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3 files
  1. Dive, Crawl & Gun
    [Diving]
    - You can dive to go prone and start crawling.
    - You can aim and shoot while diving before you start ragdolling. [This is important, don't except something like Max Payne 3 shoot dodge system. You can only shoot for a little time period before you ragdoll]
    - You can also enable your dead eye while diving to shoot your targets.
    - Rifles, pistols and fists have their unique diving animations and you can dive to 4 directions.


    I'm planning to improve this diving feature. I'll probably start by making jumps pushing player more forward.

    [Crawling]- Makes you less visible and more unlikely to be noticed.- Crawling includes most of animations of the unused crawling move set.
    -Included animations are:idle - idle turn left 90 degrees - idle turn right -90 degrees - idle turn left 180 degrees - idle turn right -180 degrees | walk - walk backwards - left walk start - right walk start - walk left - walk right | run - run right - run left.
    - You can aim and shoot all of your guns while prone. You can also switch between your weapons and use scope of your weapon.
    - If you crawl under water you'll start losing your stamina.
    - You'll get up to crouch position and won't lose your stealth status.

    [Crawl to Sitting]
    - You can also go from prone to a sitting position and fire your weapons like that.
    - Rifle and pistols have different animations for this position.

    [Stealth Mode]
    - Stealth noise is reduced.
    - You can also go into stealth mode, instead of crouching. Takedowns look better in this mod since the player doesn't have to get up from crouching.

    [General Controls]
    Hold CTRL / L3 = Go Prone
    Double tap Z / R3 = To enter stealth mode | Tap once to exit stealth mode
    G / Hold △ / Ⓨ = Dive to prone
    CTRL / L3 = Exit prone, stealth mode, or sitting
    Regular combat controls to, aim, shoot and switch weapons.

    [Crawl Idle Controls]
    A / Move Left Stick Left = 90 degree idle turn to left
    D / Move Left Stick Right = -90 degree idle turn to left
    Shift / Ⓧ / Ⓐ Move Left Stick Left = 180 degree idle turn to left
    Shift / Ⓧ / Ⓐ Move Left Stick Right = -180 degree idle turn to left

    W+A / Hold Left Stick Diagonally Left = 90 degree turn left start.
    W+D /  Hold Left Stick Diagonally Right = -90 degree turn right start.

    G / RB / RT = Switch to sitting position.

    [Crawl Controls]
    W / Hold Left Stick Forward = Crawl
    W / Hold Left Stick Right = Right turn
    W / Hold Left Stick Left = Left Turn
    S / Hold Left Stick Backwards = Crawl backwards

    W + Shift / Ⓧ / Ⓐ  / Hold Left Stick Forward = Fast crawl forward
    W + Shift / Ⓧ / Ⓐ  / Hold Left Stick Left = Fast crawl to left
    W + Shift / Ⓧ / Ⓐ  / Hold Left Stick Right = Fast crawl to right

    [Config File]
    StealthModeEnabled=1
    DivingOnly=0

    [Controls - Keyboard]
    ProneInputKeyboard=INPUT_DUCK
    StealthInputKeyboard=INPUT_FRONTEND_LS
    DiveInputKeyboard=INPUT_INTERACT_LOCKON_ANIMAL
    SwitchToSitInputKeyboard=INPUT_INTERACT_LOCKON_ANIMAL

    [Controls - Controller]
    ProneInputController=INPUT_DUCK
    StealthInputController=INPUT_LOOK_BEHIND
    DiveInputController=INPUT_MELEE_GRAPPLE
    SwitchToSitInputController=INPUT_COVER
    • 1,384 Downloads
    • 9218 Views
    • 127.03 kB File Size
    • 1 Comments
    Updated
  2. This mod contains all of my works that aimed to improve melee combat only in one file. (Restored animations and mechanics, grapple sequences, new subdue animations, 6 brawling styles, struggle challenge, charging with knife, shoving, kicking, more environmental finishers, new brawl animations and alternatives for default ones, grapple position switching, ability to take hostage with every weapon and more)

    New updates changes will be written in the "posts" section.

     My Patreon if you want to support me.

    Changes:

    [Stream File]
    - The stream folder is essential for lasso struggle animations (loads update_0.ycds).
    - Includes blunt animations from online, moonshiner drunk animations, and unarmed mounted animations.
    - Also loads the online window throw animation.
    - Avoid using version.dll as it may prevent some animations from loading.
    It generally works fine, but let me know if you encounter major issues.

    [Brawling Styles]
    8 Brawling Styles all of them with their unique grapple and melee animations

    • BS_PLAYER= Default animations
    •BS_PLAYER_WINTER1 = Unique grapple dismiss animations that put the NPCs in intimidated position | Unique rightside counter attack animation
    •BS_PLAYER_FINALE = Different knife attack and parry animations
    • BS_BRUISER = Slow but heavy attacks | Unique subdue reversal and knockout animations | Different animations for ground grapple attacks | Grapple back    from front | Unique blocking stance
    • BS_MICAH_FINALE = Fast but light attacks |  Different animations for both standing grapple and tackle | If your enemy is using that brawling style you can block their grapple attacks by pressing [R]. | Wall Grapple Sequence | Unique blocking stance | Different knife parry animations | Different dodge animation to back
    • BS_MIXED = This one is a custom brawling style that has all the dodge and parry attack animations from BS_BRUISER, BS_MICAH_FINALE, BS_PLAYER and BS_PLAYER_WINTER1.
    • BS_CHARLES = This brawling style is custom one made by me. It has 7 unique counter attacks + BS_BRUISER mount grapple animation and melee animations + BS_MICAH_FINALE front grapple animation.
    • BS_PLAYER_MOONSHINER = This brawling style gets activated when you're drunk if you enable that option through the config file. Has a lots of animations for huggind and slapping.
    [Option to Execute Hogtied Enemies]
    - Ability to execute hogtied enemies just like in RDR1. When close to a hogtied enemy choose your knife and you'll get the "execute" prompt.

    [New Trans to On Ass Hit Reactions]
    - Fights can end in an intimidation now. There are 4 unique animations that you can get that will put your enemies into intimidation.

    [Restored Trough Drowning Action]
    - Unfinished trough grapple actions are restored. Now, you'll get a prompt when you're near a trough and grappling enemy to start drowning your enemy in the trough.
    The feature is not only just restored as it is. There are improvements and fixes like:
    - Being able to start trough drowning from dragging position and with every weapon.
    - Drowning sound effects,
    - Water splash effects,
    - Grapple throw results in intimidation
    - Kill animation not killing the enemy is fixed.
    - This action will start from any side of the trough and the action will play on the side that is nearest to player.

    [Grapple Attack Blocking]
    When you're grappled either from front or on ground, you'll get a "Block" prompt. Pressing this button play 6 unique animations for front grapples + 2 already existing bs_micah_finale animations for front and ground grapples.

    - Blocking resets the reversal sequence and gives another chance to reverse the grapple.

    [Grapple Reversals]
    Complete new feature that I also released as a standalone mod.

    - When you're grappled you'll have an option to rapidly press E to perform a grapple reversals in 3 grapple situations.
    - If you fail you won't be able to reverse and your only option will be "break free".
    For controllers the key is "Triangle"

    How hard the button mashing will be or how fast the button will drain can be changed from the EnhancedBrawling.ini file.

    [New Struggle Animations]
    - Struggles work similarly to online PvP, excluding lasso and ground knife.
    - Spamming F results in a knockout; F + LMB/R2 leads to execution.
    - All animations are unique, some with escape or KO variants.
    - New struggle additions:
    - Fixed broken lasso struggle – enemy must be subdued to tie now. Works
    from regular tackle and facedown grapple. It also includes ability to exit the struggle.
    - New struggle idle animation for blade struggles.
    - New sequences: front rifle grapple, pistol (front and ground), blade (front and back).

    [Struggle Exit Mechanic Restoration]
    When you start a struggle, you'll get a prompt on right side of the screen that says "Exit" to stop the struggle animation to go back to previous grapple state. For controllers key is "Square"

    [Window Throws on Command]
    When grappling press X+WASD or RB+Directions in controllers to throw enemies over rails, onto tables or through the windows whenever or wherever you want.

    [Restored takedowns for crouching and seated NPCs]

    Takedowns on Crouching NPCs

    This action can be performed on peds that are crouching by pressing "E". You can perform this move on NPCs that take cover, getting up etc.

    - 1 unarmed takedown from rear
    - 2 restored knife takedowns from front and back for machete and knife + 3 blade takedowns from rear, left and right
    - 4 armed takedown entry animations that you will choose to follow up with either a knockout or execution by pressing melee button or fire button.
    - John Marston's Sawn Off cover posse execution animation.
    [Showcase]

    Takedowns on Seated NPCs
     
    These can be performed with either one handed or two handed guns.

    - 4 armed seated takedown entry animations that will play depending whether you're attacking from front, left, right or back. You'll choose to either follow up with knockout or execution by pressing melee or fire button.
    [Showcase]

    [Hand to hand combat]
    - You can kick with blades by pressing G or by performing counter attacks.
    - Restored 4 attack animations to be used on NPCs that are in on ass and on knees intimidated state to either knock them or hit them.
    - Restored 1 knockout or attack animation for pistol on intimidated enemies that are in on ass or on knees state.
    - Restored 1 knockout or attack animation for rifle on intimidated enemies that are in on ass or on knees state.
    - Restored unused intimidation attack animations.
    - Restored unused GTA V takedowns for fists, pistol and machete [Showcase]
    - Ability to perform takedowns with molotov and dynamite.
    - Ability to use BS_MIXED which is contain all the brawl animations in one brawl style.
    - Ability to charge at NPCs with knife. You can also do that move with left mouse click or F [Showcase]
    - You can start all of the combo animation by counter attacking
    - Ability to kick and shove NPCs just like Micah with BS_PLAYER_FINALE. [Showcase]
    - Shoving NPCs just like in Online mode by pressing Left Mouse Click or R2 [Showcase]
    - Struggle challenge [Showcase]
    - Ability to kick NPCs while brawling [5 Animations] [Showcase]

    [Grapple Enhancements | Changes and Animations Expansions]

    - Intimidated NPCs can be punched without player throwing them to the ground automatically if you press LMB or R2.
    - There's a chance for intimidated back grapple throws to trigger.
    - Performing a stab with a blade now knocks out enemies (front, back, mounted) rather than executing.
    - Added new mounted struggle breakout animation.
    - Ability to block grapple attack with 6 unique animations. Works for front and mounted grapple attacks.
    - 2 alternative back grapple counter escapes
    - 1 alternative mount grapple counter escape
    - 9 alternative front grapple counter escapes
    - New breakout animation for back grapple struggle [Showcase]
    - Alternative animation for grapple enter counter [Showcase]
    - Ability to switch from front to mount and mount to front with pistol and knife [Showcase]
    - Alternative knife parry block animations [Showcase]
    - New counter escape variations for ground grapples
    - Ability to grapple grounded enemies with every possible weapon. [Showcase]
    - New variations for Unarmed, Knife, Machete, Rifle and Pistol knockouts and executions including new animations for pistol [Showcase Variations]
    - When you perform grapple with knife, you'll get Micah's grapple entry and throw animations [Showcase]
    - You'll get a "Subdue" when you're grappling an NPC in position that you can subdue them [Showcase]
    - You'll get a "Exit" prompt when subduing enemies to stop subduing them.
    - Front grapple challenge will player a little more often while in a melee combat
    - You'll be able to shove the enemy off of you when performing a counter escape
    - Ability to subdue and get subdued ( [F] to Breakfree | [E] to reversal | If you're attacker [F] to kill or knockout) [Showcase]
    - Ability to throw NPCs to any direction whether there is a object or not
    - Ability to switch from front grapple to back and from back grapple to front [Left Mouse Click or Aim Button] [Showcase]
    - Taking NPCs hostage with every weapon possible by grappling them from behind[Showcase]
    - Ability to switch from front to back and back to front grapple [Showcase]
    - Unique trough drowning animation that can be used in water [Showcase]
    - Defenestration, window throw animations that can be used anywhere while grappling a NPCs [Showcase]
    - Back grapple sequence [Showcase 1 | Showcase 2]
    - Now you can throw enemies to every direction you want even if you are too close to an object
    - You can perform standing front and back grapple against lawmen now

    [New animations for hand to hand combat and changes]

    - 2 front and 2 rear blunt execution animations added for hatchet, machete, and pistols.
    - 1 left and 1 right blunt execution animation added for hatchet, machete, and knife.
    - 1 blunt grapple execution and 1 knockout animation added for pistol and knife. Knockout animation also works with hatchet and machete.
    - New front execution animation added for blades and machetes.
    - 1 front and rear takedowns animations for molotov.
    - 1 new front combat knife execution
    - 1 new grapple front grapple counter escape animation
    - 1 new rear grapple knife execution
    - 2 new rear grapple pistol execution
    - 4 new one handed weapon execution animations for both front grapple and front
    combat executions [3 of these executions cause a short bleedout]
    - 10 new rear unarmed takedown animations
    - 2 new knife stealth kill animation
    - 1 new sleeping unarmed takedown animation
    - 1 new seated rear knife takedown animation
    - 2 new front pistol takedowns + 2 new front pistol executions
    - 1 new front rifle takedown + -2 new front rifle xecutions
    - 1 new rear front takedown animation
    - 7 new front takedown animations
    - 4 new front grapple knockout animations
    - 2 new ground grapple knockouts
    - 4 new knife struggle knockouts
    - 1 new mount struggle reversal animation
    - 1 new ground grapple attack animation
    - 2 new takedowns for two handed weapons
    - 4 new takedowns for pistols
    - New choking animations
    [Showcase For New Animations]

    - Running executions from right and left can be performed with knife
    - You can perform execution from left with a knife
    - Alternative knife execution for knife and machete
    - 2 alternative grapple knockout animations for front and 1 for back
    - Grapple knockout animation can be performed as takedown animations
    - Restored unused GTA V melee combat animations for fists, machete, and knife [Showcase]
    - 3 new unused knife combo animations [Showcase]
    - New alternative knife dodge animations [Showcase]
    - New struggle knockout animation for bs_micah_finale while using a knife [Showcase]
    - 10 New brawling animations that can be activated by pressing[T] while brawling [Showcase]
    - New grapple fail animations for front grapples
    - 2 extra unarmed counter attack animations (1 for left and behind, 1 one for rightside)
    - New punch animation that can be performed while too close to an enemy
    - New unarmed takedown animation to be used on seated enemies (Approach them from left or right) [Showcase]
    - 2 new pistol animations for both pistol grapple knockouts and executions.  [Showcase Pistol Animations]
    - You can execute enemies while in non combat stance by pressing Left Mouse click or R2 instantly [Showcase]
    - 3 new takedown animations for rifle and pistol. (2 for rifle, one for pistol) [Showcase]
    - 3 extra knife counter attack animations (1 for left and behind, 2 for right side) [Showcase]
    - 3 new knife takedown fail animations (2 for front one for back) [Showcase 1 | Showcase 2]
    - Knife wall execution will work just like rifle and pistol wall
    executions(While near a wall press F or Left Mouse click. Then either
    press F to knockout or left mouse click to execute)
    - New running executions for hatchet and machete (Left, Right, Back, Front) [Showcase | Showcase 2]

    [Brawling Style Changes]
    - BS_MICAH_FINALE can dodge while holding a knife and can perform BS_PLAYER_FINALE animations.
    - BS_MICAH_FINALE has alternative grapple throw animations
    - BS_MICAH_FINALE front grapple knockout punches has sound now.
    - All brawling styles can perform armed grapples.
    - BS_PLAYER_FINALE can perform all the counter attack moves Micah do to enemies now. [Showcase]
    - Alternative grapple throw animations for BS_MICAH_FINALE [Showcase]
    - BS_PLAYER_WINTER1 has all more counter attacks and now able to perform grapple attacks
    - BS_BRUISER special counter attack animation now can be performed regardless of the brawling style
    - Changed BS_BRUISER's grapple entry animation to fix an animation issue
    - Added all of the counter attack animations to BS_BRUISER
    - Back grapple from front and wall grapple sequence now can be performed in BS_PLAYER (No need to change your brawling style to use these moves.) [Showcase]
    - You can subdue enemies from behind regardless of your brawling style
    - BS_PLAYER_WINTER1's grapple throws can be performed with every weapon
    - 4 Extra new parry attacks for BS_MICAH_FINALE [Showcase]

    [Bar Brawls]
    - Now you'll be able to start bar brawls in Valentine and Rhodes saloon. Just go and attack someone and everyone will start to attack each other. [Showcase]
    - You'll be able to perform more environmental finisher on different objects that you couldn't before like some barrels, tables, windows and railings. (For example, you can perform window throw animations near every window inside Valentine Saloon) [Showcase]
    - AI will be able to perform environmental finishers [Showcase]

    [AI Enhancements and Other Enhancements]
    - AI can execute front/back armed executions and grapple or tackle during close combat.
    - AI may grapple/tackle in melee if you're not blocking.
    - AI can perform grapple attack blocks.
    - AI can perform grapple reversals.
    - AI can perform lead in.
    - AI is set to attack you from behind when you're fighting with multiple enemies.
    - AI will be able to tackle you from behind instead of always grappling you.
    - AI can perform knife combos.
    - AI and player can counter armed executions (NPCs mostly counter it if they're using a melee weapon) [Showcase]
    - AI will be able to perform environmental finishers [Showcase]
    - AI can perform armed executions on from behind.(If you don't like it download the alternative version which this function is disabled from the optional files section) [Showcase]
    - All brawling styles can be dazed in a fight.
    - AI can subdue you.
    - AI will be able to dodge into all directions Left, Right and Back. This will allow them to perform more counter attack animations.
    - They can also duck instead of stepping back to counter.
    - When you try to grapple, they can initiate front grapple challenge. If you don't escape, you'll be grappled.
    - When AI performs GTA V counter attacks on you, you'll ragdoll.

    [Environmental Attacks]
    - You'll be able to perform more environmental finisher on different objects that you couldn't before like some barrels, tables, windows and railings. More of it will be added in the next updates(For example every window inside Valentine Saloon) [Showcase]
    - If an NPC is leaning against a wall, crouch and perform a takedown to trigger a head slam finisher.

    [First Person Melee Combat]
    - Every melee move that was disabled for first person mode now can be performed in first person mode.

    [Camera]
    - Added cameras for struggle intro, struggle outro and struggle mount reversal.
    - Removed camera movements (For example, table smash animations camera movements are removed and struggle knockout)

    [Bug fixes that was in the base game and other stuff]
    - Fixed front choke knockout ending with a regular choke.
    - New pain sounds added to various melee moves.
    - Adjusted animation blend speeds.
    - Enhanced blood particle size and visibility.
    - Fixed armed ground grapples not working properly with guns.
    - BS_MICAH_FINALE is able to dodge while holding a knife now.
    - The texts you'll see when you change your brawling style will look better now.
    - New camera movements are added for mount grapple struggle intro and outro.
    - Controller users can perform kick with RB while in melee fight.
    - You'll be able to start dragging enemies with whatever brawling style you're using. This is done to make this mod and Drag NPCs work better together.
    - Certain features like new takedowns, reversals, struggle exit etc won't work in certain missions.
    - Fixed the problem that caused players not to be able to subdue the NPCs from behind.
    - Fixed the issue that caused player to go into T pose when grappling NPC with a machete from behind.
    - There won't be choke button when you're grappling a NPCs with machete anymore.
    - Wall grapple sequence now kills the enemy. [Showcase]
    - Micah's tackle knockout now kills the enemy and has blood effects. [Showcase]

    [New Configs & Abilities]
    - Taunts can be disabled or you can set how of then they'll play.
    - AI Armed Executions can be disabled.
    - AI Front Grapples can be disabled.
    - Dynamic Shove and Throw can be disabled alongside grapple throws. You can also set how often these happen.- Enable dragging intimidated peds via .ini.
    - Change back grapple (hostage) movement style in the same file.
    - Removed NoTexts folder; toggle prompts and voice lines from .ini.
    - Disable kick function on controllers from .ini.
    - Added tougher AI file: "MCD_AI_DEFAULT_TOUGHER" — values are nearly 2x harder.
    - This data is currently used for BS_AI, but you can create and apply your own by editing pedbrawlingstyle.meta.
    - Optional files folder includes these tougher AI files for easy install.
    - MAX_DISTANCE added to config file. If you set value high, you can perform scripted melee moves from more far away.




                                                                                                                               ------------------------------------------------------------------------------------------------------------------------------------------------------------------------
                                                                                                                                   [Credits]

                      
    These are the people I’d like to thank for their efforts in assisting and offering support throughout the process of developing
    these mods.
     Modifiver - He is always willing to help me with file editing and helped figure out how to edit these files.
    TheRealJohnModding - His open sourced mods helped me to understand scripting and he also helped with many other stuff.
    Ked29 - He also assisted me with scripting, especially when I was new to scripting.
    PixieV - Showed me how to trigger speech lines.
    goldenplaysterraria & ChunkLeChuck - Helped me with how to add online animations to SP.
    KristianD3 - He helped me with making ragdolling enemies get knocked out.

    People that suggested new ideas and reported bugs.
    Also other people I can't name, but helped or offered support when I needed help in RDR2Mods Discord server.
     

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

                                                                                                  [DONATIONS]

    These mods take a lot of time to develop and test to make sure that every function is working properly. So, I'd appreciate donations if you would like to support what I do.

    Here's my Patreon if you want to support me.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------                                                                                            [INSTALLATION]


    - Always make sure to have latest versions of both Lenny's Mod Loader and Alexander Blade's Script Hook

    - Drop Enhanced Brawling.asi and EnhancedBrawling.ini to your Red Dead Redemption 2 folder.
    - Drop "Enhanced Brawling" folder inside of "lml" folder to your own lml folder.
     
    [CONTROLS]

    Numpad1 / F1 = bs_player
    Numpad2  / F2 = bs_player_winter1
    Numpad3 / F3 = bs_bruiser
    Numpad4 / F7 = bs_micah_finale
    Numpad5 / F8 = bs_player_finale
    Numpad6 / F9 = bs_mixed
    Numpad7 / F10 = bs_charles
    Numpad8 / F11 = Struggle challenge
    Numpad0 / Z = (Resets grapple animations if you're stuck or can't grapple anyone)

    Right Mouse Click / Aim Button = Standing Grapple Switch
    N / Left D-PAD= (Subdue Animations and Grapple Sequences)
    G / RB= Kick [Combo]
    Up Arrow  / RB= Kick to the chest
    Left Arrow / RB = Kick [No Ragdoll]
    Right Arrow / RB = Kick [Ragdoll]
    Down Arrow / RB = Kick to the leg
    Z = Trough drowning animation (This feaute doesn't work as it should, don't worry if it's not working in your game. I'll try to fix it later)
    Left Mouse Click / R2 = Shove NPCs (Run and press the button)
    X + WASD / RB+Directions = (Defenestration, window throw animations)



    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     














































    • 43,690 Downloads
    • 245169 Views
    • 9.11 MB File Size
    • 6 Comments
    Updated
  3. Description
    The mod adds 143 new bandit hideouts, 50 ambush points, a bandit posse on horseback that will chase and hunt you,
    random roaming bandits on foot, horse, or wagon. Hire up to 9 gunmen at saloons, and fight against zombies.
           Players can customize all features through various settings with the included Bandit_Hideouts.ini file.
    Bandit Hideouts is a standalone mod, it is a highly upgraded version of all the AMJM Transport mod bandit features,
    created by crossed99 and Gunter Severloh
     
                                       //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
                                                 Warning - Before you install!
                                                            For those installing the mod for the first time and want to also play the story/missions.

                                                              So you understand what this mod does, it adds 141 bandit hideouts and
    50 ambush points all over the map, thats everywhere and anywhere except towns (settlements).
                                                              That means there are some hideouts that will spawn at story, and mission
                                                                locations. There are also ambush points that will spawn bandits that may
                                                                   interfere with story missions, or while riding to them.

                                                                There are also other bandit features like the bandit posse on horseback
                                                                         that will spawn and attack the player anywhere, anytime.
                                                          That means they may come when your in the middle of a story mission, or traveling
                                                              with another character from the story during a mission.

                                                        If you do play the story and dont like the idea of hideouts, and bandits interfering
                                                             during the story and missions. 
                                                 There is a Bandit_Hideouts.ini file included in the download, it is a configuration file that will
                                       allow you to configure every feature in the mod, this includes being able to disable the mod while ingame,
                                                     or disabling certain features, hideouts, and ambush points that could interfere with the story.

                                    As said everything in the mod is configurable, it can be enabled, disabled, or adjusted if it uses numbers.
                                            Do not install the mod if you are not at least in chapter 2 of the story!
                                                               Any questions or problems review the articles, or ask on the post tab!
                                   /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    Features
    Bandit Hideouts
    The Bandit Hideouts mod adds many new hideouts across the RDR2 map for the player to discover and clear out.
         Each hideout ranges in the number of bandits, but you can define in the ini of the mod how many bandits
    a hideout will have, what gang will spawn there, and how many reinforcements will come if any,
    even if zombies will spawn there instead of bandits.

    Hideout Locations Map
    The hideout locations map is a high resolution map of the RDR2 world you can download and use it as a reference to
    see where all the hideouts, & ambush locations are at in the world.           
        The legend on the map will tell you what region a hideout or ambush location is in, what gang is at each hideout/ambush
    point. All hideouts and ambush points are marked with a colored skull icon to represent a hideout, and an X to represent an ambush location,
    both a numbered and listed in the legend accordingly.  Icons on the map will indicate their exact locations.
    Download
    Google Drive:  59.5mb https://drive.google.com/drive/folders/1iLI3Yjmay0uw22f-0MUg0j0__DAEYlGK?usp=sharing

    Credits: LittleBigSmoak & Moth-man

    Ingame Blips & Icons
    Hideout Locations Blip (icon)
    
    A blip (icon) of a house with a skull inside it, will show up at the bottom left corner of your screen
     it means a hideout has spawned in and is nearby.
        If you pass by a hideout without attacking it, the map blip (icon) will disappear once your out of range of the hideout.
    If you attack and clear the hideout then the blip on the map will be removed and your screen until the hideout timer is up.
            You can disable this icon if you wish through the included bandit hideouts.ini

    Default spawned in hideout map blip

    When a hideout spawns in, by default this icon will be showing on the map at the location of the hideout,
    the player has 3 other choices of map icons they can use if they want to change it which can be done through the ini

    Persistent Blip (icon)
    The Persistent blip icon will show on every hideout location on the map whether your near a hideout or not,
    if you clear a hideout the blip icon on the map will be removed until the spawn time for that hideout has returned.
       The persistent blip icons have their own icon type vs the one on screen. The icon can also be disabled in the ini, and
    only the blip icon of a hideout will show on the map when the hideout spawns in.

    Types of bandit hideouts
    Each bandit hideout can be a house, camp, cabin, abandoned building, cave, mine, fort, ruin, and other places.

       Hideouts will spawn bandits in by chance when you're nearby, this means that if set in the Bandit Hideouts.ini
    you set the chance to 100 then each time you come close to an area where a hideout would be then bandits
    will spawn there for sure, the lower the chance then it becomes random or less.

    Cleared hideout message
    A small feature by default is if you cleared a hideout a message will show on the screen saying
          "You have cleared the hideout!"
    you can disable this in the ini if you wish.

    Earn money from clearing hideouts!
    Yes you read that right, after killing all the bandits in a hideout, you will earn a random
    amount of money ranging from $25 - $150
    You can customize the amount you want to earn in the ini or set it to 0 to disable it.

    Cleared hideout respawn
    Once you clear a hideout you can set in the ini the cool down of how long before they respawn again.
    If you set the respawn to 1 for example then in one hour from when you cleared the hideout bandits will spawn in again.

    Hideout bandit/gang types
    Each hideout will be populated with gang members for the area the hideout is in, for example:
    Valentine area will have O'Driscoll members or a generic gang.
    Lemoyne/ Rhodes area will have Lemoyne Raiders, and a generic gang.
    Annesburg area will have Murfree gang members.
    Saint Denis area may have either Nightfolk, or a generic gang.
    Tall Trees area you will see the Skinner brothers gang.
    New Austin area you will see the Del Lobo gang.
    Grizzlies West (snow region) area will have a generic gang.
    Grizzlies East (snow region) area will have a generic gang.
    Guarma will have the Cuban Army and Nightfolk.

    Disable individual Hideouts and Ambush points
    This feature allows the player to disable any individual hideout and ambush point in the mod through the included ini
    all you need to do is locate the hideout you want to disable through the downloadable map and then change the number from a 1 to a 0.
        There is a list for both hideouts and ambush points in the ini.
     
    Custom Gangs in hideouts
    Each hideout listed in the ini for the Disable Individual Hideouts list can either be disabled, or changed so it spawns another gang.
    The gang types to choose from are the following:
    // Gang Type Reference //
      Generic gang - 7
      Murfree Brood - 8
      Lemoyne Raiders - 9
      O'Driscoll Boys - 10
      Skinner Brothers - 11
      Del Lobo gang - 12
      Nightfolk -13
      Cuban Army -14
      Ku Klux Klan - 15
      Wapiti Warriors - 16
      United States Army - 17
      Laramie gang - 18
      Micah's gang - 19
      Angelo Bronte's Mob - 20
      Cornwall Goons - 21
      Braithwaites - 22
      Gray Family - 23
      Foreman Brothers - 24
      Bounty Hunters - 25                       
    Pinkertons National Detective Agency - 26
    Chelonians - 27
    Vampires - 28
    James Langton Boys - 29

    Here is an example hideout in the ini that is listed in the Disable Individual Hideouts list:
    ENABLE_ABANDONED_FACTORY=1
    - With the setting at 1 the hideout spawns its default gang.
    - With its setting at 0 the hideout is disabled and wont spawn.
    - If the number is changed to a number from either 7-28 seen in the list above, then that hideout will spawn that gang based on the number. 

    For example if we changed the number to say
    ENABLE_ABANDONED_FACTORY=18
    then the Laramies gang will spawn at that hideout instead of the default gang.
         Here is an article on how this works in more detail with a video demonstration/guide
    https://www.nexusmods.com/reddeadredemption2/articles/435

    Custom Gangs in Regions
    A feature where you can define what gangs will spawn in what regions for hideouts, a list in the ini of all the regions
    or areas on the map, each region has a default number, the number represents what gang will spawn in that region.
    From the reference in the ini, you can change the number for the region for whatever gang you want to
    spawn at the hideouts in those regions.  This feature is disabled by default.
     
    Exact or random number of bandits in a hideout
    The amount of bandits you can encounter in a hideout will be defined in the Bandit Hideouts.ini
    there you can set the minimum and maximum numbers you will encounter, this is for all hideouts.
      If you set the number for both min/max the same you will get that exact amount, if you set the number to
    exceed the default random min and max then the extra bandits will come as reinforcements.

    Bandit Reinforcements
    Bandits at hideouts can call in reinforcements, they will show up on horses and or on foot.
    Reinforcements is set by chance in the ini, the higher the percentage (chance) then reinforcements will show.
    Reinforcements also has a setting where you can define how many bandits will come, and if you only wanted
    bandits on horses, or foot, or both, you also can disable reinforcements from coming in the ini.

    Bandit Spawn Amount
    In the included bandit hideouts.ini there is a list called spawn amount, this list will list every hideout/ambush point
    and allow you to set a specific number that you want to spawn at a or each individual hideout.
    This lets you customize hideouts based on how you want to play.
            Each hideout and ambush point has a default or base number of spawn points you can use this article reference
    to get the base default number of each hideout:   LINK

    Knowing the base number of a hideout or ambush point will tell you how many bandits can be spawned there.
    For example: If you chose a hideout that had 10 bandits spawn positions that means if you set the spawn amount
    to say 5 then only 5 bandits would spawn. If you set the number to say 15 then the extra 5 bandits would spawn
    at the reinforcement spawn points.
        The would respawn at the reinforcement spawn points because there are only 10 available spawn points
    at the hideout. The same applies to ambush points.

    Bandits will chase the player
    Bandits will chase you if you ride off or run away after attacking their hideout.
    Bandit Ambushes
    Ambushes are not dynamic they are built the same as hideouts and are at set locations.
    Each ambush location can vary between 2-6 bandits that will attack you on foot if you enter an ambush location.
       If you run away on foot or on horse the bandits at the ambush location will chase after you either on foot or get on a horse.
    Ambush locations are marked on the downloadable map with an X

    Enable/Disable individual Ambush Points
    This feature introduced in v1.18 gives the player the option to enable or disable an individual ambush location through the included ini,
    all you need to do is refer to the map linked for download and decide which ambush location you want to disable for whatever reason,
    you open up the ini file, locate the ambush point in the list, and just set the setting accordingly.
             Ambushes can also be customized to have a certain amount of bandits spawn using the spawn amount setting.
    Bandit Posse on Horseback
    As players explore the game world, they will randomly be attacked by bandits on horseback, these encounters can happen at any time.
    In the Bandit Hideouts.ini you can define how often (how many ingame hrs) bandits will attack,
    and a minimum and maximum number of bandits on horseback that will attack, you can disable this feature in the ini if you want to.
    Random Roaming Bandits
    Bandits roaming the world, they will spawn in the area you are in and will be bandit/gang members
    from that area so if your in Valentine Area then you might see a small group of O'Driscolls wandering around.
    These bandits may be on foot, on horseback alone, in a group, or on a wagon, or both.
        You can also set in the ini if they attack you on sight or not, and set how often they will spawn.
    Hired Gunmen
    Players can hire up to 9 gunmen to fight alongside them, to do so just talk to the barkeep in any saloon.
        These hired guns will assist the player in combat, making it easier to take on large groups of bandits or zombies.
    You can hire up to 9 gunmen at a time.
    You can hire a random gunmen with their own gear and weapons.
    You can customize what they wear, and the weapons they carry.
    Set how much it costs to hire a gunmen.
    Hired Guns will not fight while in a town (can change this in the ini).
    Story characters are also available.
    You can use the 'Rest & Recover' option in the menu that will teleport your hired guns to you in case
     you got separated, they'll be cleaned and their hats and weapons will be recovered if they lost them.
    They automatically go into "sneak and hold fire" mode while you're crouching / sneaking outside of combat.
    If the "Allow revive" option is enabled, instead of dying they will go down into an injured state and be revived
     by crouching close to their head until the 'Help' prompt fills up (10 seconds).
     Using the 'Wait for signal' command will make them stay and don't do anything until you signal to them by whistling.
    The 'Ride with me' command will prevent them from spawning in their own horse.
    If there's another free horse around they'll use that, but if not they'll ride with you on your horse.

    Commands menu:
    You can also give commands to them through their command menu, Numpad 1-9 keys by default.

    Hired Gunmen Voice Lines
    When you tell your hired gunmen to stay or follow, Arthur or John will actually say out loud those commands,
     and when your crouched and you tell your gunmen to stay Arthur or John will say it in a quiet voice.
    This feature can also be enabled and disabled in the ini, and is enabled by default.

    The command menu has some extra commands:
     Aim at person while the menu is up: Attack target, lasso target.
     Aim at dead / hogtied person: pick up target.
     Aim at horse: put carried body on horse.
     Aim at downed hired gun: help up (it'll take them the same amount of time as for you).
     Press numpad 0 to make all hired guns stay / follow
    Zombies
    As if bandits weren't enough to deal with, the mod also adds zombies to the game world.
        Disabled by default, you can enable them in the Bandit Hideouts.ini

    These are the options in the ini you can customize :
    Spawn frequency - this is how much more or less you will see of them.
    Day/night detection - this is a setting where you can set if the zombies detect you.
    Zombie health - this is how much a zombie can take before you kill them.
    Min/max spawn amount - this will be the group size of how many groups of zombies.
    Min/max number - number of zombies that can spawn during day or night.
    Min/max spawn time - how often they will spawn in seconds.
    Zombies burst into flames upon dieing.
    Zombie lairs - this will change all the bandit hideouts to zombie lairs,
            so instead of bandits spawning, zombies will.
    Customization
    All of the features in the mod can be customized by editing the Bandit Hideouts.ini file.
    Each setting in the ini has a description on what it does and how to enable/disable it or adjust it.
       Open the ini file with notepad to edit it, also run it as administrator if you are being denied access.

    Installation
    Move the following files:
    Bandit_Hideouts.asi
    Bandit_Hideouts.ini
    Bandit_Hideouts_CustomPeds.txt
     to your RDR2 directory which can be found here:
    C:\SteamLibrary\steamapps\common\Red Dead Redemption 2

    Requirements
     Scripthook by Alexander Blade is required to run the mod.
    https://www.dev-c.com/rdr2/scripthookrdr2/

    If AB Scripthook gives you issues with the mod then try using
    ScriptHookRDR2 V2
    https://www.nexusmods.com/reddeadredemption2/mods/1472

    Credits
    Crossed99  for his help and support, and patience in helping me create and update this version of his great mod!
    LittleBigSmoak & Moth-man for their help in creating the Bandit Hideouts map showing all the locations
    of the hideouts, and sorting them based on color and gang.

    Bandit Hideouts Youtube Channel
    Check out the Bandit Hideouts Youtube Channel for gameplay, guides and how to videos on the mod.
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