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		 Set up your camp anywhere you want. Build a permanent custom camp that you can save, and place anywhere you want. Set up your camp anywhere you want. Build a permanent custom camp that you can save, and place anywhere you want.
 
 - Set up camp anywhere:
 Use the hotkey to bring up the prompts. ('K' by default, you can change it in the ini, or the 'sprint' button while crouching on controller, DISABLED in the ini by default)
 You can choose to build a campfire, set up a tent, place a bedroll or 'set up camp' that'll place a campfire and a tent at the same time.
 To make them disappear, use the hotkey again and choose the tear down camp prompt (it will work regardless of your distance from the camp).
 You can change the campfire, tent and bedroll models to other models used in advanced mode. Check the model's number in the menu and set it in the ini.
 
 - Use one of the three rest options
 ...to recover your stamina core, or just for immersion.
 - Sit
 - Relax: your character will sit and do random stuff like drinking, smoking, reading...
 - Play guitar
 You can rest even when you don't have a camp set up.
 Followers spawned in by other mods will also rest around you or your campfire while you're resting.
 If somehow you get stuck, the hotkey should cancel the rest animations and unstuck you.
 
 (New) - Advanced mode:
 Use the "Advanced" prompt to bring up the build menu.
 Menu actions:
 Type: select the type of the object you want to spawn in. (Campfire, tent, etc...)
 Model: browse through the objects in the selected type.
 Distance: The distance the object should spawn in in front of the player.
 Rotation: Rotate the object. Both distance and rotation can be wonky because some object has their "center" well outside of their actual visible model. Some object will spawn behind you or next to you because of this...
 Place Object: Spawn the selected object.
 Save and Exit: Save spawned objects and close the menu.
 Tear Down Camp: De-spawn every spawned object. They will remain saved and can be re-spawned at the same or at a new location.
 Respawn Camp: Respawn every object at their current location. You can use this in case your saved camp didn't spawn in properly.
 Saved Objects: Browse through the object you saved as part of your camp.
 Delete Saved Object: Delete the currently selected saved object.
 
 Your saved camp should persist when you quit the game, whether it's currently placed in the world or not. If it's placed, it should automatically respawn upon loading the game. (If not, the 'Respawn Camp' option should spawn it in)
 You saved camp is stored in CampAnywhere.dat in your game folder, you can back-up that file if you want to make sure you don't lose your built camp.
 You can turn off advanced mode in the ini.
 
 
 The campfire doesn't have a grill so you can't cook seasoned meat.
 
 Known issues:
 - Once the campfire is spawned, the game doesn't consider the area wilderness anymore, so normal camping will be blocked nearby, even after you remove the campfire, for some reason (resets when you reload the game).
 
 Installation:
 Download CampAnywhere.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
 
 You're going to need Script Hook By Alexander Blade.
 https://www.dev-c.com/rdr2/scripthookrdr2/
 
 
 
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		 I tried to recreate MacFarlane's Barn with Map Editor I tried to recreate MacFarlane's Barn with Map Editor
 You will need lml to load the map
 The barn doesn't have an interior, the colors don't look like the Original but that's what I managed to do with the map editor.
 LML:
 
 
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		 FEATURES FEATURES
 Crimes
 1. Minor crimes are disabled, lawmen now ignores you commiting minor crimes
 2. Wilderness is now completely lawless, you can commit whatever crimes without getting wanted
 3. Train robbery is no longer an instant wanted
 
 Bounty Hunter
 1. Reduced the chance for dogs to accompany bounty hunters
 2. U.S Marshall (level 4) and Pinkerton Agent (level 5/max bounty) will now hunt you down once you incurred enough bounty
 
 Witness
 1. Witness Is now limited to 1. Once you stop them, there will be cooldown before another witness appear
 2. Disabled witness in the wilderness
 
 AI
 1. Lawmen are much more skilled and competent
 2. Pinkerton are no longer aimbots
 3. Improved Saint Denis and Blackwater Police AI
 4. Altered Gang behaviour, each gang now has different combat behaviour
 5. NPC will no longer accuse you of following them
 
 Dispatch
 1. Respawning rider and wagon is now disabled, killing all lawmen will end pursuit
 2. Completely reworked Saint Denis and Blackwater Dispatch. US Marshall (and Pinkertons in Saint Denis) will be dispatched in the final wave
 3. Pinkertons now specifically uses elite horses
 4. Wapiti Warriors will be dispatched in Ambarino and US Army will be dispatched in Cumberland Forest (Currently can only be seen by forcing wanted using Rampage)
 5. Reduced the wanted circle size during initial and stage 1 wanted
 
 Loadout and Health
 1. Slightly Increased Lawmen health
 2. Dispatched Lawmen carries rifles and shotgun
 3. Pinkerton and US Marshall will carry pistol as their sidearms
 4. Lawmen guns are always clean
 5. NPC's carries different revolvers
 6. Saint Denis and Blackwater police carry pistol as their sidearms
 
 Project NA Compability [OPTIONAL]
 1. Restores Law and Order to Armadillo
 2. Rebalanced Armadillo Law, no respawning riders
 
 TO INSTALL
 put crime_law folder into LML Folder. requires Lenny Mod Loader to be installed.
 If you wish to use Project NA compatible version, replace the dispatch.meta
 
 Exclusive to rdr2mods.com & nexusmods.com. Any upload not on these sites is STOLEN and may contain viruses, be outdated and should be avoided.
 
 Discord Server
 If you have any question, feel free to join the discord server
 https://discord.gg/Rhyz9445
 
 Credit
 Blackjack Colver Voltaire
 GameRoll
 Modifiver
 Natsu
 SgtJoe
 
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		 I recreated Butter Bridge on rdr2 with the map editor I recreated Butter Bridge on rdr2 with the map editor
 ,You will need lml to load the map and Red Dead Beta - Out of Bounds to remove invincible barriers
 I will make Railroad on Mexico compatible with this bridge soon
 LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
 RDB out of bounds: Red Dead Beta - Out of Bounds at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com)
 
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		 This is a Ragdoll With Controls Script will be updated soon hopefully This is a Ragdoll With Controls Script will be updated soon hopefully
 Requires ScriptHookRDR and ScriptHookRDR2dotnet
 put Ultimate Ragdoll Mod.dll in the scripts folder
 SOMETIMES TOGGLING DOES NOT TOGGLE BUT IM WORKING ON A FIX JUST TRY TO TOGGLE AGAIN WITHOUT PRESSING ANY OTHER KEY**FIXED**
 Controls:
 X = Toggle Ragdoll
 W = Forward
 A = Left
 S = Backwards
 D = Right
 Q = Up
 Z = Down
 R = Increase Speed
 F = Decrease Speed
 - 1,662 Downloads
- 25888 Views
- 9.97 kB File Size
- 1 Comments
 Updated
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		 Increases the on-foot field of view while in first person. The version included in the download ups the FOV up to 112 at 21:9 aspect ratio and 97 at 16:9. Increases the on-foot field of view while in first person. The version included in the download ups the FOV up to 112 at 21:9 aspect ratio and 97 at 16:9.
 
 I may release more pre-modified versions in the future, but for now, I have included a quick .txt file in the download with instructions on how to modify it yourself.
 
 Note: This only changes the walking FOV. Aiming and aiming-down-sights are unaffected. I know how to change these but at the moment, this is all that is changed.
 
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		 This is simply a reupload of my mod from Nexus. If you've already downloaded this from there, you don't need this version; it's the same. Only uploading to make installing using mod manager easier. This is simply a reupload of my mod from Nexus. If you've already downloaded this from there, you don't need this version; it's the same. Only uploading to make installing using mod manager easier.
 
 Overview
 
 Red Dead Redemption 2 is supposed to have native support for PlayStation controllers and while it does, it's not perfect. Vibration doesn't work and if you use a different controller configuration on steam, you are back to Xbox button prompts. This mod simply replaces the Xbox icons in the game files with PlayStation icons, basically forcing the game to show the correct prompts.
 
 Installation
 
 Mod Manager
 Click the download with mod manager button and enable it.
 
 Manual
 Simply copy the folder "lml" into your root directory. As long as you have Lenny's Mod Loader installed, it will already been set up and you just need to drag & drop it in. That's it.
 
 *Either option both require Lenny's Mod Loader and Scipthook!!
 
 Link to Lenny's Mod Loader
 
 Link to Scripthook
 
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		 Receive critical hits, take extra damage based on where you were hit, fall over from hits, get injured, bleed, die and more! With tons of customization. Your horse can also take crits and do epic falls with you! Receive critical hits, take extra damage based on where you were hit, fall over from hits, get injured, bleed, die and more! With tons of customization. Your horse can also take crits and do epic falls with you!
 
 Make combat as thrilling and punishing as you want!
 
 What this mod can do:
 (Pretty much everything is customizable in the ini)
 
 - Increase any damage you take, based on where you were hit (or not..)
 - Receive critical hits that will:
 - Do extra damage (based on where you were hit).
  - Make you fall over.
 - Make you act injured for some time.
  - Make you bleed for some time.
 - Critical head shots will make you instantly die (optional).
 - Make you fall off your horse.
 - Your horse can also take critical hits and fall with you.
 
 
 Installation:
 Download CriticalHits.rar, extract it and drop the files into your Red Dead Redemption 2 game folder.
 
 You're going to need Script Hook By Alexander Blade.
 
 
 
 
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		 Replaces nearly all in-game button prompts with the exact same textures from RDR1 (ripped from the game files). Replaces nearly all in-game button prompts with the exact same textures from RDR1 (ripped from the game files).
 
 Incompatible with any mods that modify gamepad_icons_pc.ytd, namely by own PlayStation Button Icons Replacement
 
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		 Replace Your Dog Replace Your Dog
 By An Admirer Of Clouds Installation:
 Download the files you want, those being the two main files.
 Open them in your preferred ZIP or RAR program, I use WinRar. Choose between either replacing all dogs, or if you want to be specific choose by breed.
 Move the LML folder('s) to your RDR2 Directory Launch Game and Enjoy!
 
 Information:
 This mod changes the dogs of RDR2 into a coyote or fox, the reasons of this are that these two animals have the least buggy animations for dogs. I am attempting to figure out a way to add animations to models, until then this is the best that I know.
 
 
 
 Credits:
 Sgt. Joe for the Idea of making a fox replacement.
 Me for putting the idea into effect.- 680 Downloads
- 16564 Views
- 520.42 kB File Size
- 5 Comments
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		 Retextured Arthur's Gunslinger coat to a denim jacket Retextured Arthur's Gunslinger coat to a denim jacket
 
 REQUIRES LML AND SCRIPTHOOK
 https://www.rdr2mods.com/downloads/rdr2/tools/76-lennys-mod-loader-rdr/ https://www.dev-c.com/rdr2/scripthookrdr2/
 
 
 
 i hope you like it!
 
 MOD CREDITS:Arthur Redone:https://www.nexusmods.com/reddeadredemption2/mods/701
 
 
 Installation:
 just drag the files to your stream folder that can be accessed through lml folder in your game files
 - 1,326 Downloads
- 30982 Views
- 9.27 MB File Size
- 1 Comments
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		 Prevents time slowing down when the log, weapon wheel, or the satchel is open. It is like vStar925's No Weapon Wheel Slowdown 1.0.0 mod but it does not require Cheat Engine. The only difference between this mod and his, is that the background overlay shows up when the menus are open and that this mod affects 2 more menus. The source code can be found here. Prevents time slowing down when the log, weapon wheel, or the satchel is open. It is like vStar925's No Weapon Wheel Slowdown 1.0.0 mod but it does not require Cheat Engine. The only difference between this mod and his, is that the background overlay shows up when the menus are open and that this mod affects 2 more menus. The source code can be found here.
 
 Mirrors:
 Github Nexus Mods
 License:
 MIT License
 
 Copyright (c) 2021 WesternGamer
 
 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 copies of the Software, and to permit persons to whom the Software is
 furnished to do so, subject to the following conditions:
 
 The above copyright notice and this permission notice shall be included in all
 copies or substantial portions of the Software.
 
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 SOFTWARE.
 - 827 Downloads
- 10571 Views
- 90 kB File Size
- 1 Comments
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		 I recreated Widow's Patch(rdrevolver) with the map editor I recreated Widow's Patch(rdrevolver) with the map editor
 You will need lml to load the map and Red Dead Beta - Out of Bounds to remove invincible barriers
 I had to make the city south of mexico, since north of new austin i didn't find any flat terrain to make the city
 I left some phone/electric pole and a "bridge" that will take you to the city, if you want to teleport there the coordinates are:
 x-1602.153 y-5061.419 z-82.013
 RD Beta: Red Dead Beta - Out of Bounds at Red Dead Redemption 2 Nexus - Mods and community (nexusmods.com)
 LML:
 
 
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		 This Outfit gives John his Legend of the West Outfit from Red Dead Redemption 1 back. i got a little help from Eki AKA Redemptify on that. it also has a Leather Variant thx to MOR7UM. This Mod aims to be as accurate as possible to the Orignal One from Red Dead 1. Replaced Items are in the install.txt file along with the installation guide 😉. ENJOY! This Outfit gives John his Legend of the West Outfit from Red Dead Redemption 1 back. i got a little help from Eki AKA Redemptify on that. it also has a Leather Variant thx to MOR7UM. This Mod aims to be as accurate as possible to the Orignal One from Red Dead 1. Replaced Items are in the install.txt file along with the installation guide 😉. ENJOY!
 - 7,080 Downloads
- 111740 Views
- 17.66 MB File Size
- 2 Comments
 Updated
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		 Add some functions and commands in order to make the interactions with the npc cooler. Add some functions and commands in order to make the interactions with the npc cooler.
 
 Requirements:
 
 ScriptHookV - https://www.dev-c.com/rdr2/scripthookrdr2/
 ScriptHookDotNet - https://www.nexusmods.com/reddeadredemption2/mods/70
 
 Place the file Client.cs in your game's scripts folder
 
 All controls can be changed in the Client.cs file
 Controls and their functions:
 
 HandCuff Npc: K
 Npc ir para o jogador: J
 HandUp: L
 Release npc: F1
 
 Instructions:
 While aiming at your target, press the key of the action you want it to do
 
 
 
 
			
		
		 
     
     
     
     
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