Skip to content
View in the app

A better way to browse. Learn more.

RDR2Mods.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
You're viewing a summary of the most helpful posts in this topic — about 3 minutes of reading instead of 29 minutes for all 50 posts.

Featured Replies

Bandit Hideouts

The mod adds 143 new bandit hideouts, 50 ambush points, a bandit posse on horseback

that will chase and hunt you,random roaming bandits on foot, horse, or wagon.

Hire up to 9 gunmen at saloons, and fight against zombies.
Players can customize all features through various settings with the included

Bandit Hideouts.ini file.

 

RDR2 Nexus Bandit Hideouts Mod page:

https://www.nexusmods.com/reddeadredemption2/mods/2213

 

RDR2Mods.com Bandit Hideouts Mod Page:

https://www.rdr2mods.com/downloads/rdr2/other/358-bandit-hideouts/

 

Downloads:
- High resolution hideout/ambush point Map Legend? LINK
- Unload and Load all your mods while ingame: LINK

Update your existing Bandit_Hideouts.ini
Update your Bandit Hideouts.ini to version 1.45 without replacing itLINK

 

Questions & Answer Articles
- Ambush & Hideout ini Questions: LINK
- AMJM Transport Mod Questions: LINK
- Bandits Interfering with the Story Questions: LINK
- General, Installation and ini Questions: LINK
- Hired Gunmen Questions: LINK
- Problems, and Bugs with the mod? Solutions: LINK
- Zombie Questions and Answers: LINK

Misc Articles
- About the Bandit Hideouts Mod: LINK
- Hideout and Ambush default bandit position amounts Reference: LINK
- Hideouts and Ambush Points Totals List: LINK
- Hideouts in Mexico? See the Bandit Hideouts Mexico Expansion
- How to use the CLEAR_HIDEOUTS_PERMANENTLY setting: LINK
- How to use the Spawn Amount setting: LINK
- How to change the gang that will spawn at individual hideouts & ambush points: LINK
- How Hideout and Reinforcement ini settings work: LINK

- How Stealth mode works - Guide: LINK
- Mods Compatible and Not Compatible with Bandit Hideouts: LINK
YouTube
- Official Youtube Channel for the Bandit Hideouts Mod

Bandit Hideouts Mod

Edited by Gunter Severloh
New version

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

  • Gunter Severloh changed the title to Bandit Hideouts Mod v1.45
  • Replies 49
  • Views 50.1k
  • Created
  • Last Reply

Top Posters In This Topic

  • Author

UPDATE

Bandit Hideouts v1.45 Changelog

Hired Guns

Added

- New Patrol command — send a hired gun out to walk a wide loop (~25m) around a spot you choose, gun in hand, on the lookout, until you tell him to stop. When stopped, he now walks straight back to you and regroups instead of just wandering off wherever he happens to be.

- New Hired Gun Presets — 8 ready-made loadouts (Cowhand, Gunslinger, Bounty Hunter, Mountain Man, Skirmisher, Shotgunner, Rifleman, Bow Hunter), each with its own weapons and fighting style. Pick a preset and get an instantly-equipped hired gun with a fitting random look, no need to build one from scratch.

- New standalone Hired Gun Presets option on the main hire menu, separate from Custom Hire (which still has its own preset-loadout option too, if you'd rather pick the model yourself).

- New commands: Attack Target, Revive All, Cover Me, Spread Out, Regroup, Stealth Mode, and Mount All / Dismount All.

- New group command menu (press ~) allows you to give an order to all your hired guns at once — formations, Mount All, Attack Target, and every other whole-group command — instead of only being able to command one hg at a time.

- New hired gun vendor locations: Manzanita Post, and Emerald Ranch Fence.

- Map blip of an ammo icon show every location where you can hire a gunman.

- New ini setting: hired guns can now stay with you during story missions instead of being dismissed when one starts.

- New ini setting: control how much health your hired gun's horse has, so it doesn't go down easily in a fight.

Changed

- Formation foot and horse spacing widened so hired guns aren't crowding you or each other.

- Command menu background now automatically resizes to fit however many options are on screen.

- Mounted hired guns now only teleport back to you once they're genuinely left far behind (120m+).

- Skirmisher preset restricted to male models only.

- Wagon passenger hired guns now check for nearby threats on their own every few seconds instead of waiting for you to notice danger first.

- Random Hire and Custom Hire spawn point logic centralized into one shared system.

Fixed

- Fixed a race condition on fresh saves that could stop hired guns from loading in properly.

- Fixed hired guns re-mounting their horse immediately after being told to wash up.

- Fixed Stay Here not actually keeping a hired gun in place he'd still run off to join fights far away.

- Fixed hired guns getting permanently stuck without a horse if it got spooked and ran off during Mount All, they now automatically get a fresh horse instead of eventually climbing on yours.

- Fixed wagon passenger hired guns never fighting back against enemies attacking from behind unless you'd already noticed and engaged yourself.

- Fixed hired guns randomly climbing into rear wagon seats uninvited, ending up facing backwards and unable to do anything.

- Fixed hired guns spawning on tables and railings inside the Armadillo, Tumbleweed saloons with new spawn positions.

- Fixed hired guns spawning inside or on top of buildings in Annesburg and Van Horn.

- Fixed not being able to hire Van der Linde gang members.

- Fixed hired guns riding shotgun on a wagon not actually using their rifle or shotgun.

- Fixed hired guns running away instead of fighting back when bounty hunters came after you.

New Hired Gun INI Settings

- HIRED_GUNS_DURING_MISSIONS (0/1, default 0) — lets hired guns stay with you during story missions.

- HIRED_GUNS_HORSE_HEALTH (default 1000) — health of hired gun horses. Raise it to make them tougher in a fight.

- REWARD_AT_POST_OFFICE (0/1, default 0) — turns on the region-based bounty system described above. Leave at 0 to keep getting paid instantly like before.

- COMMANDS_KEY_HIREDGUN_GROUP (default: `` ` `` / tilde) — the key that opens the new whole-crew group command menu.

- HIRED_GUNS_LEGACY_COMMANDS (0/1, default 0) — set to 1 to enable direct, single-press universal hotkeys for common all-hired-gun commands, instead of going through the menu. Comes with its own set of keys:

- HG_LEGACY_MOUNT_ALL_KEY (default: NumPad `+`) — mount all hired guns.

- HG_LEGACY_DISMOUNT_ALL_KEY (default: NumPad `-`) — dismount all hired guns / go on foot.

- HG_LEGACY_WAIT_SIGNAL_ALL_KEY (default: NumPad `.`) — all hired guns wait for signal.

- HG_LEGACY_FOLLOW_ALL_KEY (default: NumPad `*`) — all hired guns follow / regroup.

Hideouts & Post Office Economy

Added

- New region-based bounty system: instead of getting paid the instant you clear a hideout, the money now is accumulated at that region's Post Office like a bank account which then it can be withdrawn.

- New on-screen banner that shows your owed bounty total for a region each time you clear a hideout.

- New Post Office collection menus at 14 locations across the map — Rhodes, Emerald Ranch station, Saint Denis, Van Horn, Annesburg, Valentine, Riggs Station, Wallace Station, Strawberry, Benedict Point, Armadillo, Blackwater, Flatneck Station, and Abandoned Trading Post.

- Added armed females to the Generic gang.

- Added a few new props and a bandit to Lucky's cabin.

- Added props scale with a hideouts min/max spawned bandits and an ini setting to enable/disalbe the function.

Fixed

- Fixed Radley's House spawning while in Rhodes town when trying to interact with post office clerk.

- Removed a tent sitting at the same spot as another at the Mutant House hideout.

- Fixed the hideout name and "hideout cleared" black banner messages sometimes showing as empty black boxes with no text.

- Removed a partly floating wagon at Lucky's cabin hideout, and repositioned it.

- Reduced the spawn distance of Lucky's cabin hideout as it was to wide.

Random Roaming Bandits & Bandit Posse

Added

- New ini setting for roaming bandits: they now can spawn near and wander into towns, instead of always keeping clear of settlements. Off by default.

- New ini setting for the bandit posse: they now spawn near towns and chase you into one, instead of giving up at the town line.

- New ini settings to control how many min/max bandits spawn in a random roaming group.

Changed

- Roaming bandits now spawn closer to you when you're in a town, so they can actually turn up in the settlement instead of way out in the countryside where you'd never run into them.

- A roaming group that's wandered off and never crossed paths with you now gets cleared out after a few minutes, so a new group can spawn nearer to you.

Fixed

- Fixed roaming bandits chasing you relentlessly across the map once they spotted you, acting like the bandit posse instead of the wandering bandits they're meant to

be. They'll now give up and go back to roaming if you break away and stay out of sight.

Blips and icons

Added

- New setting to turn off the red dots that mark bandits on your map and minimap. On by default, turn it off and you won't know where bandits are until you actually spot them yourself.

- New ini setting for blips: SHOW_BANDIT_BLIPS=1 // 1=Enabled by default. Red dots show on the map and minimap for all bandits. Set to 0 to hide them.

High resolution downloadable map

- Fixed two ambush point listings in West Elizabeth that had their names in the wrong order.

Known Issues / Still Being Tested

- Mounted hired gun formations are functional but still not fully polished — more work planned for a future update.

- Zombies attacking civilian peds other then the player is not working.

- Other issues see the feedback list and bugs tab for details.

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

  • 1 month later...
  • Author

Next update is v1.46, it will be released on September the 14th.

This video i posted about a week ago on the new Assault feature for hideouts, in the video

i go over settings, reinforcements, and some other things related.

This is to just show you whats coming in v1.46 and this is only one things of many.

Just to note when i recorded the video i had something updating and running in the background so

it got a little choppy, not bad just the recording itself isnt smooth.

Ingame im getting 60-70fps and i use 51 mods so the game regardless is smooth.

Btw im always on the Nexus mod page everyday: https://www.nexusmods.com/reddeadredemption2/mods/2213

So if you have questions, bugs to report, or ideas for new features let me know there. Cheers!

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

  • Gunter Severloh changed the title to Bandit Hideouts Mod v1.46
  • Author

v1.46 released!

See the changelog here:

Bandit Hideouts v1.46 Changelog

My Utube Channels

Gunter Severloh (Arma 3)

Bandit Hideouts Mod - (Official Bandit Hideouts Mod channel)

RDR2 Mod - Bandit Hideouts Mod - This mod adds 143 bandit hideouts, 50 ambush locations to RDR2, and More!

RDR2 Mod - Hired Guns Mod - Hire up to 9 gunmen at saloons to travel, and protect you from predators and bandits!

 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.