115 files
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First of, i know there are similar mods. But one had no UI & the one with UI did not behaved like i wanted. So i decided to make my own one & added auto walk on top.
This Mod allows you to control your Walk-Speed with your Mouse-/Scroll-Wheel including a UI element. Also has a Auto-Walk/Run Button. UI poisition, hotkeys, stepsize, .... customizable.
Checkout the "WalkSpeedControl.ini" to edit Hotkeys, UI Position, etc.
As of 1.1.0, it also works with Horses. It also works when you travel to a waypoint using cinematic camera, just make sure that you do not have enabled Auto-Walk to make it work. The controls while automatically riding in cinematic mode are a bit weird, like you have to sprint fullspeed once to control the speed properly, but check it out yourself, pretty easy to get used to it.
To make it clear. The Auto-Walk the mod has is just automatically walk straight forward, not following a waypoint or anything.
Vehicles will probably stay unsupported, i cannot figure out how to properly set speeds without the vehicle flying away ^^
Default Hotkeys
F10 - Toggle Mod
F11 - Toggle UI
~ - Toggle Auto-Walk. It's VK_OEM_3(192) by default, which is ~ on US Layout the Key below ESC, left from 1.
On German Keyboard Layout, at this Position, it would be ^, which would need to set the key to VK_OEM_5(220).
Checkout the links in the .ini for more information. You can set this to any other key for sure. Just the OEM Keys
have good positions, so i used that.
F8 - Toggle Horse-Support (Horse-Support can be entirely disabled in the ini)
The bar colors indicate the state. Green is walking, blue is jogging, orange is run, red is sprint(anything above 2.0, while orange is only at exactly 2.0)
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Can resize both peds and objects by aiming at them!
Controls configurable in ini. Refer to this page to figure out what value corresponds to which key.
KeySetScale (default Comma ) to set the scale to use (An input field pops up). KeyScaleOther (Period by default) to apply that scale to whichever ped or prop you're aiming at. Seems to also change the height at which to get in and out of vehicles, though their appearence doesn't change. KeyScaleSelf (defaults to Question mark) to apply it to yourself.
Future updates, if any, would focus on expanding what sort of things resizing works on.
For now, holstered guns of shrunken people are still simply invisible.
This is basically an improved version of Ped Resizer, except as an asi mod.
Both AB's Scripthook and Scripthookv2 should work, but I recommend the latter.
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Uncle needs drinking money so he steals wagons and rents them to you.
Lose em, break em or blow them up! They will be ready to go next game session.
Go to the gazebo at Beecher's hope to use the prompt. Only works once per session.
Enjoy!
- 846 Downloads
- 14678 Views
- 51.17 kB File Size
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This is a Ragdoll With Controls Script will be updated soon hopefully
Requires ScriptHookRDR and ScriptHookRDR2dotnet
put Ultimate Ragdoll Mod.dll in the scripts folder
SOMETIMES TOGGLING DOES NOT TOGGLE BUT IM WORKING ON A FIX JUST TRY TO TOGGLE AGAIN WITHOUT PRESSING ANY OTHER KEY**FIXED**
Controls:
X = Toggle Ragdoll
W = Forward
A = Left
S = Backwards
D = Right
Q = Up
Z = Down
R = Increase Speed
F = Decrease Speed
- 1,652 Downloads
- 25434 Views
- 9.97 kB File Size
- 1 Comments
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Just a fun mod I made for myself to get around zombies and access a fence
*Saint Denis Location might stick for a couple seconds, move around, wait a sec, it'll be fine*
- 415 Downloads
- 11394 Views
- 53.13 kB File Size
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Trelawny's Travel will whisk you away to a tropical Island where you can unwind to the fullest.
Explore Guarma by land sea and air! Go to the docks in Saint Denis to start your adventure.
"You know Arthur, you could have just turned around and gone to my resort!" - Josiah Trelawny -
NEW! ACTIVITIES!
*Panther Hunting*
*Swim With Sea Turtles*
*Take Out O'Driscolls*
*Clear Zombies* (if you're not running UNII, the Zombies will run away)
THE RESORT
*Getting there is free, but the toys will cost you*
*Rent horses, wagons, boats and even a wind controlled hot air balloon. You also get to control the wind and sunny weather*
*Includes all the amenities you need, including fresh water, beds and campfires*
*Use 'Camp Anywhere' to fill out your camp if you're expecting visitors, or just chill and enjoy the peace and quiet*
*Hike To Camp feature allows you to quickly explore the local town, or you can get there by land, air or sea*
*The Steam Boat behaves more like a surf board and can't handle heavy swell. Great for catching a wave*
*Take the big Keel Boat or the Row Boat into deeper waters*
*Take the Buggy off-roading through the Bizzaro Mountains all the way to town. Just be careful when crossing the seams in the map*
*'Campfire Weapons Locker', 'Camp Anywhere', 'Unlimited Swim', 'Disable Snipers' and 'Bodyguard Spawner' are highly recommended*
*The Island of Guarma is actually about the same size as the entire story map, so plan your trips accordingly*
*Saving at the resort will make you load in Lemoyne, but you can save at the town to spawn at camp*
*The Balloon will disappear if you are too far, sleep or fast travel*
*Don't fly too high or you will get stuck to the ceiling*
HOT AIR BALLOON
*Balloon Controls* (controller input)*
- Get in with Y
- Deactivate control with Y (you will drop straight down) (you will get knocked down if you are going too fast, possibly fall out)
- Get out with X (after you deactivate control and reach the ground) (not compatible with 'Stash That Wagon')
- RT for more height
*Wind Controls* (keyboard input) (only works once you rent the balloon)*
NUM8 = N
NUM9 = NE
NUM6 = E
NUM3 = SE
NUM2 = S
NUM1 = SW
NUM4 = W
NUM7 = NW
NUM5 = More wind/clear skies
*Use antimicro.exe to map keys to your gamepad (https://antimicro.en.softonic.com/)*
- 2,090 Downloads
- 30618 Views
- 58.13 kB File Size
- 4 Comments
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# RDR2-Tie-Your-Lasso - Hangman Edition 3.1.0
This mod allows you to hitch your lasso, along with the peds tied to it, to the surface your are standing on.
### Installation:
- Download and install AB's ScripthookRDR2
- Make sure you have an asi loader, it usually comes along with Scripthook.
- Remove previous versions of the mod, if you have any installed.
- Copy TieYourLasso.asi to the game's main installation folder.
### How to use:
- Use your lasso just as usual.
- Press the key ("Look Back" key) when on foot to hitch the lasso to the ground.
- After you hogtie a npc, get close to him and then you can attach him to the ground (without lassoing it). You're also able to give him a little push.
- It's also possible to attach the ped you carry to the ground.
- After attaching a ped to the ground, you can wind the rope by standing near it and pressing E or unwinding it by pressing R.
- Hang peds by hogting them and stand under a bridge or a tree. Then press V. Try to keep the player's front area clear because there the rope will be hitched so you can control it.
- Hang peds from gallows: pick up an hogtied ped and get under the gallows' beam. Use the Tie Noose prompt to noose the ped properly.
Then approach the lever and pull it. Supported gallows: Valentine, Strawberry, Rhodes, Blackwater and Saint Denis.
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Thirst and hunger cores for the horse. Similar to a mod Horses Needs that was made by bolmin70.
For the horse to drink leave it in a water source or near a trough. If the water is too deep the horse will not drink.
To make it eat leave it near a haystack. Outside of towns the horse will also graze on grass. By default eating hay will restore hunger core much faster than eating grass. Running and sprinting will make the cores drop much faster.
When one of the cores reaches zero health and stamina will start dropping, speed will be limited and the horse will start falling to the ground. Details can be adjusted in the ThirstyHorse.ini file.
For installation put ThirstyHorse folder, lml folder and ThirstyHorse.asi file inside main rdr2 folder.
Thirst and Hunger cores version:
-drinking will restore thirst core and stamina
-eating will restore hunger core and health
-resting will restore and overpower stamina and health
No added cores version:
-drinking will restore and overpower stamina
-eating hay will will restore and overpower health
-eating grass will restore health
-resting will restore stamina
Version 1.1:
- fixed whistling not working correctly
- the horse staying in the water is now optional (select in the .ini)
- the horse will go to the water itself when near it if thirsty (rivers and similar water sources)
Version 1.2:
-adjusted horse distances to troughs
-fixed horse falling when running the game for the first time
-fixed feeding horse from inventory sometimes not working
-cores are now hidden if filled above 50% (adjustable in the .ini)
-added resting ability to the horse (only works on active horse)
Version 1.3:
-fixed core flickering
-added .ini option to disable the mod when playing minigames
-added .ini option to change core width and height
Version 1.3.1:
-fixed food core size not changing
Version 1.4:
-fixed the horse not eating and drinking after reaching the epilogue
-max drinking depth is now adjustable in the .ini
-disabled temporary horse core drain
-added Language.dat file for prompt renaming
Version 1.5:
-multiple horses can now eat and drink at the same time (including horses from peds in your group)
-each horse now has its own values (before core values were shared between same horse type)
-when eating grass thirst core can now be replenished
-inventory feeding can be set not to replenish stamina and health core
-after a certain player distance from the horse, the cores will stop dropping
Version 1.6:
-fixed temporary horse falling to the ground
No cores version:
Version 1.1:
-fixed the horse not eating and drinking after reaching the epilogue
-max drinking depth is now adjustable in the .ini
-added Language.dat file for prompt renaming
- fixed left key reducing health and stamina
- 5,845 Downloads
- 46736 Views
- 3.88 MB File Size
- 11 Comments
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Mod by DrNemo!
This mod will wrap you to the Saint Denis cemetery and spawn a set amount of peds and make them fight you. Once an enemy is killed,
a new enemy is spawned so that the number of enemies going after you is constant. You can customize the number of enemies present at once
in the configuration file. The only way out is by dying. Once you die you will be presented with time of your attempt and number of enemies
you killed. This information will also be stored in TheyKeepComing.log. Share your highest time survived with some impressive kill count!
CONFIGURATION
Configuration is stored in TheyKeepComing.ini.
[NEW] Debug mode: You can change "Debug" value to "1" in the ini file to gain access to:
1) Pressing F2 will save your current position to the TheyKeepComing.log
2) Pressing F3 while the horde is active will stop the horde.
ScriptHook debug mode:
"Runtime asi script reloading:
In order to use this feature you must create empty file called "ScriptHookRDR2.dev"
in you game's main dir. While being ingame press CTRL + R, beep sound will tell
you that all loaded scripts are fully unloaded and you can replace your *.asi,
press CTRL + R again to load the scripts, triple beep will indicate that
everything is loaded."
So in ScriptHook debug mode you can use CTRL + R twice to reload the script (and the configuration).
[NEW] You can customize your staring position and 2 positions for enemies to spawn (alternating). Please follow the format provided in the
INI file.
You can customize a number of enemies (MaxEnemies) that are present at once. Values can be between 10 and 512. Lower value means better
performance and less chance for the game to crash.
Keybinds can also be customized. Please refer to https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes for key values.
USAGE (default keybinds)
Press F3 and you will be teleported the Saint Denis cemetery. If you are already there, pressing it will start the attack.
The attack will come from the west gate.
Before you start an attack you can prepare yourself by spawning explosives, objects and mounted weapons using Spawner Menu.
Spawner Menu is activated by pressing X. Pressing X multiple times will cycle through menus. To select an item from the menu
press 1 - 9. You will be put into placing mode. While in placing mode you can move around to find a good spot for the item.
You can press Q to rotate the object clockwise (counter clockwise while holding SHIFT). To confirm the plcacement press E.
Selecting "> DEL LAST SPAWNED" in Explosives menu will remove last spawned object.
To remove all spawned objects you will need to reload save game.
DISCLAIMER
This mod is provided as-is and it will likely crash your game at some point. Please don't save the game after using this mod
and disable autosave. After done playing with the mod please load the savegame.
Tested with NativeTrainer installed. If it doesn't work for you or you have constant crashes please lower the amount
of enemies in the configuration file or remove other scrips than ScriptHook by AB, NativeTrainer and TheyKeepComing.
[NEW] Now the mod will also set ped/vehicle multiplier to 0 while it's running, so remove the mod when you're done playing.
Please don't redistribute this mod on its own but rather provide links to the original source. Thank you!
Author: Dr. Nemo
Special thanks for Alexander Blade for his amazing ScriptHook and for source code of NativeTrainer!
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"There Is a Light That Never Goes Out" is a mod for Red Dead Redemption 2 that adds a permanent bonfire at every location where an NPC dies.
GAMEPLAY TRAILER:
INSTALLATION:
- Copy "thereIsALightThatNeverGoesOut.asi" into the root folder of RDR2.
USAGE:
- press F10 to toggle the mod
- the first time the mod is used, a text file called "output.txt" will be created in the root folder of RDR2
- press F11 to toggle snake mode
REQUIREMENTS:
- Script Hook RDR2 V2 by kepmehz (https://www.nexusmods.com/reddeadredemption2/mods/1472?tab=files&file_id=16307) NOTE: if you use Alexander Blade's Script Hook RDR2, the mod will not work properly.
- dinput8.dll (https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases/download/x64-latest/dinput8-x64.zip)
2girls1comp would like to thank Jon Uriarte for his unapologetic killing sprees which allowed us to playtest the mod. -
In this mod you can prep and rob a Bank Stage, this simple heist comes with 3 preps and a finale. I've already learned a lot with making this mod so it is one step closer to making Life Of Crime the best it can be. 🙂 This mod should also be compatible with Life of Crime so you can play it with that.
Install:
drag & drop all of the files (besides the readme.txt) into the game directory(where the RDR2.exe is stored).
Requirements:
ScriptHookRDR2 - http://dev-c.com/rdr2/scripthookrdr2/
AsiLoader - https://www.rdr2mods.com/downloads/rdr2/tools/9-rdr-2-asi-loader/
Prep 1 - Wagon Route -
In this prep, you'll go to a camp where a couple of wagon drivers for the bank are hanging out, the main guy has the wagon route which you will intimidate him into giving it up, or kill him outright and take it lol your choice.
Prep 2 - Fake Driver's & Wagon -
In this prep, you will help 2 drivers who had their wagon stolen into getting it back from a gang hideout. Bust into their place and take back the wagon that doesn't belong to them, and then in return they'll assist your totally legitimate business venture that is not in anyway shape or form illegal.
Prep 3 - Explosives -
In this prep, the Rhodes fence had gotten a shipment of dynamite that you could generously borrow from him. What a nice guy 🙂
Finale - The Bank Wagon Heist -
In the finale, have the fake drivers complete the route for the "Real" bank wagon (he's totally not the real one) while you setup the explosive to give them a nice surprise and make out with the goodies.
If there are any problems let me know in the posts section as i want to know what I'm doing wrong and what I'm doing right. Feedback would be extremely helpful for me.
If there's any videos you make on the mod then request to post them on the mod page so me and others can see it 🙂
And you can contact me on my discord server for help on the mod here - https://discord.gg/vFzfHPYzWz
I know that this is not Life of Crime and that mod is very potential, and trust me I have good ideas for it but I need to work on my skill so I may make it happen, so patience and understanding would be very appreciated. I'm tryin to get through this and I know I can make that mod amazing and it will happen. But one step at a time.
- 2,274 Downloads
- 28062 Views
- 221.34 kB File Size
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Slow Motion Mod (ScriptHook)
Version: 1.0.0
This modification allows you to slow down time in Red Dead Redemption 2. In order to activate the mod, you must have ScriptHook installed. To install: simply download the file and move SlowMotion.asi into your RDR2 folder.
CONTROLS
Use SHIFT and ARROW KEYS (left & right) to manipulate the time scale. The mod is activated by default.
- 2,226 Downloads
- 23661 Views
- 90 kB File Size
- 1 Comments
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A lightweight mod that slows the game down with a press of a button. Someone told me to create this mod because two other similar mods used outdated scripthooks.
Installation
Just drop the .asi file into the RDR2 game directory.
Config
This mod generates the config file automatically after you run the game with the mod for the first time. The key to activate slow motion can be changed here and the speed can also be changed.
Antivirus Disclaimer
Some antiviruses (Specifically MaxSecure and SecureAge APEX) may flag the mod as a virus. This is a false positive. If your antivirus keeps deleting the .asi file, please add it to the exclusions.
Config File Error
If you get an error that says:
This usually means the game folder has the incorrect permissions set up. To fix this, follow these directions:
1. Find your game folder. For steam users, the default location is "C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2"
2. Right click on the Red Dead Redemption 2 folder and click properties.
3. Go to the security tab on the window that pops up.
4. Click Advanced.
5. Set the owner of the folder to your windows username by clicking change near the top.
6. Click apply, then close and open the window.
7. Find CREATOR OWNER in the list and double click on it.
8. Check the Full Control box and click OK.
9. Repeat steps 7 and 8 for Users and Administrators.
10. Click OK and close all other related windows. You are now done!
If you get no error and the mod does not seem to work at all, the mod is not being loaded. Make sure that you have scripthook and an asi loader installed properly. Also make sure that you had extracted the files for those mods and this mod.
Open Source
This mod is open source and uses the MIT licence.
- 4,352 Downloads
- 40238 Views
- 316.74 kB File Size
- 11 Comments
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Short version: this mod forces the player to sleep every now and then by draining cores when Arthur gets tired, doing "heavy blinks" (screen fades out for a second) and eventually passing out from sleep deprivation. It also lets you take a quick nap anywhere.
Introduction: There are a lot of awesome mods that make Red Dead 2 a more realistic and immersive experience thanks to the amazing modding community ❤️
One thing that still bothered me is that you never really need to sleep, this mod attempts to fix that.
Almost everything below is customizable in the .ini file.
What this mod does:
- After going without sleep for a certain amount of time Arthur / John becomes tired. (When your normal sleep core gets depleted)
Being tired slowly drains your cores, you'll do "heavy blinks" (screen fades out for a second) & Arthur will make tired / annoyed sounds and the screen goes slightly blurry (optional).
- Eventually you'll pass out of sleep deprivation. (When your secondary sleep core gets depleted)
Passing out doesn't count as a good night sleep, it'll only take you back to 'tired' state and only refills your cores to 25%.
-Ability to take a quick nap anywhere:
While you're crouching press the "menu_up" key (up arrow by default) to bring up the prompt. Taking a nap takes two hours, it refills your cores up to to 50% and takes you back to rested state, BUT it'll only take half as much time to become tired again than after resting properly. Napping has no safeguards, it's up to you to only do it at appropriate places and times!
Bringing up the 'take a nap' prompt will make your character sit down, you can also use it to sit down anywhere (even if you don't want to sleep) - just for role play reasons..
-Use stimulants to recover your sleep core and stay on your feet longer!
Drinking coffee will recover 30% of your sleep core.
Cocain Gum, Miracle Tonic, Bitters will recover 20%.
They are on a 2 in-game hour time out, meaning after drinking coffee, drinking again within 2 hours minutes will do nothing.
You CAN however drink coffee and take another stimulant to stack their effects.
After 2 hours you can drink again but it'll only be 50% as effective as the first one. The third one will be only 25% and so on... until you sleep.
Taking stimulants while your sleep core is full will overcharge it, so you can drink your morning coffee for full effect.
-Sleep core HUD element:
It shows you how tired are you. The normal core runs out when you reach the 'tired' state (core drain & you start blinking).
After that a second (grey) outer core will appear, when it runs out you reached the 'sleep deprived' state and you'll pass out momentarily.
You can customize the core size and position, or disable it in the ini.
To make it easier to position the sleep core you can create a new text file in your game directory and name it scriptHookRDR2.dev. After this, pressing CTRL+R twice in game will reload every mod that uses scriphook.
So you can alt+tab out of the game, modify the position values in the .ini file, *save it* then press CTRL+R twice in game and the sleep core should move to the updated position, no need to reload the whole game.
Known issues:
-The sleep core's position and size will be wrong on different resolutions. You can fix this in the ini file.
If you find any issue please let me know!
Installation:
Download SleepDeprivation.rar, extract it and drop the files into you Red Dead Redemption 2 game folder.
You're going to need Script Hook By Alexander Blade.
https://www.dev-c.com/rdr2/scripthookrdr2/
Special thanks to opariffazman for open sourcing his work ❤️ It helped a lot to learn things about Red Dead 2 modding and snipletts of his code were used in the making of this mod!
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Drag either "Light Snow.asi" or "Max Snow.asi" into your root folder.
Light Snow - New Austin is normal, everywhere else has light snow
Max Snow - Snow everywhere
Requires Scripthook http://www.dev-c.com/rdr2/scripthookrdr2/