<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
	<WeaponAnimationsSets>
		<Item key="Default" type="CWeaponAnimationsSet">
			<WeaponAnimations>
				<Item key="WEAPON_REPEATER_EVANS" type="CWeaponAnimations">
					<GenericFallback>GENERIC_2H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@EVANS</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@EVANS</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@EVANS</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON_F@EVANS</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@HIP@BASE@WEAPON@EVANS</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@EVANS_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@EVANS_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<GesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE</PedSet>
					</GesturalShoulderSwapPairSet>
					<GesturalOffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED_GESTURE</PedSet>
					</GesturalOffhandBackSwapPairSet>
					<OffhandBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT@BACK@UNARMED</PedSet>
					</OffhandBackSwapPairSet>
					<ShortGesturalShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalShoulderSwapPairSet>
					<ShortGesturalBackSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE_FAST</PedSet>
					</ShortGesturalBackSwapPairSet>
					<ShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS</PedSet>
					</ShoulderSwapPairSet>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS</PedSet>
					</SwapPairSet>
					<GesturalSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@BACK@LONGARMS_GESTURE</PedSet>
					</GesturalSwapPairSet>
					<OffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT</PedSet>
					</OffhandShoulderSwapPairSet>
					<GesturalOffhandShoulderSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@SHOULDER_LEFT@LONGARMS_OFFHAND_LEFT_GESTURE</PedSet>
					</GesturalOffhandShoulderSwapPairSet>
					<OffhandArmpitSwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@OFFHAND_FOREND_LEFT_ARMPIT</PedSet>
					</OffhandArmpitSwapPairSet>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@CARBINE</RideWeaponClipSetHash>
					<RideWeaponCombatClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@LONGARMS@BASE@SWEEP_COMBAT</RideWeaponCombatClipSetHash>
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_longarms</RideWeaponBodyBlendTemplate>						
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS_STR</WeaponClipSetStreamedHash>
					<HipWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS_STR</HipWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash />
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@RIFLE@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@2h</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>MECH_CLIMB@UPPERBODY@RIFLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@RIFLE</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@RIFLE</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_DOORS@ARMS@RIFLE</DoorUpperbodyClipSetHash>
					<EmoteUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</EmoteUpperbodyClipSetHash>
					<SwapWeaponFilterHash />
					<SwapWeaponInLowCoverFilterHash />
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<HorseMountedSwapClipSetHash>CLIPSET@VEH_HORSEBACK@INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_FL</HorseMountedSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</MeleeOffhandClipSetHash>
					<LeftOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_LEFT@IDLE</LeftOffhandWeaponClipSetHash>
					<RightOffhandWeaponClipSetHash>CLIPSET@MECH_WEAPONS_LONGARMS@LOCO@ARTHUR@NORMAL@RIFLE_OFFHAND_FOREND_RIGHT@IDLE</RightOffhandWeaponClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="LeftHand" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_REPEATER_EVANS" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON_F@EVANS_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_LONGARMS@BASE@WEAPON@EVANS</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@LONGARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_AIM@LONGARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPerson" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_REPEATER_EVANS" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="-0.036" z="0.005"/>
							<Rotation x="1.300" y="0.000000" z="0.500"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.001000" y="-0.005000" z="0.012000"/>
							<Rotation x="1.050000" y="-4.425000" z="-0.600000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="40.0"/>
							<Translation x="0.000000" y="-0.013" z="0.005"/>
							<Rotation x="1.300" y="0.000000" z="-0.425"/>
							<WeaponActionIndex>FPCO_WEAPON_AIM</WeaponActionIndex>
						</Item>
						<Item>
							<FOV value="30.0"/>
							<Translation x="-0.001500" y="-0.047000" z="0.006000"/>
							<Rotation x="1.475000" y="-4.200000" z="-0.700000"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_REPEATER_EVANS" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY_ZERO_INTENSITY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_REPEATER_EVANS" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY_LOW_INTENSITY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>COWBOY</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_REPEATER_EVANS" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY_MEDIUM_INTENSITY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>COWBOY</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_REPEATER_EVANS" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY_HIGH_INTENSITY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>COWBOY</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_REPEATER_EVANS" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="INJURED_LEFT_LEG" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_REPEATER_EVANS" type="CWeaponAnimations">
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="INJURED_RIGHT_LEG" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_REPEATER_EVANS" type="CWeaponAnimations">
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="INJURED_TORSO" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_REPEATER_EVANS" type="CWeaponAnimations">
				</Item>
			</WeaponAnimations>
		</Item>
	</WeaponAnimationsSets>
</CWeaponAnimationsSets>
