Trending Downloads
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[Controls]
TAB/LB/LT = Start Drowning action
Hold / E / △ / Ⓨ = Drown
F / Ⓞ / Ⓑ = Quick dunk and release
R / □ / ✕ = Quick dunk and release
[Features]
- Drown prompt appears near a trough.
- The drowning action can play all of the troughs you can find around the world.
- You can start this action from both sides of the trough.
- Water splash effects, and drowning sound is added.
- Dismissing the enemy puts them into the intimidated state.
[Issues]
- Placement can look off depending on when you pressed the button.
- The entry animation Rockstar left in the game was broken. Because of that I used a custom animation.
- If you start the trough action and don't press a button you'll see that players looks in a other directions. However, when you press one of the action buttons this will be fixed. -
Bu mod sayesinde "Mary Linton Joins The Gang" modundaki diyalogları Türkçe'ye çevirebilirsiniz!
(Çeviri makine çeviridir.hatalar olabilir)
Yapmanız gerekenler sadece indirdiğiniz Language.dat dosyasını Mary Linton Joins The Gang modundaki Mary_Linton klasörüne atıp Hedefteki Dosyayı Değiştir demek!
Daha fazla bilgi için Discord Sunucumuz:
https://discord.gg/qSgnGVggbF
https://www.hilevecrack.com.tr
- 184 Downloads
- 6232 Views
- 4 kB File Size
Updated -
🎉 Saddle up, lawmen! Introducing RDRFR: Unleashed, my brand-new mod for Red Dead Redemption 2 that lets you patrol the entire map! With this mod, you can live out your Wild West sheriff dreams like never before.
🌟 Key Features:
- Free Roam as an Officer: You patrol is no longer limited to towns.
- You can now patrol the vast open world of RDR2 with the full RDRFR experience!
INSTRUCTIONS:
1. Ensure you already have RDRFR installed!
2. After you download the file, open the contents of the zip file, and place in MAIN DIRECTORY of RDR2. If you already have RDRFR installed it will be automatically be placed in the correct folder.
HOW TO PERSONALIZE YOUR BADGE?
-📍Go to: Red Dead Redemption 2\rdrfr\plugins\OfficerOverlay.ini, and open the .ini. The default is SheriffName=Arthur "Justice" Morgan. Change the text after the = sign to whatever you like.
🎮 How to Get Started:
1. Start the game.
2. Once in game, start your RAGE Plugin Hook for RDR2, and ensure it loads.
3. Head to any police station in-game, and go on duty.
4. You'll known when the mod is working as you'll see your custom badge in the upper left corner and an onscreen message at the bottom center to confirm the mod is active!
✅🔥 Get ready to enforce justice across the frontier with RDRFR: Unleashed!
Download the mod. Don’t forget to like, subscribe, and hit that bell 🔔 for more RDR2 modding content!
Special thanks to Rixus, Rededrunk, somncoitus, for coding inspiration, and the LawLine Discord Team for their dream of improving RDRFR.
Interested in seeing more future RDRFR projects? Please join the LawLine Discord @ https://discord.gg/vC7gs4A5AN.- 436 Downloads
- 6914 Views
- 22.23 kB File Size
Updated -
Dive, Crawl & Gun
[Diving]
- You can dive to go prone and start crawling.
- You can aim and shoot while diving before you start ragdolling. [This is important, don't except something like Max Payne 3 shoot dodge system. You can only shoot for a little time period before you ragdoll]
- You can also enable your dead eye while diving to shoot your targets.
- Rifles, pistols and fists have their unique diving animations and you can dive to 4 directions.
I'm planning to improve this diving feature. I'll probably start by making jumps pushing player more forward.
[Crawling]- Makes you less visible and more unlikely to be noticed.- Crawling includes most of animations of the unused crawling move set.
-Included animations are:idle - idle turn left 90 degrees - idle turn right -90 degrees - idle turn left 180 degrees - idle turn right -180 degrees | walk - walk backwards - left walk start - right walk start - walk left - walk right | run - run right - run left.
- You can aim and shoot all of your guns while prone. You can also switch between your weapons and use scope of your weapon.
- If you crawl under water you'll start losing your stamina.
- You'll get up to crouch position and won't lose your stealth status.
[Crawl to Sitting]
- You can also go from prone to a sitting position and fire your weapons like that.
- Rifle and pistols have different animations for this position.
[Stealth Mode]
- Stealth noise is reduced.
- You can also go into stealth mode, instead of crouching. Takedowns look better in this mod since the player doesn't have to get up from crouching.
[General Controls]
Hold CTRL / L3 = Go Prone
Double tap Z / R3 = To enter stealth mode | Tap once to exit stealth mode
G / Hold △ / Ⓨ = Dive to prone
CTRL / L3 = Exit prone, stealth mode, or sitting
Regular combat controls to, aim, shoot and switch weapons.
[Crawl Idle Controls]
A / Move Left Stick Left = 90 degree idle turn to left
D / Move Left Stick Right = -90 degree idle turn to left
Shift / Ⓧ / Ⓐ Move Left Stick Left = 180 degree idle turn to left
Shift / Ⓧ / Ⓐ Move Left Stick Right = -180 degree idle turn to left
W+A / Hold Left Stick Diagonally Left = 90 degree turn left start.
W+D / Hold Left Stick Diagonally Right = -90 degree turn right start.
G / RB / RT = Switch to sitting position.
[Crawl Controls]
W / Hold Left Stick Forward = Crawl
W / Hold Left Stick Right = Right turn
W / Hold Left Stick Left = Left Turn
S / Hold Left Stick Backwards = Crawl backwards
W + Shift / Ⓧ / Ⓐ / Hold Left Stick Forward = Fast crawl forward
W + Shift / Ⓧ / Ⓐ / Hold Left Stick Left = Fast crawl to left
W + Shift / Ⓧ / Ⓐ / Hold Left Stick Right = Fast crawl to right
[Config File]
StealthModeEnabled=1
DivingOnly=0
[Controls - Keyboard]
ProneInputKeyboard=INPUT_DUCK
StealthInputKeyboard=INPUT_FRONTEND_LS
DiveInputKeyboard=INPUT_INTERACT_LOCKON_ANIMAL
SwitchToSitInputKeyboard=INPUT_INTERACT_LOCKON_ANIMAL
[Controls - Controller]
ProneInputController=INPUT_DUCK
StealthInputController=INPUT_LOOK_BEHIND
DiveInputController=INPUT_MELEE_GRAPPLE
SwitchToSitInputController=INPUT_COVER -
This mod add El Matadero as well as in rdr1
it is necessary to use the lml
LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
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HARDCORE MODE
Bring the challenge of Red Dead Redemption 1's Hardcore Mode to Red Dead Redemption 2
OVERVIEW
This mod increases the difficulty and realism of Story Mode creating a tougher economy, tough combat, and increased need for scavenging. This reintroduces the features found in Red Dead Redemption - GOTY Edition's Hardcore Mode, to Red Dead Redemption 2, making Arthur's journey through The American West even more grueling than before.
KEY FEATURES
Maximum health reduced by a quarter.
Health regenerates more slowly, and after a longer delay.
Maximum deadeye reduced to RDR1's max limit.
Item and ammo limits reduced to RDR1 limits.
Store items cost more. Sell values are lowered.
Reward, drops, and looting are lowered.
Golden tonics are more rare.
XP and Honor gains are reduced.
Cores drain twice as fast.
GAMEPLAY CHANGES
Health & Survival: Arthur’s maximum health has been reduced by a quarter, comparable to NPC health. With cores draining twice as fast, and health regeneration lowered, food and health items are much more necessary for survival. XP gains for Health, Stamina, and Deadeye have been reduced, meaning you'll have to work harder to increase your health pool.
Combat Difficulty: Gunfights are much more dangerous, meaning you can become easily outnumbered and overwhelmed. Weapons such as rifles and shotguns are extremely lethal now that Arthur can't shrug shots off like before.
Economy: Most items now cost twice as much, and anything that can be sold is worth half its' vanilla value. Cosmetic items have not been altered, only those that provide gameplay bonuses. Ammo box quantities and prices, and tonic prices, have been altered to match RDR1. Much like split point ammo, high velocity and express ammunition limits are now half of the regular ammo limit.
Mission Payouts: Like in Red Dead Redemption's Hardcore Mode, mission payouts are now reduced by half. Between the more expensive economy, and rarity of ammo and loot, don't expect Arthur to be rolling in dough.
Honor: Honor gains have been reduced as well. You won't see much of a change anymore trying to greet every pedestrian on the streets of Saint Denis. You're going to have to try a lot harder to be an honorable outlaw if you want to see reduced prices in stores.
Tonics: Opened Tonics now only partially restore Health, Stamina, or Dead Eye. They are a viable option when your core levels are only three, restoring about 75%, but as your tanks increase, you're going to need stronger ones. Regular tonics now only fully restore their attributes. If you want to fortify them, you'll need a Potent or Special Tonic, whose effects last for 10 and 30 seconds, like similar items in RDR1. They're rare though, so you'll need to purchase them, or craft your own if you want the edge in tough encounters.
INSTALLATION & REQUIREMENTS
Drag the contents of "hardcoreMode.zip/hardcoreMode/" into your "/Red Dead Redemption 2/" folder.
Refer to the “Optionals” folder for “No Blips” and “DLC Disable.”
Requirements:
Lenny's Mod Loader
ScriptHook RDR2 v2
ASI Loader
NOTES
Not compatible with any mods that affect core drain, or catalog_sp.ymt.
BONUS
Optional "No Blips" modification that hides the law, and other enemies on the HUD/map.
dlcDisable.asi and modified catalog_sp.ymt disables the Special Edition content when in towns, so certain weapons are no longer free. Turns back on when outside of towns, so the Rhodes Bank Robbery mission, and Twin Rocks gang hideout still work. Also removes the Iguana Scale Trinket from the player, disabling the reduced 10% damage on horseback. The modified catalog_sp.ymt is the same from the main file, except now the Special Edition and Pre-Order requirements for the Reverse Dapple Black Thoroughbred, and War Horse, are removed, so when you're in town you can purchase them. These are high tier horses though, so they are priced accordingly. -
i recreated the Thieves landing shipping Depot from RDR1
this is a reupload of my map from Nexus nothing has changed since that release
- 884 Downloads
- 22029 Views
- 118.67 kB File Size
- 2 Comments
Updated -
Can resize both peds and objects by aiming at them!
Controls configurable in ini. Refer to this page to figure out what value corresponds to which key.
KeySetScale (default Comma ) to set the scale to use (An input field pops up). KeyScaleOther (Period by default) to apply that scale to whichever ped or prop you're aiming at. Seems to also change the height at which to get in and out of vehicles, though their appearence doesn't change. KeyScaleSelf (defaults to Question mark) to apply it to yourself.
Future updates, if any, would focus on expanding what sort of things resizing works on.
For now, holstered guns of shrunken people are still simply invisible.
This is basically an improved version of Ped Resizer, except as an asi mod.
Both AB's Scripthook and Scripthookv2 should work, but I recommend the latter.
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i dont know how to explain this mod look at the screenshots
there may be small bugs, i dont know how to fix them
this isnt compatible with any "visuals mod"
the screenshots are taken on default settings of rdr2 (may be different depending on hardware)
this mod isnt meant to be a full overhaul, its smaller changes only
this mod includes less intense taa and less intense soft shadows which is on the discord server
also this mod and all my mods are only posted on rdr2mods.com
report bugs in comments or in the discord server: https://discord.gg/NTbsJukAhT- 1,358 Downloads
- 19134 Views
- 41.47 kB File Size
Eemeli2343 in MiscUpdated -
This mod contains all of my works that aimed to improve melee combat only in one file. (Restored animations and mechanics, grapple sequences, new subdue animations, 6 brawling styles, struggle challenge, charging with knife, shoving, kicking, more environmental finishers, new brawl animations and alternatives for default ones, grapple position switching, ability to take hostage with every weapon and more)
New updates changes will be written in the "posts" section.
My Patreon if you want to support me.
Changes:
[Stream File]
- The stream folder is essential for lasso struggle animations (loads update_0.ycds).
- Includes blunt animations from online, moonshiner drunk animations, and unarmed mounted animations.
- Also loads the online window throw animation.
- Avoid using version.dll as it may prevent some animations from loading.
It generally works fine, but let me know if you encounter major issues.
[Brawling Styles]
8 Brawling Styles all of them with their unique grapple and melee animations
• BS_PLAYER= Default animations
•BS_PLAYER_WINTER1 = Unique grapple dismiss animations that put the NPCs in intimidated position | Unique rightside counter attack animation
•BS_PLAYER_FINALE = Different knife attack and parry animations
• BS_BRUISER = Slow but heavy attacks | Unique subdue reversal and knockout animations | Different animations for ground grapple attacks | Grapple back from front | Unique blocking stance
• BS_MICAH_FINALE = Fast but light attacks | Different animations for both standing grapple and tackle | If your enemy is using that brawling style you can block their grapple attacks by pressing [R]. | Wall Grapple Sequence | Unique blocking stance | Different knife parry animations | Different dodge animation to back
• BS_MIXED = This one is a custom brawling style that has all the dodge and parry attack animations from BS_BRUISER, BS_MICAH_FINALE, BS_PLAYER and BS_PLAYER_WINTER1.
• BS_CHARLES = This brawling style is custom one made by me. It has 7 unique counter attacks + BS_BRUISER mount grapple animation and melee animations + BS_MICAH_FINALE front grapple animation.
• BS_PLAYER_MOONSHINER = This brawling style gets activated when you're drunk if you enable that option through the config file. Has a lots of animations for huggind and slapping.
[Option to Execute Hogtied Enemies]
- Ability to execute hogtied enemies just like in RDR1. When close to a hogtied enemy choose your knife and you'll get the "execute" prompt.
[New Trans to On Ass Hit Reactions]
- Fights can end in an intimidation now. There are 4 unique animations that you can get that will put your enemies into intimidation.
[Restored Trough Drowning Action]
- Unfinished trough grapple actions are restored. Now, you'll get a prompt when you're near a trough and grappling enemy to start drowning your enemy in the trough.
The feature is not only just restored as it is. There are improvements and fixes like:
- Being able to start trough drowning from dragging position and with every weapon.
- Drowning sound effects,
- Water splash effects,
- Grapple throw results in intimidation
- Kill animation not killing the enemy is fixed.
- This action will start from any side of the trough and the action will play on the side that is nearest to player.
[Grapple Attack Blocking]
When you're grappled either from front or on ground, you'll get a "Block" prompt. Pressing this button play 6 unique animations for front grapples + 2 already existing bs_micah_finale animations for front and ground grapples.
- Blocking resets the reversal sequence and gives another chance to reverse the grapple.
[Grapple Reversals]
Complete new feature that I also released as a standalone mod.
- When you're grappled you'll have an option to rapidly press E to perform a grapple reversals in 3 grapple situations.
- If you fail you won't be able to reverse and your only option will be "break free".
For controllers the key is "Triangle"
How hard the button mashing will be or how fast the button will drain can be changed from the EnhancedBrawling.ini file.
[New Struggle Animations]
- Struggles work similarly to online PvP, excluding lasso and ground knife.
- Spamming F results in a knockout; F + LMB/R2 leads to execution.
- All animations are unique, some with escape or KO variants.
- New struggle additions:
- Fixed broken lasso struggle – enemy must be subdued to tie now. Works
from regular tackle and facedown grapple. It also includes ability to exit the struggle.
- New struggle idle animation for blade struggles.
- New sequences: front rifle grapple, pistol (front and ground), blade (front and back).
[Struggle Exit Mechanic Restoration]
When you start a struggle, you'll get a prompt on right side of the screen that says "Exit" to stop the struggle animation to go back to previous grapple state. For controllers key is "Square"
[Window Throws on Command]
When grappling press X+WASD or RB+Directions in controllers to throw enemies over rails, onto tables or through the windows whenever or wherever you want.
[Restored takedowns for crouching and seated NPCs]
Takedowns on Crouching NPCs
This action can be performed on peds that are crouching by pressing "E". You can perform this move on NPCs that take cover, getting up etc.
- 1 unarmed takedown from rear
- 2 restored knife takedowns from front and back for machete and knife + 3 blade takedowns from rear, left and right
- 4 armed takedown entry animations that you will choose to follow up with either a knockout or execution by pressing melee button or fire button.
- John Marston's Sawn Off cover posse execution animation.
[Showcase]
Takedowns on Seated NPCs
These can be performed with either one handed or two handed guns.
- 4 armed seated takedown entry animations that will play depending whether you're attacking from front, left, right or back. You'll choose to either follow up with knockout or execution by pressing melee or fire button.
[Showcase]
[Hand to hand combat]
- You can kick with blades by pressing G or by performing counter attacks.
- Restored 4 attack animations to be used on NPCs that are in on ass and on knees intimidated state to either knock them or hit them.
- Restored 1 knockout or attack animation for pistol on intimidated enemies that are in on ass or on knees state.
- Restored 1 knockout or attack animation for rifle on intimidated enemies that are in on ass or on knees state.
- Restored unused intimidation attack animations.
- Restored unused GTA V takedowns for fists, pistol and machete [Showcase]
- Ability to perform takedowns with molotov and dynamite.
- Ability to use BS_MIXED which is contain all the brawl animations in one brawl style.
- Ability to charge at NPCs with knife. You can also do that move with left mouse click or F [Showcase]
- You can start all of the combo animation by counter attacking
- Ability to kick and shove NPCs just like Micah with BS_PLAYER_FINALE. [Showcase]
- Shoving NPCs just like in Online mode by pressing Left Mouse Click or R2 [Showcase]
- Struggle challenge [Showcase]
- Ability to kick NPCs while brawling [5 Animations] [Showcase]
[Grapple Enhancements | Changes and Animations Expansions]
- Intimidated NPCs can be punched without player throwing them to the ground automatically if you press LMB or R2.
- There's a chance for intimidated back grapple throws to trigger.
- Performing a stab with a blade now knocks out enemies (front, back, mounted) rather than executing.
- Added new mounted struggle breakout animation.
- Ability to block grapple attack with 6 unique animations. Works for front and mounted grapple attacks.
- 2 alternative back grapple counter escapes
- 1 alternative mount grapple counter escape
- 9 alternative front grapple counter escapes
- New breakout animation for back grapple struggle [Showcase]
- Alternative animation for grapple enter counter [Showcase]
- Ability to switch from front to mount and mount to front with pistol and knife [Showcase]
- Alternative knife parry block animations [Showcase]
- New counter escape variations for ground grapples
- Ability to grapple grounded enemies with every possible weapon. [Showcase]
- New variations for Unarmed, Knife, Machete, Rifle and Pistol knockouts and executions including new animations for pistol [Showcase Variations]
- When you perform grapple with knife, you'll get Micah's grapple entry and throw animations [Showcase]
- You'll get a "Subdue" when you're grappling an NPC in position that you can subdue them [Showcase]
- You'll get a "Exit" prompt when subduing enemies to stop subduing them.
- Front grapple challenge will player a little more often while in a melee combat
- You'll be able to shove the enemy off of you when performing a counter escape
- Ability to subdue and get subdued ( [F] to Breakfree | [E] to reversal | If you're attacker [F] to kill or knockout) [Showcase]
- Ability to throw NPCs to any direction whether there is a object or not
- Ability to switch from front grapple to back and from back grapple to front [Left Mouse Click or Aim Button] [Showcase]
- Taking NPCs hostage with every weapon possible by grappling them from behind[Showcase]
- Ability to switch from front to back and back to front grapple [Showcase]
- Unique trough drowning animation that can be used in water [Showcase]
- Defenestration, window throw animations that can be used anywhere while grappling a NPCs [Showcase]
- Back grapple sequence [Showcase 1 | Showcase 2]
- Now you can throw enemies to every direction you want even if you are too close to an object
- You can perform standing front and back grapple against lawmen now
[New animations for hand to hand combat and changes]
- 2 front and 2 rear blunt execution animations added for hatchet, machete, and pistols.
- 1 left and 1 right blunt execution animation added for hatchet, machete, and knife.
- 1 blunt grapple execution and 1 knockout animation added for pistol and knife. Knockout animation also works with hatchet and machete.
- New front execution animation added for blades and machetes.
- 1 front and rear takedowns animations for molotov.
- 1 new front combat knife execution
- 1 new grapple front grapple counter escape animation
- 1 new rear grapple knife execution
- 2 new rear grapple pistol execution
- 4 new one handed weapon execution animations for both front grapple and front
combat executions [3 of these executions cause a short bleedout]
- 10 new rear unarmed takedown animations
- 2 new knife stealth kill animation
- 1 new sleeping unarmed takedown animation
- 1 new seated rear knife takedown animation
- 2 new front pistol takedowns + 2 new front pistol executions
- 1 new front rifle takedown + -2 new front rifle xecutions
- 1 new rear front takedown animation
- 7 new front takedown animations
- 4 new front grapple knockout animations
- 2 new ground grapple knockouts
- 4 new knife struggle knockouts
- 1 new mount struggle reversal animation
- 1 new ground grapple attack animation
- 2 new takedowns for two handed weapons
- 4 new takedowns for pistols
- New choking animations
[Showcase For New Animations]
- Running executions from right and left can be performed with knife
- You can perform execution from left with a knife
- Alternative knife execution for knife and machete
- 2 alternative grapple knockout animations for front and 1 for back
- Grapple knockout animation can be performed as takedown animations
- Restored unused GTA V melee combat animations for fists, machete, and knife [Showcase]
- 3 new unused knife combo animations [Showcase]
- New alternative knife dodge animations [Showcase]
- New struggle knockout animation for bs_micah_finale while using a knife [Showcase]
- 10 New brawling animations that can be activated by pressing[T] while brawling [Showcase]
- New grapple fail animations for front grapples
- 2 extra unarmed counter attack animations (1 for left and behind, 1 one for rightside)
- New punch animation that can be performed while too close to an enemy
- New unarmed takedown animation to be used on seated enemies (Approach them from left or right) [Showcase]
- 2 new pistol animations for both pistol grapple knockouts and executions. [Showcase Pistol Animations]
- You can execute enemies while in non combat stance by pressing Left Mouse click or R2 instantly [Showcase]
- 3 new takedown animations for rifle and pistol. (2 for rifle, one for pistol) [Showcase]
- 3 extra knife counter attack animations (1 for left and behind, 2 for right side) [Showcase]
- 3 new knife takedown fail animations (2 for front one for back) [Showcase 1 | Showcase 2]
- Knife wall execution will work just like rifle and pistol wall
executions(While near a wall press F or Left Mouse click. Then either
press F to knockout or left mouse click to execute)
- New running executions for hatchet and machete (Left, Right, Back, Front) [Showcase | Showcase 2]
[Brawling Style Changes]
- BS_MICAH_FINALE can dodge while holding a knife and can perform BS_PLAYER_FINALE animations.
- BS_MICAH_FINALE has alternative grapple throw animations
- BS_MICAH_FINALE front grapple knockout punches has sound now.
- All brawling styles can perform armed grapples.
- BS_PLAYER_FINALE can perform all the counter attack moves Micah do to enemies now. [Showcase]
- Alternative grapple throw animations for BS_MICAH_FINALE [Showcase]
- BS_PLAYER_WINTER1 has all more counter attacks and now able to perform grapple attacks
- BS_BRUISER special counter attack animation now can be performed regardless of the brawling style
- Changed BS_BRUISER's grapple entry animation to fix an animation issue
- Added all of the counter attack animations to BS_BRUISER
- Back grapple from front and wall grapple sequence now can be performed in BS_PLAYER (No need to change your brawling style to use these moves.) [Showcase]
- You can subdue enemies from behind regardless of your brawling style
- BS_PLAYER_WINTER1's grapple throws can be performed with every weapon
- 4 Extra new parry attacks for BS_MICAH_FINALE [Showcase]
[Bar Brawls]
- Now you'll be able to start bar brawls in Valentine and Rhodes saloon. Just go and attack someone and everyone will start to attack each other. [Showcase]
- You'll be able to perform more environmental finisher on different objects that you couldn't before like some barrels, tables, windows and railings. (For example, you can perform window throw animations near every window inside Valentine Saloon) [Showcase]
- AI will be able to perform environmental finishers [Showcase]
[AI Enhancements and Other Enhancements]
- AI can execute front/back armed executions and grapple or tackle during close combat.
- AI may grapple/tackle in melee if you're not blocking.
- AI can perform grapple attack blocks.
- AI can perform grapple reversals.
- AI can perform lead in.
- AI is set to attack you from behind when you're fighting with multiple enemies.
- AI will be able to tackle you from behind instead of always grappling you.
- AI can perform knife combos.
- AI and player can counter armed executions (NPCs mostly counter it if they're using a melee weapon) [Showcase]
- AI will be able to perform environmental finishers [Showcase]
- AI can perform armed executions on from behind.(If you don't like it download the alternative version which this function is disabled from the optional files section) [Showcase]
- All brawling styles can be dazed in a fight.
- AI can subdue you.
- AI will be able to dodge into all directions Left, Right and Back. This will allow them to perform more counter attack animations.
- They can also duck instead of stepping back to counter.
- When you try to grapple, they can initiate front grapple challenge. If you don't escape, you'll be grappled.
- When AI performs GTA V counter attacks on you, you'll ragdoll.
[Environmental Attacks]
- You'll be able to perform more environmental finisher on different objects that you couldn't before like some barrels, tables, windows and railings. More of it will be added in the next updates(For example every window inside Valentine Saloon) [Showcase]
- If an NPC is leaning against a wall, crouch and perform a takedown to trigger a head slam finisher.
[First Person Melee Combat]
- Every melee move that was disabled for first person mode now can be performed in first person mode.
[Camera]
- Added cameras for struggle intro, struggle outro and struggle mount reversal.
- Removed camera movements (For example, table smash animations camera movements are removed and struggle knockout)
[Bug fixes that was in the base game and other stuff]
- Fixed front choke knockout ending with a regular choke.
- New pain sounds added to various melee moves.
- Adjusted animation blend speeds.
- Enhanced blood particle size and visibility.
- Fixed armed ground grapples not working properly with guns.
- BS_MICAH_FINALE is able to dodge while holding a knife now.
- The texts you'll see when you change your brawling style will look better now.
- New camera movements are added for mount grapple struggle intro and outro.
- Controller users can perform kick with RB while in melee fight.
- You'll be able to start dragging enemies with whatever brawling style you're using. This is done to make this mod and Drag NPCs work better together.
- Certain features like new takedowns, reversals, struggle exit etc won't work in certain missions.
- Fixed the problem that caused players not to be able to subdue the NPCs from behind.
- Fixed the issue that caused player to go into T pose when grappling NPC with a machete from behind.
- There won't be choke button when you're grappling a NPCs with machete anymore.
- Wall grapple sequence now kills the enemy. [Showcase]
- Micah's tackle knockout now kills the enemy and has blood effects. [Showcase]
[New Configs & Abilities]
- Taunts can be disabled or you can set how of then they'll play.
- AI Armed Executions can be disabled.
- AI Front Grapples can be disabled.
- Dynamic Shove and Throw can be disabled alongside grapple throws. You can also set how often these happen.- Enable dragging intimidated peds via .ini.
- Change back grapple (hostage) movement style in the same file.
- Removed NoTexts folder; toggle prompts and voice lines from .ini.
- Disable kick function on controllers from .ini.
- Added tougher AI file: "MCD_AI_DEFAULT_TOUGHER" — values are nearly 2x harder.
- This data is currently used for BS_AI, but you can create and apply your own by editing pedbrawlingstyle.meta.
- Optional files folder includes these tougher AI files for easy install.
- MAX_DISTANCE added to config file. If you set value high, you can perform scripted melee moves from more far away.
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[Credits]
These are the people I’d like to thank for their efforts in assisting and offering support throughout the process of developing
these mods.
Modifiver - He is always willing to help me with file editing and helped figure out how to edit these files.
TheRealJohnModding - His open sourced mods helped me to understand scripting and he also helped with many other stuff.
Ked29 - He also assisted me with scripting, especially when I was new to scripting.
PixieV - Showed me how to trigger speech lines.
goldenplaysterraria & ChunkLeChuck - Helped me with how to add online animations to SP.
KristianD3 - He helped me with making ragdolling enemies get knocked out.
People that suggested new ideas and reported bugs.
Also other people I can't name, but helped or offered support when I needed help in RDR2Mods Discord server.
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[DONATIONS]
These mods take a lot of time to develop and test to make sure that every function is working properly. So, I'd appreciate donations if you would like to support what I do.
Here's my Patreon if you want to support me.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------ [INSTALLATION]
- Always make sure to have latest versions of both Lenny's Mod Loader and Alexander Blade's Script Hook
- Drop Enhanced Brawling.asi and EnhancedBrawling.ini to your Red Dead Redemption 2 folder.
- Drop "Enhanced Brawling" folder inside of "lml" folder to your own lml folder.
[CONTROLS]
Numpad1 / F1 = bs_player
Numpad2 / F2 = bs_player_winter1
Numpad3 / F3 = bs_bruiser
Numpad4 / F7 = bs_micah_finale
Numpad5 / F8 = bs_player_finale
Numpad6 / F9 = bs_mixed
Numpad7 / F10 = bs_charles
Numpad8 / F11 = Struggle challenge
Numpad0 / Z = (Resets grapple animations if you're stuck or can't grapple anyone)
Right Mouse Click / Aim Button = Standing Grapple Switch
N / Left D-PAD= (Subdue Animations and Grapple Sequences)
G / RB= Kick [Combo]
Up Arrow / RB= Kick to the chest
Left Arrow / RB = Kick [No Ragdoll]
Right Arrow / RB = Kick [Ragdoll]
Down Arrow / RB = Kick to the leg
Z = Trough drowning animation (This feaute doesn't work as it should, don't worry if it's not working in your game. I'll try to fix it later)
Left Mouse Click / R2 = Shove NPCs (Run and press the button)
X + WASD / RB+Directions = (Defenestration, window throw animations)
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