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259 files (128 files filtered)
  1. A lightweight mod that slows the game down with a press of a button. Someone told me to create this mod because two other similar mods used outdated scripthooks. 

    Installation
    Just drop the .asi file into the RDR2 game directory. 

    Config
    This mod generates the config file automatically after you run the game with the mod for the first time. The key to activate slow motion can be changed here and the speed can also be changed.

    Antivirus Disclaimer
    Some antiviruses (Specifically MaxSecure and SecureAge APEX) may flag the mod as a virus. This is a false positive. If your antivirus keeps deleting the .asi file, please add it to the exclusions.
     
    Config File Error
    If you get an error that says: 
    This usually means the game folder has the incorrect permissions set up. To fix this, follow these directions:
    1. Find your game folder. For steam users, the default location is "C:\Program Files (x86)\Steam\steamapps\common\Red Dead Redemption 2"
    2. Right click on the Red Dead Redemption 2 folder and click properties.
    3. Go to the security tab on the window that pops up.
    4. Click Advanced.
    5. Set the owner of the folder to your windows username by clicking change near the top.
    6. Click apply, then close and open the window.
    7. Find CREATOR OWNER in the list and double click on it.
    8. Check the Full Control box and click OK.
    9. Repeat steps 7 and 8 for Users and Administrators.
    10. Click OK and close all other related windows. You are now done! 
     
    If you get no error and the mod does not seem to work at all, the mod is not being loaded. Make sure that you have scripthook and an asi loader installed properly. Also make sure that you had extracted the files for those mods and this mod.
    Open Source
    This mod is open source and uses the MIT licence.
    • 4,358 Downloads
    • 40330 Views
    • 316.74 kB File Size
    • 11 Comments
    Updated
  2. A mod that changes some of the textures and models of the cowboy outfit, making it more accurate to the Red Dead Redemption Cowboy outfit.
     
    Compatible with the John Marston Restoration Project.
     
    Installation:
    Download the latest version of Lenny's Mod Loader and put the folder "LML" in the game's directory.
    • 17,689 Downloads
    • 342263 Views
    • 92.76 MB File Size
    • 5 Comments
    Updated
  3. This is a file listing that links to the official dev-c.com website for Scripthook RDR 2. To download this file, follow the instructions on the page that you will be directed to.
     
    Script Hook RDR 2 is the library that allows to use RDR2 script native functions in custom *.asi plugins. Note that it doesn't work in RDR Online, script hook closes RDR 2 when player goes in multiplayer, see details in the readme.
     
    This distrib also includes the latest Asi Loader and Native Trainer.
    • 89,969 Downloads
    • 233282 Views
    Submitted
  4. This tool allows you to create custom loading screens and configure settings for each slide. 
     
    How to Create a Custom Loading Screen Mod
     
    1. Open the app from the .exe file. For computers that have common file extensions disabled, it would be called RDR2LoadingScreenGenerator (without the .exe at the end).
     
    2. Enter the name, the author, the version (Default is 1.0.0), an optional link to the mod page, and optional metadata.
     
    3. Import images by clicking on Edit at the top left, then click Import. The program only supports PNG and JPEG image files. You can import multiple images at the same time by selecting multiple image files.
     
    4. Optional - Select an image from the list in the middle. A preview of the image will appear on the top right. You can configure settings for the picture right below the picture itself.
     
    5. When you are done configuring settings for the pictures, you can create a LML mod by clicking on File>Export. You can also export as a zip if you are planning on transferring the mod over the internet. 
     
    6. A window should appear, telling you what folder to put the mod in. You can put it anywhere, but if you want the test the mod, go to your RDR2 installation, and select the lml folder. (If you don't have an lml folder, make sure that you have LML installed.) Now click Select Folder and your mod should be inside the lml folder.
     
    7. Open RDR2 to see if the loading screen images are now custom.
     
    Notes

    Cynet may flag RDR2LoadingScreenGenerator.dll as malicious. This is a false positive.
    • 348 Downloads
    • 11626 Views
    • 303.34 kB File Size
    Updated
  5. To install just drag the two .ytd files into the stream folder located inside of the lml folder. After that you're all set! Enjoy!

    I made this mod because Rockstar gave Captain Monroe the rank insignia of Second Lieutenant instead of the rank insignia of Captain, They also gave him blue infantry shoulder boards which were discontinued in 1885 and were replaced with white infantry shoulder boards that year. For some reason Captain Monroe also had a black stripe on his pants which is supposed to be the color of his service color (white-infantry) but now I am correcting this mistake by changing the so you could see the world with a bit more historical accuracy 🙂
    • 872 Downloads
    • 14558 Views
    • 16.85 MB File Size
    Updated
  6. Corrects the Rank Insignia for Colonel Favours instead of having the rank insignia of Brigadier General on his shoulder boards.
     
    To install unzip and drag the two ytd files into the stream folder of lml
     
    Enjoy!
     
    • 786 Downloads
    • 13582 Views
    • 15.54 MB File Size
    • 1 Comments
    Updated
  7. What does this mod do?
    Main File: This mod takes the horse harness from online and removes the lantern altogether, replacing the large saddle bag. As a result of this, some NPCs will also use harnesses which feels more natural than you being the only one to use it. It also features different color variations depending on which color large saddle bags you select.

    Tutorial Version: Contains a tutorial so that your horse can wear the horse harness from Online and keep all components intact.

    Is this mod accurate to the real world and more specifically, the Old West?
    This mod aims to add an extra layer of realism to the game as breast collars were used from time to time in the Old West and they are also used sometimes in Western movies. Cowboys and riders today use breast collars to keep their saddles from sliding backwards, so if you use one of these IRL I hope this mod allows you to better recreate your actual saddle setup.

    How do I install this mod?
    You'll need Lenny's Mod Loader and Version.dll in order for it to work.
     
    Main File: Simply drop the file into your lml > stream and you should be good to go. Once the mod is installed, equip the large saddle bag via the stable if you haven't already and it should appear on your horse.. unfortunately you won't be able to see the collar until you exit the stable but you'll know it's equipped once your saddle bag goes away.
     
    Tutorial Version: Follow the tutorial.

    I happen to like my saddle bags, can this mod replace something else?
    Main File: Yes, it should also be able to replace horns, small saddle bags, or bedrolls. All you need to do is change the filename to the name of the model's .ydd file which you can find through OpenIV and you should be good to go!
     
    Tutorial Version: The tutorial will show you how to keep them!
     
     
    NOTES:
     
    You only need one version or the other, though you're welcome to use both if you so desire.
     
    While the colors in the "color variations" picture reflects the main file, you can sort of change the color a bit for the tutorial version by editing the three numbers following value=  in the Step 3 file. Use the horse color palette from here to get an idea of what the color is gonna be.
    Horse Harnesses-1838-1-0-1670825101.rar TUTORIAL TO KEEP ALL ACCESSORIES AND HAVE ORIGINAL TEXTURES.zip
    • 1,662 Downloads
    • 23945 Views
    • 713.13 kB File Size
    • 1 Comments
    Updated
  8. Version 1.0

    Requires: Community Script Hook RDR2 .NET V2

    Description: A simple script to slow the game down whilst playing and vice versa.

    Usage: 1) Install Community Script Hook RDR2 .NET V2
               
                 2) Place all files in the zip into Red Read Redemption 2/Scripts

                 Default keybind is 'Y', default timescale of the mod is 0.40.

                 Keybind and TimeScale can be changed in Config.xml, as well as:
                 F3 lets you change the timescale. Enter a floating point (e.g 0.2, 0.3, 0.80)
                 F4 lets you change the bind. Refer to (Microsoft Key Code) for keycodes. 'Y' works, as does '89', which is also Y.
     
    SSM.zip
    • 8,089 Downloads
    • 80994 Views
    • 5.6 kB File Size
    • 9 Comments
    Updated
  9. Photo Mode Converter 🚀
    This app allows you to convert local images from the game without having to upload them to Social Club.
     
    Features:
    An auto installer (one-click to run) Fast performance  Lightweight Simple and easy to use  
    How to use it?
    Download the setup file and run it.  You can now access the app from Start Menu. Specify the folder where your local photos are stored (depends on the version: Steam, Launcher, ..) Click "Convert" and wait for a few seconds .  
    How does it work?
    In essence, it repairs the broken* JPEG files generated from the game using Syping's Rage Photo Library. Kudus to him for building such library in the first place.
     
    A must note is that this is the first version, and therefore, bugs are expected. Feel free to report them at Github.
    • 2,094 Downloads
    • 29692 Views
    • 17.5 MB File Size
    • 8 Comments
    Updated
  10. Buy your own customizable wagon, stagecoach or boat and transport people or goods all over the west to make an honest living (AND MORE).
     
    Main features in short:
    - Buy your own customizable wagon, stagecoach or boat. (Hot air balloon and "portable" Maxim Gun is also available to buy)
    - Earn money by taking jobs at general stores, hotels or saloons, and transport goods or people all over the map, including every town and 46 minor locations.
    - Find gang hideouts and retrieve stolen cargo or wagons from them. (the hideouts are added by the mod, not the vanilla ones)
    - Protect your goods or passengers from random bandit attacks during jobs (with optional random bandit attacks outside of jobs).
    - Work as a bounty hunter, capture criminals dead or alive.
    - Hire people to work for you, drive your wagon or provide protection against the dangers of the road.
    - Work on your ranch at Beecher's Hope and transport your goods to Blackwater, Armadillo or Tumbleweed to sell them for a handsome profit.
    - Deliver special hunting / fishing requests for butchers.
    - Zombies, because everything is better with zombies... (disabled by default)


    Buy your own customizable wagon, stagecoach or boat:
    Go to the general store in any town, approach and target the owner for the "Jobs / Wagons / Boats" prompt to come up. 
    The menu should come up where you can chose from several wagons, stagecoaches or boats. After choosing one, leave the store and find the wagon or boat outside to customize it. There you can confirm your purchase or go back to the store to chose another one.
    Once you own a wagon or boat you can change it's customization options or store it any time at the store.
    If your boat or wagon is not nearby or missing it's horses you can repair and recover it for a fee at general stores. Recovering your wagon during a job will fail the job.
    However, if you wreck it, it'll be gone for good and you need to buy a new one.

    Wagon / boat menu: Press the hotkey while you're sitting in your wagon or boat, or hold the key for a second while standing near them to bring up the menu.
    - You can open your weapon locker from the wagon menu.
     - You can switch between your saved custom outfits, so you can change your clothes or weapons without your horse being nearby.
    - It lets you make some changes to your wagon on the fly, like adding / removing lights.
    - You can store / unpack your maxim gun if you own one.
    Steam boats have a 'get on board' option that'll make your hired guns get on board.
    The hotkey is not bind by default, find the "WAGON_MENU_KEY" option in the ini to set it.

    When you buy a wagon it spawns in somewhat of a remote location to avoid spawning on top of something else, a yellow wagon wheel icon shows it's location on your world map if you're not sure where to find it.

    Boats:
    There are some teleport zones near a few bridges that'll put you from one side of the bridge to the other, so you can traverse some rivers with boats you couldn't otherwise.
    You can sail to Guarma if you own a boat by traveling north up river. The "Sail to Guarma" prompt should come up shortly after you passed Annesburg. (I only tested it in the epilogue, I don't know if it causes any issues if you travel there earlier in the story)
    There's an "auto forward" function for boats so you don't have to keep pressing the forward key the whole time. It's disabled by default. You have to set BOAT_FORWARD_KEY in the ini to whatever key you use as forward for boats. After that, a forward prompt should appear when you're in a boat.
    It's a script that just presses a key on your keyboard, and it'll be pressed even if you alt+tab out of the game, so make sure to stop your boat before you alt+tab or close the game...

    Delivery jobs:
    You can also find delivery jobs at general stores.
    There are two types:
    - "Supply delivery jobs" where you need to use your own wagon to transport things.
    - "Wagon driver jobs" where you get a job wagon that you need to take. (you can't use your own wagon for this type)
    Both types has "deliver" and "fetch" versions.
    "Deliver" means you load your wagon where you started the assignment and deliver it to a destination.
    "Fetch" means you go to a different place, load your wagon there and bring the supplies back to where you started the job.

    How a delivery job is done:
    When you accept a job you'll see a blip on your map marking the place where you have to load the supplies into your wagon. You'll also see a wagon wheel icon for your job wagon if it's that type of job. Park your wagon nearby and the prompt to load your wagon should come up.
    After that, a new blip should mark the place you're supposed to deliver the goods. Drive your wagon there and use the prompt to unload you wagon. The job is completed at this point, you can talk to the store owner at your destination to pick up your payment, or pick it up later at a train station / post office. (you get a few bucks more if you pick it up in person)

    Passenger transport jobs:
    You can find these jobs in hotels / saloons (same as above, approach and target the owner / barkeep).
    There are also two types:
    - "Passenger transport jobs" where you have to use your own stagecoach.
    - "Stagecoach driver jobs" where you use a borrowed stagecoach for the job. (can't use your own)
    You might have to stop at minor locations  to drop off or pick up passengers on your way to your destination. You can customize how many stops you want in the ini.

    How a stagecoach job is done:
    Once you accepted the job find your passengers (they're usually upstairs, check your map for blips). They should follow you to your stagecoach and get in with you.
    A blip on your map should mark your destination. If the job has multiple stops the blip will mark the first stop. Once you're there, the prompt to confirm the destination should show up. If there are more stops a blip on your map will show the next stop. It goes like this until you're at the final destination.
    At each stop some passengers will get off, and there might be new ones to pick up. You can take your payment from every passenger one by one at their destination (stand close and target them for the prompt). They'll only hang around for a short time, if you don't take their payment you'll be able to pick it up later at a post office / train station in any town. (They give you a few extra bucks if you take it from them in person)

    Recover stolen cargo / stolen wagon jobs:
    You can find these type of jobs in general stores.
    Just like the other job, there is two type:
    - Recover cargo using your own wagon.
    - Recover stolen wagon (no need to own a wagon)

    How a recovery job is done:
    Go to the hideout marked on your map. Once you engaged the bandits in combat, getting too far from the objective will fail the job - they'll get away with the goods (but also for technical reasons).
    After you dealt with the bandits, park your wagon near the spot and use the prompt to load the cargo. If you're recovering a stolen wagon you still have to load it, too.
    As optional side objectives you might find hostages to rescue or wanted bandits to capture. Bring them back with you dead or alive to earn some extra cash (alive pays more, especially for the hostages...).
    Head back and unload the goods at the store you started at, and take your payment from the owner.
    There are a random amount of bandits at each hideout, larger ones can have up to 20 of them, so make sure you're up for the task!

    Delivery jobs using boats
    ...are pretty much the same as the wagon ones. You have to get out of your boat and stand on the shore to load / unload the cargo.

    Recover stolen cargo by boat:
    You need to own a tugboat for these jobs. Sail out and find the pirate ship on the Lanahassee river. Kill them and 'park' your boat next to theirs. Get on board the pirate ship for the "transfer the cargo to your boat" prompt to come up. After that return the cargo and unload it at your starting location.
    Sometimes you can come across "Wanted pirates" you can bring back dead or alive for a small extra profit.


    Failing a job usually results in having to compensate your employer for the trouble you caused.
    Jobs don't persist when you quit the game, but exiting the game during a job doesn't count as failing them either (no fine).

    Beecher's Hope:
    Instead of selling your goods by magically making them disappear, actually drive the wagon to town to sell them for extra profit.
    There's a wagon on the ranch that's being used to transport the goods (if you don't know which one just start doing the chores and you'll see). While you're near the back of this wagon the "job menu" will come up, listing all the chores around the ranch.
    Every chore you complete before selling the goods will increase the payment you'll get - even unrelated ones like chopping wood.
    Once you loaded two egg crates and two milk jugs on the wagon the "Sell goods" option will be available in the menu (but you can keep doing chores for more profit).
    Once you selected the 'Sell goods' option you can chose to sell them at Blackwater, Armadillo or Tumbleweed. The farther location you chose, the more money you'll get.
    Once you're there, unload the cargo, talk to the shopkeeper to get your payment then return the wagon to the ranch to finish the job.
    You can do it once a day, the job resets every midnight, whether you finished it or not.

    Bounty Hunting:
    Find the sheriff (wherever he is) or talk to a deputy in the sheriff's office / police station to take these jobs. (In any town except for Van Horn and Armadillo)
    Find the target, bring them back by any means, then talk to the sheriff / deputy to get your reward.
    Sometimes the target is wanted *alive*, you'll fail these jobs if the target dies. (Even if wanted dead or alive, you get a small bonus if you bring them back alive).
    Sometimes the target will try to flee while their allies fight you . Their icon only shows up on the map if they close to you so make sure you don't lose sight of them.
    If you bring them back alive you have to put them into a cell then the deputy will give you your reward. If dead, just throw them anywhere in the building, target the deputy, open the jobs menu and select 'complete job' to get your reward.
    There are high reward and low reward bounty jobs:
    The high reward ones will take you to gang hideouts with up to 20 or so bandits.
    The low reward ones will take you to a smaller group of bandits (4-6), that'll you'll find either in a small campsite or travelling around on horse, on foot, or in a wagon. If they have a wagon, bringing it back to the sheriff's office will earn you a little extra reward.

    Pirate Hunting:
    Pretty much the same as bounty hunting, only you'll find your target on a boat on the Lanahassee river. You don't need to own a boat for these jobs, just return the target any way you can. (though you might sink if you use a vanilla boat, the mod only prevents you owned boats from sinking in deep water)

    Hunting / Fishing jobs:
    You can find special hunting requests at any butcher.
    You need to deliver the actual animal unless it's specifically says 'pelt' or 'skin'.
    To deliver you need to drop the requested animals on the ground near the butcher and press 'Deliver' in the menu. Animals you're about to sell should be listed on the deliver page.
    Things you hold in your hands or stowed on your horse will NOT be sold (to prevent accidentally selling things you don't mean to).
    Normally these requests change every day. Pressing 'accept job' will prevent the requests from changing until you delivered or cancelled the job. (Otherwise you can deliver stuff without accepting the job first, it's just to prevent the requests changing while you're out hunting)
    You can deliver as many requested animals as you want (multiple ones of the same type too), but once you delivered, the requests will change so make sure everything you want to sell is listed before you hit 'Deliver'.
    They'll pay a little extra for better quality (except for fish, couldn't figure out how to do that yet..)

    Bandits:
    There's a chance that a random group of bandits will attack you during jobs. Be prepared and watch your back! Customizable in the ini.
    There are also 24 bandit hideouts added by the mod, with 15+ bandits. Some jobs will take you to them but you can also find them outside of jobs. 
    There are also ini options to enable random bandit attacks outside of jobs, and random roaming bandits outside of jobs, who'll not attack you just go about their own business.

    Hired Guns:
    Hire people who'll travel with you and (try to) protect you from bandits (or anything else). To do so, talk to the barkeep in any saloon.
    You can hire random people or you can customize their looks and weapons to your liking.
    Hired Guns will not fight while in a town.
    Story characters are also available.
    - You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case you got separated, they'll be cleaned and their hats and weapons will be recovered if they lost them.
    - They automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat.
    - If the "Allow revive" option is enabled, instead of dying then can go down into an injured state and they can be revived by crouching close to them until the 'Help' prompt fills up (10 seconds)
    - Making hired guns drive:
    Target them and use the "You drive" prompt. Put down a custom waypoint on the map to make them drive there. Deleting the waypoint will make them stop. Use the 'speed up' and 'slow down' hotkeys to change their driving speed (up arrow and down arrow by default).
    Their driving skills are ok-ish, generally they'll find their way from point A to point B, but sometimes they can take a wrong turn... Also, they can't really turn around.
    If you're sitting next to them, you can take away / give back the control with the 'switch seats' key, should be 'Z' on keyboard. Make sure you stop them (slow down key until they're fully stopped) before you take away the control, or they might bug out.
    - Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling.
    -The 'Ride with me' command will prevent them from spawning in their own horse. If there's another free horse around they'll use that, but if not they'll ride with you on your horse.
    Commands menu: You can also give commands to them through their command menu, Numpad 1-3 keys by default.
    The command menu has some extra commands:
     - Aim at person while the menu is up: Attack target, lasso target
     - Aim at dead / hogtied person: pick up target
     - Aim at horse: put carried body on horse
     - Aim at downed hired gun: help up (it'll take them the same amount of time as for you)

    Buyable Maxim Gun:
    You can buy it in gun stores. 
    You can pick up the gun and carry it around by standing close to it and holding the reload key for a second or so. 
    You can also put it down by holding the reload key. Holding the attack key (left mouse) while you're putting it down will snap it to the ground, in case it keeps falling over.
    You can store it on your wagon or boat using the wagon / boat menu, and you can also buy extra ammo that you can store on your wagon / boat. To store it, it needs to be close to the wagon.
    Right now storing the gun or simply putting it down next to the wagon will reload it from the wagon's ammo stash.

    Zombies:
    They're disabled by default, you can enable them in the ini or in the debug menu (see below).
    There are some options in the ini to customize them, like how many should spawn, how aggressive they should be during the day or night, or for them to burst into flames when they die just for the spectacle.
    Sheriffs in towns will pay 5$ for every undead you hunt down and bring back to them. For a corpse to count they have to be nearby in the back of your wagon, stowed in your main or temporary horse (with the icon, not just any horse), or carried by you in hand.
    They won't spawn while you're in a town.

    Pick up you payment / pay your fines at train stations / post offices.
    If you didn't pick up your payment in person after completing a job or you have a fine to pay you can do it at train stations / post offices. Only in towns, might change later.. Walk up to a station clerk and target them for the prompt to come up.

    Banking:
    You can store your money in banks to keep your hard earned cash safe, or take a loan to buy a wagon and start your business.
    Stored money will earn you 0.5% interest a day. Loans will be added to your bounty (with an added fine) if you don't pay it back in time.


    You can set in the ini if you want to get jobs to New Austin or not. (turned on by default)

    Major locations with job givers:
    Valentine - General store (job, wagon), Hotel (job), Saloon (hiring), Sheriff's office(bounty), Butcher (hunting), Train station (payment)
    Strawberry - General Store (job, wagon), Welcome center (job),  Sheriff's office(bounty), Butcher (hunting), Post office (payment)
    Rhodes - General store (job, wagon), Saloon (job, hiring),  Sheriff's office(bounty), Butcher (hunting), Train Station (payment)
    Saint Denis - General Store (job, wagon, boat), Saloon (job), Bar (hiring), Police station(bounty), Butcher (hunting), Train Station (payment)
    Van Horn - Store/Fence (job, wagon, boat), the Depot (where you can rent a room - job, payment), Saloon (hiring)
    Annesburg - Gunsmith (job, wagon, boat), Train station (job, payment), Sheriff's office(bounty), 
    Blackwater - General store (job, wagon , boat), Saloon (job, hiring), Sheriff's office(bounty), Butcher (hunting), Train station (payment)
    Armadillo - General store (job, wagon), Saloon (job, hiring)
    Tumbeweed - General store (job, wagon), Saloon (job, hiring), Butcher (hunting), Sheriff's office(bounty)
    Lagras - Store (job, boat)

    There are also 51 other minor locations in the mod that are only job destinations with no job givers, 36 gang hideouts and many minor bandit campsites.

    Debug / cheat menu:
    Open the debug menu by holding down the Wagon menu key for a couple seconds while on foot.
    Set the hotkey in the ini - WAGON_MENU_KEY. You can also disable the debug menu in the ini.
    - Respawn wagon: Let's you respawn the wagon you own with horses - in case it spawned in without horses. You have to be near the wagon.
    - Respawn Boat.
    - Respawn Hired Guns: Respawns all your hired guns and teleports them to you, in case you lost them somehow.. It *might* help if they stopped following or bugged out in some other way.
    - Remove fine - in case you failed a job due to a bug.
    - Select Job Destination: If enabled, you can select destinations for any job by pressing the left and right key in the job menu.
    - Trigger random attack.
    - Despawn all bandit hideouts: In case they're in the way during a story mission or something...
    - Reset Hideout Spawn Cooldown: Normally once you attack a hideout it won't spawn again for a while. This resets the cooldown so they spawn again even if you just cleared them out.
    - Enable zombies
    - Teleport to main land: If you travel to Guarma and somehow get stuck there you can use this to teleport back to Annesburg.

    Known issues:
    -The revive mechanic for hired guns is incompatible with some mods that change NPC health, it will cause them to start dying right after they're spawed in. You can disable it in the ini if you're experiencing issues.
    - You can't return bounties alive to the Rhodes sheriff office before chapter 4. You can still return them dead though.
    - The "mount up" command for hired guns can be wonky. The game handles their horses spawning in and it can take a while sometimes. They also won't mount up while you're sitting in a vehicle, so  if you want them to follow your wagon on horseback, wait for them to get on their horses before you get into your wagon.


    Installation:
    Download AM&JMTransport.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
     
    You're going to need Script Hook By Alexander Blade.
    https://www.dev-c.com/rdr2/scripthookrdr2/

    Credits: Some of the "own a wagon" part of the code was straight lifted from opsedar's Stash That Wagon mod. Big thanks for him for all his work and especially for open sourcing them ❤️
    • 25,406 Downloads
    • 196400 Views
    • 24.13 MB File Size
    • 110 Comments
    Updated
  11. Removes the annoying VRAM message ingame.
     
    If there is a virus detection on this software, it is a false positive. Refer to your antivirus documentation for information on how to exclude the file.
     
    Code (Requires minhook and a pattern scanner to work):
    static const char* (*g_origGetText)(void* theText, int a2, uint32_t* hash, int* a4); static const char* GetText(void* theText, int a2, uint32_t* hash, int* a4) { if (*hash == 0xA3774AB6) { return ""; } return g_origGetText(theText, a2, hash, a4); } //Put this into the initalization code. CreateHookAndNotifyAnyError is MH_CreateHook but is a wrapper that alerts the user with a message box if //something went wrong. CreateHookAndNotifyAnyError(hook::get_pattern("48 81 C1 D0 00 00 00 E8 ? ? ? ? 48 8B CE 83 FB FF 74 ? 44 8B 44 24 50", -57), GetText, (void**)&g_origGetText)  
    • 3,654 Downloads
    • 25139 Views
    • 122.64 kB File Size
    • 2 Comments
    Updated
  12. How it works:

    This is basically Neodymium's GTA5 Texture toolkit but only with the components to create a texture file (.ytd). This means that you can't export the files from "ytd" files but you can do that with OpenIV. You can't also load "ytd" files. This program also uses the RedM "ytd" file converter from the RedM client to convert the files to the "ytd" format that RDR2 recognizes. This is NOT included with the program. There are existing ways to make RDR2 Ytd files but this tool makes it more easy and not as tedious.

    How to Use: 
     
    After opening the program, click File>New. Now you can import files by clicking Edit>Import. NOTE: The program only accepts DDS files explicitly. This means if the file ends in .dds but wont open in the program, the file is not in DDS format even if it ends in .dds. If you need to delete a unwanted image, select the image you want to delete then click Edit>Delete. When you are ready to create a new "ytd" file, click File>Save. Select the folder to put the "ytd" file in. Two "ytd" files will be created. The"ytd" file that has "_nya" in it, is the file that can be used in RDR2. You can delete the other file. The "ytd" file that has "_nya" in it, can now be renamed to whatever you want and can now be used in Lenny's Mod Loader.
    How to install:
     
    Before installing, please read the Requirements section to see what you will need before installation.

    NOTE: If the files are not downloadable e.g. false positive on virus scan, then download from GitHub mirror under the mirrors section.

    Portable install:

    NOTE: Only downloadable on GitHub because virus scans always get a false positive on this tool. Go to mirrors and click on GitHub to go to the download page on GitHub.

    This is for short term use only.

    1. Download RDR2 Texture Toolkit Portable then extract the files to a folder.
    2. Run the exe file.
    3. Follow setup instructions.
    4. Done!

    Package install (deprecated 😞

    This is for long term use and will actually install the program.

    NOTE: This will not work if you are on a version of Windows 10 earlier than version 2004. 

    1. Download RDR2 Texture Toolkit then extract the files to a folder.
    2. Click on the .cer file. Then follow the instructions on screen. This is to allow you to install the program. 
    3. Click on the .msixbundle file. 
    4. Click install. If it does not allow you to install, repeat step 2, but select Local Machine in the prompt. If all fails, use the portable version.

    5. Run the program.
    6. Follow setup instructions.
    7. Done!

    How to update the tool:

    These instructions will tell you how to update the tool.

    1. Download the latest version of RDR2 Texture Toolkit then extract the files to a folder.
    2. Click on the .msixbundle file.
    3. Click update. If it does not allow you to update, click on the .cer file. Then follow the instructions on screen. This is due to the .cer file being expired.
    4. Done!
     
    Mirrors: 
    If you cannot download the tool or need the portable version, here is the list of mirrors available
    Github Nexus Mods
    How to Report a bug/issue:
    If you find a bug/issue, please report it Here. Do not report it as comments as these kinds of reports can be hard to find when there are many comments. 

    Credits to:
    Neodymium for his code on GitHub and the original GTA5 Texture ToolKit. CitizenFX for the conversion tool or this program would not exist. Converter is NOT included with the tool.
    Links:
    Source Code GitHub Profile  
    Requirements:
    RedM by CitizenFX: Required to for this tool to work.  
    Permissions:
    Credits and distribution permission
    Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources.  
    Upload permission You can upload this tool to other sites but you must credit me as the creator of the file.  
    Modification permission You are allowed to modify my tool and release bug fixes or improve on the features so long as you credit me as the original creator.  
    Conversion permission You can convert this file to work with other RAGE engine games as long as you credit me as the creator of the tool.  
    Asset use permission You are allowed to use the assets in this tool without permission as long as you credit me.  
    Asset use permission in mods/files that are being sold You are allowed but discouraged to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.   
    License:
     
    MIT License
     
    Copyright (c) 2021 WesternGamer
     
    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is
    furnished to do so, subject to the following conditions:
     
    The above copyright notice and this permission notice shall be included in all
    copies or substantial portions of the Software.
     
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
    SOFTWARE.
    • 3,288 Downloads
    • 44373 Views
    • 4.74 MB File Size
    • 1 Comments
    Updated
  13. Video: 
     
    Ymap files. 
    Adds buoys to water so that the players would not drive the boats too far from the shore.

    Links: Patreon: https://www.patreon.com/ruskivotka
    Discord: https://discord.gg/xjKaHXJfnH
    Tebex: https://redm-scripts.tebex.io/
    Twitter: https://twitter.com/ruskivotka
    • 753 Downloads
    • 15515 Views
    • 123.49 kB File Size
    Updated
  14. Tired of being just a pawn for Dutch and the others? Well now YOU can be the leader!
    For discussion, suggestions, and bug reports, join the mod's Discord.
     
    To start the mod, visit the Strange Man in the Bayou Nwa and focus on him (default right click) to see the prompt. His location is marked with a skull icon.
    Your camp will have 4 camp managers, marked by icons on the map. Focus on them (default right click) to see the prompts.
    • 26,352 Downloads
    • 175810 Views
    • 4.46 MB File Size
    • 17 Comments
    Updated
  15. A mod to replace the normal lantern with the lantern that Arthur uses in the first mission.
     
    Just put the asi file in the game directory. 
     
    Some antiviruses flag this as a virus. This is a false positive. Please add this mod to the exclusions list if you use any of the following: Cylance, MaxSecure, and SecureAge.
     
    Source code:
    bool LanternGiven = false; void Update() { Hash currentWeapon = NULL; WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::PLAYER_PED_ID(), &currentWeapon, NULL, 0, NULL); if (currentWeapon == 0x4A59E501) { WEAPON::GIVE_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(), 0xF62FB3A3, 0, true, true, -1, false, 0.5, 1.0, 0x2CD419DC, true, 0.5, NULL); WEAPON::SET_CURRENT_PED_WEAPON(PLAYER::PLAYER_PED_ID(), 0xF62FB3A3, true, 0, NULL, NULL); LanternGiven = false; } if (currentWeapon == 0xA2719263 && LanternGiven == false) { WEAPON::GIVE_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(), 0x4A59E501, 0, false, true, -1, false, 0.5, 1.0, 0x2CD419DC, true, 0.5, NULL); LanternGiven = true; } }  
    • 1,294 Downloads
    • 15777 Views
    • 183 kB File Size
    • 1 Comments
    Updated
  16. Slow Motion Mod (ScriptHook)
    Version: 1.0.0
     
     
    This modification allows you to slow down time in Red Dead Redemption 2. In order to activate the mod, you must have ScriptHook installed. To install: simply download the file and move SlowMotion.asi into your RDR2 folder. 
     
    CONTROLS
    Use SHIFT and ARROW KEYS (left & right) to manipulate the time scale. The mod is activated by default.
     
    • 2,228 Downloads
    • 23703 Views
    • 90 kB File Size
    • 1 Comments
    Updated

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