114 files
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This mod is to fix the blurriness in the Motherhood cutscene for John Marston's suit up which was made extremely blurry after v.1.00
- 757 Downloads
- 16685 Views
- 1.61 MB File Size
EnergiDaan in MiscUpdated -
Set up your camp anywhere you want. Build a permanent custom camp that you can save, and place anywhere you want.
- Set up camp anywhere:
Use the hotkey to bring up the prompts. ('K' by default, you can change it in the ini, or the 'sprint' button while crouching on controller, DISABLED in the ini by default)
You can choose to build a campfire, set up a tent, place a bedroll or 'set up camp' that'll place a campfire and a tent at the same time.
To make them disappear, use the hotkey again and choose the tear down camp prompt (it will work regardless of your distance from the camp).
You can change the campfire, tent and bedroll models to other models used in advanced mode. Check the model's number in the menu and set it in the ini.
- Use one of the three rest options
...to recover your stamina core, or just for immersion.
- Sit
- Relax: your character will sit and do random stuff like drinking, smoking, reading...
- Play guitar
You can rest even when you don't have a camp set up.
Followers spawned in by other mods will also rest around you or your campfire while you're resting.
If somehow you get stuck, the hotkey should cancel the rest animations and unstuck you.
(New) - Advanced mode:
Use the "Advanced" prompt to bring up the build menu.
Menu actions:
Type: select the type of the object you want to spawn in. (Campfire, tent, etc...)
Model: browse through the objects in the selected type.
Distance: The distance the object should spawn in in front of the player.
Rotation: Rotate the object. Both distance and rotation can be wonky because some object has their "center" well outside of their actual visible model. Some object will spawn behind you or next to you because of this...
Place Object: Spawn the selected object.
Save and Exit: Save spawned objects and close the menu.
Tear Down Camp: De-spawn every spawned object. They will remain saved and can be re-spawned at the same or at a new location.
Respawn Camp: Respawn every object at their current location. You can use this in case your saved camp didn't spawn in properly.
Saved Objects: Browse through the object you saved as part of your camp.
Delete Saved Object: Delete the currently selected saved object.
Your saved camp should persist when you quit the game, whether it's currently placed in the world or not. If it's placed, it should automatically respawn upon loading the game. (If not, the 'Respawn Camp' option should spawn it in)
You saved camp is stored in CampAnywhere.dat in your game folder, you can back-up that file if you want to make sure you don't lose your built camp.
You can turn off advanced mode in the ini.
The campfire doesn't have a grill so you can't cook seasoned meat.
Known issues:
- Once the campfire is spawned, the game doesn't consider the area wilderness anymore, so normal camping will be blocked nearby, even after you remove the campfire, for some reason (resets when you reload the game).
Installation:
Download CampAnywhere.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
You're going to need Script Hook By Alexander Blade.
https://www.dev-c.com/rdr2/scripthookrdr2/
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Replaces nearly all in-game button prompts with the exact same textures from RDR1 (ripped from the game files).
Incompatible with any mods that modify gamepad_icons_pc.ytd, namely by own PlayStation Button Icons Replacement
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This is my first mod as you can see,
i hope you like it!
You can leave some feedback in the comments!
Make sure you have Reshade installed!
Link to reshade : https://reshade.me/
- 3,657 Downloads
- 47472 Views
- 9.42 kB File Size
- 1 Comments
dannyson54 in MiscUpdated -
This mod removes the color filter from Kill Cam,now you can see the kill or the player in all of its glory.
-->How to Install
Place the No Kill Cam Filter folder inside your lml folder.
-->Requirements
Script Hook,Lenny's Mod Loader and Dynamic Kill Cams enabled in your game's camera settings
-->Compatibility
If you are using another mod that edits cameras.ymt use that instead and open it with notepad ++,search for <UNK_MEMBER_0x55AAD59B> and replace the entire line with <UNK_MEMBER_0x55AAD59B/>
-->Note
Keep in mind this will not remove the filter of deadeye if used during the kill cam,you can activate Clear Dead Eye option in Rampage to get rid of it,it also has a toggle for getting kill cams on every kill.
Also honor doesn't change if the camera focuses on the player or the kill,that's just a myth,it just changes the color of the filter in the vanilla game.
Changelog
v1.1
-found and fixed missing id from a line,probably the file was corrupted on extraction with OpenIV,I hope this solves the crashes some of you were getting with the main installation
-changed compatibility installation
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To use this mod you will need to download the Red dead radio mod
link: Red Dead Radio 0.9.9 at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com)
Remembering that this will not replace the standard soundtrack of the game, you will only have an mp3 player within the game that you can play the songs from the rdr1 undead nightmare.
To install you need to place the files inside the mod's Radios at: Red Dead Redemption 2 \ Red Dead Radio
When you install you just need to press Q + R to open the Radio inside the game and select the radio and soundtrack you want to use.
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This file changes the in-game weapon wheel and weapon icons to match the original textures from the 2010 title. It also changes the weapon names to match the RDR1 weapon names.
Installation has been made very simple for you.
Open the Classic Weapons and Icons folder, then drag the "lml" folder into your RDR2 directory. This saves you the trouble of having to open folders on your own and dragging things in manually. And no, this will not fully overwrite your lml folder, it will only add in the files from this mod.
I may add more updates to this file over time, such as making the inventory selection area have the RDR1 wheel as well, plus original tonic icons, bandana icons, camp icons, kit icons and more. I'm giving thanks to weebletron for handing his weapon wheel mod over to me to complete, and thanks to GuiCORLEONEx794 for supplying the wheel + selection texture, fist texture and varmint rifle texture.- 1,970 Downloads
- 22886 Views
- 4.44 MB File Size
- 2 Comments
Redemptify in MiscUpdated -
I'm not sure if this really belongs here, since it isn't actually a mod of the game, but I can't really think of a more appropriate place for it.
This originally started as me just wanting to change the desktop icon to show John instead of Arthur, since the last several dozen hours I've spent in the game have been with John. Then, like most things I do, it quickly spiraled out of control and became a whole project.
All icons feature official promotional art by Roxie Vizcarra. There are icons featuring every member of the Van der Linde Gang (except Kieran, because Rockstar hates him and didn't give him any official artwork), as well as a few featuring art from RDR1. There are a few more I want to do using some high quality fan art, but I'm awaiting permission from the artists.
I assume most people know how to change the icon for a desktop shortcut, or would just Google it, but if you need help, there is a readme file included in the .zip file.
- 11,520 Downloads
- 91579 Views
- 4.96 MB File Size
Updated -
Added all important collectibles -minus
and cigarette cards- in this file.
Please note the following:
The menu now opens with F3 instead of F5 Locations between { } are dangerous, you will teleport to a location where enemies might attack you or you might be trespassing. Locations between ( ) are located South of the river West Elizabeth and New Austin. You get the idea. Collecting some of the valuables before Ch 6 with the intention of selling them in Ch 7/8 won't always work; some valuables will be lost when The valuables I lost were: ALL gold bars and nuggets, Female fertility statue #02 which
and the Viking comb. All the rest will still be in your satchel. I would recommend leaving the Landmarks of Riches treasure to collect after Ch 6;
This may be the most important note: Don't try to collect all of the orchids prematurely. The game is programmed in such a way as to not make all of the orchids needed spawn before they are requested of you. You're only allowed to collect one less of each orchid requested BEFORE starting the respective Algernon quest. -i.e. 6 cigar orchids instead of 7, 4 ghost orchids instead of 5 BEFORE Algernon gives you the respective bill of requests-. So only collect one less of each if you intend on starting early and remember, they spawn randomly. You are, however, allowed to collect Gator eggs and ALL plumes prematurely if you wish.
Have fun exploring!!
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The mod reduces the requirements for some of the challenges so you don't waste too much time on them.
Make a backup of your save and report issues if you find them.
Changes:
Bandit 6: Fence 3 horses instead of 5
Bandit 8: Fence 4 wagons instead of 7
Gambler 2: 3 wins instead of 5 wins
Gambler 8: 1 hand of 5 cards instead of 3 hands of 5 cards
Gambler 9: 2 consecutive wins instead of 3
Herbalist 3: Craft 4 items instead of 7
Herbalist 5: Craft 5 items instead of 9
Herbalist 6: Pick 5 different species instead of 15
Herbalist 7: Craft and use 1 special miracle tonic instead of 5
Herbalist 9: Pick 10 different species instead of picking all 43 species
Horsemanship 8: Kill 4 predators instead of 9
Master hunter 3: Track 4 different species instead of 10
Master hunter 6: Kill and skin 3 cougars instead of 5
Installation: put No_More_Grindy_Challenges in lml and you're good to go (thanks to WhyEm for the install.xml)
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No more cheating. You will not be able to see the enemy on the mini-map and the main map. Intended for more immersive experience.
For installation put the Disable enemy radar folder inside lml folder.
- 1,279 Downloads
- 15518 Views
- 29.68 kB File Size
- 1 Comments
Updated -
Changes:
Removes all hunting requirements fom Pearson's shop Removes the need to scavenge non unique items for the fence The trapper will only ask you for legendary pelts and skins
Known Issues:
None
Compatibility: Anything that modifies catalog_sp.ymt is incompatible
only_legendary_hunting_epilogue: In this alternate version, the legendary pelts only obtainable in the epilogue AREN'T required by the trapper
How i did it:
Use OpenIV to export update_4.rpf/x64/data/itemdatabase/catalog_sp.rpf/catalog_sp.ymt to xml Rename the root element to ItemDatabaseParser I wrote some java code that removes the items from recipes Rename the file produced by the code to catalog_sp.ymt and create an install.xml for LML Some great help can be found in this wiki page, this hash converter and in the catalog_sp.ymt file from All items unlocked and purchasable
Huge thanks to @Senexis for his mod All items unlocked and purchasable, this mod is based off his files and research.
BACK UP YOUR SAVE before using!
Feel free to comment about any bugs you find or suggestions you have 🙂
- 6,484 Downloads
- 44979 Views
- 1.6 MB File Size
- 5 Comments
Updated -
This will turn the Turkoman into the ultimate horse. giving it maxed health, stamina, speed, acceleration and elite handling
to install copy Ultimate Horse folder to lml folder
- 8,791 Downloads
- 47159 Views
- 6.16 kB File Size
- 5 Comments
Blackjack420 in MiscUpdated -
I always felt like the enemies had basic weapons way too often. It started to become too boring and repetitive for me so i thought i'd spice things up a little. This mod's whole goal is to give NPC Loadouts a spicier challenge.
Installation: Drag and drop the DL (Different Loadouts) Folder to your lml folder.
MOD FEATURES:
Lawmen will sometimes have Schofield revolvers and 2 repeaters behind their back (Will improve this in the upcoming days)
The tumbleweed sheriff now has a repeater and a repeating shotgun behind his back. Also has a shawed off shotgun and a Schofield revolver as sidearms
Companions like:
-John Marston carries a golden Schofield as a sidearm and a lancaster repeater on his back
-Dutch van der linde carries 2 double action revolvers as a sidearm (one's micah's and other is an exotic version)
-Sadie Adler carries a bolt action rifle and 2 double action revolvers as her sidearms (im still not sure yet if dualwielding works on Sadie yet)
The del lobo gang usually carries a double action revolver or a normal Schofield revolver in their hands
The lemoyne raiders carry a springfield rifle on their back and a Schofield revolver as their sidearm (Can be sometimes random and carry a cattleman or a double action instead)
BONUS FEATURE: Enemies can possibly run out of ammo
And more. I hope you like this mod and expect more in the upcoming weeks. If there is any bugs you find, report em to me via the DISCORD server or in the comments tab. Have an amazing day 🙂
- 3,058 Downloads
- 23213 Views
- 8.19 kB File Size
VolaticWolf in MiscUpdated -
This mod will make the camera move closer to you while you're aiming down the sight in third person, to give a different feel for the gunplay.
You can customize the distance in the ini.
Installation:
Download MoreZoomWhileAiming.rar, extract it and drop the files into you Red Dead Redemption 2 game folder.
You're going to need Script Hook By Alexander Blade.
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This is simply a reupload of my mod from Nexus. If you've already downloaded this from there, you don't need this version; it's the same. Only uploading to make installing using mod manager easier.
Overview
Red Dead Redemption 2 is supposed to have native support for PlayStation controllers and while it does, it's not perfect. Vibration doesn't work and if you use a different controller configuration on steam, you are back to Xbox button prompts. This mod simply replaces the Xbox icons in the game files with PlayStation icons, basically forcing the game to show the correct prompts.
Installation
Mod Manager
Click the download with mod manager button and enable it.
Manual
Simply copy the folder "lml" into your root directory. As long as you have Lenny's Mod Loader installed, it will already been set up and you just need to drag & drop it in. That's it.
*Either option both require Lenny's Mod Loader and Scipthook!!
Link to Lenny's Mod Loader
Link to Scripthook