnimScene animScene, BOOL p1, BOOL p2 )  //0x477122B8D05E7968

  14. BOOL _IS_ANIM_SCENE_LOADING ( AnimScene animScene, BOOL p1 )  //0x59606519FF9D3EC2

  15. BOOL _IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING ( AnimScene animScene, BOOL p1 )  //0xF8D1D2DAB6007EEF

  16. BOOL IS_ANIM_SCENE_METADATA_LOADED ( AnimScene animScene, BOOL p1 )  //0x95531A4A20CCE7BC

  17. int _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS ( AnimScene animScene, const char* phaseName )  //0x9E036D5204FFBBC8

  18. void START_ANIM_SCENE ( AnimScene animScene )  //0xF4D94AF761768700

  19. void RESET_ANIM_SCENE ( AnimScene animScene, const char* playbackListName )  //0x8FDF221F13537936

  20. void ABORT_ANIM_SCENE ( AnimScene animScene, BOOL p1 )  //0x718CF1328D20C2B3

  21. void RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT ( AnimScene animScene )  //0x8E1BA705F63C1925

  22. BOOL IS_ANIM_SCENE_RUNNING ( AnimScene animScene, BOOL p1 )  //0xCBFC7725DE6CE2E0

  23. BOOL IS_ANIM_SCENE_FINISHED ( AnimScene animScene, BOOL p1 )  //0xD8254CB2C586412B

  24. BOOL IS_ANIM_SCENE_EXITING_THIS_FRAME ( AnimScene animScene )  //0xCDC5512A407CF08D

  25. BOOL HAS_ANIM_SCENE_EXITED ( AnimScene animScene, BOOL p1 )  //0xF94692EB9DC15D74

  26. BOOL _0x73616E64696C132E ( AnimScene animScene, BOOL p1 )  //0x73616E64696C132E

  27. BOOL IS_ANIM_SCENE_IN_SECTION ( AnimScene animScene, const char* sectionName, BOOL p2 )  //0x8D81E7824B7753F7

  28. BOOL _IS_ANIM_SCENE_SKIPPABLE ( AnimScene animScene )  //0x4CDFFE3189EBDBD0

  29. BOOL _IS_ANIM_SCENE_ABORTED ( AnimScene animScene )  //0x34A0671BE613D3D0

  30. BOOL _0xD70C7A30412F8FA0 ( AnimScene animScene )  //0xD70C7A30412F8FA0

  31. BOOL _0x9AAE3C1148A09BCA ( AnimScene animScene )  //0x9AAE3C1148A09BCA

  32. BOOL _0xA96619FE85159ED2 ( AnimScene animScene )  //0xA96619FE85159ED2

  33. void FADE_ANIM_SCENE_AUDIO_IN ( AnimScene animScene, float p1 )  //0xA41351EA2A18A0AD

  34. void FADE_ANIM_SCENE_AUDIO_OUT ( AnimScene animScene, float p1 )  //0x323E3AD772BA5D57

  35. void BLOCK_ANIM_SCENE_FADING_NEXT_FRAME ( BOOL p0, BOOL p1 )  //0x1B70811D3BF75DB9

  36. void SET_ANIM_SCENE_ORIGIN ( AnimScene animScene, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int order )  //0x020894BF17A02EF2

  37. void GET_ANIM_SCENE_ORIGIN ( AnimScene animScene, Vector3* position, Vector3* rotation, int order )  //0xADF1D53F3B1FE0A7

  38. void SET_ANIM_SCENE_PAUSED ( AnimScene animScene, BOOL toggle )  //0xD6824B7D24DC0CE0

  39. BOOL _IS_ANIM_SCENE_PAUSED ( AnimScene animScene )  //0x4B4038796F0D6566

  40. void SET_ANIM_SCENE_RATE ( AnimScene animScene, float rate )  //0x75820B801CFF262A

  41. float _GET_ANIM_SCENE_RATE ( AnimScene animScene )  //0x43C21623E42B821B

  42. float GET_ANIM_SCENE_PHASE ( AnimScene animScene )  //0x3FBC3F51BF12DFBF

  43. float _GET_ANIM_SCENE_TIME ( AnimScene animScene )  //0x61BE7D6186260002

  44. float _GET_ANIM_SCENE_DURATION ( AnimScene animScene )  //0x49F1D143ADE32656

  45. void SET_ANIM_SCENE_ENTITY ( AnimScene animScene, const char* entityName, Entity entity, int flags )  //0x8B720AD451CA2AB3

  46. void REMOVE_ANIM_SCENE_ENTITY ( AnimScene animScene, const char* entityName, Entity entity )  //0x2BF96692C67F3E53

  47. BOOL IS_ENTITY_EXITING_ANIM_SCENE_THIS_FRAME ( AnimScene animScene, const char* entityName )  //0x005E6F28DD7ED58D

  48. BOOL COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME ( AnimScene animScene, const char* entityName, Any p2, Any p3 )  //0x73616E64696C616E

  49. BOOL HAS_ENTITY_EXITED_ANIM_SCENE ( AnimScene animScene, char* p1 )  //0xB89FCFF19DAFFF28

  50. BOOL _HAS_ENTITY_ENTERED_ANIM_SCENE ( AnimScene animScene, const char* entityName )  //0x337F1CC8EE895601

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.