HARDCORE MODE
Bring the challenge of Red Dead Redemption 1's Hardcore Mode to Red Dead Redemption 2
OVERVIEW
This mod increases the difficulty and realism of Story Mode creating a tougher economy, tough combat, and increased need for scavenging. This reintroduces the features found in Red Dead Redemption - GOTY Edition's Hardcore Mode, to Red Dead Redemption 2, making Arthur's journey through The American West even more grueling than before.
KEY FEATURES
Maximum health reduced by a quarter.
Health regenerates more slowly, and after a longer delay.
Maximum deadeye reduced to RDR1's max limit.
Item and ammo limits reduced to RDR1 limits.
Store items cost more. Sell values are lowered.
Reward, drops, and looting are lowered.
Golden tonics are more rare.
XP and Honor gains are reduced.
Cores drain twice as fast.
GAMEPLAY CHANGES
Health & Survival: Arthur’s maximum health has been reduced by a quarter, comparable to NPC health. With cores draining twice as fast, and health regeneration lowered, food and health items are much more necessary for survival. XP gains for Health, Stamina, and Deadeye have been reduced, meaning you'll have to work harder to increase your health pool.
Combat Difficulty: Gunfights are much more dangerous, meaning you can become easily outnumbered and overwhelmed. Weapons such as rifles and shotguns are extremely lethal now that Arthur can't shrug shots off like before.
Economy: Most items now cost twice as much, and anything that can be sold is worth half its' vanilla value. Cosmetic items have not been altered, only those that provide gameplay bonuses. Ammo box quantities and prices, and tonic prices, have been altered to match RDR1. Much like split point ammo, high velocity and express ammunition limits are now half of the regular ammo limit.
Mission Payouts: Like in Red Dead Redemption's Hardcore Mode, mission payouts are now reduced by half. Between the more expensive economy, and rarity of ammo and loot, don't expect Arthur to be rolling in dough.
Honor: Honor gains have been reduced as well. You won't see much of a change anymore trying to greet every pedestrian on the streets of Saint Denis. You're going to have to try a lot harder to be an honorable outlaw if you want to see reduced prices in stores.
Tonics: Opened Tonics now only partially restore Health, Stamina, or Dead Eye. They are a viable option when your core levels are only three, restoring about 75%, but as your tanks increase, you're going to need stronger ones. Regular tonics now only fully restore their attributes. If you want to fortify them, you'll need a Potent or Special Tonic, whose effects last for 10 and 30 seconds, like similar items in RDR1. They're rare though, so you'll need to purchase them, or craft your own if you want the edge in tough encounters.
INSTALLATION & REQUIREMENTS
Drag the contents of "hardcoreMode.zip/hardcoreMode/" into your "/Red Dead Redemption 2/" folder.
Refer to the “Optionals” folder for “No Blips” and “DLC Disable.”
Requirements:
Lenny's Mod Loader
ScriptHook RDR2 v2
ASI Loader
NOTES
Not compatible with any mods that affect core drain, or catalog_sp.ymt.
BONUS
Optional "No Blips" modification that hides the law, and other enemies on the HUD/map.
dlcDisable.asi and modified catalog_sp.ymt disables the Special Edition content when in towns, so certain weapons are no longer free. Turns back on when outside of towns, so the Rhodes Bank Robbery mission, and Twin Rocks gang hideout still work. Also removes the Iguana Scale Trinket from the player, disabling the reduced 10% damage on horseback. The modified catalog_sp.ymt is the same from the main file, except now the Special Edition and Pre-Order requirements for the Reverse Dapple Black Thoroughbred, and War Horse, are removed, so when you're in town you can purchase them. These are high tier horses though, so they are priced accordingly.
Edited by cp1dell
What's New in Version 1.7.6
See changelogReleased
pedhealth.meta
Player health restored to default values.
hardcoreMode.asi
Player health (AI damage modifiers) now managed through here.
Reduced rarity of tonics in the world to match NPC loot rarity.
Opened tonics now only partially restore. Regular tonics fully restore. Potent, and Special Tonic fortifying effects last for 10 and 30 seconds.
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