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Popular Content

Showing content with the highest reputation since 10/29/2019 in Posts

  1. Following closely in the footsteps of LSPDFR, the police mod for GTA V, today we're excited to share some screenshots and details about our latest project - RDRFR, the upcoming police mod for Red Dead Redemption 2. Putting the player in the shoes of a lawman, RDRFR will bring a whole new dimension to Red Dead. Not only will you be able to walk the streets and roam the plains with the full authority of the law on your side, but we're creating something that's quite different too. Indeed, perhaps the truest strength of RDR 2 is that it is different - it's not just GTA in the west - there's more to it than that. It's a vast open world, it has a level of detail in the characters, the setting, the environment that's unmatched by any other open world, free form game. With RDR we have the opportunity to create an experience that's far more intimate and refined than any previous mod, with a greater focus on interaction and investigation as opposed to LA style car chases. In the absence of modern CCTV surveillance, finding out the culprit in the weekly bar brawl calls for more 'traditional' means. Leveraging RDR's powerful system for contextual prompts gives rise to all new interactions with the people you encounter. Our focus at the moment is to finish developing an initial version of RDRFR as quickly as we can. There's no doubt that we've come a long way since RDR was first released on PC, but there's so much that's still unknown about how the game works, and what we can mod into it. With this in mind, instead of sitting on it for a couple of months as we try to get stuff 'perfect', we instead want to have the ball rolling within the space of some weeks, and let the mod grow and evolve naturally as we see how people play it, and what sort of things should be added and focused on. Some things haven't changed much, though... Like perps staring down the barrel of a pump action shotgun as you bring them in. Seeing Rockstar's latest open world epic from the eyes of the law is really fun. Being a lawman at the turn of the 20th century doesn't seem as cut and dry as being a police officer in a modern metropolis, and we're hopeful that this offers a ton of potential for what a police mod for this game can become. We can't wait to see what happens with RDRFR, and we're working day and night on getting the mod into your hands, so that you can put on a star and lay down the law. Be sure to closely follow our website and Discord server for the latest news as we develop RDRFR, which we hope to bring a 'beta' version of as quickly as possible. If you haven't already done so, you might also wish to consider becoming a Patron, not only to support our work which is completely free, but also for all the latest insider scoops and special behind-the-scenes access as a thank you for your support.
  2. Ready for horseback pursuits Just need to figure out a way of mounting the bulky 1900s dashcam
  3. I'm sure I speak for most all of us when I say, we absolutely adore your hard work! This looks all too good to be true. Seriously, anybody who can spare it should donate to your Patreon. Best of luck men! You've got this, & you've got our support.
  4. After many years of people's requests and petitions, its finally here. A small mod that begun as a model swapping test for Lambda's new file streaming method, became an ambitious project to fully restore John Marston back to his prime. This mod restores John Marston's beta assets, such as his beta head models, clothes, hair and more. Some of the features included are: ALL of the assets above are included as Add On clothes, they don't replace any asset ingame. To buy them, you need to go to the fence, as seen here: Unique hairstyles for John were also added, with the correct dark brown hair color and without affecting Arthur Morgan's hair. Btw, John's classic right parted hair does not clip through the hat. John's npc pants were also included: There are many more features in the mod but then it is too much for this post! Requires the latest build of Lenny's Mod Loader. To install the mod, simply put the folder "LML" in your Red Dead Redemption 2 directory. DOWNLOAD LINK: Made by AfroBandit, GuiCORLEONEx794 and Eki.
  5. This prediction by PNWParksFan aged well....
  6. also I would definitely enjoy Animations like they in gta menus. for example smoke a cigarette/cigar for as long as you want instead of taking one puff and throwing it in the dirt, drinking a beer/whiskey for as long as you want instead of somehow finishing the bottle in under five seconds, and even just leaning on the wall or sitting would be good for pictures.
  7. I am really looking forward to a law enforcement mod! Being able to patrol Saint Denis and interact with pedestrians as you can in LCPDFR/LSPDFR. Imagine the amount of call-outs possible!
  8. I know that everyone has been waiting for a long time, but I am just developing this myself so it takes a while to get in a shape that makes it enjoyable for most people. One of the main challenges is that we need to work around a lot of general problems with the game, such as not being able to reload or use your cores as a different model, which unfortunately takes away a lot of time actually developing the mod itself. Most of those issues have been resolved now, however, and we have started improving our API to make more callouts available on release, such as the ones by @SneakySteve and @Will (huge thanks for your work!).
  9. Testing is currently underway by our Staff Team and Community Insiders and depending on how well everything goes, we should have a public release shortly.
  10. Give it 2 months before Arthur is flying about in a Delorean while shooting Dynamite from dual gatling guns.
  11. Well firstly, I want a flying horse where the legs all independently swing around like helicopter blades so it can fly, I also wouldn't mind seeing something like an investigation/bounty hunter game mode, where you can track people down via clues and speaking to the civilians, hopefully the mechanics that the game already has will make this a possibility.
  12. As a dog person it's devastating to see stray dogs at owners graves. Being able to make a dog into a companion would make me feel better. And it would be cool to have a pack of dogs watching your back
  13. Hi friends, please leave your suggestions here. Make sure to like other suggestions as well, so we know what's important for all of you!
  14. Adding the character creation to LSPDFR was a lot of work, it will be even more difficult with RDR 2 as there are a number of issues with using RDR Online assets in Story Mode. That is still our plan, once we have something that's worth everyone trying out then we will release it. It will be fairly soon.
  15. New update is out: Added option to change time & weather Added option cycle through a list of models to change Added option to move in any direction using the "nudge" option Added option to teleport to waypoint Added option to heal player Added option to spawn bodyguard
  16. Unfortunately it seems that a lot of people are falling for the misinformation being spread by the "RDR2 Spawn Fix" mod. This is not a viable solution to the spawning issue. Since the mod author has been consistently deleting comments that are meant to inform the public about the issues this mod creates, misinformation like this starts spreading wildly. There have been a few of us that have proven to syyyke that his mod does indeed break many aspects of the game. What this mod does is give you the visual satisfaction of seeing chickens and passengers. This does not fix the inherent issue that creates spawning issues, which is the utilization of incorrect/improper texture compression formats. We have tested this and know its the case because you can take mods such as WhyEm's DLC or EEE, properly compress their textures, and then have a perfectly working game. If you are forcing low priority spawns to become a higher priority, this does not change the fact that the engine is still starved for resources. If the game does not have enough resources and you are forcing these spawns to happen, it's going to take resources from other aspects of this game. This can result in massive amounts of culling, broken ped behavior, broken ambient spawns, broken random encounters, broken dialogue trees, and broken scene animations/vignettes. Actually, the problems this mod creates are so severe that most of it is easy to replicate. You can't brute force spawns and not expect there to be any additional problems. The engine is preventing those spawns for a reason. What do you think is going to happen by forcing spawns that the game already had trouble handling? It's now going to have trouble handling a whole lot more. Chuck's analogy is absolutely 100% correct. Do you think a room is clean if you sweep all the garbage under the table? Obviously not. And that is what this mod does. There is absolutely ZERO evidence that the streaming method is what causes these issues. However, what there IS evidence of, is texture compression being a primary culprit. Take a broken mod, change it's install.xml to use filereplacement - the mod is still broken. Take that same mod, re-compress its textures - the mod is fixed. Whether you use streaming or file replacement. TTO is a great example of this. It's a 20gb texture mod. Go ahead and use the streaming method, and I guarantee you will not have any issues. If you do have issues, its because of another mod. This is because the mod author actually compressed his textures (using BC7, which is not even the best compression format, but it still works because all of the textures are compressed. Let's use this mod as an example. A 300mb hat retexture. This will almost always create spawning issues. Change it to utilize file replacement - spawns are still broken. If we properly compress both textures using basically ANY OTHER FORMAT (including BC7), the spawning issues disappear. This is because during the time where most of these mods were first created, the spawning issue was not well known, so modders were using the fastest/easiest form of compression. No fault on the OG mod authors, as no one really knew anything. Also, a gameconfig will NOT fix your issues. No matter what. Period. RDR2's gameconfig does not work the same way as GTA 5's. Actually, a majority of the values you can change in GTA 5 have zero affect on RDR2. You can raise resource pools all you want, but the issue will still ALWAYS be present.
  17. Hey lovely people, I wanted to shill my video on the topic here, hope its OK. I offer up a very good way of measuring the level if ''fuckiness'' your game is at currently with mods. Please watch it on 1.5 or 1.75 speed if you are interested in the topic because its incredibly BORING! you have been warned. Next part will be a modding guide for beginners and not-so beginners
  18. Im sorry but, Im a lawyer, WhyEm has no authority to tell you that you can or cannot share something that he has no rights to. His pack contains plenty of stuff made by Rockstar, in fact; after further inspection, every single model in "his" pack was made by Rockstar, he just did some editing and is now claiming rights to stolen property. Thats like stealing someones car, painting it and saying it's yours now. That's not how that works. Did he ask Rockstar if he can edit or share these files? I dont think so. RDR 2 is not like Skyrim where modding is "allowed" by the creator company. Every single mod made for this game can be taken down by Rockstar at any time they wish. WhyEm is the same as any other modder here(except script mods) and "his" files or rather, Rockstars files, are not free game but are shared until someone gets a cease and desist or a lawsuit from Rockstar only. The fact that you edited (compressed) those files is the same as what he did to Rockstars files, in fact; what he did is much much worse. He basically stole from Rockstar, made some edits and is presenting those files as if he created them from 0 and distributing them under false pretenses as if they were made by himself. WhyEM is just a power tripper and you definitely shouldnt listen to someone like that. There are no permissions to be given by someone who doesnt have any rights to those files since they were obtained in bad faith.
  19. Made a little video comparison for anyone interested RDR2 Modding || NPC / Ambience spawning issue
  20. Once RDR 2 is released, we would like to see your best screenshots from this gorgeous game. Of course you can still use the gallery for a greater reach! If you post more than one, please chose one to display normally and then put the rest in a spoiler tag! If you're lucky, we may feature and share some of your screenshots on our platforms. Feel free to include your Twitter/Facebook/IG username so we can give you a shoutout if we feature your screenshot. Most of the time we will post here: https://www.instagram.com/rdrmods
  21. Well, in the future, adding John Marston's RDR1 hair wouldn't hurt.
  22. The most relevant bit for all of us here:
  23. There's a... let's call it rudimentary... dark mode option available now.
  24. It was suggested to me that light bulbs could be placed in each of a horse's ears, and the ears could then rotate to give the illusion of flashing police lights... ... ...
  25. basically just this. thanks.
  26. yeah!! Some sort of police/sheriff mod would be very cool, and it would be a very different experience than GTA 5.
  27. I repeat that we need to make a separate thing (or, if it can be done here, a pinned comment) with all the findinings and fixes/workarounds that have been found and the resources like the scripts. This would: Make every important information and resource easily accessible, this would in turn: Stop the thread being filled with "dumb" questions like "does this mod work?" or "how do I do this thing that has already been explained about a few hundreds of times but that I didn't read because rightfully I don't want to spend hours reading a thread searching for the answer?". Make the whole problem and workarounds more easily sharable (on top of accessible) so that it could become more noticed and known, in turn the modders would probably start paying attention to this and stop using streaming so much, but most importantly it increases the chances that a person that is able and willing fix this problem stumbles upon it, because no sane person would decide to read this whole thread just because. In short: the thread has become too long, so if someone stumbles upon it it's not going to read it unless they have a lot of free time and interest, this also causes the thread to get filled with questions that don't help the discussion. I think we need some sort of board with a summary and the resources so that it's easier for everyone to get informed and involved, the discussion can continue and possibly a solution gets finally found. I don't know how to do this and don't even have the knowledge to make the summary, not to mention I don't have the time that it would require me to do it by myself. I think it needs to be created in group, maybe by communicating on Discord (of course the main discussion about this topic will be kept here on this thread available to everyone). The people that seemed to me the most knowledgeable in this thread are: @Dagger323, @Cratthorax, @HarrietOrtega, @riley5737, @Gunter Severloh, @kaozzz777, @RLTYProds, @Chirag3004, @black0cs, @vincemeister55 and @werwolf969. DominatorGT would be nice to have too. I offer myself to help doing this as well if I can.
  28. Im just telling you how it actually works, it's your choice to do whatever you want. Nexus rules dont apply to other sites, I don't know why you think they're relevant here. And it's a bit bold to say "honesty, respect for author work and trust between community members."; when WhyEm is dishonest, has no respect for others and is obsessive with anyone that even remotely touches "his" mod which arent really his in the first place. No more off topic from me, you guys wanna be dominated by some low life, that's your choice.
  29. Okay, here's my take on compressing WhyEm DLC textures. Also, I re-made install.xml with few files that could be replaced instead of streaming them. UPDATE: Since I got explicit prohibition to share my edit from WhyEm, I removed download link. It is what it is, I guess. I attaching to this message two install.xml files with names for obvious variant you use. But other than that I could not help, sorry. install.xml_rdo install.xml_standard
  30. Hello dear programmers, I have found a source related to the gta coop mode project. It is enough to replace the red dead libraries with gta. I will put the source for you. If this happens, it will be very BEST. Thank . I hope this project will be published soon. GTACoop-1-master.zip
  31. I made an open source RDR2 Native Menu Base that uses in-game sprites to make menus just like how they are in-game You can find the GitHub repository here: https://github.com/Halen84/RDR2-Native-Menu-Base Hopefully you guys wont make fun of my bad programming too much, as I'm fairly new to C++ lol. If you have any questions, ask me and I'll answer them to the best of my ability. Note: These pictures are slightly outdated, but they still hold up. Update November 10, 2021: I have rewritten the core functionality of basically the entire thing, so if you are using this, please please please use the new version. The old version was terrible to work with and I am sorry, but hopefully with this rewrite it should be a lot easier. Update Feburary 12, 2022: Another overhaul and rewrite. Enjoy!
  32.   It's been three years since the console release of RDR2, and still no solution for one of the game's biggest faults for us OG Red Dead Redemption fans: New Austin Commonly described as "unfinished", "tacked on" or an "afterthought", it appeared as if Rockstar created an 1899 version of the original map which Arthur Morgan was meant to explore, but after a number of cut missions and storylines, things changed - leaving John Marston to be the only one able to explore this section of the map, and a proper 1907 version never being created. This mod aims to create a more believable 1907 version of New Austin. ARMADILLO Removed smoke effects, fire pits, train station doors, decreased dust particles, and fully populated with NPC's and a new law system. PLAINVIEW Rebuilt from scratch, with added details to fit in with the RDR2 style of towns, with completely redone foliage and added NPC's GAPTOOTH BREACH Restored cut tents/props from the game files with a few extra objects to make it closer to RDR1. AND MORE... Includes a number of smaller areas from the first game, including the construction of Critchley's and Warthingon Ranch, Cueva Seca, Venter's Place, Pike's Basin, Blackwater docks, Macfarlane's Ranch, Coot's Chapel, and Manzanita Post    Removes the dark orange tint in New Austin and adds a few changes to the weather cycle (Removed sandstorms and new rain/stormy weathers)  Each new location has RDR1 accurate props/layouts, using RDR2 assets only. (Most photos were taken in older versions, a lot has been changed/added since then. See the full album here) OTHER FEATURES Increased rider density throughout New Austin to make it feel less empty, added hidden chests/loot to each location, as well as some RDR1 references. Plans for the future: Add fast travel points to each location, add snow to Tall Trees (WIP), restore passenger trains/increase train frequency.  @bolmin for his ped loader and bank interior script @VideoTech for helping with the Armadillo YMAPS, and for allowing me to use a couple ARP files @SgtJoe for disabling the Cholera random events @AClassySliceOfToast for his Hennigan's Stead Camp and Manzanita Post Station @Blackjack420 for adding law to Armadillo Nexus Mods: https://www.nexusmods.com/reddeadredemption2/mods/979
  33. Somethings im working on recently:
  34. Added some new comparison images to the mod page and figured would be nice to post them here too.
  35. Going down the brainstorming route - Choosing different agencies / Enforcement roles, with different bonus and jurisdiction? Bounty Hunter: Can pursue throughout the 3 States (or maybe only in states where they've a license?) Has no control over Prisoners once handed over, But can Have greater latitude in their doings? Sheriff of XXXXXXXX County: Can pursue targets within their county, enforce laws, may be called to other towns to collect or drop off a prisoner. Can determine what to do with prisoners (I.E. Execute, fine, give community work of some sort ---Knowing this wouldn't necessarily be within their scope but we don't seem to have any actual judicial system) Federal Marshal - Full jurisdiction - similar to the way Bounty hunter works, but has some say of their prisoners. Revenue agent - Stops and inspects wagons (ships?) for contraband Gets tips about illicit operations in businesses?
  36. What about an old prisoner transport like this? That would be cool. You know vehicles are coming....it's just who does it first. I mean first vehicle was in 1885 so it could fit..
  37. 4 points
    Hi GoulactiX, You don't need to make a hitmarker topic every few days. You will have to be patient as modding for RDR2 has only kicked off and modders are still trying to understand how the game is structured. Keep an eye out on the various modding sites and if you like, give it a shot yourself!
  38. I would like an ability to Reduce/ Freeze bounties / Wanted status, please! Also, unlock all cheats!
  39. Spooky Arthur And buff as fuck kid.
  40. The first hands-on reports of RDR II on PC are starting to come out, with Polygon being given an hours play time at Rockstar New York. Highlights from Polygon's session include detail on the graphics enhancements for PC, an all new photo mode for taking screenshots and reaffirmation of their stance on single player modding. Check out Polygon's full report which is well worth a read. https://www.polygon.com/2019/11/1/20942406/red-dead-redemption-2-rdr2-pc-impressions
  41. I think one of the most exciting aspects about a new game is that we all don't really know how things will work out and as such will have to figure it out along the way. Changing your model and disabling bounties for you is probably quite easy, but for the more in-depth game mechanics we will have to see what we can do. I'm interested to see what everyone else thinks!
  42. Needs more Dark Mode. It's 2019, why y'all gotta be hurting our eyes like this still? 😛
  43. I didn't manage to get Lenny's Simple Trainer to work on Linux, but I finally got Script Hook working for RDR2 on Linux. I used these Launch options in Steam WINEDLLOVERRIDES=dinput8,ScriptHookRDR2,dxgi=n,b PULSE_LATENCY_MSEC=60 %command% -adapter 1 -vulkan -width 1920 -height 1080 -USEALLAVAILABLECORES -cpuLoadRebalancing -ignorepipelinecache Keep in mind that I have an AMD card, so If you have an Nvidia card, just go to protondb and find the Nvidia equivalent to my Launch options. The line "WINEDLLOVERRIDES="dinput8=n,b"" is what allows Script Hook to load. So without it, Native Trainer won't load when you press F5.
  44. We do not have any definitive dates, but a testing version is more or less around the corner. When a full public release is ready is hard to say, but we try to get it out as fast as possible. Just trying to find the right balance between fast release and features/polishing.
  45. Yep, as @LMS said, it'll be exciting for us as neither of us have played RDR before and it'll be really fun to come in with a blank slate so to speak and get to work. Without getting too ahead of ourselves, I think that RDR perhaps offers a richer and more intimate environment than GTA - no cars crashing into you, less people, less buildings, more detail in the built up areas and so on. This might lend itself to a slightly different type of police mod - maybe there's more of a moral aspect to it like I think there is in RDR where your actions influence how people react to you - a good cop/bad cop kind of thing. Honestly though, who knows? That's the fun part.
  46. I think the first mod will be the simple trainer or some similar trainer, which allows us to change characters, horses, use animations, etc ... I think that will be the first. And I have read that there are people who are already working on mods even before the game comes out (there will be a scripthook the same week of departure). I hope it's true. I would also like a random bounty hunter mod. That would be great.
  47. It would be amazing and close to the time period if we could get some Civil War stuff!!!!!

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