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Popular Content

Showing content with the highest reputation since 10/29/2019 in Page Comments

  1. 2 points
    what is bonnies and abigails actor value?
  2. 2 points
    Unfortunately, I noticed some of the multiplayer actors don't work, particularly the DLC ones as from the Liars & Cheats DLC for example. Although the Undead Nightmare multiplayer actors do. When trying them it instakills me. I suspect its because some of the multiplayer DLCs aren't included in with the PC port. Maybe there is a way to add them back? I'd personally love to run around as some of those actors.
  3. Been writing a helpful debug like tool for finding out various things quickly I have nearly 900 models found and listed on the repository https://github.com/spAnser/cfx-rdr-spanser-debug/blob/master/hashes/hash_models.lua
  4. I tried to search for all of the possible musical actions and experiment. some of them just don't work because the instrument prop doesn't load. for example, the Fiddle and the Piano won't appear so there's no instrument to play. some of them work but your player will be floating in the air while doing the action, like he's trying to find a chair or bench that doesn't exist. but at least he plays the instrument. here's a list of the best music actions. copy and paste into LST.ini below [Actions] of course: Guitar Sitting=WORLD_HUMAN_SIT_GUITAR Guitar Chair=PROP_HUMAN_SEAT_CHAIR_GUITAR Banjo Chair=PROP_HUMAN_SEAT_CHAIR_BANJO Harmonica Bench=PROP_HUMAN_SEAT_BENCH_HARMONICA Mandolin Bench=PROP_HUMAN_SEAT_BENCH_MANDOLIN Accordion Bench=PROP_HUMAN_SEAT_BENCH_CONCERTINA Jawharp Bench=PROP_HUMAN_SEAT_BENCH_JAW_HARP Trumpet Standing=WORLD_HUMAN_TRUMPET the Concertina is like a mini accordion. you can hear Pearson playing it in camp. the Jawharp is the twangy mouth string instrument you can hear around Lemoyne or the Bayou. "sitting" means sitting on the ground which looks normal. "chair" and "bench" means floating in the air which looks weird but still works. maybe you can position yourself carefully in front of something to sit on before you activate the action. you might be able to make it look normal. the scenarios list includes an 'upbeat' and 'downbeat' version of each instrument but these are redundant. if you don't select a version then your character will continuously play random tunes from each category, taking a short break in between songs.
  5. The two-headed skeletons are under the names of U_M_M_CIRCUSWAGON_01 (right) and U_F_M_CIRCUSWAGON_01(left). Swamp smol arm guy is CS_SwampFreak.
  6. Credits to PichotM for the original data files. Compared to the 2 lists given above. And remove dupes.
  7. A good few missing, ie play the harmonica, play banjo, play piano i doubt this would work as piano is not a prop though. Hoping to see more and more added over time i love this feature makes me so immersed.
  8. 1 point
    Where is the Dutch, Bill and Javier actor value ???
  9. Thanks so much for this extra info!
  10. first you must request anim set/dict, its also good wait until its loaded (checking with the HAS_ANIM_DICT_LOADED): Native.Function.Call(Native.Hash.REQUEST_ANIM_DICT, sDict) then you can task to play (you must wait between calls to avoid issues, i wait 100ms between task play calls): Native.Function.Call(Native.Hash.TASK_PLAY_ANIM, pedToPlayAnim, sDict, sAnim, startSpeed, startSpeed * -1, -1, flag, animStartTime, 0, 0, 0, 0, 0) For startSpeed i use 8, when blending from one to another i use 4, 2, depending on desired result. Im not sure about the param with "startSpeed * -1", but here works LOL Flags that i found (not sure about all, just speculation based on decompiled files): Enum TAnimFlags normal = 0 repeat = 1 stopLastFrame = 2 unk2_air = 4 unk3 = 16 upperBody = 24 playsAboveMidZ = 132 stopLastFrame2 = 1042 repeatToo = 2065 stopLastFrame3 = 49154 repeatTeleToStartPos = 49153 unk1 = 66048 unk2 = 65536 diesInEnd = 131072 dontTurn_stopLastFrame = 1114114 unk4 = 4194324 unk_upper = 67108880 End Enum
  11. Does anyone know what the name is to spawn the war wagon?
  12. based on decompiled game scripts, i found those so far (Dict name, Anim name): "script_re@lost_drunk@player_point", "fwd_left" "script_re@lost_drunk@player_point", "bk_right" "script_proc@bounty@riding_punch", "punch_player" "script_re@drunk_dueler", "intro_idle_drunk" "script_re@drunk_dueler", "pass_out_drunk" "script_proc@robberies@bridge@odriscoll@bridge_block", "dia_02_peda" "creatures_mammal@horse@normal@idle", "idle" "creatures_mammal@bear@action@idle@idle_variation@action_idle_a", "idle" "creatures_mammal@bear@action@idle@idle_variation@action_idle_c", "idle" "creatures_mammal@bear@action@idle", "idle" "creatures_mammal@bear@action_standing@transition@action_to_standing", "idle_transition" "creatures_mammal@bear@action_standing@idle@idle_variation@roar", "idle" "creatures_mammal@bear@action_standing@transition@standing_to_idle", "idle_transition" "ai_gestures@gen_male@standing@speaker", "neutral_wave_fl_001" "script_re@bandito_execution", "loop_a_deputy" "script_re@bandito_execution", "action_b_deputy" "script_re@bandito_execution", "action_c_deputy" "script_re@bandito_execution", "action_a_deputy" "script_re@booby_trap@chase", "stop_b_ped01" "script_re@booby_trap@chase", "stop_b_ped02" "script_re@booby_trap@chase", "stop_l_ped01" "script_re@booby_trap@chase", "stop_l_ped02" "script_re@booby_trap@chase", "stop_r_ped01" "script_re@booby_trap@chase", "stop_r_ped02" "struggle_push_undertaker" "script_re@coach_robbery@odriscoll", "trans_to_knee_vic" "script_re@dead_bodies@first_encounter", "u_can_ride_along_male" "script_re@dead_bodies@first_encounter", "ride_line01_male" "script_re@dead_bodies@first_encounter", "ride_line02_male" "script_re@dead_bodies@first_encounter", "ride_line03_male" "script_re@friendly_outdoorsman@burdock", "best_of_luck_male" "script_common@shared_scenarios@stand@generic@male_a@react_look@exit@dismissive", "front_exit" "script_re@lost_dog@dog@timid", "action" "amb_creature_mammal@world_dog_sitting@stand_enter", "enter" "amb_creature_mammal@world_dog_sitting@stand_exit", "exit" "amb_creature_mammal@world_dog_sleeping@idle", "idle_c" "mech_loco_m@character@arthur@fidgets@weather@sunny_hot@unarmed", "sweat_face_b" "mech_swim@streamed_rapids", "idle" "script_re@rifle_practice", "base_b_male02" "script_re@arms_deal", "breakout_b_con02" "script_re@rifle_practice", "breakout_a_male02" "script_re@campfire_massacre", "breakout_thug_a" "script_re@campfire_massacre", "cry_breakout_man" "script_re@campfire_massacre", "cry_getup_man" "script_re@campfire_massacre", "woman_approach" "script_re@campfire_massacre", "cry_enter_woman" "script_re@campfire_massacre", "woman_cry_idle" "script_re@campfire_massacre", "woman_cry_breakout_woman" "script_re@campfire_massacre", "cry_enter_man" "script_re@campfire_massacre", "woman_cry_getup" "amb_creatures_bird@world_crow_eating_ground@idle0", "idle_a" "amb_creatures_bird@world_crow_eating_ground@idle0", "idle_b" "there_it_is_male_b" "there_it_is_male_c" "this_one_male_b" "this_one_male_c" "script_re@wealthy_couple", "thanks_v2_man" "script_re@wealthy_couple", "thanks_man" "script_re@wealthy_couple", "thanks_woman" "script_re@wealthy_couple", "thanks_v2_female_woman" "script_story@brt1@ig@ig14_manor_guards", "guard_stop_wagon_main_guard" "mech_inventory@clothing@bandana", "neck_2_face" "ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_right" "ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_front" "ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_left" "ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_backright" "ai_react@breakouts@gen_male@stand@feet_together@generic@quick", "breakout_quick_backleft" "script_proc@event_area@appleseed@foreman_stage2", "maybe_some_other_time_player" "script_proc@event_area@appleseed@foreman_stage3_wolf", "positive_react_player" "script_proc@event_area@union_railroad@stage_01@railroad", "thief_exit" "script_proc@event_area@union_railroad@stage_02", "goons_flee_goon_c" "amb_rest@world_human_sternguy@male_a@walk_exit", "exit_back" "script_story@fud1@ig@ig_ped_waiting", "base" "script_story@fud1@ig@ig_horseback_pointing", "left_hand_point_01" "script_story@fud1@ig@ig_horseback_pointing", "right_hand_point_01" "script_common@gestures@unapproved@cover", "cover_left_high_advance" "script_story@fus1@ig@ig6_open_door_kill_gloria", "drop_handheld_arthur" "amb_rest_sit@prop_human_seat_chair@porch@male_b@idle_a", "idle_a" "amb_work@world_human_guard@scout@male_c@base", "base" "amb_wander@upperbody_idles@hot@left_arm@male_a@idle_a", "idle_a" "ai_react@react_look_layers@base_emotions@angry", "indirect" "ai_combat@gestures@ambient@generic@overthere@1h", "-180" "script_proc@robberies@homestead@lonnies_shack@deception", "hands_up_loop" "script_proc@robberies@homestead@aberdeen@return", "exit_bro" "script_proc@robberies@homestead@aberdeen@table", "exit_bro" "script_proc@robberies@homestead@aberdeen@drinking", "quick_break_bro" "script_proc@robberies@homestead@aberdeen@drinking", "quick_break_sis" "ai_gestures@gen_male@standing@listener", "bored_headtilt_l_001" "script_proc@robberies@homestead@chez_porter@sonsreactfire", "long_loop_son_c" "script_proc@robberies@homestead@lonnies_shack@deception", "deception_wave_sean" "script_proc@robberies@homestead@rocky@look_player_shoot", "look_far" "script_proc@robberies@homestead@rocky@look_player_shoot", "wait_for_kill" "ai_damage@dead@base", "dead_m" "script_respawn@horse@mounted_unarmed", "arthur_saddle_lean_fwd_looking_idle" "script_rc@rch3@leadin@rsc_3", "idle_horse" "script_story@mar5@ig6_help_duncan", "ig6_aggitated_idle_duncan" "ai_react@male_stand@big_intro@forward", "reaction_forward_big_intro_c" "ai_react@male_stand@big_intro@forward", "reaction_forward_big_intro_a" "ai_damage@dead@base", "dead_d" "script_story@mry3@leadin@int", "leadin_player_face" "ai_gestures@arthur@standing@speaker", "annoyed_dismiss_r_003" "script_story@mob1@ig@ig4_urchintrolley", "grip_kid02" "script_common@wave@male@unapproved", "wave_idle_b" "script_story@mob1@ig@ig17_sudden_stop_p1", "running_enter_player" "script_story@mob1@ig@ig17_sudden_stop_p1", "walking_enter_player" "script_story@mob1@leadin@mcs_1", "player_wave_player" "script_story@mob2@ig@ig_unapproved", "security_look_around@male@idle_a" "ai_damage@dead@base", "dead_a" "amb_misc@world_human_waiting@1h_weapon@male_a@wip_base", "wip_base" "script_story@ntv3@ig@ride_back_cme_p1", "action_arthur" "script_re@injured_rider", "idle_01" "ai_damage@dead@base", "dead_b" "creatures_mammal@horse@normal@dead", "dead_left" "creatures_mammal@horse@normal@dead", "dead_right" "script_story@dst5@ig@ig_unapproved", "dead_e" "script_story@dst5@ig@ig_unapproved", "dead_c" "script_story@dst5@ig@ig_unapproved", "dead_b" "script_common@dead@male", "facedown_01" "script_rc@cldn@ig@rsc2_ig5_reacttosunlight", "upperreact_slums01" "ai_damage@dead@base", "dead_c" "script_rc@dtc2@leadin@rsc_4", "leadin_player" "script_rc@dtc2@leadin@rsc_4", "leadin_dutch" "script_common@dead@male", "faceup_01" "amb_creature_mammal@world_elk_injured_on_ground@canter_exit", "exit_front" "amb_creature_mammal@world_elk_injured_on_ground@base", "base" "amb_work@world_human_guard@scout@male_c@idle_a", "idle_a" "amb_work@world_human_guard@scout@male_c@idle_a", "idle_b" "script_rc@ktty@ig@ig_lionattack", "death_arthur" "mech_carry_ped@injured@idle", "idle_ground_ped" "script_re@treasure_hunter", "outro" "creatures_mammal@wolf_small@normal@dead", "dead_left" "ai_react@gunfire@intro", "react_front" "script_amb@town@saloon@shotgun_defend@crouch@right@male_a@trans", "unarmed_trans_armed" "mech_inventory@binoculars", "hold" "mech_inventory@binoculars", "hold_2_look" "mech_inventory@binoculars", "look" "mech_inventory@binoculars", "look_2_hold" "script_proc@robberies@shop@rhodes@gunsmith@inside_downstairs", "bed_loop_victim" "mech_animal_interaction@horse@reaction", "reaction_player" "script_story@wnt4@ig@ig_1_dutchspotsbill", "base_arthur_arthur" "script_story@wnt4@ig@ig_1_dutchspotsbill", "base_dutch_dutch" "script_story@wnt4@ig@ig_1_dutchspotsbill", "loop_dutch" "script_story@wnt4@ig@ig_1_dutchspotsbill", "exit_dutch" "mech_inventory@clothing@bandana" "script_story@wnt4@ig@ig_cme_dutch_letsride", "dutch_action"
  13. @Space Penguin @fuuut BH Wagon = wagonarmoured01x
  14. Some missing ones: WEAPON_KIT_DETECTOR (w_electricfieldDetector01) New MP Weapons: WEAPON_LASSO_REINFORCED, WEAPON_MELEE_HAMMER, WEAPON_THROWN_BOLAS, WEAPON_POISON Don't know if you want some other weird stuff but: WEAPON_RUN_OVER_BY_CAR, WEAPON_RAMMED_BY_CAR, WEAPON_BLEEDING, WEAPON_DROWNING, WEAPON_DROWNING_IN_VEHICLE, WEAPON_FALL, WEAPON_FIRE, WEAPON_EXPLOSION Animal weapons: WEAPON_DEER, WEAPON_HORSE, WEAPON_COYOTE, WEAPON_BEAVER, WEAPON_FOX, WEAPON_MUSKRAT, WEAPON_RACCOON, WEAPON_ANIMAL, WEAPON_SNAKE, WEAPON_BEAR, WEAPON_COUGAR, WEAPON_WOLF, WEAPON_WOLF_SMALL, WEAPON_WOLF_MEDIUM, WEAPON_ALLIGATOR, WEAPON_BADGER Some character specific weapons that aren't really usable: WEAPON_MELEE_KNIFE_LENNY, WEAPON_MELEE_KNIFE_MICAH, WEAPON_MELEE_KNIFE_JAVIER, WEAPON_MELEE_KNIFE_DUTCH, WEAPON_MELEE_KNIFE_KIERAN, WEAPON_MELEE_KNIFE_UNCLE, WEAPON_MELEE_KNIFE_SEAN, WEAPON_MELEE_KNIFE_BILL, WEAPON_MELEE_KNIFE_HOSEA, WEAPON_MELEE_KNIFE_CHARLES, WEAPON_MELEE_KNIFE_SADIE, WEAPON_REPEATER_EVANS, WEAPON_REVOLVER_SCHOFIELD_BILL, WEAPON_REPEATER_CARBINE_SADIE, WEAPON_REVOLVER_DOUBLEACTION_JAVIER, WEAPON_REVOLVER_CATTLEMAN_SEAN, WEAPON_REVOLVER_CATTLEMAN_SADIE, WEAPON_SNIPERRIFLE_ROLLINGBLOCK_LENNY, WEAPON_REVOLVER_DOUBLEACTION_MICAH_DUALWIELD, WEAPON_REVOLVER_CATTLEMAN_HOSEA_DUALWIELD, WEAPON_SHOTGUN_SEMIAUTO_HOSEA, WEAPON_REVOLVER_SCHOFIELD_DUTCH, WEAPON_RIFLE_BOLTACTION_BILL, WEAPON_REVOLVER_SCHOFIELD_DUTCH_DUALWIELD, WEAPON_REVOLVER_CATTLEMAN_LENNY, WEAPON_SHOTGUN_SAWEDOFF_CHARLES, WEAPON_REPEATER_WINCHESTER_JOHN, WEAPON_REVOLVER_CATTLEMAN_HOSEA, WEAPON_REVOLVER_SCHOFIELD_UNCLE, WEAPON_REVOLVER_CATTLEMAN_KIERAN, WEAPON_SHOTGUN_DOUBLEBARREL_UNCLE, WEAPON_REVOLVER_CATTLEMAN_SADIE_DUALWIELD, WEAPON_BOW_CHARLES, WEAPON_THROWN_THROWING_KNIVES_JAVIER Some extra ones that don't seem to spawn: WEAPON_MELEE_TORCH_CROWD, WEAPON_MELEE_HATCHET_MELEEONLY, WEAPON_MELEE_DAVY_LANTERN
  15. Where are the Moonshiner update PEDs?
  16. Thank you so much. I don't know why I didn't see it the 20 times I searched for it in the list.
  17. is there a hash for madam nazar
  18. It isn't a weapon but rather a type of ammo for the bow, I think. You can check here: https://www.mod-rdr.com/wiki/pages/list-of-rdr2-ammo-types/
  19. case joaat("p_cs_ledger01x"): return "P_CS_LEDGER01X"; case joaat("p_cs_rope01x"): return "P_CS_ROPE01X"; case joaat("p_door01x"): return "P_DOOR01X"; case joaat("p_door03x"): return "P_DOOR03X"; case joaat("p_door12x"): return "p_door12x"; case joaat("p_door13x"): return "P_DOOR13X"; case joaat("p_door45x"): return "p_door45x"; case joaat("p_chairvictorian01x"): return "p_chairvictorian01x"; case joaat("p_crate03x"): return "p_crate03x"; case joaat("p_cs_jug01x"): return "p_cs_jug01x"; case joaat("p_cs_wagon02x"): return "p_cs_wagon02x"; case joaat("p_door37x"): return "P_DOOR37X"; case joaat("p_door_val_genstore"): return "p_door_val_genstore"; case joaat("p_doorstrawberry01x"): return "p_doorstrawberry01x"; case joaat("p_doorfrench01l"): return "p_doorfrench01l"; case joaat("p_doorfrench01r"): return "p_doorfrench01r"; case joaat("p_doormansiongate01x"): return "p_doormansiongate01x"; case joaat("p_doornbd39x"): return "p_doornbd39x"; case joaat("p_doorsaloon02x"): return "p_doorsaloon02x"; case joaat("p_doorvh_saloon_l"): return "P_DOORVH_SALOON_L"; case joaat("p_doorvh_saloon_r"): return "P_DOORVH_SALOON_R"; case joaat("p_cigarlit01x"): return "p_cigarlit01x"; case joaat("p_pebble01x"): return "p_pebble01x"; case joaat("p_cs_rope03x"): return "p_cs_rope03x"; case joaat("p_cards01x"): return "P_CARDS01X"; case joaat("p_cs_pokerhand01x"): return "P_CS_POKERHAND01X"; case joaat("p_cs_pokerhand02x"): return "P_CS_POKERHAND02X"; case joaat("p_cs_holdemhand01x"): return "P_CS_HOLDEMHAND01X"; case joaat("p_cs_holdemhand02x"): return "P_CS_HOLDEMHAND02X"; case joaat("p_cs_bucket01x"): return "P_CS_BUCKET01X"; case joaat("p_cs_syringe01x"): return "p_cs_syringe01x"; case joaat("p_bottlejd01x"): return "p_bottleJD01x"; case joaat("p_rag02x"): return "p_rag02x"; case joaat("p_magneto02x"): return "p_magneto02x"; case joaat("p_magneto01x"): return "p_magneto01x"; case joaat("p_cs_wantedalive01x"): return "p_cs_wantedalive01x"; case joaat("p_cs_rcridethelightning"): return "P_CS_RCRIDETHELIGHTNING"; case joaat("p_pen01x"): return "p_pen01x"; case joaat("p_cs_letter01a_x"): return "p_cs_letter01a_x"; case joaat("p_cs_electricchair01x"): return "p_cs_electricchair01x"; case joaat("p_cs_generator01x"): return "p_cs_generator01x"; case joaat("p_cs_electrichelmet01x"): return "p_cs_electricHelmet01x"; case joaat("p_cs_gag01x"): return "p_cs_gag01x"; case joaat("p_door_sha_man01x"): return "p_door_sha_man01x"; case joaat("p_stool01x"): return "p_stool01x"; case joaat("p_stool02x"): return "p_stool02x"; case joaat("p_jugglingball01x"): return "p_jugglingball01x"; case joaat("p_chair02x"): return "p_chair02x"; case joaat("p_chair04x"): return "p_chair04x"; case joaat("p_crate15x"): return "p_crate15x"; case joaat("p_cleaver01x"): return "p_cleaver01x"; case joaat("p_bottle003x"): return "p_bottle003x"; case joaat("p_cs_book02x"): return "p_cs_book02x"; case joaat("p_stickydymt_single"): return "p_stickydymt_single"; case joaat("p_cs_fusedynamite01x"): return "p_cs_fusedynamite01x"; case joaat("p_dynamite01x"): return "p_dynamite01x"; case joaat("p_cs_fusespool01x"): return "p_cs_fusespool01x"; case joaat("p_cs_detonator01x"): return "p_cs_detonator01x"; case joaat("p_cs_bedrollclsd01x"): return "p_cs_bedrollclsd01x"; case joaat("p_cigarette_cs01x"): return "P_CIGARETTE_CS01X"; case joaat("p_matches01x"): return "P_MATCHES01X"; case joaat("p_matchstick01x"): return "P_MATCHSTICK01X"; case joaat("p_woodenchair01x"): return "P_WOODENCHAIR01X"; case joaat("p_chair_crate02x"): return "P_CHAIR_CRATE02X"; case joaat("p_knittingneedle01x"): return "p_knittingneedle01x"; case joaat("p_knittingsquare01x"): return "p_knittingsquare01x"; case joaat("p_cs_rabbitmeat01x"): return "p_cs_rabbitMeat01x"; case joaat("p_cs_rabbitmeat02x"): return "p_cs_rabbitMeat02x"; case joaat("p_bottle03x"): return "p_bottle03x"; case joaat("p_cs_billstack01x"): return "p_cs_billstack01x"; case joaat("p_cs_billsingle01x"): return "p_cs_billSingle01x"; case joaat("p_binoculars01x"): return "p_binoculars01x"; case joaat("p_doorrhosheriff02x"): return "p_doorrhosheriff02x"; case joaat("p_barstool01x"): return "P_BARSTOOL01X"; case joaat("p_cs_shotglass01x"): return "p_cs_shotglass01x"; case joaat("p_lamp18x"): return "p_lamp18x"; case joaat("p_clock06x"): return "p_clock06x"; case joaat("p_bottle02x"): return "p_bottle02x"; case joaat("p_cs_lootsack01x"): return "p_cs_lootSack01x"; case joaat("p_winebox01x"): return "p_wineBox01x"; case joaat("p_strongbox01x"): return "p_strongBox01x"; case joaat("p_clocktable02x"): return "P_CLOCKTABLE02X"; case joaat("p_gen_statue03b"): return "p_gen_statue03b"; case joaat("p_stoolwinter01x"): return "P_STOOLWINTER01X"; case joaat("p_cs_barrag01x"): return "P_CS_BARRAG01X"; case joaat("p_plate01x"): return "P_PLATE01X"; case joaat("p_knife01x"): return "P_KNIFE01X"; case joaat("p_knife02x"): return "P_KNIFE02X"; case joaat("p_cs_catfish_whole01x"): return "P_CS_CATFISH_WHOLE01X"; case joaat("p_cs_catfish_whole01bx"): return "P_CS_CATFISH_WHOLE01BX"; case joaat("p_woodwhittle01x"): return "P_WOODWHITTLE01X"; case joaat("p_stickfirepoker01x"): return "P_STICKFIREPOKER01X"; case joaat("p_cs_woodpile01x"): return "P_CS_WOODPILE01X"; case joaat("p_fork01x"): return "P_FORK01X"; case joaat("p_knife04x"): return "P_KNIFE04X"; case joaat("p_knife03x"): return "p_knife03x"; case joaat("p_cs_bottleslim01x"): return "P_CS_BOTTLESLIM01X"; case joaat("p_cs_blanket01x"): return "P_CS_BLANKET01X"; case joaat("p_bedrollclosed01x"): return "P_BEDROLLCLOSED01X"; case joaat("p_cs_kindling01x"): return "P_CS_KINDLING01X"; case joaat("p_cigarthin01x"): return "P_CIGARTHIN01X"; case joaat("p_door_wglass01x"): return "p_door_wglass01x"; case joaat("p_broom02x"): return "p_broom02x"; case joaat("p_amb_clipboard_01"): return "P_AMB_CLIPBOARD_01"; case joaat("p_chair07x"): return "P_CHAIR07X"; case joaat("p_cs_cratetnt01x"): return "p_cs_cratetnt01x"; case joaat("p_cs_flourbag01x"): return "p_cs_flourbag01x"; case joaat("p_cs_supplies01x"): return "p_cs_supplies01x"; case joaat("p_cs_supplies02x"): return "p_cs_supplies02x"; case joaat("p_cs_supplies03x"): return "p_cs_supplies03x"; case joaat("p_door04x"): return "p_door04x"; case joaat("p_door11x"): return "p_door11x"; case joaat("p_doorrhosaloon01_l"): return "p_doorrhosaloon01_l"; case joaat("p_doorrhosaloon01_r"): return "p_doorrhosaloon01_r"; case joaat("p_val_gate2m02x"): return "P_VAL_GATE2M02X"; case joaat("p_cs_stmdnky01x"): return "P_CS_STMDNKY01X"; case joaat("p_cs_hookpulley01x"): return "P_CS_HOOKPULLEY01X"; case joaat("p_chair_cs05x"): return "P_CHAIR_CS05X"; case joaat("p_chair18x"): return "P_CHAIR_18X"; case joaat("p_chair19x"): return "P_CHAIR19X"; case joaat("p_chair20x"): return "P_CHAIR20X"; case joaat("p_chair05x"): return "P_CHAIR05X"; case joaat("p_chair22x"): return "p_chair22x"; case joaat("p_glass01x"): return "p_glass01x"; case joaat("p_diningchairs01x"): return "P_DININGCHAIRS01X"; case joaat("p_windsorchair03x"): return "P_WINDSORCHAIR03X"; case joaat("p_windsorchair02x"): return "P_WINDSORCHAIR02X"; case joaat("p_door_val_jail02x"): return "p_door_val_jail02x"; case joaat("p_cratetnt01x"): return "P_CRATETNT01X"; case joaat("p_cratetnt02x"): return "P_CRATETNT02X"; case joaat("p_moneystack01x"): return "P_MONEYSTACK01X"; case joaat("p_axe01x"): return "P_AXE01X"; case joaat("p_hoe01x"): return "P_HOE01X"; case joaat("p_shovel01x"): return "P_SHOVEL01X"; case joaat("p_shovel04x"): return "P_SHOVEL04X"; case joaat("p_broom01x"): return "P_BROOM01X"; case joaat("p_pitchfork01x"): return "P_PITCHFORK01X"; case joaat("p_scythe01x"): return "P_SCYTHE01X"; case joaat("p_skiff02x"): return "P_SKIFF02x"; case joaat("p_door_nbx_doc01x_l"): return "p_door_nbx_doc01x_l"; case joaat("p_door_nbx_doc01x_r"): return "p_door_nbx_doc01x_r"; case joaat("p_cs_camera"): return "p_cs_camera"; case joaat("p_cs_cameratripod"): return "p_cs_cameratripod"; case joaat("p_cs_camerabag01x"): return "p_cs_camerabag01x"; case joaat("p_cameraflash01x"): return "p_cameraflash01x"; case joaat("p_cs_shutterrelease"): return "p_cs_shutterrelease"; case joaat("rowboatswamp"): return "rowboatswamp"; case joaat("p_chair25x"): return "P_CHAIR25X"; case joaat("p_doorbrait01bx"): return "P_DOORBRAIT01BX"; case joaat("p_cs_map01x"): return "P_CS_MAP01X"; case joaat("p_hammer03x"): return "p_hammer03x"; case joaat("p_cs_nailbarrel01x"): return "p_cs_nailbarrel01x"; case joaat("p_cs_book04x"): return "p_cs_book04x"; case joaat("p_cs_fan01x"): return "p_cs_Fan01x"; case joaat("p_cs_ledgersmall01x"): return "p_cs_ledgerSmall01x"; case joaat("p_cs_envelope01x"): return "p_cs_envelope01x"; case joaat("p_wrappedmeat01x"): return "p_wrappedmeat01x"; case joaat("p_cs_letter02x"): return "P_CS_LETTER02X"; case joaat("p_cs_book03x"): return "p_cs_book03x"; case joaat("p_cs_giftbox01x"): return "p_cs_giftBox01x"; case joaat("p_boiler01x"): return "p_boiler01x"; case joaat("p_boiler02x"): return "p_boiler02x"; case joaat("p_mugcoffee01x"): return "p_mugCoffee01x"; case joaat("p_glasstallbeer01x"): return "p_glasstallbeer01x"; case joaat("p_pitcher02x"): return "p_pitcher02x"; case joaat("p_tray03x"): return "p_tray03x"; case joaat("p_sit_chairwicker01b"): return "p_sit_chairwicker01b"; case -449688053: return "S_INV_ORLEANDER01CX"; case -703216761: return "S_INV_ORLEANDER01DX"; case joaat("p_ladle02x"): return "P_LADLE02X"; case joaat("p_cs_pot01x"): return "P_CS_POT01X"; case joaat("p_chairdining03x"): return "P_CHAIRDINING03X"; case joaat("p_spoon01x"): return "P_SPOON01X"; case joaat("p_bowl03x"): return "P_BOWL03X"; case joaat("p_cs_bridecatalogue01x"): return "P_CS_BRIDECATALOGUE01X"; case joaat("p_jewelrybox02bx"): return "P_JEWELRYBOX02BX"; case joaat("p_cs_letterfolded01x"): return "P_CS_LETTERFOLDED01X"; case joaat("p_cs_arthurhat01x"): return "P_CS_ARTHURHAT01X"; case joaat("p_oar03x"): return "P_OAR03X"; case joaat("p_door_val_bankvault"): return "P_DOOR_VAL_BANKVAULT"; case joaat("p_door_combank01x"): return "P_DOOR_COMBANK01X"; case joaat("p_cs_donation01x"): return "P_CS_DONATION01X"; case joaat("p_door_nbx_bank03x_r"): return "p_door_nbx_bank03x_R"; case joaat("p_door_nbx_bank03x_l"): return "p_door_nbx_bank03x_L"; case joaat("p_camp_plate_02x"): return "p_camp_plate_02x"; case joaat("p_stewplate02x"): return "p_stewplate02x"; case joaat("p_cs_log01x"): return "p_cs_log01x"; case joaat("p_ndb_hotelplank01x"): return "p_ndb_hotelplank01x"; case joaat("p_glass06x"): return "p_glass06x"; case joaat("p_cs_rag01x"): return "p_cs_rag01x"; case joaat("p_inkwell01x"): return "p_inkwell01x"; case joaat("p_cigar02x"): return "p_cigar02x"; case joaat("p_bottlebeer01x"): return "p_bottleBeer01x"; case joaat("p_beermugglass01x"): return "p_beermugglass01x"; case joaat("p_nutbowl01x"): return "p_nutBowl01x"; case joaat("p_cs_sacklarge01x"): return "p_cs_sacklarge01x"; case joaat("p_cs_dressbox01x"): return "p_cs_dressbox01x"; case joaat("p_bell05x"): return "p_bell05x"; case joaat("p_woodendeskchair01x"): return "p_woodendeskchair01x"; case joaat("p_chair06x"): return "p_chair06x"; case joaat("p_jug01x"): return "p_jug01x"; case -1907186363: return "S_INV_MEDICINE01X"; case 2067968977: return "S_INV_MEDICINE_FTY"; case -434431529: return "S_INV_Milkweed01bx"; case joaat("p_bottleslim01x"): return "p_bottleslim01x"; case joaat("p_cs_journal01x"): return "p_cs_journal01x"; case joaat("p_mortarpestle02x"): return "p_mortarpestle02x"; case 197307092: return "s_inv_burdock01dx"; case joaat("p_cs_ropelegsplit"): return "p_cs_ropeLegSplit"; case joaat("p_cs_ropehandssplit"): return "p_cs_ropeHandsSplit"; case joaat("p_fishingpole01x"): return "p_fishingpole01x"; case joaat("p_fishingpole02x"): return "P_FISHINGPOLE02X"; case joaat("p_cs_flowernecklace"): return "p_cs_flowernecklace"; case joaat("p_cs_flowers01x"): return "P_CS_FLOWERS01X"; case -1018099626: return "s_inv_yarrow01cx"; case joaat("p_cs_fishingpolebag01x"): return "P_CS_FISHINGPOLEBAG01X"; case joaat("p_stick02x"): return "P_STICK02X"; case joaat("p_cs_sock01x"): return "P_CS_SOCK01X"; case joaat("p_door_val_bank00_rx"): return "P_DOOR_VAL_BANK00_RX"; case joaat("p_door_val_bank00_lx"): return "P_DOOR_VAL_BANK00_RX"; case joaat("p_can10x"): return "p_can10x"; case joaat("p_cs_rabbitgut"): return "p_cs_rabbitgut"; case joaat("p_cs_rabbitheadless"): return "p_cs_rabbitheadless"; case joaat("p_cs_rabbitfeetless"): return "p_cs_rabbitfeetless"; case joaat("p_kettle03x"): return "p_kettle03x"; case -804436865: return "s_che_woodbin01x"; case 1833396091: return "s_lootablepoorcase"; case joaat("p_cs_bookhardcv01x"): return "P_CS_BOOKHARDCV01X"; case joaat("p_letterbundle_01x"): return "P_LETTERBUNDLE_01X"; case joaat("p_letterenvelope_cs01x"): return "P_LETTERENVELOPE_CS01X"; case joaat("p_package08x"): return "P_PACKAGE08X"; case joaat("p_cigarbox02x"): return "P_CIGARBOX02X"; case joaat("p_crucifix02x"): return "p_crucifix02x"; case joaat("p_bottlecrate01x"): return "p_bottleCrate01x"; case joaat("p_can05x"): return "p_can05x"; case joaat("p_cs_suitcase04x"): return "p_cs_suitcase04x"; case joaat("p_cs_bagstrauss01x"): return "p_cs_bagstrauss01x"; case joaat("p_bottle008x"): return "P_BOTTLE008X"; case joaat("p_bottle009x"): return "P_BOTTLE009X"; case joaat("p_bottle010x"): return "P_BOTTLE010X"; case joaat("p_pocketmirror01x"): return "p_pocketMirror01x"; case joaat("p_cigarette01x"): return "P_CIGARETTE01X"; case joaat("p_traveltrunk02x"): return "P_TRAVELTRUNK02X"; case joaat("p_chairwhite01x"): return "P_CHAIRWHITE01X"; case joaat("p_journal_open01x"): return "P_JOURNAL_OPEN01X"; case joaat("p_table42_cs"): return "p_table42_cs"; case joaat("p_cs_newspaper_02x"): return "p_cs_newspaper_02x"; case joaat("p_cs_potatoslice01x"): return "P_CS_POTATOSLICE01X"; case -1035439448: return "S_APLSD_LOG"; case 1410968406: return "S_APLSD_HRSATT"; case joaat("p_spittoon01x"): return "p_spittoon01x"; case joaat("p_woodbowl01x"): return "p_woodbowl01x"; case joaat("p_pencil01x"): return "p_pencil01x"; case joaat("p_spoonmid01x"): return "P_SPOONMID01X"; case joaat("p_pan01x"): return "P_PAN01X"; case joaat("p_pipe01x"): return "P_Pipe01x"; case joaat("p_cs_railroadbond01x"): return "p_cs_railroadbond01x"; case joaat("p_sharpeningstone01x"): return "p_sharpeningstone01x"; case joaat("p_treestump02x"): return "p_treestump02x"; case joaat("p_plate17x"): return "p_plate17x"; case joaat("p_cs_newspaper_01x"): return "p_cs_newspaper_01x"; case joaat("p_sadiehat01x"): return "p_sadiehat01x"; case joaat("p_door_bla_jail_l_01x"): return "p_door_bla_jail_l_01x"; case joaat("p_door_bla_jail_r_01x"): return "p_door_bla_jail_r_01x"; case joaat("p_mashedpotato02x"): return "p_mashedPotato02x"; case joaat("p_cs_bookhardcv08x"): return "p_cs_bookHardCv08x";
  20. I would be surprised if that were an actual weapon model. it's probably categorized under ordinary objects since it doesn't function like a firearm. it's just for show during the cutscene. but I agree it would be cool to find it. when people start modding new weapons into the game we should get some old Civil War stuff to use.
  21. loot_items_matrix.metafasttravel.metaweapons_mp.metaweaponarchetypes.metasrllist.metaregiontintmap.xmlpickups.metamaterials.metamapzones.metaloot_reward_conditions.meta CTemplate HUD COLOR.bin REGIONS MAPS.bin WEAPONS ANIMATIONS (2).bin WEAPONS ANIMATIONS 2.bin WEAPONS ANIMATIONS.bin abandoned maps.bin
  22. :c well that sux.. maybe someone can make a mod that pulls the animations out and lets us use them as part of a separate mod. :o... Also, evidently I accidentally reported your post lol! I thought that button said Post reply xD.. I should have read it a bit more clearly. A moderator contacted me, and I straightened everything out xD.
  23. PICKUP_WEAPON_MOONSHINEJUG_MP PICKUP_WEAPON_THROWN_POISONBOTTLE PICKUP_WEAPON_REVOLVER_NAVY PICKUP_WEAPON_REVOLVER_NAVY_CROSSOVER REWARD_AMMO_MOONSHINEJUG_MP REWARD_AMMO_POISONBOTTLE
  24. We have migrated this list over to a proper database at: https://www.mod-rdr.com/wiki/peds It should now be much easier to edit and add things, and any member can now do this too.
  25. I found this random pastebin with apparently all of the unique NPC weapon names: https://pastebin.com/SwzeURQJ As mentioned before, WEAPON_REVOLVER_CATTLEMAN_LENNY will show up as valid in the trainer menu but does nothing. I also tried WEAPON_REVOLVER_DOUBLEACTION_JAVIER, which did not show up in the menu. I'm guessing none of the unique NPC models can actually be used by the player, with the obvious exception of WEAPON_REVOLVER_CATTLEMAN_JOHN, but there they are.
  26. Can anyone find me the model name for John in Chapter One with the leather jacket look?
  27. Just tested these out, here are the IDs for the online-exclusive horses: A_C_Horse_Andalusian_Perlino A_C_Horse_Breton_GrulloDun A_C_Horse_Breton_MealyDappleBay A_C_Horse_Breton_RedRoan A_C_Horse_Breton_SealBrown A_C_Horse_Breton_Sorrel A_C_Horse_Breton_SteelGrey A_C_Horse_Criollo_BayBrindle A_C_Horse_Criollo_BayFrameOvero A_C_Horse_Criollo_BlueRoanOvero A_C_Horse_Criollo_Dun A_C_Horse_Criollo_MarbleSabino A_C_Horse_Criollo_SorrelOvero A_C_Horse_Kladruber_Black A_C_Horse_Kladruber_Cremello A_C_Horse_Kladruber_DappleRoseGrey A_C_Horse_Kladruber_Grey A_C_Horse_Kladruber_Silver A_C_Horse_Kladruber_White A_C_Horse_Thoroughbred_BlackChestnut Some notes: They'll be missing their breed name when you look at their details. Stabling them will cause them to occupy a stall and disappear. Upon reloading that stall will have a Kentucky Saddler in it. I wonder if it'd be possible to make them fully functional with a little bit of tweaking?
  28. hey could you add something to control arthur's or john's weight? It is really annoying having to check every few minutes if my boah is at perfect weight or under weight, wouldd be really much appreciated if there could be a setting that maintains your characters weight the way you set it and never have to worry about it again. Thank you! @LMS
  29. WEAPON_KIT_CAMERA works if you ever lose your camera somehow
  30. This one is missing from the list: WORLD_HUMAN_STARE_STOIC Edit: List of all the ones I have found (You have some of them from the looks of it, but there also seems to be some new ones)
  31. The following names in the list are not valid: WAGONGATLING01 WAGON01X WAGONDOC FREIGHT NORTHWOODCAR01X STEAMER FREIGHTGRAIN BOATSTEAM riverboat02x riverboatCasino01x RAFT01X RAFT02X RAFT03X RAFT04X SKIFFLRG SHIP_GUAMA01 TugBoat BALLOON Here are a bunch of new names: wagonCircus02x wagonDoc01x PIROGUE2 PRIVATECOALCAR01X PRIVATESTEAMER01X PRIVATEDINING01X ROWBOATSWAMP02 midlandboxcar05x coach3_cutscene privateflatcar01x privateboxcar04x privatebaggage01X privatepassenger01x trolley01x northflatcar01x supplywagon2 northcoalcar01x northpassenger03x privateboxcar02x armoredcar03x privateopensleeper02x WINTERSTEAMER wintercoalcar privateboxcar01x privateobservationcar privatearmoured And a list of all vehicles: Hash: 0x7f4258c9, Name: privateopensleeper02x, Type: Train Hash: 0xc27964be, Name: <unknown>, Type: Train Hash: 0xad516118, Name: <unknown>, Type: Train Hash: 0xc8ef11a0, Name: <unknown>, Type: Train Hash: 0x22c976e4, Name: armoredcar03x, Type: Train Hash: 0x6a80d253, Name: privatebaggage01X, Type: Train Hash: 0x0cfd1449, Name: SMUGGLER02, Type: Boat Hash: 0xef91537f, Name: KEELBOAT, Type: Boat Hash: 0x876e6eb7, Name: <unknown>, Type: Boat Small steam powered boat named Annie May Hash: 0xecd7e90e, Name: <unknown>, Type: Train Hash: 0x39584f5a, Name: midlandboxcar05x, Type: Train Hash: 0x8c0224c6, Name: CABOOSE01X, Type: Train Hash: 0x578d6513, Name: CANOE, Type: Boat Hash: 0xd84d4530, Name: CANOETREETRUNK, Type: Boat Hash: 0xceded274, Name: CART01, Type: Coach Hash: 0x85943fe0, Name: CART02, Type: Coach Hash: 0xafb2141b, Name: CART03, Type: Coach Hash: 0xddfbf0ae, Name: CART04, Type: Coach Hash: 0x1656e157, Name: CART05, Type: Coach Hash: 0x0d10cecb, Name: CART06, Type: Coach Hash: 0x02d03a4a, Name: CART07, Type: Coach Hash: 0xe98507b4, Name: CART08, Type: Coach Hash: 0x68f6f8f3, Name: COACH2, Type: Coach Hash: 0xf7d816b7, Name: COACH3, Type: Coach Hash: 0xf775c720, Name: coach3_cutscene, Type: Coach Same as COACH3 but less worn Hash: 0x0598b238, Name: COACH4, Type: Coach Hash: 0x9324cd4e, Name: COACH5, Type: Coach Hash: 0xa3ec6edd, Name: COACH6, Type: Coach Hash: 0xb3c45542, Name: BUGGY01, Type: Coach Hash: 0xbe696a8c, Name: BUGGY02, Type: Coach Hash: 0x91068fc7, Name: BUGGY03, Type: Coach Hash: 0x276dfe5e, Name: ARMYSUPPLYWAGON, Type: Coach Hash: 0x5f27ed25, Name: CHUCKWAGON000X, Type: Coach Hash: 0x9780442f, Name: supplywagon, Type: Coach Hash: 0xec2a1018, Name: supplywagon2, Type: Coach Supply trailer? Hash: 0x9a308177, Name: LOGWAGON, Type: Coach Hash: 0xe89274f1, Name: <unknown>, Type: Coach Also a log wagon Hash: 0x61ec29c0, Name: coal_wagon, Type: Coach Hash: 0x69897b5c, Name: CHUCKWAGON002X, Type: Coach Hash: 0x1eebdbe5, Name: GATLING_GUN, Type: Other Hash: 0x2c3b0296, Name: GATLINGMAXIM02, Type: Other Hash: 0x590420fe, Name: HANDCART, Type: Other Hash: 0x75bddbd6, Name: horseBoat, Type: Boat Hash: 0x5eb0bae0, Name: HOTAIRBALLOON01, Type: Other Hash: 0x2ca8e7b6, Name: hotchkiss_cannon, Type: Other Hash: 0xc40b0265, Name: <unknown>, Type: Other Mining cart Hash: 0x9a0a187a, Name: northflatcar01x, Type: Train Hash: 0x0f228f06, Name: privateflatcar01x, Type: Train Hash: 0x29ea09a9, Name: northpassenger01x, Type: Train Hash: 0x930442ec, Name: northpassenger03x, Type: Train Hash: 0x1c8d173a, Name: privatepassenger01x, Type: Train Hash: 0xc3e6c004, Name: OILWAGON01X, Type: Coach Hash: 0x824ebbb5, Name: OILWAGON02X, Type: Coach Hash: 0xf539e5a0, Name: PIROGUE, Type: Boat Hash: 0xae057f07, Name: PIROGUE2, Type: Boat Hash: 0xb203c6b3, Name: POLICEWAGON01X, Type: Coach Hash: 0xb31f8075, Name: <unknown>, Type: Coach Same as POLICEWAGON01X but with a cannon Hash: 0x4717d8d8, Name: PRIVATECOALCAR01X, Type: Train Hash: 0xdf86c25a, Name: northcoalcar01x, Type: Train Hash: 0x6f8f7ee4, Name: WINTERSTEAMER, Type: Train Hash: 0x0fd337b7, Name: wintercoalcar, Type: Train Hash: 0x18296cde, Name: privateboxcar04x, Type: Train Hash: 0x4d5b5089, Name: privateboxcar02x, Type: Train Hash: 0xc50fc5d0, Name: privateboxcar01x, Type: Train Hash: 0x4e018632, Name: <unknown>, Type: Train Hash: 0xf1fe5fb8, Name: privateobservationcar, Type: Train Hash: 0x384e6422, Name: privatearmoured, Type: Train Hash: 0x22250ef5, Name: PRIVATEDINING01X, Type: Train Hash: 0xee645446, Name: <unknown>, Type: Train Hash: 0x055bf98f, Name: PRIVATESTEAMER01X, Type: Train Hash: 0xf632a662, Name: NORTHSTEAMER01X, Type: Train Hash: 0x09d4e809, Name: <unknown>, Type: Train Hash: 0x1c10e9c9, Name: <unknown>, Type: Train Hash: 0x7724c788, Name: <unknown>, Type: Train Hash: 0x20925d76, Name: <unknown>, Type: Train Hash: 0x5e56769c, Name: RCBOAT, Type: Boat Hash: 0x9fd6ba58, Name: rowboat, Type: Boat Hash: 0xe84e6b74, Name: ROWBOATSWAMP, Type: Boat Hash: 0xf097bc6c, Name: ROWBOATSWAMP02, Type: Boat A worn row boat Hash: 0xa385e1c7, Name: SHIP_GUAMA02, Type: Boat Hash: 0xe1fe4fd4, Name: turbineboat, Type: Boat Hash: 0x427a2d4c, Name: SHIP_NBDGUAMA, Type: Boat Hash: 0xc6fa5bff, Name: <unknown>, Type: Boat Big Ship Hash: 0xdadc0b67, Name: SKIFF, Type: Boat Hash: 0x7dbbf975, Name: STAGECOACH001X, Type: Coach Hash: 0x680d3008, Name: STAGECOACH002X, Type: Coach Hash: 0xe7d930ea, Name: STAGECOACH003X, Type: Coach Hash: 0x9b58946e, Name: STAGECOACH004X, Type: Coach Hash: 0xc474677d, Name: STAGECOACH005X, Type: Coach Hash: 0xaafea8ae, Name: STAGECOACH006X, Type: Coach Hash: 0xda152ca6, Name: trolley01x, Type: Train Saint Denise Tram Hash: 0x7dd49b09, Name: <unknown>, Type: Boat Big Ship Hash: 0xef1f4829, Name: WAGON02X, Type: Coach Hash: 0x90c51372, Name: WAGON03X, Type: Coach Hash: 0x6fbdd4b8, Name: WAGON04X, Type: Coach Hash: 0x9735a3cf, Name: WAGON05X, Type: Coach Hash: 0x3c9870a6, Name: WAGON06X, Type: Coach Hash: 0xc2d200fe, Name: wagonCircus01x, Type: Coach Hash: 0xee8254f6, Name: wagonCircus02x, Type: Coach Hash: 0xf7e89a8d, Name: wagonDoc01x, Type: Coach Hash: 0xccc649ae, Name: WAGONPRISON01X, Type: Coach Hash: 0xe96cfefb, Name: wagonWork01x, Type: Coach Hash: 0x08ff91ed, Name: wagonDairy01x, Type: Coach Hash: 0xa7fba623, Name: wagonTraveller01x, Type: Coach Hash: 0x8979274c, Name: BREACH_CANNON, Type: Other Hash: 0x310a4f8b, Name: UTILLIWAG, Type: Coach Hash: 0x0538529a, Name: GATCHUCK, Type: Coach Hash: 0xf53e4390, Name: GATCHUCK_2, Type: Coach
  32. Added now! Thank you, added it!
  33. New entry, only works with wind though, i noticed you have balloon but the code i found definitely works with wind physics and is the one from the mission. HOTAIRBALLOON01
  34. Can somebody spawn these and see what they are, in particular the horses.. I have not come across any references to these variants before. A_C_Horse_WINTER02_01 A_C_Horse_HungarianHalfbred_LiverChestnut A_C_Horse_MissouriFoxTrotter_SableChampagne A_C_Horse_Mustang_GoldenDun A_C_FishRainbowTrout_01_ms - Assume this is now Steelhead Trout A_C_SharkHammerhead_01 - Assume this is what was found on Guarma A_C_SharkTiger - Assume this is what was found on Guarma
  35. HIGH ROLLER REVOLVER- WEAPON_REVOLVER_DOUBLEACTION_GAMBLER FLACO'S REVOLVER- WEAPON_REVOLVER_CATTLEMAN_MEXICAN GRANGERS REVOLVER- WEAPON_REVOLVER_CATTLEMAN_PIG ALGERNONS REVOLVER- WEAPON_REVOLVER_DOUBLEACTION_EXOTIC OTIS MILLERS REVOLVER- WEAPON_REVOLVER_SCHOFIELD_GOLDEN MIDNIGHTS PISTOL- WEAPON_PISTOL_MAUSER_DRUNK Only two weapons your missing now are the rare shotgun and rolling block
  36. WEAPON_REVOLVER_CATTLEMAN_JOHN WEAPON_REVOLVER_DOUBLEACTION_MICAH WEAPON_REVOLVER_SCHOFIELD_CALLOWAY
  37. My BINOCULARS are gone, got a string for it?
  38. w_pistol_m189901 WEAPON_PISTOL_M1899 w_revolver_lemat01 WEAPON_REVOLVER_LEMAT
  39. Is there any way I can easily get a text or spreadsheet version of this?

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