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388 files
  1. Please note that, by default, all the features of this mod are disabled in the ini file, they need to be enabled in the ini file in order to work. I chose this in order for the user to be very much aware of which of them he/she enables (hopefully after reading the description below).
     
    To enable each feature, set it to 1 in the ini, instead of 0
     
    population_size = 1024
     
    Size of the surrounding population scan, can be reduced for performance, I haven't seen any impact with the features included in this mod
     
    enable_3p_melee = 1
     
    If enabled, the player camera will switch automatically to 3rd person whenever the player is engaged in melee, then switch back to 1p automatically a few seconds after the melee action is finished; I have implemented this because I like the 3p view when hogtying peds

    enable_sandboxing = 1
     
    If enabled, surrounding females picked randomly will either
     
    (a) start wandering about, or
    (b) perform some scenarios from a list (like praying or mopping)
     
    enable_pariah = 1
     
    If enabled, random NPC will become "pariah", e.g. public enemy.
     
    Pariah NPCs will run towards the player while the surrounding population will become aggressive towards them (purpose of running towards the player is for the player to watch the action without too much effort). I do not suggest attempting to protect the pariah, the status is irreversible and all NPCs will continue targeting them until they are dead
     
    Frequency of pariah events is set by pariah_min_interval and pariah_chance. The ini is pre-configured for reasonable intervals, but feel free to experiment.

    enable_morph_checks= 1
     
    If enabled, all females will be morphed into a slim body shape that is pleasant to my personal taste; this might require adjusting the model ymt to allow for "random expressions", I am not sure yet
     
    enable_female_autospawn = 1
     
    If enabled, it will spawn females regularly near (in front of) the player, picked randomly from a varied pool of models listed in the first post below; this leads to a diverse female population quite quickly

    enable_hotkeys = 1
     
    Enables the following hotkeys (not configurable at this time):
     
    F3 = spawn a random female from the model pool, in front of the player
    NUM0 = lobotomize the ped in focus, i.e. make them unresponsive and blocking sandboxing
    NUM1 = set the ped in focus as pariah

    enable_replenish_player_cores = 1
     
    Constantly and automatically fills up the player cores
     
    mute_player = 1
     
    Mutes the player character, silencing all the "get out of my way" yells. Likely to affect missions, recommend to not enable if still playing the story
     
    flee_horse = 1
     
    Makes the player's horse to flee away (it was starting to get in my way as I was constantly teleporting around). Most likely not useful for the normal player.
     
    verbose_logging = 1
     
    Logs some mod actions into sac_util_log.txt; recommend leaving disabled unless there are issues which need tracking. Don't forget to delete the log file if enabled, it will keep appending, there is no automatic deletion
     
     
     
    • 727 Downloads
    • 23445 Views
    • 268.86 kB File Size
    • 10 Comments
    Updated
  2. Makes a lot of low class NPCs barefoot + introduces a number of personal mash-ups and population diversity.
     
    1. The vast majority of the low-mid class NPCs are barefoot, especially females 
    2. Mixes a number of population models (e.g. you will get Guarma natives or hillbilly females spawning in Valentine)
    3. Introduces a number of personal mash-ups to the general population
     
    Installation: requires LML.
     
    Unpack in \lml\stream, no need for an installer. Be aware of overwriting any other modded model lists you might have installed (if any).
     
    Aspects to consider:
     
    1. There will be clipping
    2. There will be occasional gaps between clothing / body parts
    3. There will be skin tone mismatches
    4. I have removed a number of vanilla models which I've found particularly unattractive and added a number of variants for the ones I liked
    5. This is an ongoing project with probably no end in sight, I am going to release updates for as long as I have patience to go through the models, it is a very tedious piece of work
     
    Recommend using together with 
     
     
     
    ... for that extra grubby look
     
    • 1,163 Downloads
    • 34709 Views
    • 741.86 kB File Size
    • 17 Comments
    Updated
  3. This mod uses the facial_clipset_groups.xml file from the 1.00 PS4 Files.
    This mod is mainly for people who want better facial animations, but don't like the always angry look of John Marston Facial Animation Overhaul.
    This mod formely was John Marston Facial Expressions Overhaul and its now changed to 1.00 Facial Animations.
    It does work this time. 
     
    Installation:
    Drop the lml folder into your Red Dead Redemption 2 directory.
    • 5,128 Downloads
    • 59209 Views
    • 11.03 kB File Size
    • 2 Comments
    Updated
  4. Now shooting them will have visual feedback,like wounds,blood splatter,blood pools,they can also bleed out,basically all the damage you would see on the other peds except for dismemberment(haven't figured that out)They also use the damage values of males instead.
     
    ->Update
    Meanwhile the kill children script also got updated to include blood effects,you can still use mine if you want bleedouts and normalized damage values.As a result replacing the first line provided in the compatibility instructions is no longer necessary.

    Also enabling bleedouts has the side effect of them using the male damage values which is a positive change as they could sometimes survive headshots or instantly die from a spine/throat shot with their vanilla damage profile.
     
    -->How to Install
    Place the "Visual Damage For Kids"folder inside your lml folder.
     
    -->Requirements
    Script Hook,Lenny's Mod Loader and Kill Children(at nexusmods)
     
    -->Compatibility
    Since a lot of mods edit metapeds.ymt,I've provided instructions on how to implement the changes from this mod yourself,you simply have to replace all the occurrences of 2 different lines with the ones provided using notepad's replace function.
     
    Note
    You can increase their bleed out chance by using mods that increase it like "All Shots Cause Bleed Outs"
    • 7,778 Downloads
    • 57573 Views
    • 191.49 kB File Size
    • 6 Comments
    Updated
  5. Artwork look for Sean's outfit


    • 110 Downloads
    • 9965 Views
    • 5.74 MB File Size
    Updated
  6. Micah Bell was based on Charlie Prince from 2007's 3:10 To Yuma, this mod aims to give Micah the original look and style of Charlie.
    This is my first mod so take it easy.
    Micah Bell was based on Charlie Prince from 2007's 3:10 To Yuma, this mod aims to give Micah the original look and style of Charlie.
    This is my first mod so take it easy.
    • 1,682 Downloads
    • 36227 Views
    • 18.14 MB File Size
    • 1 Comments
    Updated
  7. Vanilla dirt decals on peds (dead or alive) vanish automatically in a couple of minutes, regardless of climate, and get washed away by rain.
     
    This mod makes the dirt decals permanent, including on dead bodies, and disables rain.
     
    To re-enable rain, delete the file \SACDirt\WeatherClimates.xml
     
    Requires LML. Unpack in the LML folder, like any other LML mod.
     
     
    • 975 Downloads
    • 29954 Views
    • 414.68 kB File Size
    • 17 Comments
    SAC in Misc
    Updated
  8. Restores the cut lasso on the belt that was removed during the production of Red Dead Redemption 2. It works completely as it was intended.
    Thanks Dooge for letting me make a merge for RDR1 Weapon Overhaul
    Read readme.txt for installation details.
     
    • 20,079 Downloads
    • 81856 Views
    • 296.77 kB File Size
    • 6 Comments
    Updated
  9. Introduction
    I always found it very annoying how there was no middle ground between walking at a snails pace, and a hasty jog. This only annoyed me further because there is a perfectly fine brisk walk animation available and fully functional in the game already, but for some reason you can only use it at camp.
    I present to you Fast Walking Outside Camp! A mod I've wanted since the PS4 release of the game, but never had the smarts to make. Well here it finally is, so y'all can FWOC off anywhere you want now.
     
    Credits
    Jewels - for helping me find the right natives. Bolmin - for giving me directions. Konstantinos - for his tutorial on how to start scripting with RDR2 https://youtu.be/D4oTcm2KWEo . HughJanus - for making the source code for PDO available, which helped me understand the game better. My loved ones - for teaching me how circles work.  
    How to FWOC
    The mod is toggled on and off with the 'Push to Talk' key (N by default). Rebind this key as you see fit.

    Gamepad - With your left stick, you can now precisely control your walking speed all the way to the brisk walking speed you get when 'running' in camp.
    If the mod stops working for whatever reason, make sure you didn't accidentally toggle the mod off with N.

    Keyboard - You will always fastwalk, but can toggle back to normal walking speed with the Push to Talk key (I recommend you rebind this).

    Installation
    This mod requires Alexander Blade's ScriptHook http://www.dev-c.com/rdr2/scripthookrdr2/ .
    Simply place FastWalk.asi in your Red Dead Redemption 2 folder, the same folder you can find and executable called `PlayRDR2`.
     
    Uninstallation
    Remove FastWalk.asi from your Red Dead Redemption 2 folder. This mod can be safely installed and uninstalled at any time.
     
    Source Code
    Is available in the downloads section on the Nexus mod page. You are free to use the source code as you see fit, though a kudos would make me happy.
    • 2,896 Downloads
    • 29036 Views
    • 46.62 kB File Size
    • 1 Comments
    Updated
  10. This mod is to fix the blurriness in the Motherhood cutscene for John Marston's suit up which was made extremely blurry after v.1.00
    • 756 Downloads
    • 16534 Views
    • 1.61 MB File Size
    Updated
  11. Fixes the Timer "Message" Bug R* caused during the last blood money dlc
     
    Installation:
    Drop the lml folder in your main rdr2 directory.
    • 1,873 Downloads
    • 18115 Views
    • 1.49 kB File Size
    • 2 Comments
    Updated
  12. New coats hungarian halfbreed, All Black Hungarian Halfbreed.
    Replacing Dark Dapple Gray
    • 882 Downloads
    • 15675 Views
    • 17.72 kB File Size
    • 1 Comments
    Updated
  13. This mod add a railroad in Mexico as well as in rdr1(this will not add trains running there)
    Until now i will not put the bridges, maybe in the future
    it is necessary to use the lml
    LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
    butter bridge: Butter Bridge - Maps - RDR2Mods.com
    frontera bridge: Frontera Bridge - Maps - RDR2Mods.com
    Video about the mod: RailRoad on mexico is finished (RDR2 MAP MOD) - YouTube
    • 2,991 Downloads
    • 32796 Views
    • 152.52 kB File Size
    Updated
  14. I recreated Casa Madrugada with the map editor
    ,You will need lml to load the map
    LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
     
    • 2,629 Downloads
    • 25962 Views
    • 139.58 kB File Size
    • 1 Comments
    Updated
  15. I recreated chuparosa with the map editor
    you will need lml to load the map)
    LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
    YouTube video about the map: Chuparosa on rdr2 (MOD) - YouTube
    • 2,898 Downloads
    • 38859 Views
    • 164.57 kB File Size
    • 5 Comments
    Updated
  16. This mod add El Matadero as well as in rdr1
    it is necessary to use the lml
    LML: Lenny's Mod Loader RDR - Tools - RDR2Mods.com
    • 2,263 Downloads
    • 21066 Views
    • 136.96 kB File Size
    Updated

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