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RDR2 NativeDB

Browse our wiki-style database of native functions in Red Dead Redemption II.

Search 7149 native functions

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  1. Entity _0x53E4D0C079CA6855 ( ScrHandle handle )  //0x53E4D0C079CA6855

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  2. BOOL _DOES_COVER_POINT_EXIST ( ScrHandle handle )  //0xC276FE69DDA22BAD

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    • 421
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  3. int _0x5F5B1B7E8E8F94C6 ( Ped ped )  //0x5F5B1B7E8E8F94C6

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  4. int _0x957D7E750216D74B ( Ped p0 )  //0x957D7E750216D74B

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  5. int _REQUEST_FLINCH_COVER_ANIM ( Ped ped )  //0x2A31D13C5F021D0D

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    • 556
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  6. BOOL _ARE_LOAD_COVER_ANIMS_LOADED ( BOOL p0 )  //0x8CBE916CFC64AD5C

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    • 564
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  7. void TASK_ENTER_COVER ( Ped ped )  //0x4972A022AE6DAFA1

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    • 434
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  8. void TASK_EXIT_COVER ( Ped ped )  //0x2BC4A6D92D140112

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    • 535
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  9. void _0x89783FDDF079C88D ( Any p0 )  //0x89783FDDF079C88D

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    • 390
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  10. void _0x64340DC208D671D5 ( const char* coverLayer )  //0x64340DC208D671D5

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  11. void _0x7A1FDCF35EAA140F ( char* coverLayer )  //0x7A1FDCF35EAA140F

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    • 401
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  12. void _0x3C7A9C2C953128FE ( Ped ped )  //0x3C7A9C2C953128FE

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    • 349
    • 1207
  13. void _0xEBA51A294C73292E ( Any* args )  //0xEBA51A294C73292E

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    • 380
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  14. void _0x140B3CB1D424A945 ( BOOL p0, Hash weaponHash )  //0x140B3CB1D424A945

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    • 399
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  15. void _0x1A7A802B2301EDC0 ( Entity entity )  //0x1A7A802B2301EDC0

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    • 391
    • 1207
  16. void _0x733077295AB51304 ( int p0 )  //0x733077295AB51304

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    • 389
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  17. ScrHandle _ADD_SCRIPTED_COVER_POINT ( Any* data )  //0x975BD6351648935F

    • 0
    • 405
    • 1207

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