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RDRFR - First Screenshots & Preview

You're viewing a summary of the most helpful posts in this topic — about 12 minutes of reading instead of 73 minutes for all 94 posts.

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Following closely in the footsteps of LSPDFR, the police mod for GTA V, today we're excited to share some screenshots and details about our latest project - RDRFR, the upcoming police mod for Red Dead Redemption 2.

 

Putting the player in the shoes of a lawman, RDRFR will bring a whole new dimension to Red Dead.  Not only will you be able to walk the streets and roam the plains with the full authority of the law on your side, but we're creating something that's quite different too.  Indeed, perhaps the truest strength of RDR 2 is that it is different - it's not just GTA in the west - there's more to it than that.  It's a vast open world, it has a level of detail in the characters, the setting, the environment that's unmatched by any other open world, free form game.  With RDR we have the opportunity to create an experience that's far more intimate and refined than any previous mod, with a greater focus on interaction and investigation as opposed to LA style car chases.

 

qGrxBYq.jpg

 

In the absence of modern CCTV surveillance, finding out the culprit in the weekly bar brawl calls for more 'traditional' means.


 

oPhXYEp.jpg

 

Leveraging RDR's powerful system for contextual prompts gives rise to all new interactions with the people you encounter.


Our focus at the moment is to finish developing an initial version of RDRFR as quickly as we can.  There's no doubt that we've come a long way since RDR was first released on PC, but there's so much that's still unknown about how the game works, and what we can mod into it.  With this in mind, instead of sitting on it for a couple of months as we try to get stuff 'perfect', we instead want to have the ball rolling within the space of some weeks, and let the mod grow and evolve naturally as we see how people play it, and what sort of things should be added and focused on.

 

YbIWvaM.jpg

 

Some things haven't changed much, though... Like perps staring down the barrel of a pump action shotgun as you bring them in.


Seeing Rockstar's latest open world epic from the eyes of the law is really fun.  Being a lawman at the turn of the 20th century doesn't seem as cut and dry as being a police officer in a modern metropolis, and we're hopeful that this offers a ton of potential for what a police mod for this game can become.  We can't wait to see what happens with RDRFR, and we're working day and night on getting the mod into your hands, so that you can put on a star and lay down the law.

 

Be sure to closely follow our website and Discord server for the latest news as we develop RDRFR, which we hope to bring a 'beta' version of as quickly as possible.

 

If you haven't already done so, you might also wish to consider becoming a Patron, not only to support our work which is completely free, but also for all the latest insider scoops and special behind-the-scenes access as a thank you for your support.

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  • Ready for horseback pursuits   Just need to figure out a way of mounting the bulky 1900s dashcam

  • I'm sure I speak for most all of us when I say, we absolutely adore your hard work! This looks all too good to be true. Seriously, anybody who can spare it should donate to your Patreon. Best of

  • Testing is currently underway by our Staff Team and Community Insiders and depending on how well everything goes, we should have a public release shortly.

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I'm sure I speak for most all of us when I say, we absolutely adore your hard work! This looks all too good to be true. Seriously, anybody who can spare it should donate to your Patreon.

Best of luck men! You've got this, & you've got our support.

What about an old prisoner transport like this? That would be cool. You know vehicles are coming....it's just who does it first. I mean first vehicle was in 1885 so it could fit..

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Edited by medicbobs
Misspelling

3 hours ago, Tyler2006 said:

So why hasn't this been released as a beta yet? They obviously have the file, we don't care if the beta is very laggy or crashing a lot, we just want to play with it.

All I can say myself about that is, there's a difference between a "beta" & what they have in their hands at the moment, which is more than likely closer to a pre-alpha, probably not even able to be launched easily by the user. Pure speculation because I don't personally know what stage they're in, but there's usually a pretty chunky part of development where it's technically 'playable' by devs because they can launch the scripts for stuff as they go, but that doesn't make it playable for the front-end user, if any of that makes sense to anyone lol.

  • 2 weeks later...
  • Author
6 hours ago, Officer Joey Kuffman said:

cant you guys do the same with gta v? own costum caracter creator? ;D i know its early but lspdfr costum caracter was pretty late 😄 but better now than never 😄

 

Adding the character creation to LSPDFR was a lot of work, it will be even more difficult with RDR 2 as there are a number of issues with using RDR Online assets in Story Mode.

 

On 12/8/2019 at 4:36 AM, Tyler2006 said:

So why hasn't this been released as a beta yet? They obviously have the file, we don't care if the beta is very laggy or crashing a lot, we just want to play with it.

 

That is still our plan, once we have something that's worth everyone trying out then we will release it.  It will be fairly soon.

  • 1 month later...
1 hour ago, hazahard said:

Hello, first of all thanks you very much four your outstanding work

do you have any idéa when a playable version get out ? because i m checking this page everyday 

thanks again for your time !

 

We do not have any definitive dates, but a testing version is more or less around the corner. When a full public release is ready is hard to say, but we try to get it out as fast as possible. Just trying to find the right balance between fast release and features/polishing.

  • 2 weeks later...
  • 1 month later...
On 4/4/2020 at 5:32 AM, Isais007 said:

Pretty sure this Mod is dead 

I wouldn't be so sure. It's likely that a lot of the dev team members have lives, families, among other things they need to deal with. Plus, it's a pretty small team without any official support from any higher body, with their only monetary support line regarding development being a Patreon page.

 

It's probably just taking a while for them to come out with a working beta version. There would be absolutely no way in hell that they would just give up on this project when they built up this much hype for it with the initial screenshots... because then they'd need to deal with the shitstorm of people begging for them to release it.

 

And no one wants to deal with an angry mob.

  • 2 weeks later...

I know that everyone has been waiting for a long time, but I am just developing this myself so it takes a while to get in a shape that makes it enjoyable for most people. One of the main challenges is that we need to work around a lot of general problems with the game, such as not being able to reload or use your cores as a different model, which unfortunately takes away a lot of time actually developing the mod itself. Most of those issues have been resolved now, however, and we have started improving our API to make more callouts available on release, such as the ones by @SneakySteve and @Will (huge thanks for your work!).

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