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You're viewing a summary of the most helpful posts in this topic — about 21 minutes of reading instead of 82 minutes for all 51 posts.

Featured Replies

Bandit Hideouts

The mod adds 143 new bandit hideouts, 50 ambush points, a bandit posse on horseback

that will chase and hunt you,random roaming bandits on foot, horse, or wagon.

Hire up to 9 gunmen at saloons, and fight against zombies.
Players can customize all features through various settings with the included

Bandit Hideouts.ini file.

 

RDR2 Nexus Bandit Hideouts Mod page:

https://www.nexusmods.com/reddeadredemption2/mods/2213

 

RDR2Mods.com Bandit Hideouts Mod Page:

https://www.rdr2mods.com/downloads/rdr2/other/358-bandit-hideouts/

 

Downloads:
- High resolution hideout/ambush point Map Legend? LINK
- Unload and Load all your mods while ingame: LINK

Update your existing Bandit_Hideouts.ini
Update your Bandit Hideouts.ini to version 1.45 without replacing itLINK

 

Questions & Answer Articles
- Ambush & Hideout ini Questions: LINK
- AMJM Transport Mod Questions: LINK
- Bandits Interfering with the Story Questions: LINK
- General, Installation and ini Questions: LINK
- Hired Gunmen Questions: LINK
- Problems, and Bugs with the mod? Solutions: LINK
- Zombie Questions and Answers: LINK

Misc Articles
- About the Bandit Hideouts Mod: LINK
- Hideout and Ambush default bandit position amounts Reference: LINK
- Hideouts and Ambush Points Totals List: LINK
- Hideouts in Mexico? See the Bandit Hideouts Mexico Expansion
- How to use the CLEAR_HIDEOUTS_PERMANENTLY setting: LINK
- How to use the Spawn Amount setting: LINK
- How to change the gang that will spawn at individual hideouts & ambush points: LINK
- How Hideout and Reinforcement ini settings work: LINK

- How Stealth mode works - Guide: LINK
- Mods Compatible and Not Compatible with Bandit Hideouts: LINK
YouTube
- Official Youtube Channel for the Bandit Hideouts Mod

Bandit Hideouts Mod

Edited by Gunter Severloh
New version

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

  • Replies 50
  • Views 50.3k
  • Created
  • Last Reply

Top Posters In This Topic

  • Author

Version 1.4 released as of:  Update posted on June 13th

Here is the changelog:

v1.4

Adjusted - Relationship between player and bandits at hideouts to wanted as before they were set to hate,
                  this should at least give some interaction back from the bandits instead of immediately attacking the player.

Adjusted - Size, width & height of the Blip icon on the bottom lower of the screen.
Changed - The blip icon that shows on the map to another type of icon.

Added - A new setting in the Bandit Hideouts.ini that will allow you to enable/disable the blip icon from your
              screen and map when you approach a hideout or ambush location, the blip icon is on by default.

Added - New Feature:  Persistent Blip icon
              The Persistent blip icon will show on every hideout location on the map whether your near a hideout or not,
              if you clear a hideout the blip icon will be removed until the spawn time for that hideout has returned.
              The persistent blip icon have their own icon type vs the one on screen.

Added - New setting in the Bandit Hideouts.ini that will allow you to enable/disable
               the Persistent Blip icon for every hideout on the map.

Added - New Feature:  You cleared the hideout Message
              Now when you clear a hideout a message will show on the screen briefly that you have cleared a hideout,
              their will still be at least 2 bandits left alive when this happens.

Added - New Feature:  Hired Gunmen Voice Lines
               Now when you tell your hired gunmen to stay or follow, Arthur or John will actually say out loud those commands,
               and when your crouched and you tell your gunmen to stay Arthur or John will say it in a quiet voice.
              This feature can also be enabled and disabled in the ini, and is enabled by default.

Added - New hideout in Tall Trees:  Aurora Basin
Added - 3 new ambush locations in Tall Trees
Increased - The distance of hired gunmen on horses from the player.
Updated - Misc wording of the ini.
Updated - The map adding the new hideout and ambush locations.

==============

crossed and i spent another 9hrs on this update, fixed some things and added some new features,

including new ambush locations and a hideout.

I wanted to do more ambush locations and hideouts but ran into an issue with the code which took a day

to get sorted but we got it. More updates to come!

 

 

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

  • Author

v1.6

Added - New ambush location: Ambush16 - Benedict Pass
Added - New ambush location: Ambush17 - Benedict Pass RR Bridge
Added - New Hideout: Rathskeller Fork
Added - New Hideout: Twin Rocks

Fixed - Enable/Disable hired gunmen ini setting, this will allow you to turn on/off the hired gunmen feature,
             if you disable this then you will no longer see the hired gunmen prompt at saloons.
             Was previously fixed in v1.5 but after further testing and reports it still wasn't working, now working.

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

  • Gunter Severloh changed the title to Bandit Hideouts Mod v1.10
  • 1 month later...
  • Author

v1.11 - October 18th, 2023
Changelog:

- Increased the spawn distance of the Bandit Posse on horseback from 110.0f to 115.0f
- Increased the maxspawn and despawn distances for the Bolger Glade hideout.
- Decreased the maxspawn and despawn distances for the Lumberyard hideout.
- Decreased the maxspawn and despawn distances for the Willard's Rest Hideout.
- Increased the center radius of the hideout for Bolger Glade hideout from 900.0f to 1500.0f
- Decreased the center radius of Wallace Overlook hideout from 900.0f to 700.0f
- Decreased the center radius of Watson's Cabin hideout from 900.0f to 800.0f
- Increased the center radius of Barrow Lagoon from 300.0f to 500.0f
- Removed the rope, corpse, and shot glass for the abandoned factory hideout.
- Added new hideout: Cochinay
- Added new hideout: Fort Riggs
- Added new hideout: Pike's Basin
- Added new hideout: Manito Glade
- Added new hideout: Dover Hill
- Added new hideout: Martha's Swain
- Added new hideout: Veteren's Homestead
- Added new hideout: Sawbone Clearing
- Added new hideout: Fire Lookout Tower
- Added new hideout: Elysian Pool Cave
- Added new hideout: Osman Grove
- Added new hideout: Chelonia Top
- Added new hideout: Grizzlie's Top
- Added new hideout: Strange Statues
- Added new hideout: Chez Porter
- Rebuilt the hideout: Near Hagen
- Added new Ambush location: Ambush 20 (east Butcher Creek).
- Added few props to hideout: Ewing Basin.
- Added patrol path code to 20 hideouts that didn't have them (this took me 5hrs to do).
- Fixed - The Roaming bandits attack on sight code in the roamingbandits.cpp script.
          If you have the ini setting set:  ROAMING_BANDITS_ATTACK_ON_SIGHT=1
          The roaming bandits should now attack the player when he is seen, just a note, they will be
          either on foot, on horse, or on a wagon so its not limited to just a small group of bandits on foot.

- Updated relationships.cpp - changed relations with player and bandits at hideouts.
- Added entry for gang in Guarma into the code.
================
Important!
 If you have v1.10 then all you need for this update is the ASI and the .DAT file.
Questions & Answers article was updated, as well as the Bandit Hideouts Totals List
Also i will be creating a known issues article soon to list some of the bugs or issues the mod has.

Lastly - 3 hideouts that are not working correctly are:  Colter, Beaver Hollow, & Lakay.
They are story location hideouts, theres an issue with them where they will spawn in, but despawn when you get close,
crossed and i dont know what the issue is yet, we think the hideouts are conflicting with the story hideouts, we will see.

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

  • Author
Update - v1.12
Changelog:
- Changed the gang from Murfree to generic at DoverHill, and Martha Swain hideouts.
- Changed the gang from O'Driscolls to generic at watson's cabin hideout.
- Changed the gang from generic to O'Driscolls at Ewing basin hideout.
- Changed the gang from generic to Del lobos at Carin Lake hideout.
- Changed the gang from generic to Exconfed at Copperhead Landing hideout.
- Increased the distance of the revive for when the player revives a hired gunmen.
- Increased the number of gunmen you can hire from 5 to 7.
- Changed the wording for the Hired gunmen from "Hired Guns to "Hire Gunman".
- Added code for the hideout Spawn Chance in the settings.h script.
- Added language support for the Ukrainian language (.dat file is in the downloads section)
- Adjusted the code format for a few hideouts.
- Removed the corpse,rope, and shot glass from Coot's Chapel hideout.
- Added props to Beaver Hollow, Lakay, and hanging dog ranch hideouts.
- Added new hideout: Adler Ranch
Guarma Hideouts
- added new hideout: Cinco Torres
- added new hideout: LaCapilla    
- added new hideout: Cima del sendero (Trailtop)
- added new hideout: EL Nido
- added new hideout: Aguasdulces
============================
Important NOTES:
Want to let you guys know that the hired guns is broke somehow in the update, what's actually "broke" is
the menu to hire a gunmen at the bartender is blank, you can still hire a gunmen if you can figure out the functions, also
when you hire you wont be able to command them, the menu for that dont come up.
   Crossed and i are looking into this issue and have already fixed a part of it before the v1.12 update here as before
the menu didn't come up at all.
NEW HIDEOUTS MAP!
Lastly i saved the best for last, we have a new hideouts map which you can see on the description tab, i have a
link there where you can download the map, its 60.3mb!   
    This map was created by a friend known as Cockerball and Moth-man thanks to their creative Photoshop skills they have all the hideouts
and ambush locations on the map, sorted by color, number, and by what gangs are at those hideouts.
==============
Ps. For the v1.12 update all you need is the .ASI and the .DAT files, new players need all files.
Pss. For new players to the mod, if you have a question please review the Questions & Answers article HERE
 

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

  • Author
Update - v1.13
Changelog:

- Added new Bandit_Hideouts.ini setting which enables/disables the .dat language setting for the Hired Guns menu.
- Changed the number of Hired Gunmen you can hire from 7 back to 5.
- Fixed the Hired gunmen prompt not showing.
- Fixed the hired gunmen menu missing text.
- Enabled Roaming bandits to spawn in the Snowy Regions, and in Guarma.
- Removed the rope, shot glass, and corpse from the Fort Brennard hideout.
- Reformatted the code for many of the hideouts hideouts.
- Rebuilt & relocated the Pleasance Hideout.

- Added new hideout: Hani's Bethel
- Added new hideout: North Twin Stack Pass
- Added new hideout: South Twin Stack Pass
- Added new hideout: Oil Derrick
- Added new hideout: Lone Mule Stead
- Added new hideout: Scratching post
==============================
v1.13 IMPORTANT NOTES pt 1 - PLEASE READ!
There is a new setting in the Bandit_Hideouts.ini you have 2 choices:
A. Either download the ini and replace yours with it if your not new to the mod. OR
B. Copy the following code and add it to the ini so you dont need to change any settings:
COPY THE RED CODE BELOW:

// Hired Gunmen Menu Language Translation
DISABLE_TRANSLATION=1     // Disabled by default, change to 0 if your using a .dat language file, this setting is for those
                                                  who speak another language other then English and cant read the Hired Guns menu in English.

========================
Where do we put this code?
Paste it under where it says HIRE_COST=25 for the Hired Guns Settings.
v1.13 IMPORTANT NOTES pt 2
The hired guns is limited to 5, we are unable to increase it because of code constraints,
the code is not setup for more then 5 nor will it handle it as there are a few scripts and lines to be changed to enable more.

For New players to the mod, if you have a question please review the Questions & Answers article HERE first before posting a comment.
===========================

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

  • Author

Update - v1.16
Changelog:

  • Updated the Bandit_Hideouts.ini with all individual hideouts able to be disabled.
  • Added new ini setting for zombie health.
  • Added campfire, lantern and a couple of bandits around the campfire at Bacchus station.
  • Rebuilt Barrow Lagoon Hideout.
  • Adjusted bandits at hideouts - they will no longer attack you on sight, but will attack you if you get to close, or attack them.
  • Fixed (needs more testing) bandit blips showing on radar after all bandits were dead.
  • Fixed (needs more testing) hiring a gunmen would multiply.
  • Added new hideout: Witches Cauldron
  • Added new hideout: Wapiti Cliff
  • Added new hideout: Calumet Ravine

Notes: Bandit Hideouts.ini
The Bandit Hideouts.ini has been updated please review the new version and copy the new settings to your
existing ini, or get a new copy, see the changelog above for details as to what was added.

Notes: Radar Blips
I need some feedback on the radar blips, basically clear a hideout, kill all the bandits and see if there are any
blips on the radar left when all bandits are dead, please let me know in the comments.

Notes: Bandit Hideout Behavior
After extensive testing i was finally able to get the bandits to not attack the player on sight when the player
enters a hideout, now the only way the bandits will attack you is if you get to close to the bandits, or attack them.
Right now still looking into adding a timer, so this is still WIP (work in progress).

===============

Known Issues:
The following are reported issues for v1.16 i currently know about and am looking into:
- Bandits at ambush locations dont attack the player anymore they just spawn and stand there.
- Player can sometimes lose honor when looting dead bandits at hideouts (i think this is for the generic gang only idk).

Edited by Gunter Severloh
Added some more info

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

  • Author

Update - v1.20 
- Added new feature, when you clear a hideout you will earn a random amount of money between $25-$150
- Added missing ENABLE_CIMA_DEL_SENDERO=1 setting to the disable individual hideouts list in the ini.
- Added new setting in the ini ZOMBIES_ONLY_ATTACK_PLAYER=0   enable this to have zombies only attack the player and not anyone else.
- Added new Hideout: Hermit Shack
- Added new Hideout: Sinclair's Cabin
============
Notes: The Bandit Hideouts.ini file has been updated, replace yours with the new version.
Also if your updating from v1.19 you only need the .ASI and the updated ini.

===============

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

  • Gunter Severloh changed the title to Bandit Hideouts Mod v1.45
  • Author

UPDATE

Bandit Hideouts v1.45 Changelog

Hired Guns

Added

- New Patrol command — send a hired gun out to walk a wide loop (~25m) around a spot you choose, gun in hand, on the lookout, until you tell him to stop. When stopped, he now walks straight back to you and regroups instead of just wandering off wherever he happens to be.

- New Hired Gun Presets — 8 ready-made loadouts (Cowhand, Gunslinger, Bounty Hunter, Mountain Man, Skirmisher, Shotgunner, Rifleman, Bow Hunter), each with its own weapons and fighting style. Pick a preset and get an instantly-equipped hired gun with a fitting random look, no need to build one from scratch.

- New standalone Hired Gun Presets option on the main hire menu, separate from Custom Hire (which still has its own preset-loadout option too, if you'd rather pick the model yourself).

- New commands: Attack Target, Revive All, Cover Me, Spread Out, Regroup, Stealth Mode, and Mount All / Dismount All.

- New group command menu (press ~) allows you to give an order to all your hired guns at once — formations, Mount All, Attack Target, and every other whole-group command — instead of only being able to command one hg at a time.

- New hired gun vendor locations: Manzanita Post, and Emerald Ranch Fence.

- Map blip of an ammo icon show every location where you can hire a gunman.

- New ini setting: hired guns can now stay with you during story missions instead of being dismissed when one starts.

- New ini setting: control how much health your hired gun's horse has, so it doesn't go down easily in a fight.

Changed

- Formation foot and horse spacing widened so hired guns aren't crowding you or each other.

- Command menu background now automatically resizes to fit however many options are on screen.

- Mounted hired guns now only teleport back to you once they're genuinely left far behind (120m+).

- Skirmisher preset restricted to male models only.

- Wagon passenger hired guns now check for nearby threats on their own every few seconds instead of waiting for you to notice danger first.

- Random Hire and Custom Hire spawn point logic centralized into one shared system.

Fixed

- Fixed a race condition on fresh saves that could stop hired guns from loading in properly.

- Fixed hired guns re-mounting their horse immediately after being told to wash up.

- Fixed Stay Here not actually keeping a hired gun in place he'd still run off to join fights far away.

- Fixed hired guns getting permanently stuck without a horse if it got spooked and ran off during Mount All, they now automatically get a fresh horse instead of eventually climbing on yours.

- Fixed wagon passenger hired guns never fighting back against enemies attacking from behind unless you'd already noticed and engaged yourself.

- Fixed hired guns randomly climbing into rear wagon seats uninvited, ending up facing backwards and unable to do anything.

- Fixed hired guns spawning on tables and railings inside the Armadillo, Tumbleweed saloons with new spawn positions.

- Fixed hired guns spawning inside or on top of buildings in Annesburg and Van Horn.

- Fixed not being able to hire Van der Linde gang members.

- Fixed hired guns riding shotgun on a wagon not actually using their rifle or shotgun.

- Fixed hired guns running away instead of fighting back when bounty hunters came after you.

New Hired Gun INI Settings

- HIRED_GUNS_DURING_MISSIONS (0/1, default 0) — lets hired guns stay with you during story missions.

- HIRED_GUNS_HORSE_HEALTH (default 1000) — health of hired gun horses. Raise it to make them tougher in a fight.

- REWARD_AT_POST_OFFICE (0/1, default 0) — turns on the region-based bounty system described above. Leave at 0 to keep getting paid instantly like before.

- COMMANDS_KEY_HIREDGUN_GROUP (default: `` ` `` / tilde) — the key that opens the new whole-crew group command menu.

- HIRED_GUNS_LEGACY_COMMANDS (0/1, default 0) — set to 1 to enable direct, single-press universal hotkeys for common all-hired-gun commands, instead of going through the menu. Comes with its own set of keys:

- HG_LEGACY_MOUNT_ALL_KEY (default: NumPad `+`) — mount all hired guns.

- HG_LEGACY_DISMOUNT_ALL_KEY (default: NumPad `-`) — dismount all hired guns / go on foot.

- HG_LEGACY_WAIT_SIGNAL_ALL_KEY (default: NumPad `.`) — all hired guns wait for signal.

- HG_LEGACY_FOLLOW_ALL_KEY (default: NumPad `*`) — all hired guns follow / regroup.

Hideouts & Post Office Economy

Added

- New region-based bounty system: instead of getting paid the instant you clear a hideout, the money now is accumulated at that region's Post Office like a bank account which then it can be withdrawn.

- New on-screen banner that shows your owed bounty total for a region each time you clear a hideout.

- New Post Office collection menus at 14 locations across the map — Rhodes, Emerald Ranch station, Saint Denis, Van Horn, Annesburg, Valentine, Riggs Station, Wallace Station, Strawberry, Benedict Point, Armadillo, Blackwater, Flatneck Station, and Abandoned Trading Post.

- Added armed females to the Generic gang.

- Added a few new props and a bandit to Lucky's cabin.

- Added props scale with a hideouts min/max spawned bandits and an ini setting to enable/disalbe the function.

Fixed

- Fixed Radley's House spawning while in Rhodes town when trying to interact with post office clerk.

- Removed a tent sitting at the same spot as another at the Mutant House hideout.

- Fixed the hideout name and "hideout cleared" black banner messages sometimes showing as empty black boxes with no text.

- Removed a partly floating wagon at Lucky's cabin hideout, and repositioned it.

- Reduced the spawn distance of Lucky's cabin hideout as it was to wide.

Random Roaming Bandits & Bandit Posse

Added

- New ini setting for roaming bandits: they now can spawn near and wander into towns, instead of always keeping clear of settlements. Off by default.

- New ini setting for the bandit posse: they now spawn near towns and chase you into one, instead of giving up at the town line.

- New ini settings to control how many min/max bandits spawn in a random roaming group.

Changed

- Roaming bandits now spawn closer to you when you're in a town, so they can actually turn up in the settlement instead of way out in the countryside where you'd never run into them.

- A roaming group that's wandered off and never crossed paths with you now gets cleared out after a few minutes, so a new group can spawn nearer to you.

Fixed

- Fixed roaming bandits chasing you relentlessly across the map once they spotted you, acting like the bandit posse instead of the wandering bandits they're meant to

be. They'll now give up and go back to roaming if you break away and stay out of sight.

Blips and icons

Added

- New setting to turn off the red dots that mark bandits on your map and minimap. On by default, turn it off and you won't know where bandits are until you actually spot them yourself.

- New ini setting for blips: SHOW_BANDIT_BLIPS=1 // 1=Enabled by default. Red dots show on the map and minimap for all bandits. Set to 0 to hide them.

High resolution downloadable map

- Fixed two ambush point listings in West Elizabeth that had their names in the wrong order.

Known Issues / Still Being Tested

- Mounted hired gun formations are functional but still not fully polished — more work planned for a future update.

- Zombies attacking civilian peds other then the player is not working.

- Other issues see the feedback list and bugs tab for details.

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

  • 1 month later...
  • Author

Next update is v1.46, it will be released on September the 14th.

This video i posted about a week ago on the new Assault feature for hideouts, in the video

i go over settings, reinforcements, and some other things related.

This is to just show you whats coming in v1.46 and this is only one things of many.

Just to note when i recorded the video i had something updating and running in the background so

it got a little choppy, not bad just the recording itself isnt smooth.

Ingame im getting 60-70fps and i use 51 mods so the game regardless is smooth.

Btw im always on the Nexus mod page everyday: https://www.nexusmods.com/reddeadredemption2/mods/2213

So if you have questions, bugs to report, or ideas for new features let me know there. Cheers!

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

  • Gunter Severloh changed the title to Bandit Hideouts Mod v1.46
  • Author

v1.46 released!

See the changelog here:

Bandit Hideouts v1.46 Changelog

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

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