<?xml version="1.0" encoding="UTF-8"?>
<CWeaponAnimationsSets>
	<WeaponAnimationsSets>
		<Item key="Default" type="CWeaponAnimationsSet">
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL_M1899" type="CWeaponAnimations">
					<GenericFallback>GENERIC_1H</GenericFallback>
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@M1899</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@M1899</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@M1899</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON_F@M1899</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@HIP@BASE@WEAPON@M1899</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@SEMIAUTO@IRON_SIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_IRON_SIGHT</WeaponActionIndex>
						</Item>
						<Item>
						  <PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@M1899_LEFTHAND</PedSet>
						  <WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899</WeaponSet>
						  <WeaponActionIndex>WACV_GUN_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@M1899</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_DUAL_R</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<VariationAdditiveSetups>
						<Item>
							<WeaponActionIndex>BBVS_GUN_HIP_ONEHAND</WeaponActionIndex>
							<Template>template_WEAPON_AdditivePoseOneHandedHip</Template>
							<VariationSetup ref="SHORTARMS_HIP_ONEHAND"/>
						</Item>
					</VariationAdditiveSetups> 
					<ReloadArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@M1899_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@M1899_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@M1899_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@M1899_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_STR_GESTURE@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_STR_GESTURE@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_STR_GESTURE@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_STR_GESTURE@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_GESTURAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSets>
					<ReloadArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@M1899_STR</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899_STR</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_NORMAL</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@M1899_STR@LEFT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@M1899_STR@LEFT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_L</WeaponActionIndex>
						</Item>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON_F@M1899_STR@RIGHT</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_DUAL@BASE@WEAPON@M1899_STR@RIGHT</WeaponSet>
							<WeaponActionIndex>WACV_RELOAD_ARM_DUAL_R</WeaponActionIndex>
						</Item>
					</ReloadArmVariationClipSetsFemale>
					<BodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmOneHandedHip</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmOneHandedHip</Template>
							<WeaponActionIndex>WABD_GUN_CROUCH_HIP</WeaponActionIndex>
						</Item>
					</BodyAdditiveTemplates>
					<MPBodyAdditiveTemplates>
						<Item>
							<Template>template_WEAPON_AdditiveStrafeMovementShortarmOneHandedHipMP</Template>
							<WeaponActionIndex>WABD_GUN_HIP</WeaponActionIndex>
						</Item>
					</MPBodyAdditiveTemplates>
					<RideFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponClipSetHash>
					<RideFemaleWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN@FEMALE</RideFemaleWeaponDualClipSetHash>
					<RidePassengerFemaleWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN@FEMALE</RidePassengerFemaleWeaponClipSetHash>
					<RideFemaleWeaponCombatLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN@FEMALE</RideFemaleWeaponCombatLanternClipSetHash>
					<RideWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@SHORTARMS@BASE@CATTLEMAN</RideWeaponClipSetHash>
					<RidePassengerWeaponClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@REAR@SHORTARMS@BASE@CATTLEMAN</RidePassengerWeaponClipSetHash>
					<RideWeaponDualClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL@BASE@CATTLEMAN</RideWeaponDualClipSetHash>
					<RideWeaponLanternClipSetHash>CLIPSET@VEH_HORSEBACK@AIM@FRONT@DUAL_LANTERN@BASE@LANTERN</RideWeaponLanternClipSetHash>					
					<RideWeaponBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_fallback</RideWeaponBodyBlendTemplate>
					<RideWeaponDualBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_dual</RideWeaponDualBodyBlendTemplate>
					<RideWeaponLanternBodyBlendTemplate>template_ON_TRANSPORT_WeaponHolding_OffhandLantern</RideWeaponLanternBodyBlendTemplate>				
					<MotionClipSetHash>CLIPSET@MECH_WEAPONS_SHORTARMS@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</MotionClipSetHash>
					<MotionFilterHash>RightArm_NoSpine_filter</MotionFilterHash>
					<WeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899_STR</WeaponClipSetStreamedHash>
					<LeftForendWeaponClipSetStreamedHash>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@SEMIAUTO_OFFHAND_FOREND_LEFT_STR</LeftForendWeaponClipSetStreamedHash>
					<AlternateAimingStandingClipSetHash />
					<FiringVariationsStandingClipSetHash>CLIPSET@AI_COMBAT@FIRE_VARIATIONS@1H</FiringVariationsStandingClipSetHash>
					<MeleeOnMountCoreClipSetHash>CLIPSET@MECH_MELEE@PISTOL@_MALE@_AMBIENT@_HEALTHY@ON_MOUNT@_STREAMED</MeleeOnMountCoreClipSetHash>
					<ShellShockedClipSetHash>ai_react@shellshock@unarmed</ShellShockedClipSetHash>
					<JumpUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</JumpUpperbodyClipSetHash>
					<VaultUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</VaultUpperbodyClipSetHash>
					<FallUpperbodyClipSetHash>CLIPSET@MECH_FALL@ARMS@PISTOL</FallUpperbodyClipSetHash>
					<DropdownUpperbodyClipSetHash>CLIPSET@MECH_JUMP@ARMS@PISTOL</DropdownUpperbodyClipSetHash>
					<DoorUpperbodyClipSetHash>CLIPSET@MECH_WEAPONS_DUAL@LOCO@ARTHUR@NORMAL@REVOLVER@IDLE</DoorUpperbodyClipSetHash>
					<SwapWeaponFilterHash>RightArm_NoSpine_filter</SwapWeaponFilterHash>
					<SwapWeaponInLowCoverFilterHash>RightArm_NoSpine_filter</SwapWeaponInLowCoverFilterHash>
					<AnimFireRateModifier value="3.000000" />
					<AnimBlindFireRateModifier value="1.000000" />
					<AimingDownTheBarrel value="true" />
					<WeaponSwapData ref="SWAP_DEFAULT" />
					<PistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@RHIP</PistolRightSwapClipSetHash>
					<PistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@LHIP</PistolLeftSwapClipSetHash>
					<DualPistolSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS</DualPistolSwapClipSetHash>
					<DualPistolRightSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@DUAL_PISTOL_RHIP</DualPistolRightSwapClipSetHash>
					<DualPistolLeftSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE@UNARMED@DUAL_SHORTARMS_LHIP</DualPistolLeftSwapClipSetHash>
					<PistolRightRelaxSwapClipSetHash>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@RELAXED@PISTOL_RHIP</PistolRightRelaxSwapClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="LeftHand" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL_M1899" type="CWeaponAnimations">
					<ArmVariationClipSets>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSets>
					<ArmVariationClipSetsFemale>
						<Item>
							<PedSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON_F@M1899_LEFTHAND</PedSet>
							<WeaponSet>CLIPSET@MECH_WEAPONS_SHORTARMS@BASE@WEAPON@M1899</WeaponSet>
							<WeaponActionIndex>WACV_GUN_ARM_NORMAL</WeaponActionIndex>
						</Item>
					</ArmVariationClipSetsFemale>
					<SwapPairSet>
						<PedSet>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE@SHORTARMS_LEFTHAND</PedSet>
					</SwapPairSet>
					<WeaponAimingSwapClipSetHash>CLIPSET@MECH_INVENTORY@SWAP@FALLBACK@BASE_AIM@SHORTARMS_LEFTHAND</WeaponAimingSwapClipSetHash>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="FirstPerson" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL_M1899" type="CWeaponAnimations">
					<FPSCameraOffsets>
						<Item>
							<FOV value="25.0"/>
							<Translation x="-0.001" y="-0.136" z="0.012"/>
							<Rotation x="0.000000" y="-0.225" z="0.025"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsets>
					<FPSCameraOffsetsFemale>
						<Item>
							<FOV value="25.0"/>
							<Translation x="0.0045" y="-0.167" z="0.016"/>
							<Rotation x="0.000000" y="-0.350" z="0.150"/>
							<WeaponActionIndex>FPCO_GUN_IRON_SIGHT</WeaponActionIndex>
						</Item>
					</FPSCameraOffsetsFemale>
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL_M1899" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY_ZERO_INTENSITY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL_M1899" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY_LOW_INTENSITY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>COWBOY</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL_M1899" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY_MEDIUM_INTENSITY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>COWBOY</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL_M1899" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="COWBOY_HIGH_INTENSITY" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>COWBOY</Item>
				<Item>default</Item>
			</FallbackChain>
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL_M1899" type="CWeaponAnimations" />
			</WeaponAnimations>
		</Item>
		<Item key="INJURED_LEFT_LEG" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL_M1899" type="CWeaponAnimations">
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="INJURED_RIGHT_LEG" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL_M1899" type="CWeaponAnimations">
				</Item>
			</WeaponAnimations>
		</Item>
		<Item key="INJURED_TORSO" type="CWeaponAnimationsSet">
			<FallbackChain>
				<Item>default</Item>
			</FallbackChain>
			<UseAsPoseFallbackRoot value="true" />
			<WeaponAnimations>
				<Item key="WEAPON_PISTOL_M1899" type="CWeaponAnimations">
				</Item>
			</WeaponAnimations>
		</Item>
	</WeaponAnimationsSets>
</CWeaponAnimationsSets>
