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19 files
  1. With OpenIV 4.0 we introducing very basic level of support for Red Dead Redemption 2. First of all, currently, there is no editing capabilities. With OpenIV 4.0 you will not be able to edit any RDR 2 files.
    Since this is our first release with Red Dead Redemption 2 support, available features also very limited. With OpenIV 4.0 you can:
    Open and view RDR 2 RPF archives. (Not all file names are available, see below) Open and view RDR 2 Textures (.ydr) Open and view RDR 2 META/PSO files (.ymt, .ymf, .yas, .ych, .ymap .ytyp) Open and listen to RDR 2 Audio files (.awc) Open and view RDR 2 Language files (.yldb) Support for Red Dead Redemption 2 will be expanded in the future versions.
    Learn more on the OpenIV website!
    • 8,433 Downloads
    • 77555 Views
    • 5 Comments
    LMS in Tools
    Updated
  2. Develop modifications for Red Dead Redemption 2 in your favorite .NET language such as C#! Get it over at http://ragepluginhook.net/Downloads.aspx
     
    What is RAGE Plugin Hook
    RAGE Plugin Hook, as the name suggests, hooks into RAGE engine (Rockstar Advanced Game Engine) based games and allows developers to write plugins for the games in C#, VB.NET or any other .NET language.
    That was the original idea behind the name. We started working on RAGE Plugin Hook before GTA V was released, and the original internal hook was made for Max Payne 3 as it was the closest thing we had to GTA V to prepare.
    But when GTA V came out, the engine had changed quite a lot, and more importantly, GTA V was 64-bit, while Max Payne 3 was 32-bit. And at the time, we decided to scrap the Max Payne 3 part, and focus on just GTA V, with the hopes that in the future, we’d be able to support multiple games as originally intended.
    Well, that time has now come, and a preliminary version of RAGE Plugin Hook is now available for Red Dead Redemption 2.
    We also have some stuff to announce about Max Payne 3 at some point in the future 😉
     
    Using RAGE Plugin Hook for non-developers
    To use RAGE Plugin Hook. Extract the contents of the downloaded .zip directly into your game folder.
    Plugins are installed into the “C#Plugins” folder.
    Then launch RAGEPluginHook.exe. On the first run, you can choose whether to load all plugins, specific plugins, or none.
    Once the game has fully loaded with RAGE Plugin Hook, you can press F5 (by default) to open the console. Here you can type various commands, like SetTimeOfDay, SetWeather, TeleportToPosition, TeleportToWaypoint, etc. Use the LoadPlugin command to load plugins.
    NOTE: If you plan on using the console or developing, we recommend running the game in borderless mode!
    NOTE: There’s currently an issue where the game will crash if you attempt to load a save.
     
    Developer Information
    If you’re not a developer, you can stop reading now, unless you’re interested in technical and development stuff.
    It’s been a lot of work making support for multiple games for RAGE Plugin Hook, and we actually started working on multi game support before Red Dead Redemption 2 was even announced for the PC.
    It’s not been a “from scratch” kind of thing. We’ve had a massive API and backend that’s been so far tailored to GTA V, and it’s taken time to make this release possible, as unlike when making a piece of software like RPH from scratch for one new game, we’ve had to comment out and modify a lot of the backend code just to get it running for a game it wasn’t originally intended for.
    As such, the initial release is a simple native invocation hook (script hook, if you will), but with a few extras, like the vector classes, MathHelper class, etc. and a temporary API class called TempApi which contains a bunch of properties and methods to make things a little easier, until we can get the proper API up and running. There may also be certain console commands that don’t work at all, or error out for now.
    The following types are available in the preliminary API:
    Rage.TempApi
    Rage.Attributes.PluginAttribute
    Rage.GameFiber
    Rage.Debug
    Rage.Model
    Rage.MathHelper
    Rage.WeatherTypeIndex
    Rage.WeaponHash
    Rage.Vector2
    Rage.Vector3
    Rage.Quaternion
    Rage.Rotator
    • 14,877 Downloads
    • 125411 Views
    • 8 Comments
    LMS in Tools
    Updated
  3. A useless tool for Developers who want to draw text with changing fonts, justification, and wrap for their mods
     
    /* Instructions to apply for your mods for Beginner */
    1. Determine your Visual Studio Toolset Version (Project -> Properties -> Platform Toolset)
    2. Place the library (MeongDraw.v14x based on your platform toolset and the header (Meong.h) somewhere in your mod's folder
    3. Open a source file, prefer precompiled header source (usually pch.cpp)
    4. Write on top of your selected source file and write "#pragma comment(lib, "path_to_where_you_put_the_lib")"
    5. Include Meong.h somewhere in your source file or a precompiled-header (this one's the .h/.hpp file)
    6. In your ScriptMain (the function you registered when calling scriptRegister), put meong::initialize(); OR meong::mulai_atau_saya_culik(); before calling main(), you can use either one it doesn't matter
    7. Now you can just call meong::set_text_justification or meong::set_text_font or meong::set_text_wrap before drawing your Text.
     
    /* FAQ */
    Q: Help, I use v140 and i don't have the file for it
    A: Unfortunately, you'll gonna need to look at Optimization (Project -> C++ -> Optimization -> Optimization -> Disabled (/Od)
     
    Q: The answer above still doesn't work
    A: Then you'll need to get a newer Visual Studio version
     
    Miyu, 2k19, Keep calm and keep loving memek & kontol gede
    • 223 Downloads
    • 15678 Views
    • 832.68 kB File Size
    Miyu in Tools
    Updated

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