<?xml version="1.0" encoding="UTF-8"?>

<PlayerTuneData>
	<DeadEyeTuneData>
		<DeadEyeRegenPerSecond value="0.250000"/>
		<DeadEyeKillPoints value="5.000000"/>
		<DeadEyeHeadShotPoints value="10.000000"/>
		<DeadEyeCrippleBonusPoints value="10.000000"/>
		<DeadEyeDisarmBonusPoints value="25.000000"/>
		<DeadEyeMinTimeToActivate value="5.000000"/>
		<DeadEyeSlowMoCostPerSecond value="0.000001"/>
		<SlowMoDuration value="9000.000000"/>
		<DeadEyeMultiLockCost value="0.100000"/>
		<DeadEyeMultiLockCostPerSecond value="0.000100"/>
		<MultiLockTimeBetweenLocks value="0.000100"/>
		<MultiLockAutoFireDelay value="0.1000000"/>
		<MultiLockDuration value="9000.000000"/>
		<MultiLockDeathTimer value="0.000001"/>
		<InitialSlowMoTimeScale value="0.000001"/>
		<InitialMultiLockTimeScale value="0.000001"/>
	</DeadEyeTuneData>
	<MPDeadEyeTuneData>
		<DeadEyeRegenPerSecond value="0.500000"/>
		<DeadEyeKillPoints value="5.000000"/>
		<DeadEyeHeadShotPoints value="10.000000"/>
		<DeadEyeCrippleBonusPoints value="10.000000"/>
		<DeadEyeDisarmBonusPoints value="25.000000"/>
		<DeadEyeMinTimeToActivate value="5.000000"/>
		<DeadEyeSlowMoCostPerSecond value="5.000000"/>
		<SlowMoDuration value="1025.000000"/>
		<DeadEyeMultiLockCost value="5.000000"/>
		<DeadEyeMultiLockCostPerSecond value="5.000000"/>
		<MultiLockTimeBetweenLocks value="0.100000"/>
		<MultiLockAutoFireDelay value="0.1000000"/>
		<MultiLockDuration value="1025.000000"/>
		<MultiLockDeathTimer value="2.000000"/>
		<InitialSlowMoTimeScale value="1.000000"/>
		<InitialMultiLockTimeScale value="1.000000"/>
	</MPDeadEyeTuneData>
	<HorseInputTuning>
		<CameraRelativeControl value="true"/>
	</HorseInputTuning>
	<TapHoldCombinerTuning>
		<IncreasingPeakThreshold value="0.800000"/>
		<DecreasingPeakThreshold value="0.230000"/>
		<VelocityThreshold value="5.000000"/>
		<CancelTime value="0.400000"/>
		<DirectionAngleTolerance value="0.000000"/>
	</TapHoldCombinerTuning>
	<ControlVectorTuneData>
		<bEnableLocking value="false"/>
		<fLockedControlReleaseAngle value="0.260000"/>
		<fLockedControlReleaseMag value="0.250000"/>
	</ControlVectorTuneData>
	<ReticleAlphaApproachRate value="8.000000"/>
	<WeaponSelectionTimeTune value="0.300000"/>
	<TriggerSensitivity value="5"/>
	<FireReticleAlpha value="0.250000"/>
	<WhistleDelayTime value="0.000000"/>
	<DuelHitZonePoints content="int_array">
		100
		50
		100
		75
		50
		15
		15
		15
		15
	</DuelHitZonePoints>
	<HitsBreakTargeting value="false"/>
</PlayerTuneData>