<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
	<WeaponAnimationsSets>
		<Item key="Default" type="CWeaponAnimationsSet">
			<WeaponAnimations>
				<Item key="WEAPON_REVOLVER_LEMAT" type="CWeaponAnimations">
					<GenericFallback>GENERIC_1H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@LEMAT@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@LEMAT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@REVOLVER@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@REVOLVER@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_LEFTHAND@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_ALT_FIRE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@LEMAT@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@LEMAT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP_ALT_FIRE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@SHOTGUN@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@SHOTGUN@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT_ALT_FIRE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R_ALT_FIRE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_LEFTHAND@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L_ALT_FIRE</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@LEMAT@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON_F@LEMAT@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@LEMAT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@LEMAT@REVOLVER@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@REVOLVER@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@LEMAT@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@LEMAT_LEFTHAND@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@LEMAT@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_ALT_FIRE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON_F@LEMAT@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@LEMAT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP_ALT_FIRE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@LEMAT@SHOTGUN@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@SHOTGUN@IRON_SIGHT</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT_ALT_FIRE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@LEMAT@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R_ALT_FIRE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@LEMAT_LEFTHAND@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L_ALT_FIRE</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_ALTERNATE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@LEMAT_STR@LEFT@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@LEMAT_STR@LEFT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@LEMAT_STR@RIGHT@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@LEMAT_STR@RIGHT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@LEMAT_STR@LEFT@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@LEMAT_STR@LEFT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L_ALTERNATE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@LEMAT_STR@RIGHT@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@LEMAT_STR@RIGHT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R_ALTERNATE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR_GESTURE@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR_GESTURE@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR_GESTURE@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR_GESTURE@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@LEMAT_STR@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@LEMAT_STR@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_ALTERNATE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@LEMAT_STR@LEFT@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@LEMAT_STR@LEFT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@LEMAT_STR@RIGHT@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@LEMAT_STR@RIGHT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@LEMAT_STR@LEFT@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@LEMAT_STR@LEFT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L_ALTERNATE</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@LEMAT_STR@RIGHT@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@LEMAT_STR@RIGHT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R_ALTERNATE</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN</RideWeaponClipSetHash>
					<RidePassengerWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN</RidePassengerWeaponClipSetHash>
					<RideWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN</RideWeaponDualClipSetHash>
					<RideWeaponLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN</RideWeaponLanternClipSetHash>					
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_fallback</RideWeaponBodyBlendTemplate>
					<RideWeaponDualBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_dual</RideWeaponDualBodyBlendTemplate>
					<RideWeaponLanternBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_OffhandLantern</RideWeaponLanternBodyBlendTemplate>				
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SHORTARMS@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MotionClipSetHash>
					<MotionFilterHash>BothArms_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_STR</WeaponClipSetStreamedHash>
					<LeftForendWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SCHOFIELD_OFFHAND_FOREND_LEFT_STR</LeftForendWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash>CLIPSET@AI_COMBAT@FIRE_VARIATIONS@1H</FiringVariationsStandingClipSetHash>
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@PISTOL@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@PISTOL</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="1.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<PistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@RHIP</PistolRightSwapClipSetHash>
					<PistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@LHIP</PistolLeftSwapClipSetHash>
					<DualPistolSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS</DualPistolSwapClipSetHash>
					<DualPistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@DUAL_PISTOL_RHIP</DualPistolRightSwapClipSetHash>
					<DualPistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS_LHIP</DualPistolLeftSwapClipSetHash>
					<PistolRightRelaxSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@RELAXED@PISTOL_RHIP</PistolRightRelaxSwapClipSetHash>
					<MeleeOffhandClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MeleeOffhandClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="LeftHand" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_REVOLVER_LEMAT" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_LEFTHAND@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
						<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT_LEFTHAND@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_ALT_FIRE</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@LEMAT_LEFTHAND@REVOLVER</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@REVOLVER</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@LEMAT_LEFTHAND@SHOTGUN</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@LEMAT@SHOTGUN</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_ALT_FIRE</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE@SHORTARMS_LEFTHAND</PedSet>
					</SwapPairSet>          
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE_AIM@SHORTARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPerson" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_REVOLVER_LEMAT" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="25.0"/>
							<Translation x="-0.004" y="-0.172" z="-0.001"/>
							<Rotation x="1.775" y="1.275" z="-0.520"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="25.0"/>
							<Translation x="0.003" y="-0.132" z="0.014"/>
							<Rotation x="2.025" y="0.000000" z="-0.500"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_REVOLVER_LEMAT" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY_ZERO_INTENSITY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_REVOLVER_LEMAT" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY_LOW_INTENSITY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>COWBOY</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_REVOLVER_LEMAT" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY_MEDIUM_INTENSITY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>COWBOY</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_REVOLVER_LEMAT" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY_HIGH_INTENSITY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>COWBOY</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_REVOLVER_LEMAT" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="INJURED_LEFT_LEG" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_REVOLVER_LEMAT" type="CWeaponAnimations">
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="INJURED_RIGHT_LEG" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_REVOLVER_LEMAT" type="CWeaponAnimations">
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="INJURED_TORSO" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_REVOLVER_LEMAT" type="CWeaponAnimations">
				</Item>
			</WeaponAnimations>
		</Item>
	</WeaponAnimationsSets>
</CWeaponAnimationsSets>
