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1 Screenshot

HARDCORE MODE

Bring the challenge of Red Dead Redemption 1's Hardcore Mode to Red Dead Redemption 2

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OVERVIEW


This mod increases the difficulty and realism of Story Mode creating a tougher economy, tough combat, and increased need for scavenging. This reintroduces the features found in Red Dead Redemption - GOTY Edition's Hardcore Mode, to Red Dead Redemption 2, making Arthur's journey through The American West even more grueling than before.

KEY FEATURES


Maximum health reduced by a quarter.
Health regenerates more slowly, and after a longer delay.
Maximum deadeye reduced to RDR1's max limit.
Item and ammo limits reduced to RDR1 limits.
Store items cost more. Sell values are lowered.
Reward, drops, and looting are lowered.
Golden tonics are more rare.
XP and Honor gains are reduced.
Cores drain twice as fast.

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GAMEPLAY CHANGES


Health & Survival: Arthur’s maximum health has been reduced by a quarter, comparable to NPC health. With cores draining twice as fast, and health regeneration lowered, food and health items are much more necessary for survival. XP gains for Health, Stamina, and Deadeye have been reduced, meaning you'll have to work harder to increase your health pool.

Combat Difficulty: Gunfights are much more dangerous, meaning you can become easily outnumbered and overwhelmed. Weapons such as rifles and shotguns are extremely lethal now that Arthur can't shrug shots off like before.

Economy: Most items now cost twice as much, and anything that can be sold is worth half its' vanilla value. Cosmetic items have not been altered, only those that provide gameplay bonuses. Ammo box quantities and prices, and tonic prices, have been altered to match RDR1. Much like split point ammo, high velocity and express ammunition limits are now half of the regular ammo limit.

Mission Payouts: Like in Red Dead Redemption's Hardcore Mode, mission payouts are now reduced by half. Between the more expensive economy, and rarity of ammo and loot, don't expect Arthur to be rolling in dough.

Honor: Honor gains have been reduced as well. You won't see much of a change anymore trying to greet every pedestrian on the streets of Saint Denis. You're going to have to try a lot harder to be an honorable outlaw if you want to see reduced prices in stores.

Tonics: Opened Tonics now only partially restore Health, Stamina, or Dead Eye. They are a viable option when your core levels are only three, restoring about 75%, but as your tanks increase, you're going to need stronger ones. Regular tonics now only fully restore their attributes. If you want to fortify them, you'll need a Potent or Special Tonic, whose effects last for 10 and 30 seconds, like similar items in RDR1. They're rare though, so you'll need to purchase them, or craft your own if you want the edge in tough encounters.

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INSTALLATION & REQUIREMENTS


Drag the contents of "hardcoreMode.zip/hardcoreMode/" into your "/Red Dead Redemption 2/" folder.

Refer to the “Optionals” folder for “No Blips” and “DLC Disable.”



Requirements:
Lenny's Mod Loader
ScriptHook RDR2 v2
ASI Loader

NOTES


Not compatible with any mods that affect core drain, or catalog_sp.ymt.

BONUS

Optional "No Blips" modification that hides the law, and other enemies on the HUD/map.

dlcDisable.asi and modified catalog_sp.ymt disables the Special Edition content when in towns, so certain weapons are no longer free. Turns back on when outside of towns, so the Rhodes Bank Robbery mission, and Twin Rocks gang hideout still work. Also removes the Iguana Scale Trinket from the player, disabling the reduced 10% damage on horseback. The modified catalog_sp.ymt is the same from the main file, except now the Special Edition and Pre-Order requirements for the Reverse Dapple Black Thoroughbred, and War Horse, are removed, so when you're in town you can purchase them. These are high tier horses though, so they are priced accordingly.

Edited by cp1dell

What's New in Version 1.7.6

See changelog

Released

pedhealth.meta

Player health restored to default values.

hardcoreMode.asi

Player health (AI damage modifiers) now managed through here.

Reduced rarity of tonics in the world to match NPC loot rarity.

Opened tonics now only partially restore. Regular tonics fully restore. Potent, and Special Tonic fortifying effects last for 10 and 30 seconds.

User Feedback

Recommended Comments

louisvell

Members

(edited)

Hi there,
Your mod is exactly what I was hoping for, you have no idea!!. I'm so amped to try and play this but I might be missing something.
I have a question if you dont mind me asking. I installed LML + hardcore mod and I also checked the logs and its loading 100%. 

I do use mods that only rely on scriptHook, so not sure if there could be a conflict of the catalog_sp.ymt file. Anaway, how should I see if any increase in item prices are in effect?  
I tried buying various items from the gun smith and general  goods store and seems its exactlky the same. Is there something I'm missing with regrds to the increase in prices? I also checked the item prices and the amount I paid = the normal asking price

Edited by louisvell

cp1dell

Recognized Creator

You could check the RDR2 Wiki to see what vanilla prices are. For instance the Cattleman in the regular game is $50, the mod should make it $100. Regular revolver ammo is $1, the mod should make it $2.

 

I'd check your vfs.txt log in your RDR2 main directory. If the files are loading correctly, it should have some lines like this:

2021-07-20 21:18:08 INFO  d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/catalog_sp.ymt
2021-07-20 21:18:08 INFO  d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/lootconfigdata.meta
2021-07-20 21:18:08 INFO  d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/loot_table_reward.meta
2021-07-20 21:18:08 INFO  d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/loot_table_ped.meta
2021-07-20 21:18:08 INFO  d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/loot_table_itemgroups.meta
2021-07-20 21:18:08 INFO  d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/loot_table_container.meta
2021-07-20 21:18:08 INFO  d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/loot_table_passthrough.meta
2021-07-20 21:18:32 INFO  d:\gtav\vfs\vfs\vfs\rdr3\customcollection.cpp:482: Global full replace: addonDLC:/hardcoremode/pedhealth.meta

Make sure you're also using the most recent version of Lenny's Mod Loader, and the most recent version of Alexander Blade's ASI Loader (just updated yesterday) or LMS's ASI Loader.

Unless you have another mod installed that uses catalog_sp.ymt in your "lml" folder, it shouldn't be overwritten by anything.

Luthenix

Members

Love this mod, im on my third gameplay right now and this is exactly what i need (im combining it with ped overhaul 1.58 beta, reducing the damage produced by npcs to balace it with the half HP of this mod and its fucking amazing)

cp1dell

Recognized Creator

On 9/20/2021 at 12:12 PM, Luthenix said:

Love this mod, im on my third gameplay right now and this is exactly what i need (im combining it with ped overhaul 1.58 beta, reducing the damage produced by npcs to balace it with the half HP of this mod and its fucking amazing)

Glad you like it!

louisvell

Members

Loving the hell out of this mod, well done cp1dell. Quick question and Im sure its probably not that simple but still curios.
Any chance I would be able to increase all prices by x3? E.g. just a 3x multiplier across all prices including clothes. 

cp1dell

Recognized Creator

4 hours ago, louisvell said:

Loving the hell out of this mod, well done cp1dell. Quick question and Im sure its probably not that simple but still curios.
Any chance I would be able to increase all prices by x3? E.g. just a 3x multiplier across all prices including clothes. 

Glad to see you were able to get it working. Sure, here's an alternate catalog_sp.ymt with the cost value increased by 3.

catalog_sp.ymt

RedDed22

Members

Thanks for this awesome mod! I would like to use the above catelog_sp.ymt with a greater cost value, but would also like to use Red Dead Offline. It would seem the only way to do this is to edit each individual quantity value for the offline catalog ymt which would be extremely tedious. Would it be possible to get a Red Dead Offline version with higher prices?

 

Otherwise I would greatly appreciate learning how you managed to do this if there is an easier way, as I couldn't see any multiplicative value or similar entry.

 

Thanks so much!

Lizardking

Members

On 10/3/2021 at 7:08 PM, cp1dell said:

Glad to see you were able to get it working. Sure, here's an alternate catalog_sp.ymt with the cost value increased by 3.

catalog_sp.ymtUnavailable

Hi this link for Catalog_sp.ymt is not working. Could you please repost it? I need to nerf the currency in this game more I think. Thanks!

Juiceenjoyer33

Members

Truly amazing work, this makes the game really feel more challenging and satisfying in combat, item and money management.

But please please update WhyEm's DLC merge to the latest version of his mod

 

and additionally for the 3rd time...

plz c:

 

Have a good day!

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