114 files
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RENAME RACHEL AND/OR BUELL
Simple file to be able to rename Buell and/or Rachel. Open the file with notepad or any text editor of your choice and change the "Buell" or "Rachel" string in the file to whatever name you want to change it to and save.
BUT you have to do it BEFORE the horse spawns into the world of your save file.
I know it sounds insane but it's the only way.
For example: change Buell's name and make a save before you go to meet the Veteran for the first time (so before Buell spawns for the first time).
For example: change Rachel's name and make a save before you start the epilogue (so before Rachel spawns for the first time).
If you plan to catch either of them in the wild while playing with SUHM, plan ahead and change their names beforehand.
Good thing about this is that the previous Rachel or Buell that spawned in your save file will still keep the name that they had before. So if for whatever reason you'd like a full stable of 4 Rachels with different names, you can do so, lol.
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What this mod does?
This mod allows you to start bar fights inside all of the saloons available in game, including Strawberry, Annesburg, and Emerald Ranch Saloons that you can restore with mods. This mod also allows you to perform environmental finishers on more objects inside saloon and outside of saloons to make bar brawls more like in Red Dead Online.
[Installation]
- Put BarBrawl folder into "lml" folder.
- Put BarBrawl.asi to your Red Dead Redemption 2 folder.
[More info]
- I added Strawberry, Emerald Ranch Morningstar saloons to the file. So you can install the mods that restores them and start a bar fight inside of them.
If you don't want this feature to work on certain saloons just delete them from barbrawls.meta.
- Bartenders will flee the saloon when the fight starts and leave the area.
[Showcase 1]
[Showcase 2]
[DONATIONS]
Here's my Patreon if you want to support me. -
i dont know how to explain this mod look at the screenshots
there may be small bugs, i dont know how to fix them
this isnt compatible with any "visuals mod"
the screenshots are taken on default settings of rdr2 (may be different depending on hardware)
this mod isnt meant to be a full overhaul, its smaller changes only
this mod includes less intense taa and less intense soft shadows which is on the discord server
also this mod and all my mods are only posted on rdr2mods.com
report bugs in comments or in the discord server: https://discord.gg/NTbsJukAhT- 1,281 Downloads
- 17899 Views
- 41.47 kB File Size
Eemeli2343 in MiscUpdated -
Now you can roam the plains accompanied by John Barry's famous and moving score. It fits the game so well!
Just extract and install to the downloader file in LML.
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this mod makes taa less intense
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only use 1.0.2 if you play on 1080p or lower because the aliasing is very noticeable on 1.0.1 especcialy if taa is on medium
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CHANGELOGS:
1.0.2: made taa more intense in static and in-motion (only use on 1080p or lower)
1.0.1: reduced in-motion taa and distant taa. 28.12.2024 - like 30 minutes after release
1.0.0: release. 28.12.2024
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taa high is better for sharpening than medium because medium will have weird sharp ghosting and will be very noticeable
(1080p is very soft without sharpening) i recommend taa high, 1/3 taa sharpening because thats what i use (image with train tracks is 50% taa sharpening)
if my mod is too flickery to you use another one on nexus like best taa mod
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https://discord.gg/NTbsJukAhT
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NOT COMPATIBLE WITH ANY GRAPHICS MOD!
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- 985 Downloads
- 15672 Views
- 59.26 kB File Size
Eemeli2343 in MiscUpdated -
This mod is inspired by ultra-realistic "LiveLeak-style" gunshot reactions. Personally, I don’t enjoy such content, but I know there are some players who want a mod like this. So, I’ve done my best to recreate it authentically, drawing inspiration from LiveLeak footage.
Features
NPCs rarely stumble anymore. When an NPC is hit by a bullet, they often go into shock and collapse to the ground. The time NPCs stay on the ground after being hit but before getting up (if still alive) has been slightly increased. NPCs remain alive and responsive while on the ground if they still have health. Headshots cause NPCs to collapse instantly. The bullet impact force is minimal, so NPCs are no longer thrown back dramatically when hit. NPCs are less likely to clutch their wounds when hit while standing.
For even greater realism, it is recommended to use PDO (Ped Damage Overhaul) in combination with this mod.
IMPORTANT NOTE
Throwing knives and pistols share the same ragdoll settings, meaning NPCs will stumble less when hit by throwing knives. As this mod only includes the physicstasks.ymt file to ensure maximum compatibility with other mods, I’m unable to address this limitation.
INSTALLATION
Just copy the "Ultra Realistic Live Leak Ragdolls" folder to you "lml" folder. Make sure that this is the only active ragdoll mod.
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Pasted content
Tired of having to wait for that specific moment in the story to get the horse you want?
You want that one horse right now, but don't really want to spawn it with Rampage or other mods because it breaks MUH IMMERSION?
You want to see that one horse you want in the wild and tame it yourself, you've tried other mods but then you realize: what the heck is a high-born Arabian hanging out with a bunch of lowlife Tennessee Walkers?
Say no more...
To complement the mod, I've made a SUPER ULTIMATE HORSE CHART, that also includes vanilla horses locations, to help players locate any horse they want, including the new ones SUHM adds.
CHANGES / ADDITIONS / FEATURES:
GENERAL HORSE VARIETY
Every horse can be tamed/stolen in natural manners without having to wait for the next mission/chapter. Horse spawns are also 100% consistent now. In vanilla, the game would rarely mix and match some breeds, and if certain conditions are met, spawn them in the wild. This was incredibly inconsistent, making people look for ages for a specific horse because they read somewhere that someone found one in that spot but realistically, it might just not spawn for you ever in that same spot. Well, no more of that.
Every stable horse is available for purchase from the start. Don't feel like stealing a Black Arabian, want to be an exemplary feller and purchase one instead, but don't want to wait until Chapter 4? Now you can! (At their respective stables though, of course).
No more missable horses, or epilogue exclusives. Already went through Arcadia for Amateurs III and those random events where the lady needed a ride so you missed your chance of having that Silver Dapple Pinto Missouri Fox Trotter as Arthur? Say less. You can find it at any moment now. Though of course, it is a rare breed.
NPCs can be seen riding a wider variety of horses now. I can understand the average country feller can't really afford anything else than a Morgan but realistically some of them must be doing better, right?
Unique vanilla horses (White Arabian, Tiger Striped Bay Mustang, Red Chestnut Arabian, Warped Brindle Arabian and Perlino Andalusian) seemed to have a bit of an inconsistent spawn. Now they always spawn and they do so in groups, giving the player a chance to obtain one of these horses male or female. In the vanilla game, the White Arabian was always a female, for example.
NEW HORSES
Version exclusives like the Reverse Dapple Black Thoroughbred and Iron Gray Roan Ardennes (commonly known as War Horse) are no longer exclusive and can be found just like any other horse in the game.
2 of some unused horses in Story Mode have been replaced to provide you
with 2 of the (in my opinion) best looking horses in the game: the Chestnut Turkoman and the Black Overo Mustang.
5 Unused in Story Mode, Online Exclusive horses (kinda like "Beta" horses that made into Online) have been brought back and they're working just as any other horse! You can tame them, bond with them and stable them! Now, be it in the wild, in towns or throughout the entire land, you will see 5 new horse coats:
Black Snowflake Appaloosa
Gray Arabian
Golden Dun Mustang
Sable Champagne Missouri Fox Trotter
Liver Chestnut Hungarian Half-bred
TWEAKS TO THE LAW
Speaking of doing better, men of the law live off of our damn taxes, so now that's gonna be seen reflected on the damn good horses they ride (the higher your wanted level, the better horses they ride).
Originally, US Marshals would be dispatched at Wanted Level 5 in big towns like St. Denis and Blackwater. Now they will do so at Wanted Level 4 while Pinkertons will come to kill you at Level 5. Bounty thresholds have been modified as well, so they're more consistent with this change.
On that same vein, Pinkertons originally have an accuracy of 100%, effectively making them wild west aimbots, which of course would be too much if you intend to kindly ask for a test ride of one of their horses. This accuracy has been toned down to 77.5%, so they would still be better gunmen than Marshals (75%) but a bit worse than Sharpshooters (80% acc).
Bounties for horse related crimes have also been modified. Horse theft now tilts more heads from nearby witnesses, while also making nearby lawmen to promptly act accordingly. Same with horse jacking (aka kindly asking a feller to lend you their horse for world saving purposes), its bounty has been upped from $10 to $12 (to remain consistent, bounty for murder is set to $15 lol) and will call the attention of more nearby lawmen as well.
A MORE LIVELY WORLD
Towns will be a bit more active now, with more people leaving their horses parked. Originally, NPCs would never use some hitching posts, leaving them solely for the player. This is changed so every single hitching post in towns are free to use for everyone and anyone, providing a little more realism.
Speaking about realism, women did in fact ride horses far less often than men back then, but you can't really see that in the game. The women that ride horses are only unique ones, set by the story or by scripted random events. I didn't like that. So now you will be able to see women riding in towns as well! More rarely than men though, of course, and the common town girl won't go out and ride in the wilderness. Wouldn't be safe for them, would it?
You will now come across new hitching posts throughout the land with special properties and strategically placed. Found a new horse cigarette card? You will be able to see a horse of that breed hitched nearby! These special hitching posts will always have a horse of that breed hitched, so if you see one of them before the card, that will tell you a horse cig card is close by! It's not the coat you were looking for? Don't worry! Leave the area and come again later!
Some ramps have been added to Fort Wallace to provide an escape if the player dares to try a hit on the place. In case you didn't know, a Turkoman horse card can be found inside. So what would that mean now?
All the compendium entries for horses have been modified to reflect all these changes, while also providing tips on where to find the rarest breeds.
RENAME RACHEL AND BUELL
With version 1.3, I've added a file to be able to rename Buell and/or Rachel.
It's included in SUHM, but for detailed instructions you can find it as a standalone mod here.
Known "Issues" (more like inconveniences):
Black Overo Mustang's type appears blank. This is in the scripts and can't be fixed.
Chestnut Turkoman's name, coat and type are wrong (they will appear as an Arabian) when you stable the horse (its info card is fine though). Due to how I edited these horses in, this can't be modified as these strings are set for every single Arabian so if I change them, they will change for all the other Arabians as well.
INSTALLATION:
(also make sure to read the NOTES section)
Download Script Hook for RDR2 and follow the instructions.
Download Lenny's Mod Loader. Follow LML's instructions on how to install it.
Download this mod and place the "SUHM" folder (or SUHM Lite) inside the "lml" folder. The path for Steam users should be:
"C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2\lml"
COMPATIBILITY PATCHES INSTALLATION:
If you play with Red Dead Offline and/or WhyEm's DLC, the mod is fully compatible with them (individually or together).
The order in which you install RD Offline, WhyEm's or SUHM does not matter, as long as the load order in the Mod Manager is correct. Make sure SUHM is last in the list (so it gets loaded last) and click on the "overwrite" check. Also don't forget to replace the files with the one of your choice in the SUHM Compatibility Patches zip (Optional Files in the Download section).
1. Install SUHM (assuming Script Hook and LML are already installed as per SUHM's installation instructions).
2. Install RD Offline, WhyEm's, or both. If you install both, follow the instructions in WhyEm's mod page. If you already had them installed before SUHM, ignore this step.
3. Install the SUHM Compatibility Patch according to your case (I used RD Offline + WhyEm's for this example).
4. Open the Mod Manager and arrange the mods as per the image below and save.
(remember to click on the save button to the left after any changes you've made on that screen so they take effect).
PD: WhyEm's DLC: Red Dead Offline Edition is the one from WhyEm's download section. That's the one that's compatible with Read Dead Offline and the one I used for
that patch.
NOTES:
If you get UNKNOWN ERROR "FFFFFF":
delete version.dll
It also comes with Lenny's Simple Trainer, but you don't need it. If any mod says they need it for Online assets, just get Online Content Unlocker instead.
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You don't need Online Content Unlocker for SUHM, but if you use it for other mods, give SUHM priority over OCU, so it replaces their files, as in the image below (mods further down the list have higher priority as their files get loaded last):
(remember to click on the save button to the left after any changes you've made on that screen so they take effect).
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It is compatible with both Crime and Law Rebalance and Enhancement and LAW. Just give those mods higher priority, so they load after SUHM (though you might need to merge the file dispatch.meta if you want to keep SUHM's feature of lawmen riding better horses). This is of course not necessary for SUHM Lite.
This mod is incompatible with mods like Zen, Serenity, Roleplayer's Dream, etc or any other mod that modifies code.meta. Unless you know how to merge them (should really be the only main file that should conflict, also a fairly easy file to merge tbh) and you know what you're doing, please don't try to play the game with this mod and one or all of those mods installed at the same time, as it is very likely to cause issues.
Super Ultimate Horse Mod Lite version is for those players that don't really care about all the changes to the law (bounties, wanted levels, etc), about women riding horses or any other change or addition that was too tangentially related to horses. SUHM Lite uses as few files as possible while still retaining the standard SUHM essence and is more easily compatible with other mods without the need to do too much merging.
Thank you for enjoying my mod. -
This mod removes the whistle sound effect used by the police in Saint Denis when you are wanted.
This mod requires Lenny's Mod Loader. To install drag and drop the 'No Police Whistle Sound' folder inside your lml folder.
- 206 Downloads
- 194706 Views
- 2.19 kB File Size
generatedmax in MiscUpdated -
This mod removes the sound effect played whenever you lose honor, for example, after killing someone.
This mod requires Lenny's Mod Loader. To install drag and drop the 'No Honor Loss Sound' folder inside your lml folder.
- 740 Downloads
- 203372 Views
- 46.93 MB File Size
- 1 Comments
generatedmax in MiscUpdated -
If you already use weapons.ymt in some other mod search for <AttachPoint>WEAPON_ATTACH_POINT_KNIFE</AttachPoint> and put <HideWeaponsAttachedHere to true. To install put the folder inside lml.
Version 1.1: -removed Johns sheath
- 971 Downloads
- 9270 Views
- 323.26 kB File Size
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Basically just a system.xml file that makes RDR2 Run better while still keeping great graphics, i highly recommend to just try it out.
This mod has: a 3840x2160 file, a 2560x1440 file, and a 1920x1080 file so you can use this on whatever computer you like
Drop the XML file in: Documents, Rockstar games, Red dead redemption 2, settings. (Requires DX12)
(65-90 fps while playing)
If you want to change the graphics card used in the config file then: Rightclick on the system XML file, Then press "Edit with notepad" and search (Ctrl+f) for "NVIDIA GeForce RTX 2080 SUPER" and change it to your graphics card. Hope this description helped.
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Description
This mod brings you Max Payne 3-inspired, yet authentically tuned for a western-style, "exaggerated" shot and burning reactions. The shot reactions are written from scratch and shouldn't break the immersion of RDR2. It's actually a WIP update for C.E.R.R that I initially abandoned to revert to an earlier stage after the physicstasks hotreload tool was released. I've added some of the new C.E.R.R features that I'm working on for the upcoming update. Now it's a solid euphoria mod, created without experimentation, following the same pattern as seen in older Rockstar Games titles. No weapon customization via the weapons.ymt file and no updates planned.
A.R.E.P Main Preview:
A.R.E.P now caters to a broader range of ragdoll-related preferences by offering various versions to choose from, each focusing on specific aspects. Despite the different adjustments, each version retains the core elements that make for a satisfying ragdoll physics experience—exactly what I aim for with A.R.E.P and what we were accustomed to in older Rockstar Games titles.
- A.R.E.P 1.1:
This is the main version of A.R.E.P (1.1). Inspired by Max Payne 3 ragdolls, this version offers a ragdoll result adapted to the western genre. If you're looking for a balanced and immersive experience between balancing/collapsing, appropriately exaggerated shot reactions, and satisfying Euphoria physics, this is the version to choose. Headshots can result in a drop or sometimes in a "the brain isn't working so well anymore" reaction. Fire reactions are much more dramatic—NPCs either throw themselves to the ground or run away while burning.
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Alternative Versions:
These are alternative versions of A.R.E.P that were requested by the community.
### It is important to mention that, unfortunately, it is not possible to modify A.R.E.P 1.1 without altering the overall result in the game (even aspects, which shouldn't be affected)... Even adding a simple empty line in the physicstasks.ymt file or changing a comment somehow causes Euphoria-related aspects like stumbling/balancing and bullet force effects to slightly change. I have absolutely no idea why this happens, nor do I know how to fix it. Nevertheless, I have done my best to create a satisfying experience for all versions. ###
- Version A "A.R.E.P v.A (Less balance, faster drops)":
In this version, the Euphoria balance time and NPC stability have been reduced, causing NPCs to fall to the ground noticeably faster. As a result, their body weight feels heavier. Additionally, NPCs immediately drop upon receiving headshots. Those who enjoyed the vanilla Euphoria tuning of RDR2 but prefer a touch of "realism" in A.R.E.P, will love this version!
- Version B "A.R.E.P v.B (Drop Headshots)":
This version is like A.R.E.P Main, but with the difference that headshots make the NPC drop to the ground instantly. Changing the parameters slightly affected the balancing. It feels a bit altered due to the aforementioned phenomenon/bug.
- Version C "A.R.E.P v.C (Spaghetti Western incl. more stumbling)":
Many wanted more stable NPCs that stay in balancing mode for longer. This version has been adjusted in various aspects to achieve a higher chance to let NPCs stumble longer, especially when you rapidfire them. But even here, it was important to me to make it immersion-friendly, so I tried my best to adjust it this way. Overall, this version feels more like a 1960s spaghetti western.
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-> Installation:
Choose a version and copy the corresponding folder into your LML folder. For example the "A.R.E.P Main" Folder. Make sure the mod is active in Lenny's Mod Loader UI.
Important for troubleshooting:
- Be aware that you can only run one Euphoria/Ragdoll mod at a time.
- Custom settings in weapons.ymt (like custom impulses or associated Euphoria tuning sets) can affect A.R.E.P's Euphoria tuning, possibly in a negative way.
- If you use PDO, make sure you set "euphoriamodinstalled" to "1" in the .ini file.
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This Disables Shadows Except Ped Shadows Because I Don't Know How To Disable That
Please Use The system.xml Provided For The Same Look
This Gives you 3-15 fps more or not any at all depending on your hardware
You Can Also Use This If You Want A Somewhat "old" Game Look But It's Made To Improve Performance On Low-End Computers
- 2,119 Downloads
- 26049 Views
- 125.04 kB File Size
- 1 Comments
Eemeli2343 in MiscUpdated -
Arthur Morgan Character Was Way too much degraded
He Is 6'1 In Real Life So Now You can also play as 6'1 Real Arthur A.k.a Roger Clark
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Best TAA and Visual Effects is intended primarily for players who play the game with an upscale of 1.5, 1.75 or higher (in the game settings) Also works great using DSR and DLDSR technologies. Or use real 2k/4k monitors!
Big update v.1.6.0 Changes below:
✔️Reflections from water have been reworked (now objects are reflected more clearly: trees, hills, houses).
✔️Improved glare from water (especially at night).
✔️Improved SSDO screen space occlusion (SSAO).
✔️Other minor improvements.
✔️Still the same vanilla performance, without loss of FPS. 💪🏋💯
Big update v.1.5.0 Changes below:
✔️Added terrain tessellation.
✔️Improved water glare, foam and its physical behavior.
✔️Other small improvements.
Big update v.1.3.0 Changes below:
✔️Now the best volumetric reflections from clouds.
✔️Improved tessellation of water surface.
✔️Thanks to: Cazanu We now have an incredibly beautiful Milky Way constellation, which I included in this update. Now in the Wild West there are stunningly beautiful nights in 8k resolution!
✔️Improved the quality of all reflections from water and puddles.
✔️Water glare has been adjusted.
✔️Improved foam near the ocean shores.
Advantages:
✔️FPS + -absolutely the same as in the stock version of the game (But the difference is calasal)
✔️The mod is fully compatible with the mod: "Visual Redemption" https://www.razedmods.com/red-dead-redemption-ii by Razed. You should simply delete the "visualsettings.dat" file from the "Visual_Redemption" folder in your LML directory.
✔️This TAA fix is equal in quality to anti-aliasing: MSAA 2x. At the same time, it is much more productive!
✔️Higher rendering of objects at all distances in the game
✔️Trees now have more volume
✔️Higher terrain detail
✔️Very flexible TAA sharpening scale (If you want a less sharp image, you should decrease TAA sharpness)
✔️Better detail for pedestrians and animals
✔️People and horses now spawn at long distances
✔️Grass quality at all distances in the game has a clearer outline
Now you no longer need texture packs with high-poly objects that will cause frame rate drops when using a not-so- expensive graphics card, or have texture loading before your eyes! I also recommend you use my free ReShade Preset:
Through extensive testing and tweaking, I was able to increase the draw distance of objects, especially trees. Also the distance of the appearance of pedestrians, horses and other objects at a greater distance. If you're playing on PC, remember that people and animals used to be downloaded over long distances, with the latest Rockstar updates, this thing is broken. This add-on will help solve the problem.
Attention! This assembly is an early version and may have some bugs, treat it with understanding!
WARNING: 👇The screenshots use my own preset for ReShade: "Red Dead Vision", details on my server 👇
Subscribe to my Discord server: https://discord.gg/BbavTG7 to follow and stay updated!
Flaws:
❌Some people may find these settings too sharp (However, people who like a clear picture and know how to play with scaling will be delighted with the detail)
INSTALLATION METHOD:
unpack the entire contents of the archive into the"lml"folder.
WARNING: At the start of the game, you should have an option on the tab: "TAA Antialiasing"set to"High".
If you already have a file: "visualsettings.dat" in the LML package, then the mod may not work! Therefore, before installation, you need to delete the file with the same name.
Buddy, if you like these settings, leave your approval and your vote!
You can leave your wishes in the comments 🙂
- 24,620 Downloads
- 126492 Views
- 108.85 kB File Size
- 13 Comments
Updated