Jump to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

  • Only this category?

  • Return type
  • First seen in version
  • With description?
  • With comments?

  1. BOOL _IS_MGM_SYSTEM_LOADED ( const char* mgmFilename )  //0xFDFC14799373283F

    • 0
    • 219
    • 1207
  2. Object _GET_ANIM_SCENE_OBJECT ( AnimScene animScene, const char* name, BOOL isNetwork )  //0xFB5674687A1B2814

    • 0
    • 386
    • 1207
  3. BOOL HAS_ANIM_SCENE_EXITED ( AnimScene animScene, BOOL p1 )  //0xF94692EB9DC15D74

    • 0
    • 402
    • 1207
  4. BOOL _IS_ANIM_SCENE_METADATA_ASSET_IN_RANGE_LOADING ( AnimScene animScene, BOOL p1 )  //0xF8D1D2DAB6007EEF

    • 0
    • 350
    • 1207
  5. void TAKE_OWNERSHIP_OF_ANIM_SCENE ( AnimScene animScene )  //0xF7A4C571E572D237

    • 0
    • 268
    • 1207
  6. void START_ANIM_SCENE ( AnimScene animScene )  //0xF4D94AF761768700

    • 0
    • 452
    • 1207
  7. BOOL WAS_ANIM_SCENE_SKIPPED ( AnimScene animScene )  //0xEF324E9550A394D5

    • 0
    • 254
    • 1207
  8. BOOL _0xEA41D44A8D42057B ()  //0xEA41D44A8D42057B

    • 0
    • 245
    • 1207
  9. Ped _GET_ANIM_SCENE_PED ( AnimScene animScene, const char* name, BOOL isNetwork )  //0xE5822422197BBBA3

    • 0
    • 468
    • 1207
  10. void _0xE12D7B4B959644CD ()  //0xE12D7B4B959644CD

    • 0
    • 254
    • 1207
  11. BOOL REQUEST_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName )  //0xDF7B5144E25CD3FE

    • 0
    • 261
    • 1207
  12. void ATTACH_ANIM_SCENE_TO_ENTITY ( AnimScene animScene, Entity entity, int p2 )  //0xDC418495DBA327A1

    • 0
    • 250
    • 1207
  13. BOOL IS_ANIM_SCENE_FINISHED ( AnimScene animScene, BOOL p1 )  //0xD8254CB2C586412B

    • 0
    • 502
    • 1207
  14. BOOL _0xD70C7A30412F8FA0 ( AnimScene animScene )  //0xD70C7A30412F8FA0

    • 0
    • 368
    • 1207
  15. void SET_ANIM_SCENE_PAUSED ( AnimScene animScene, BOOL toggle )  //0xD6824B7D24DC0CE0

    • 0
    • 413
    • 1207
  16. void _SET_PHOTO_MODE_ACTIVE ( BOOL active )  //0xCDCD7B2D49AEE73A

    • 1
    • 643
    • 1207
  17. BOOL IS_ANIM_SCENE_EXITING_THIS_FRAME ( AnimScene animScene )  //0xCDC5512A407CF08D

    • 0
    • 317
    • 1207
  18. float GET_ANIM_SCENE_FLOAT ( AnimScene animScene, const char* name )  //0xCC24CB07F60B496E

    • 0
    • 249
    • 1207
  19. BOOL IS_ANIM_SCENE_RUNNING ( AnimScene animScene, BOOL p1 )  //0xCBFC7725DE6CE2E0

    • 0
    • 387
    • 1207
  20. void _0xC1193521E3B9FADD ( Entity entity, BOOL p1 )  //0xC1193521E3B9FADD

    • 0
    • 258
    • 1207
  21. void _CLEAR_BREAKOUT_ARCHETYPE ( Ped ped )  //0xBC781D24AA11F179

    • 0
    • 260
    • 1207
  22. BOOL HAS_ENTITY_EXITED_ANIM_SCENE ( AnimScene animScene, char* p1 )  //0xB89FCFF19DAFFF28

    • 0
    • 382
    • 1207
  23. BOOL _LOAD_MGM_ASSETS ( const char* mgmFilename )  //0xB727A847862CB00A

    • 0
    • 242
    • 1207
  24. void _0xB1A196BAFE650402 ( int mgmHandle, Ped ped )  //0xB1A196BAFE650402

    • 0
    • 248
    • 1207
  25. void LOAD_ANIM_SCENE ( AnimScene animScene )  //0xAF068580194D9DC7

    • 0
    • 427
    • 1207
  26. void _0xAE6DE22DE0ED4554 ( int mgmHandle, Ped ped )  //0xAE6DE22DE0ED4554

    • 0
    • 244
    • 1207
  27. BOOL _RELEASE_ANIM_SCENE_PLAY_LIST ( AnimScene animScene, const char* playlistName )  //0xAE6ADA8FE7E84ACC

    • 0
    • 241
    • 1207
  28. Hash _GET_ANIM_SCENE_DICT ( AnimScene animScene )  //0xAE5ADA4FE3E21ADC

    • 0
    • 261
    • 1207
  29. void GET_ANIM_SCENE_ORIGIN ( AnimScene animScene, Vector3* position, Vector3* rotation, int order )  //0xADF1D53F3B1FE0A7

    • 0
    • 354
    • 1207
  30. void SET_ANIM_SCENE_PLAYBACK_LIST ( AnimScene animScene, const char* playbackListName )  //0xAB5E7CAB074D6B84

    • 0
    • 315
    • 1207
  31. BOOL _0xA96619FE85159ED2 ( AnimScene animScene )  //0xA96619FE85159ED2

    • 0
    • 365
    • 1207
  32. BOOL _DOES_ANIM_SCENE_PLAY_LIST_EXIST ( AnimScene animScene, const char* playbackListName )  //0xA9016536015DE29D

    • 0
    • 247
    • 1207
  33. void FADE_ANIM_SCENE_AUDIO_IN ( AnimScene animScene, float p1 )  //0xA41351EA2A18A0AD

    • 0
    • 379
    • 1207
  34. void DETACH_ANIM_SCENE_PRESERVING_LOCATION ( AnimScene animScene )  //0xA2507C4948C83D2E

    • 0
    • 252
    • 1207
  35. int _CREATE_MGM_SYSTEM ( const char* mgmFilename )  //0xA1300DE03E5D1973

    • 0
    • 246
    • 1207
  36. int _GET_ANIM_SCENE_PLAYBACK_LIST_PHASE_AUDIO_LOAD_STRESS ( AnimScene animScene, const char* phaseName )  //0x9E036D5204FFBBC8

    • 0
    • 353
    • 1207
  37. BOOL _DOES_ANIM_SCENE_OWNERSHIP_OF_ENTITY_EXIST ( AnimScene animScene, const char* entityName )  //0x9D1ECA9337BE9FC3

    • 0
    • 372
    • 1207
  38. BOOL _0x9AAE3C1148A09BCA ( AnimScene animScene )  //0x9AAE3C1148A09BCA

    • 0
    • 334
    • 1207
  39. void _SET_BREAKOUT_ARCHETYPE ( Ped ped, const char* archetype )  //0x99B2A2E3655DEAF1

    • 0
    • 264
    • 1207
  40. BOOL IS_ANIM_SCENE_METADATA_LOADED ( AnimScene animScene, BOOL p1 )  //0x95531A4A20CCE7BC

    • 0
    • 395
    • 1207
  41. void RESET_ANIM_SCENE ( AnimScene animScene, const char* playbackListName )  //0x8FDF221F13537936

    • 0
    • 371
    • 1207
  42. void RESUME_ANIM_SCENE_FROM_LAST_CHECKPOINT ( AnimScene animScene )  //0x8E1BA705F63C1925

    • 0
    • 348
    • 1207
  43. BOOL IS_ANIM_SCENE_IN_SECTION ( AnimScene animScene, const char* sectionName, BOOL p2 )  //0x8D81E7824B7753F7

    • 0
    • 366
    • 1207
  44. void SET_ANIM_SCENE_ENTITY ( AnimScene animScene, const char* entityName, Entity entity, int flags )  //0x8B720AD451CA2AB3

    • 0
    • 443
    • 1207
  45. void _CLEAR_ANIM_SCENE_WAS_SKIPPED ( AnimScene animScene )  //0x8A8208AE92BF87A5

    • 0
    • 445
    • 1207
  46. void _DELETE_ANIM_SCENE ( AnimScene animScene )  //0x84EEDB2C6E650000

    • 0
    • 509
    • 1207
  47. BOOL GET_ANIM_SCENE_ENTITY_LOCATION_DATA ( AnimScene animScene, const char* entityName, Vector3* matrix, BOOL p3, const char* playbackListName, int p5 )  //0x8398438D8F14F56D

    • 0
    • 290
    • 1207
  48. _REQUEST_PHOTO_MODE_FREEZE ()  //0x7C709C01D43D94CD

    • 0
    • 504
    • 1207
  49. void SET_ANIM_SCENE_RATE ( AnimScene animScene, float rate )  //0x75820B801CFF262A

    • 0
    • 380
    • 1207
  50. BOOL COULD_ANIM_SCENE_ENTITY_REACH_EXIT_NEXT_FRAME ( AnimScene animScene, const char* entityName, Any p2, Any p3 )  //0x73616E64696C616E

    • 0
    • 362
    • 1207

Recently Browsing 0

  • No registered users viewing this page.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.