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387 files
  1. I recreated Tanner's Span with the map editor
    Tanner's span is located northeast of MacFarlane's Ranch, It is a railroad bridge that connects Hennigan's Stead to Tall Trees west of the Pacific Union Railroad Camp.
    You will need the lml and the Great Plains Railway map
    LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
    Great Plains RailWay: Great Plains Railway - Maps - RDR2Mods.com
     
    • 491 Downloads
    • 10836 Views
    • 41.42 kB File Size
    • 1 Comments
    Updated
  2. Have you ever wondered why your evening poker games somehow always last until sun-up? Well, you probably have a gambling problem. But also..
     
    What this mod does:
     
    -In the vanilla game time passes almost 3x faster around midnight than around noon. This mod nullifies this and make time pass at a consistent rate throughout the day.
     
    - You can change how long a day should last in the .ini file.
     
    - You can fine tune how long each hour of the day should last while still keeping the timeflow consistent (other than your modifications).
     
    - Use hotkey to switch between normal, forced and disabled modes. (Set the hotkey in the ini file. Default key: insert)
          Normal mode: the mod automatically gets disabled during missions.
          Forced mode: the mod does *not* get automatically disabled during missions.
     
    (New) - You can set two different time scales in the ini and use the hotkey to switch between them. (Default key: delete)
     
    (New) - Optional Travel mode: Time passes faster based on the movement speed of the player character. This will make time pass slower while you're crafting, browsing the store, playing a minigame, etc... but time will pass faster while you're travelling around the map, making it feel like you're covering greater distances.
    Turned off by default, enable and customize it in the ini.
     

    The default timescale is increased compared to the vanilla value because consistent timeflow means you not only have longer nighttime but also  shorter daytime...
    The default value should give you the same amount of daylight as in the vanilla game but with longer nights (obviously resulting in slightly longer full day/night cycle, about 56 minutes compared to the vanilla 48 minutes).

    If you're using another mod to change day length this mod most likely doesn't work together with it.
    I don't know the exact modifier algorithm R* uses so time is not perfectly consistent, but unless your staring at your watch counting seconds it should be unnoticeable.

    Installation:
    Download ConsistentTimeflow.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
     
    You're going to need Script Hook By Alexander Blade.
    • 2,288 Downloads
    • 25572 Views
    • 433.47 kB File Size
    • 5 Comments
    Updated
  3. The short version:
    This mod makes each weather type last longer, you can get random bad weather when you load the game or wake up, weather can persist while you sleep, or even when you quit the game.

    The long version:
    (You can customize everything below in the ini file.)

    -Each type of weather will last longer.
    This mod does *not* make it rain or snow more often, but when the game decides it's time for bad weather it'll last longer. There's also an option to make clear / sunny weather last longer.
    The default values are only 2-5 extra in-game hours, if you want actual rainy days or thunderstorms that last all night you have to set your own values in the ini.

    -Weather can persist while you sleep.
    Depending on how many hours you sleep and how long the current weather is set to last, weather might persist while you're asleep.

    -A chance for random bad weather when you wake up.
    If you go to sleep during clear weather there's a chance that you'll wake up to random bad weather.

    -Make weather persist through quitting / loading the game.
    This can be a little  wonky since the mod doesn't save while the weather is transitioning from one type to another (not always apparent if it's happening).
    If your weather isn't restored when you re-load the game it's likely because of this. Might improve it later..
    Also the mod can't differentiate one save from another. If you load up a different save the mod will load the weather from the previous save.

    -A chance for random bad weather when load the game.
    If your saved weather is clear/sunny (or you don't use the save feature) there's a chance for random bad weather when you load up the game.


    Important-ish:
    Since it can be hard to tell if the mod is working as intended, if you think you're experiencing an issue (mod not working, weather is stuck, etc..) please check the log file MorePersistentWeather.log in you game's root folder, you'll find some info about what's going on.
    If it doesn't help or you actually found and issue let me know!

    Also: For example rainy weather can (but not necessarily) be like this:
    sunny > rain > thunderstorm > light rain > sunny
    In this case the mod will activate three times, during each rainy type weather. Keep this in mind if you set custom values in the ini, they can add up and make bad weather last longer than you might expect.

    Currently fast travel will reset weather as per usual.

    Installation:
    Download MorePersistentWeather.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
     
    You're going to need Script Hook By Alexander Blade.
     
     
    • 6,666 Downloads
    • 46830 Views
    • 864.42 kB File Size
    • 8 Comments
    Updated
  4. John's deadly assassin outfit, replaces several regular clothing items. To see which to select, refer to the last images in the gallery. Use john's gunslinger ranch pants and your choice of black boots to match the original.

    This mod edits merges that several other items refer to, so you may notice small changes in other traditional vests, stalker hats and shotgun coats.

    Please keep in mind, this is a work in progress. There are several things I will change over time, for example the coat buttons are slightly broken. I also plan to add a "faded" variant to even closer match the rdr1 textures

    I'd also like to thank Eki for providing me with official rdr1 textures for reference matieral, several parts of this outfit would've been far worse without his help.
    • 3,694 Downloads
    • 49241 Views
    • 13.32 MB File Size
    • 1 Comments
    Updated
  5. This tool converts YMT data from hashes to human readable entries. Not ALL entries are known yet, but quite a large amount.

    Thank you to users rollschuh2282 and Bob Ross for providing archive items and data lines.
    • 1,561 Downloads
    • 32793 Views
    • 1.34 MB File Size
    • 10 Comments
    Updated
  6. I am working on a server an thought this old resource would help some of you. I take no credit for the origination of the original script. The original script is pun_idgun. I just made it work with RedM.
     
    Works best with a gun in your hand. 
     
    Installation. Unzip, drop in your resouces folder, add ensure rdr2_idgun to your .cfg. To start the resource while in game "T" then "/idgun". Enjoy! See Video!!!
    • 210 Downloads
    • 22607 Views
    • 2.7 kB File Size
    • 2 Comments
    Updated
  7. This is just an update to my previous mod you can download here.  
    Use this update file with the original file
    • 702 Downloads
    • 11339 Views
    • 3.12 kB File Size
    • 2 Comments
    Updated
  8. John's RDR1 duster, replaces the legend of the east coat.

    If you plan on using other shotgun coats in your playthrough, be warned that older files that use the checked coat with the red lapels, the normal and wrinkle map will be affected with every shotgun coat. 

    I had to take a few liberties as one tends to in this situation. RDR1 is a very old game, and ripping textures directly from it wouldn't be practical, so the leather texture is unique. The buttons were a personal preference, RDR1's duster seems to lack buttons so I just went with what I preferred.

    The colour has been given yet another rework, I'm still not too sure yet and it's definitely not final. The normal map has been greatly improved, even zoomed in you should still see concise details.

    Some may not like the colour etc I chose compared to the earlier versions, so the archive will let you download all old versions that don't have glaring issues if you prefer.

    I'm currently learning the ropes with RDR2 modding so this is more of a test than anything else. If there's any obvious issues here I'll fix them, 
     Scratch that, this project is officially back on the burner. I hopefully will have some free time in the coming weeks, I hope to basically completely remake this mod from the ground up. The damage on the coat and resolution issues were really annoying me, so those will be the main focuses in the "remake".


    P.S. Sorry if the damage looks bad on your end, I suck at normal maps.
    • 815 Downloads
    • 26062 Views
    • 44.92 MB File Size
    • 3 Comments
    Updated
  9. This file changes the in-game weapon wheel and weapon icons to match the original textures from the 2010 title. It also changes the weapon names to match the RDR1 weapon names.



    Installation has been made very simple for you.
    Open the Classic Weapons and Icons folder, then drag the "lml" folder into your RDR2 directory. This saves you the trouble of having to open folders on your own and dragging things in manually. And no, this will not fully overwrite your lml folder, it will only add in the files from this mod.


    I may add more updates to this file over time, such as making the inventory selection area have the RDR1 wheel as well, plus original tonic icons, bandana icons, camp icons, kit icons and more. I'm giving thanks to weebletron for handing his weapon wheel mod over to me to complete, and thanks to GuiCORLEONEx794 for supplying the wheel + selection texture, fist texture and varmint rifle texture.
    • 1,954 Downloads
    • 21734 Views
    • 4.44 MB File Size
    • 2 Comments
    Updated
  10. NPC Wars is not a new concept, but no other battle mods have this level of detail and customization!
    For up to 3 teams you can choose their models, weapons, health, allegiance, and more.

    Or if that's too much and you want some fast action, start a fight with the Instant Battle option! It's your choice.

    I made this mod after seeing many many requests for a battle creator mod.
    While there is a C# script that lets you do this, it's very clunky and highly limited, so I wanted to add as much detail as possible to my mod.
    • 7,668 Downloads
    • 59454 Views
    • 237.77 kB File Size
    • 7 Comments
    Updated
  11. Adds in a Railway around great plains spanning from Manzanita post to Blackwater and Masons Bridge
     
    I Recommend my Manzanita post 1911 map as it adds in the train station there
    • 1,599 Downloads
    • 25654 Views
    • 28.19 kB File Size
    • 7 Comments
    Updated
  12. This Expands on the the Camps In Mexico Mod made by RedMaxBR, i Tried to make the camps more detailed adding anything from bedrolls and a few chairs to caravans with multiple tents and tables with food to moonshiner camps with stills and ingredient sacks
     
    Butter Bridge by RedMaxBR And Camps In Mexico By RedMaxBR are required
    • 587 Downloads
    • 9382 Views
    • 9.44 kB File Size
    Updated
  13. Short version:  this mod forces the player to sleep every now and then by draining cores when Arthur gets tired, doing "heavy blinks" (screen fades out for a second) and eventually passing out from sleep deprivation. It also lets you take a quick nap anywhere.

    Introduction: There are a lot of awesome mods that make Red Dead 2 a more realistic and immersive experience thanks to the amazing modding community ❤️
    One thing that still bothered me is that you never really need to sleep, this mod attempts to fix that.

    Almost everything below is customizable in the .ini file.

    What this mod does:

    - After going without sleep for a certain amount of time Arthur / John becomes tired. (When your normal sleep core gets depleted)
     Being tired slowly drains your cores, you'll do "heavy blinks" (screen fades out for a second) & Arthur will make tired / annoyed sounds and the screen goes slightly blurry (optional).

    - Eventually you'll pass out of sleep deprivation. (When your secondary sleep core gets depleted)
      Passing out doesn't count as a good night sleep, it'll only take you back to 'tired' state and only refills your cores to 25%.

    -Ability to take a quick nap anywhere:
    While you're crouching press the "menu_up" key (up arrow by default) to bring up the prompt. Taking a nap takes two hours, it refills your cores up to to 50% and takes you back to rested state, BUT it'll only take half as much time to become tired again than after resting properly. Napping has no safeguards, it's up to you to only do it at appropriate places and times!
    Bringing up the 'take a nap' prompt will make your character sit down, you can also use it to sit down anywhere (even if you don't want to sleep) - just for role play reasons..

    -Use stimulants to recover your sleep core and stay on your feet longer!
    Drinking coffee will recover 30% of your sleep core. 
    Cocain Gum, Miracle Tonic, Bitters will recover 20%.
    They are on a 2 in-game hour time out, meaning after drinking coffee, drinking again within 2 hours minutes will do nothing. 
    You CAN however drink coffee and take another stimulant to stack their effects.
    After 2 hours you can drink again but it'll only be 50% as effective as the first one. The third one will be only 25% and so on... until you sleep.
    Taking stimulants while your sleep core is full will overcharge it, so you can drink your morning coffee for full effect.

    -Sleep core HUD element:
    It shows you how tired are you. The normal core runs out when you reach the 'tired' state (core drain & you start blinking).
    After that a second (grey) outer core will appear, when it runs out you reached the 'sleep deprived' state and you'll pass out momentarily.
    You can customize the core size and position, or disable it in the ini.

    To make it easier to position the sleep core you can create a new text file in your game directory and name it scriptHookRDR2.dev. After this, pressing CTRL+R twice in game will reload every mod that uses scriphook.
    So you can alt+tab out of the game, modify the position values in the .ini file, *save it* then press CTRL+R twice in game and the sleep core should move to the updated position, no need to reload the whole game.


    Known issues:
    -The sleep core's position and size will be wrong on different resolutions. You can fix this in the ini file. 
    If you find any issue please let me know!


    Installation:
    Download SleepDeprivation.rar, extract it and drop the files into you Red Dead Redemption 2 game folder.

    You're going to need Script Hook By Alexander Blade.
    https://www.dev-c.com/rdr2/scripthookrdr2/

    Special thanks to opariffazman for open sourcing his work ❤️ It helped a lot to learn things about Red Dead 2 modding and snipletts of his code were used in the making of this mod!
    • 2,939 Downloads
    • 30795 Views
    • 1.07 MB File Size
    • 2 Comments
    Updated
  14. Whether you want to recreate a civil war battle, go hunting or just go on a Lemoyne Raider rampage, This mod is for you. I replaced the rolling block rifle with a buffalo sharps. Keep in mind my tools are very limited and It isn't perfect. Some of the original gun remains and I cannot remove it yet. I'm trying to find a solution.
    To minimize the clipping change the gun metal to be full browned steel. I also included a custom weapon icon but it isn't a 1:1 match to the original artstyle. It is purely optional.
    • 5,146 Downloads
    • 75836 Views
    • 3.45 MB File Size
    • 8 Comments
    Updated
  15. Adds Frontera Bridge into the game
     
    Update 1.1: Corrects the secondary bridges positioning to line up with tracks. Can Be Used With RedMaxBR's Mexican Railway (whenever he updates it)
    • 2,244 Downloads
    • 22385 Views
    • 29.61 kB File Size
    Updated
  16. This is a recreation of the rdr1 location Puerto Cuchillo (mexico)     YOU NEED RAMPAGE TO USE THIS MAP
    Esta es una recreacion de la localizacion de rdr1 Puerto Cuchillo (mexico)   NECESITAS RAMPAGE PARA USAR ESTE MAPA
    • 646 Downloads
    • 10208 Views
    • 9.39 kB File Size
    • 1 Comments
    Updated

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