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              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </OutroVariations>
          <AlternateActionSetMap>
            <Item key="ACTION_BLOCKED" type="ActionSet">
              <ActionArray />
            </Item>
            <Item key="ACTION_BODY_LEFT" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_lf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_lf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.350000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_lf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
            <Item key="ACTION_MID_TO_LEFT" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_mid_to_left</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
            <Item key="ACTION_MID_TO_RIGHT" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_mid_to_right</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
          </AlternateActionSetMap>
        </FullBodyLooped>
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROSPECTOR_JIG@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROSPECTOR_JIG@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.600000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-90.000000" y="90.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-90.000000" y="90.000000" />
        </FirstPersonData>
        <TempoData type="TempoEmoteData">
          <SourceBPM value="118.0"/>
          <MinScale value="0.85"/>
          <MaxScale value="1.05"/>
        </TempoData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_DANCE_CONFIDENT_B_1</Name>
      <PromptLabel>KIT_EMOTE_DANCE_CONFIDENT_B_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_DANCE_CONFIDENT_B_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts FullBodyLooped DanceEmote ScalePlayRateWithMusic</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@CONFIDENT@B@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@CONFIDENT@B@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>FULLBODY_ALT1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="FullBodyLoopedEmoteAnimInfo">
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@CONFIDENT@B@MALE@UNARMED@FULL_LOOPED</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@CONFIDENT@B@MALE@UNARMED@FULL_LOOPED</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action_lf</ActionBaseClipName>
          <ActionBlendInDuration value="0.200000" />
          <ActionBlendOutDuration value="0.300000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1_lf</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.200000" />
              <BlendOutDuration value="0.300000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2_lf</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.200000" />
              <BlendOutDuration value="0.300000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>outro_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </OutroVariations>
          <AlternateActionSetMap>
            <Item key="ACTION_BLOCKED" type="ActionSet">
              <ActionArray />
            </Item>
            <Item key="ACTION_RIGHT_FOOT" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_rf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_rf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_rf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
			<Item key="ACTION_RIGHT_FOOT_BACK" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_rf_back</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_rf_back</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_rf_back</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
			<Item key="ACTION_LEFT_FOOT_BACK" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_lf_back</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.30000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_lf_back</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.30000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_lf_back</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.30000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
          </AlternateActionSetMap>
        </FullBodyLooped>
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@CLAP_ALONG@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@CLAP_ALONG@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-90.000000" y="90.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-90.000000" y="90.000000" />
        </FirstPersonData>
        <TempoData type="TempoEmoteData">
          <SourceBPM value="118.0"/>
          <MinScale value="0.85"/>
          <MaxScale value="1.05"/>
        </TempoData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_DANCE_DRUNK_A_1</Name>
      <PromptLabel>KIT_EMOTE_DANCE_DRUNK_A_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_DANCE_DRUNK_A_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts FullBodyLooped DanceEmote ScalePlayRateWithMusic</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@DRUNK@A@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@DRUNK@A@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>FULLBODY_ALT1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="FullBodyLoopedEmoteAnimInfo">
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@DRUNK@A@MALE@UNARMED@FULL_LOOPED</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@DRUNK@A@MALE@UNARMED@FULL_LOOPED</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action_lf</ActionBaseClipName>
          <ActionBlendInDuration value="0.300000" />
          <ActionBlendOutDuration value="0.300000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1_lf</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.300000" />
              <BlendOutDuration value="0.300000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2_lf</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.300000" />
              <BlendOutDuration value="0.300000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>outro_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </OutroVariations>
          <AlternateActionSetMap>
            <Item key="ACTION_BLOCKED" type="ActionSet">
              <ActionArray />
            </Item>
			<Item key="ACTION_RIGHT_FOOT" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_rf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_rf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_rf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
			<Item key="ACTION_RIGHT_MID" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_rf_mid</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_rf_mid</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
			<Item key="ACTION_LEFT_MID" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_lf_mid</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_lf_mid</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
		  </AlternateActionSetMap>
        </FullBodyLooped>
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHUFFLE@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHUFFLE@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="0.600000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.600000" />
              <BlendOutDuration value="0.500000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.600000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-90.000000" y="90.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-90.000000" y="90.000000" />
        </FirstPersonData>
        <TempoData type="TempoEmoteData">
          <SourceBPM value="118.0"/>
          <MinScale value="0.85"/>
          <MaxScale value="1.05"/>
        </TempoData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_DANCE_DRUNK_B_1</Name>
      <PromptLabel>KIT_EMOTE_DANCE_DRUNK_B_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_DANCE_DRUNK_B_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts FullBodyLooped DanceEmote ScalePlayRateWithMusic</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@DRUNK@B@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@DRUNK@B@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>FULLBODY_ALT1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="FullBodyLoopedEmoteAnimInfo">
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@DRUNK@B@MALE@UNARMED@FULL_LOOPED</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@DRUNK@B@MALE@UNARMED@FULL_LOOPED</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action_lf</ActionBaseClipName>
          <ActionBlendInDuration value="0.300000" />
          <ActionBlendOutDuration value="0.400000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1_lf</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.300000" />
              <BlendOutDuration value="0.400000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2_lf</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.300000" />
              <BlendOutDuration value="0.400000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>outro_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </OutroVariations>
          <AlternateActionSetMap>
            <Item key="ACTION_BLOCKED" type="ActionSet">
              <ActionArray />
            </Item>
			<Item key="ACTION_RIGHT_FOOT" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_rf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.400000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_rf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.400000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_rf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.400000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
			<Item key="ACTION_RIGHT_FOOT_MIDSTEP" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_rf_midstep</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.400000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_rf_midstep</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.400000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_rf_midstep</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.400000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
			<Item key="ACTION_LEFT_FOOT_MIDSTEP" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_lf_midstep</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.400000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_lf_midstep</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.400000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_lf_midstep</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.400000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>	
          </AlternateActionSetMap>
        </FullBodyLooped>
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHUFFLE@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHUFFLE@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="0.600000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.600000" />
              <BlendOutDuration value="0.500000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.600000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-90.000000" y="90.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-90.000000" y="90.000000" />
        </FirstPersonData>
        <TempoData type="TempoEmoteData">
          <SourceBPM value="118.0"/>
          <MinScale value="0.85"/>
          <MaxScale value="1.05"/>
        </TempoData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_DANCE_GRACEFUL_A_1</Name>
      <PromptLabel>KIT_EMOTE_DANCE_GRACEFUL_A_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_DANCE_GRACEFUL_A_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts FullBodyLooped DanceEmote ScalePlayRateWithMusic</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@GRACEFUL@A@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@GRACEFUL@A@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>FULLBODY_ALT1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="FullBodyLoopedEmoteAnimInfo">
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@GRACEFUL@A@MALE@UNARMED@FULL_LOOPED</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@GRACEFUL@A@MALE@UNARMED@FULL_LOOPED</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action_rf</ActionBaseClipName>
          <ActionBlendInDuration value="0.200000" />
          <ActionBlendOutDuration value="0.300000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1_rf</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.200000" />
              <BlendOutDuration value="0.300000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2_rf</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.200000" />
              <BlendOutDuration value="0.300000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>outro_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </OutroVariations>
          <AlternateActionSetMap>
            <Item key="ACTION_BLOCKED" type="ActionSet">
              <ActionArray />
            </Item>
            <Item key="ACTION_LEFT_FOOT_ARMS_BACK" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_lf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_lf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_lf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.300000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
			<Item key="ACTION_ARMS_BACK_FOOT_MID" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_mid_arms_back</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_mid_arms_back</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_mid_arms_back</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
			<Item key="ACTION_FOOT_MID_ARMS_FRONT" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_mid_arms_front</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_mid_arms_front</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_mid_arms_front</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>			
          </AlternateActionSetMap>
        </FullBodyLooped>
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@CLAP_ALONG@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@CLAP_ALONG@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-90.000000" y="90.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-90.000000" y="90.000000" />
        </FirstPersonData>
        <TempoData type="TempoEmoteData">
          <SourceBPM value="118.0"/>
          <MinScale value="0.85"/>
          <MaxScale value="1.05"/>
        </TempoData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_DANCE_OLD_A_1</Name>
      <PromptLabel>KIT_EMOTE_DANCE_OLD_A_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_DANCE_OLD_A_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts FullBodyLooped DanceEmote ScalePlayRateWithMusic</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@OLD@A@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@OLD@A@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>FULLBODY_ALT1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="FullBodyLoopedEmoteAnimInfo">
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@OLD@A@MALE@UNARMED@FULL_LOOPED</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@OLD@A@MALE@UNARMED@FULL_LOOPED</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action_rf</ActionBaseClipName>
          <ActionBlendInDuration value="0.500000" />
          <ActionBlendOutDuration value="0.500000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1_rf</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.500000" />
              <BlendOutDuration value="0.500000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2_rf</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.500000" />
              <BlendOutDuration value="0.500000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>outro_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </OutroVariations>
          <AlternateActionSetMap>
            <Item key="ACTION_BLOCKED" type="ActionSet">
              <ActionArray />
            </Item>
            <Item key="ACTION_LEFT_FOOT" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_lf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.500000" />
                  <BlendOutDuration value="0.500000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_lf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.500000" />
                  <BlendOutDuration value="0.500000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_lf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.500000" />
                  <BlendOutDuration value="0.500000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
          </AlternateActionSetMap>
        </FullBodyLooped>
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHUFFLE@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHUFFLE@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="0.600000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.600000" />
              <BlendOutDuration value="0.500000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.600000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
        <TempoData type="TempoEmoteData">
          <SourceBPM value="118.0"/>
          <MinScale value="0.85"/>
          <MaxScale value="1.05"/>
        </TempoData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_DANCE_WILD_A_1</Name>
      <PromptLabel>KIT_EMOTE_DANCE_WILD_A_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_DANCE_WILD_A_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts FullBodyLooped DanceEmote ScalePlayRateWithMusic</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@WILD@A@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@WILD@A@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>FULLBODY_ALT1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="FullBodyLoopedEmoteAnimInfo">
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@WILD@A@MALE@UNARMED@FULL_LOOPED</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@WILD@A@MALE@UNARMED@FULL_LOOPED</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action_back_fwd</ActionBaseClipName>
          <ActionBlendInDuration value="0.200000" />
          <ActionBlendOutDuration value="0.250000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1_back_fwd</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.200000" />
              <BlendOutDuration value="0.250000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2_back_fwd</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.200000" />
              <BlendOutDuration value="0.250000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>outro_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </OutroVariations>
          <AlternateActionSetMap>
            <Item key="ACTION_BLOCKED" type="ActionSet">
              <ActionArray />
            </Item>
            <Item key="ACTION_MID_FWD" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_mid_fwd</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_mid_fwd</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_mid_fwd</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
			<Item key="ACTION_FRONT_BWD" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_front_bwd</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_front_bwd</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_front_bwd</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
			<Item key="ACTION_MID_BWD" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_mid_bwd</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_mid_bwd</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_mid_bwd</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.200000" />
                  <BlendOutDuration value="0.250000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
          </AlternateActionSetMap>
        </FullBodyLooped>
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROSPECTOR_JIG@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROSPECTOR_JIG@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.600000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-90.000000" y="90.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-90.000000" y="90.000000" />
        </FirstPersonData>
        <TempoData type="TempoEmoteData">
          <SourceBPM value="118.0"/>
          <MinScale value="0.85"/>
          <MaxScale value="1.05"/>
        </TempoData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_DANCE_WILD_B_1</Name>
      <PromptLabel>KIT_EMOTE_DANCE_WILD_B_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_DANCE_WILD_B_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts FullBodyLooped DanceEmote ScalePlayRateWithMusic</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@WILD@B@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@WILD@B@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>FULLBODY_ALT1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="FullBodyLoopedEmoteAnimInfo">
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@WILD@B@MALE@UNARMED@FULL_LOOPED</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@DANCE@WILD@B@MALE@UNARMED@FULL_LOOPED</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action_lf</ActionBaseClipName>
          <ActionBlendInDuration value="0.300000" />
          <ActionBlendOutDuration value="0.200000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1_lf</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.300000" />
              <BlendOutDuration value="0.200000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2_lf</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.300000" />
              <BlendOutDuration value="0.200000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>outro_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </OutroVariations>
          <AlternateActionSetMap>
            <Item key="ACTION_BLOCKED" type="ActionSet">
              <ActionArray />
            </Item>
            <Item key="ACTION_RIGHT_FOOT" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_rf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.200000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_rf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.200000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_rf</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.200000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
            <Item key="ACTION_RIGHT_FOOT_MIDSTEP" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_rf_mid</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.200000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_rf_mid</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.200000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_rf_mid</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.200000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>
            <Item key="ACTION_LEFT_FOOT_MIDSTEP" type="ActionSet">
              <ActionArray>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_lf_mid</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.200000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt1_lf_mid</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.200000" />
                  <Weight value="1.000000" />
                </Item>
                <Item type="EmoteClipVariationInfo">
                  <VariationName />
                  <VariationLabel />
                  <ClipName>action_alt2_lf_mid</ClipName>
                  <TransitionToVariationClipName />
                  <TransitionFromVariationClipName />
                  <BlendInDuration value="0.300000" />
                  <BlendOutDuration value="0.200000" />
                  <Weight value="1.000000" />
                </Item>
              </ActionArray>
            </Item>			
          </AlternateActionSetMap>
        </FullBodyLooped>
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROSPECTOR_JIG@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROSPECTOR_JIG@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.600000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-90.000000" y="90.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-90.000000" y="90.000000" />
        </FirstPersonData>
        <TempoData type="TempoEmoteData">
          <SourceBPM value="118.0"/>
          <MinScale value="0.85"/>
          <MaxScale value="1.05"/>
        </TempoData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>	
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_BLOW_KISS_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_BLOW_KISS_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_BLOW_KISS_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BLOW_KISS@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BLOW_KISS@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BLOW_KISS@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BLOW_KISS@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-110.000000" y="90.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_BOAST_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_BOAST_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_BOAST_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BOAST@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BOAST@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BOAST@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BOAST@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="-0.010000" y="-0.060000" z="0.000002" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
	<Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_COIN_FLIP_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_COIN_FLIP_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_COIN_FLIP_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@COINFLIP@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@COINFLIP@FEMALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@COINFLIP@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@COINFLIP@FEMALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>outro_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </OutroVariations>
        </UpperBody>
        <PropData>
            <Item>
               <ModelName>mp006_s_coin_emote01x</ModelName>
               <AttachBone>ID_PH_R_HAND</AttachBone>
               <CreateTagId>CreateProp</CreateTagId>
               <DestroyTagId>DestroyProp</DestroyTagId>
               <DropInsteadOfDestroy value="false" />
            </Item>
        </PropData>       
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.018" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.019" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_FIST_PUMP_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_FIST_PUMP_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_FIST_PUMP_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FIST_PUMP@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FIST_PUMP@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FIST_PUMP@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FIST_PUMP@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.050000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.050000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_FOLLOW_ME_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_FOLLOW_ME_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_FOLLOW_ME_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FOLLOW_ME@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FOLLOW_ME@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FOLLOW_ME@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FOLLOW_ME@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS_LESS_RIGHT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.015000" />
          <OnHorsebackYawIKLimits x="-100.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_FLEX_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_FLEX_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_FLEX_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FLEX@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FLEX@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FLEX@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FLEX@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt3</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt4</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.500000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.010000" />
          <OnHorsebackYawIKLimits x="-30.000000" y="30.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.010000" />
          <InVehicleYawIKLimits x="-30.000000" y="30.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_HISSYFIT_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_HISSYFIT_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_HISSYFIT_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HISSYFIT@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HISSYFIT@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt_1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HISSYFIT@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HISSYFIT@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_SPINE_AND_FOREARMS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_SPINE_AND_FOREARMS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.009000" y="0.005000" z="0.007000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.005000" y="0.005000" z="0.005000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_HOWL_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_HOWL_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_HOWL_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HOWL@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HOWL@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HOWL@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HOWL@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_LETS_CRAFT_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_LETS_CRAFT_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_LETS_CRAFT_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_CRAFT@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_CRAFT@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_CRAFT@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_CRAFT@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.032000" />
          <OnHorsebackYawIKLimits x="-115.000000" y="110.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <InVehicleYawIKLimits x="-170.000000" y="130.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_LETS_FISH_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_LETS_FISH_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_LETS_FISH_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_FISH@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_FISH@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_FISH@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_FISH@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.010000" />
          <OnHorsebackYawIKLimits x="-130.000000" y="90.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_LETS_GO_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_LETS_GO_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_LETS_GO_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_GO@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_GO@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_GO@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_GO@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_LETS_PLAY_CARDS_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_LETS_PLAY_CARDS_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_LETS_PLAY_CARDS_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_PLAY_CARDS@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_PLAY_CARDS@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_PLAY_CARDS@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LETS_PLAY_CARDS@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>Null_filter</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>Null_filter</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.040000" />
          <OnHorsebackYawIKLimits x="-80.000000" y="80.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-90.000000" y="90.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_LOOK_DISTANCE_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_LOOK_DISTANCE_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_LOOK_DISTANCE_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LOOK_DISTANCE@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LOOK_DISTANCE@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LOOK_DISTANCE@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LOOK_DISTANCE@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="-0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="-0.000000" z="-0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="110.000000" />
          <InVehicleIKOffset x="0.000000" y="-0.000000" z="-0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="110.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_LOOK_YONDER_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_LOOK_YONDER_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_LOOK_YONDER_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LOOK_YONDER@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LOOK_YONDER@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LOOK_YONDER@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@LOOK_YONDER@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="-0.020000" y="-0.008000" z="-0.007000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_NEWTHREADS_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_NEWTHREADS_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_NEWTHREADS_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@NEWTHREADS@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@NEWTHREADS@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@NEWTHREADS@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@NEWTHREADS@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.030000" y="-0.020000" z="-0.020000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_POINT_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_POINT_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_POINT_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons EnableFPRightHandIK InterruptIfTurning</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@POINT@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@POINT@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@POINT@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@POINT@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="-0.025000" z="-0.025000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_POSSE_UP_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_POSSE_UP_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_POSSE_UP_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@POSSE_UP@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@POSSE_UP@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@POSSE_UP@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@POSSE_UP@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.040000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="100.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_PROSPECTOR_JIG_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_PROSPECTOR_JIG_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_PROSPECTOR_JIG_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK DanceEmote</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROSPECTOR_JIG@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROSPECTOR_JIG@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROSPECTOR_JIG@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROSPECTOR_JIG@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.600000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="-0.010000" />
          <OnHorsebackIKOffset x="0.000000" y="-0.020000" z="-0.020000" />
          <OnHorsebackYawIKLimits x="-120.000000" y="120.000000" />
          <InVehicleIKOffset x="0.000000" y="-0.020000" z="-0.020000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_SCHEME_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_SCHEME_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_SCHEME_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SCHEME@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SCHEME@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SCHEME@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SCHEME@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_SKYWARD_SHOOTING_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_SKYWARD_SHOOTING_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_SKYWARD_SHOOTING_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SKYWARD_SHOOTING@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SKYWARD_SHOOTING@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SKYWARD_SHOOTING@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SKYWARD_SHOOTING@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-75.000000" y="75.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-75.000000" y="75.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_SHOOTHIP_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_SHOOTHIP_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_SHOOTHIP_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHOOTHIP@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHOOTHIP@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHOOTHIP@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHOOTHIP@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.600000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="-0.030000" z="-0.030000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-75.000000" y="75.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
	<Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_SMOKE_CIGAR_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_SMOKE_CIGAR_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_SMOKE_CIGAR_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SMOKE_CIGAR@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SMOKE_CIGAR@FEMALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SMOKE_CIGAR@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SMOKE_CIGAR@FEMALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData>
          <Item>
            <ModelName>p_matchstick01x</ModelName>
            <AttachBone>ID_XH_R_HAND00</AttachBone>
            <CreateTagId>CreateMatch</CreateTagId>
            <DestroyTagId>DropMatch</DestroyTagId>
            <DropInsteadOfDestroy value="true"/>
          </Item>
          <Item>
            <ModelName>p_cigar02x</ModelName>
            <AttachBone>ID_PH_R_HAND</AttachBone>
            <CreateTagId>CreateCigar</CreateTagId>
            <DestroyTagId>DestroyCigar</DestroyTagId>
            <DropInsteadOfDestroy value="true"/>
            <ValidInventoryItems>
              <Item>
                <InventoryItemId>CONSUMABLE_CIGAR</InventoryItemId>
                <ItemInteractionScriptId>generic_smoking_item</ItemInteractionScriptId>
              </Item>
            </ValidInventoryItems>
            <ItemInteractionScriptId>generic_smoking_item</ItemInteractionScriptId>
          </Item>
        </PropData>
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_SMOKE_CIGARETTE_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_SMOKE_CIGARETTE_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_SMOKE_CIGARETTE_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SMOKE_CIGARETTE@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SMOKE_CIGARETTE@FEMALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SMOKE_CIGARETTE@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SMOKE_CIGARETTE@FEMALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData>
          <Item>
            <ModelName>p_matchstick01x</ModelName>
            <AttachBone>ID_XH_R_HAND00</AttachBone>
            <CreateTagId>CreateMatch</CreateTagId>
            <DestroyTagId>DropMatch</DestroyTagId>
            <DropInsteadOfDestroy value="true"/>
          </Item>
          <Item>
            <ModelName>p_cigarette01x</ModelName>
            <AttachBone>ID_PH_R_HAND</AttachBone>
            <CreateTagId>CreateCigarette</CreateTagId>
            <DestroyTagId>DropCigarette</DestroyTagId>
            <DropInsteadOfDestroy value="true"/>
            <ValidInventoryItems>
              <Item>
                <InventoryItemId>CONSUMABLE_CIGARETTE_BOX_CHEAP</InventoryItemId>
                <ItemInteractionScriptId>generic_smoking_item</ItemInteractionScriptId>
              </Item>
              <Item>
                <InventoryItemId>CONSUMABLE_CIGARETTE_BOX</InventoryItemId>
                <ItemInteractionScriptId>generic_smoking_item</ItemInteractionScriptId>
              </Item>
            </ValidInventoryItems>
            <ItemInteractionScriptId>generic_smoking_item</ItemInteractionScriptId>
          </Item>
        </PropData>
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_SPIT_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_SPIT_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_SPIT_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPRightHandIK HasUpperbodyFpsCamShake</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SPIT@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SPIT@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SPIT@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SPIT@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.100000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_ACTION_STOP_HERE_1</Name>
      <PromptLabel>KIT_EMOTE_ACTION_STOP_HERE_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_STOP_HERE_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@STOP_HERE@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@STOP_HERE@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@STOP_HERE@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@STOP_HERE@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.010000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="90.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_APPLAUSE_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_APPLAUSE_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_APPLAUSE_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@APPLAUSE@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@APPLAUSE@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@APPLAUSE@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@APPLAUSE@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_BEGMERCY_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_BEGMERCY_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_BEGMERCY_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BEGMERCY@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BEGMERCY@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BEGMERCY@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BEGMERCY@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_CLAP_ALONG_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_CLAP_ALONG_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_CLAP_ALONG_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts  EnableFPLeftHandIK EnableFPRightHandIK ScalePlayRateWithMusic</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@CLAP_ALONG@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@CLAP_ALONG@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@CLAP_ALONG@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@CLAP_ALONG@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.045000" z="0.030000" />
          <OnHorsebackYawIKLimits x="-120.000000" y="120.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-1800.000000" y="180.000000" />
        </FirstPersonData>
        <TempoData type="TempoEmoteData">
          <SourceBPM value="118.0"/>
          <MinScale value="0.85"/>
          <MaxScale value="1.05"/>
        </TempoData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_HANGOVER_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_HANGOVER_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_HANGOVER_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HANGOVER@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HANGOVER@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <ClipName>fullbody_alt1</ClipName>
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HANGOVER@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HANGOVER@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <ClipName>action_alt1</ClipName>
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <ClipName>action_alt2</ClipName>
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="-0.040000" z="-0.010000" />
          <OnHorsebackYawIKLimits x="-70.000000" y="100.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_HOW_DARE_YOU_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_HOW_DARE_YOU_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_HOW_DARE_YOU_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HOW_DARE_YOU@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HOW_DARE_YOU@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HOW_DARE_YOU@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HOW_DARE_YOU@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="-0.020000" z="-0.020000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_HURL_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_HURL_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_HURL_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HURL@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HURL@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.250000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HURL@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HURL@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.050000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt3</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.050000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="-0.005000" z="-0.005000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_HUSH_YOUR_MOUTH_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_HUSH_YOUR_MOUTH_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_HUSH_YOUR_MOUTH_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HUSH_YOUR_MOUTH@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HUSH_YOUR_MOUTH@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt_1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt_2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HUSH_YOUR_MOUTH@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HUSH_YOUR_MOUTH@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
	<Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_JOVIAL_LAUGH_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_JOVIAL_LAUGH_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_JOVIAL_LAUGH_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts HasUpperbodyFpsCamShake EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@JOVIAL_LAUGH@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@JOVIAL_LAUGH@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@JOVIAL_LAUGH@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@JOVIAL_LAUGH@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="-0.00000" y="-0.00000" z="-0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="-0.00000" y="-0.00000" z="-0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_NOD_HEAD_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_NOD_HEAD_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_NOD_HEAD_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend HasUpperbodyFpsCamShake</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@NOD_HEAD@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@NOD_HEAD@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@NOD_HEAD@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@NOD_HEAD@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.700000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
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          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_POINTLAUGH_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_POINTLAUGH_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_POINTLAUGH_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@POINTLAUGH@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@POINTLAUGH@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@POINTLAUGH@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@POINTLAUGH@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
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          <OnHorsebackIKOffset x="-0.080000" y="-0.060000" z="-0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="-0.080000" y="-0.060000" z="-0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_SHAKEHEAD_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_SHAKEHEAD_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_SHAKEHEAD_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK HasUpperbodyFpsCamShake</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHAKEHEAD@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHAKEHEAD@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHAKEHEAD@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHAKEHEAD@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_SHOT_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_SHOT_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_SHOT_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHOT@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHOT@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHOT@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHOT@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.100000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.100000" />
          <InVehicleYawIKLimits x="-60.000000" y="60.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_SHUFFLE_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_SHUFFLE_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_SHUFFLE_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK ScalePlayRateWithMusic</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHUFFLE@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHUFFLE@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHUFFLE@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SHUFFLE@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="0.600000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.600000" />
              <BlendOutDuration value="0.500000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.600000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.03000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
        <TempoData type="TempoEmoteData">
          <SourceBPM value="118.0"/>
          <MinScale value="0.85"/>
          <MaxScale value="1.05"/>
        </TempoData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_SLOW_CLAP_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_SLOW_CLAP_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_SLOW_CLAP_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SLOW_CLAP@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SLOW_CLAP@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SLOW_CLAP@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SLOW_CLAP@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_SOB_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_SOB_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_SOB_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SOB@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SOB@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SOB@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SOB@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="-0.000000" z="-0.050000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.075000" />
          <InVehicleYawIKLimits x="-120.000000" y="120.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
	<Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_SURRENDER_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_SURRENDER_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_ACTION_SURRENDER_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SURRENDER@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SURRENDER@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SURRENDER@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SURRENDER@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS_AND_RIGHT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBaseClipWeight value="1.000000" />
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="0.750000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <Weight value="1.000000" />
              <BlendInDuration value="0.500000" />
              <BlendOutDuration value="0.750000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <Weight value="1.000000" />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="0.750000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData>
          <Item>
            <ModelName>mp006_s_surrender_emote01x</ModelName>
            <AttachBone>ID_PH_R_HAND</AttachBone>
            <CreateTagId>CreateProp</CreateTagId>
            <DestroyTagId>DestroyProp</DestroyTagId>
          </Item>
        </PropData>
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.050000" y="-0.050000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.050000" y="-0.050000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_THUMBSDOWN_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_THUMBSDOWN_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_THUMBSDOWN_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@THUMBSDOWN@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@THUMBSDOWN@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@THUMBSDOWN@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@THUMBSDOWN@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.200000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.040000" y="-0.020000" z="-0.020000" />
          <OnHorsebackYawIKLimits x="-120.000000" y="30.000000" />
          <InVehicleIKOffset x="0.040000" y="-0.020000" z="-0.020000" />
          <InVehicleYawIKLimits x="-100.000000" y="30.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_WHO_ME_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_WHO_ME_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_WHO_ME_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@WHO_ME@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@WHO_ME@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@WHO_ME@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@WHO_ME@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LEFT_ARM_SUBTLE</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LEFT_ARM_SUBTLE</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.060000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.060000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_REACTION_YEEHAW_1</Name>
      <PromptLabel>KIT_EMOTE_REACTION_YEEHAW_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_REACTION_YEEHAW_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@YEEHAW@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@YEEHAW@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@YEEHAW@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@YEEHAW@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="0.800000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.600000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>outro_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </OutroVariations>
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.050000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.050000" />
          <InVehicleYawIKLimits x="-75.000000" y="45.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_GREET_FANCY_BOW_1</Name>
      <PromptLabel>KIT_EMOTE_GREET_FANCY_BOW_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_GREET_FANCY_BOW_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FANCY_BOW@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FANCY_BOW@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FANCY_BOW@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FANCY_BOW@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.600000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-70.000000" y="70.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-60.000000" y="45.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_GREET_GENTLEWAVE_1</Name>
      <PromptLabel>KIT_EMOTE_GREET_GENTLEWAVE_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_GREET_GENTLEWAVE_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@GENTLEWAVE@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@GENTLEWAVE@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@GENTLEWAVE@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@GENTLEWAVE@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="90.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_GREET_GET_OVER_HERE_1</Name>
      <PromptLabel>KIT_EMOTE_GREET_GET_OVER_HERE_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_GREET_GET_OVER_HERE_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@GET_OVER_HERE@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@GET_OVER_HERE@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@GET_OVER_HERE@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@GET_OVER_HERE@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="0.600000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.600000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="0.600000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_GREET_GLAD_1</Name>
      <PromptLabel>KIT_EMOTE_GREET_GLAD_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_GREET_GLAD_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@GLAD@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@GLAD@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@GLAD@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@GLAD@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="-0.000000" z="-0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="-0.010000" z="-0.010000" />
          <InVehicleYawIKLimits x="-40.000000" y="40.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_GREET_HAT_FLICK_1</Name>
      <PromptLabel>KIT_EMOTE_GREET_HAT_FLICK_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_GREET_HAT_FLICK_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK DisableFPLeftHandIKOnTransport</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HAT_FLICK@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HAT_FLICK@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <ClipName>fullbody_alt1</ClipName>
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HAT_FLICK@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@HAT_FLICK@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>AccessoriesOnly_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>AccessoriesOnly_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>AccessoriesOnly_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
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          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
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              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
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              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
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          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_GREET_HAT_TIP_1</Name>
      <PromptLabel>KIT_EMOTE_GREET_HAT_TIP_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_GREET_HAT_TIP_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TIPHAT@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TIPHAT@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TIPHAT@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TIPHAT@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>accessoriesonly_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>accessoriesonly_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>accessoriesonly_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
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          <LoopBaseClipName>Loop</LoopBaseClipName>
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          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
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              <TransitionFromVariationClipName />
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      <ConditionalAnimInfos>
        <Item type="ConditionalEmoteAnimInfo">
          <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons EnableFPRightHandIK</AnimInfoFlags>
          <FullBody>
            <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FINGERSALUTE@MALE@UNARMED@FULL</MaleClipset>
            <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FINGERSALUTE@MALE@UNARMED@FULL</FemaleClipset>
            <BlendOutDuration value="-1.000000" />
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            <BaseClipWeight value="1.000000" />
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          <FullBodyLooped type="NULL" />
          <UpperBody>
            <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FINGERSALUTE@MALE@UNARMED@UPPER</MaleClipset>
            <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FINGERSALUTE@MALE@UNARMED@UPPER</FemaleClipset>
            <BlendOutDuration value="-1.000000" />
            <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
            <OnFootBodyBlendFilterTemplate />
            <OnFootHeavyCarryingBodyBlendFilterTemplate />
            <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
            <InVehicleBodyBlendFilterTemplate />
            <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
            <OnHorseBodyBlendFilterTemplate />
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            <IntroBaseClipWeight value="1.000000" />
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            <ActionBaseClipName>action</ActionBaseClipName>
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                <VariationLabel />
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                <TransitionFromVariationClipName />
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              <Item type="EmoteClipVariationInfo">
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              <Conditions>
                <Item type="CAIConditionBlackboardBool">
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                  <Section>Code</Section>
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                <Item type="CAIConditionBlackboardString">
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                  <Name>BrimSize</Name>
                  <Compare>BrimNone</Compare>
                  <Section>Code</Section>
                  <IsTrue value="true" />
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                <Item type="CAIConditionBlackboardString">
                  <Ped>PrimaryEntity</Ped>
                  <Name>HatType</Name>
                  <Compare>MP_Hat</Compare>
                  <Section>Code</Section>
                  <IsTrue value="false" />
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              <lastEvaluatedConditionIndex value="-1" />
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        <Item type="ConditionalEmoteAnimInfo">
          <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons EnableFPRightHandIK</AnimInfoFlags>
          <FullBody>
            <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TIPHAT_BRIMHIGH@MALE@UNARMED@FULL</MaleClipset>
            <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TIPHAT_BRIMHIGH@MALE@UNARMED@FULL</FemaleClipset>
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          <FullBodyLooped type="NULL" />
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            <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TIPHAT_BRIMHIGH@MALE@UNARMED@UPPER</MaleClipset>
            <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TIPHAT_BRIMHIGH@MALE@UNARMED@UPPER</FemaleClipset>
            <BlendOutDuration value="-1.000000" />
            <OnFootBodyBlendFilter>accessoriesonly_filter</OnFootBodyBlendFilter>
            <OnFootBodyBlendFilterTemplate />
            <OnFootHeavyCarryingBodyBlendFilterTemplate />
            <InVehicleBodyBlendFilter>accessoriesonly_filter</InVehicleBodyBlendFilter>
            <InVehicleBodyBlendFilterTemplate />
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            <OnHorseBodyBlendFilterTemplate />
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                  <Compare>BrimHigh</Compare>
                  <Section>Code</Section>
                  <IsTrue value="true" />
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      <TickerMsgLabel>KIT_EMOTE_GREET_HEY_YOU_1_TICKER</TickerMsgLabel>
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        <FullBody>
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          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
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	<Item type="CEmoteInfo">
      <Name>KIT_EMOTE_GREET_SEVEN_1</Name>
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          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@NUMBER_SEVEN@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@NUMBER_SEVEN@MALE@UNARMED@FULL</FemaleClipset>
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        <FullBodyLooped type="NULL" />
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          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
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          <LoopVariations />
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              <VariationLabel />
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      <ConditionalAnimInfos />
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    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_GREET_RESPECTFUL_BOW_1</Name>
      <PromptLabel>KIT_EMOTE_GREET_RESPECTFUL_BOW_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_GREET_RESPECTFUL_BOW_1_TICKER</TickerMsgLabel>
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        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@RESPECTFUL_BOW@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@RESPECTFUL_BOW@MALE@UNARMED@FULL</FemaleClipset>
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          <BaseClipName>FULLBODY</BaseClipName>
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          <FullBodyVariations />
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        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@RESPECTFUL_BOW@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@RESPECTFUL_BOW@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
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              <VariationLabel />
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          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_GREET_SUBTLE_WAVE_1</Name>
      <PromptLabel>KIT_EMOTE_GREET_SUBTLE_WAVE_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_GREET_SUBTLE_WAVE_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SUBTLE_WAVE@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SUBTLE_WAVE@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SUBTLE_WAVE@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@SUBTLE_WAVE@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_GREET_TADA_1</Name>
      <PromptLabel>KIT_EMOTE_GREET_TADA_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_GREET_TADA_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TADA@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TADA@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TADA@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TADA@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>outro_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </OutroVariations>
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.020000" y="0.000000" z="-0.020000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="60.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_GREET_THUMBSUP_1</Name>
      <PromptLabel>KIT_EMOTE_GREET_THUMBSUP_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_GREET_THUMBSUP_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@THUMBSUP@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@THUMBSUP@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@THUMBSUP@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@THUMBSUP@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.200000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.050000" y="-0.050000" z="-0.050000" />
          <OnHorsebackYawIKLimits x="-120.000000" y="100.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-120.000000" y="90.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_GREET_TOUGH_1</Name>
      <PromptLabel>KIT_EMOTE_GREET_TOUGH_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_GREET_TOUGH_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TOUGH@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TOUGH@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TOUGH@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@TOUGH@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_GREET_WAVENEAR_1</Name>
      <PromptLabel>KIT_EMOTE_GREET_WAVENEAR_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_GREET_WAVENEAR_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@WAVENEAR@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@WAVENEAR@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@WAVENEAR@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@WAVENEAR@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.600000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
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          <OnHorsebackYawIKLimits x="-110.000000" y="110.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-60.000000" y="45.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_TAUNT_BOOHOO_1</Name>
      <PromptLabel>KIT_EMOTE_TAUNT_BOOHOO_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_TAUNT_BOOHOO_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BOOHOO@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BOOHOO@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BOOHOO@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@BOOHOO@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.060000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.060000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_TAUNT_CHICKEN_1</Name>
      <PromptLabel>KIT_EMOTE_TAUNT_CHICKEN_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_TAUNT_CHICKEN_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@CHICKEN@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@CHICKEN@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@CHICKEN@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@CHICKEN@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>outro_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </OutroVariations>
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <OnHorsebackYawIKLimits x="-20.000000" y="20.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.020000" />
          <InVehicleYawIKLimits x="-50.000000" y="50.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_TAUNT_FLIP_OFF_1</Name>
      <PromptLabel>KIT_EMOTE_TAUNT_FLIP_OFF_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_TAUNT_FLIP_OFF_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons EnableFPRightHandIK InterruptIfTurning</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FLIP_OFF@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FLIP_OFF@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FLIP_OFF@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@FLIP_OFF@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>intro_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </IntroVariations>
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.140000" />
          <OnHorsebackYawIKLimits x="-120.000000" y="120.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.140000" />
          <InVehicleYawIKLimits x="-80.000000" y="80.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_TAUNT_IM_WATCHING_YOU_1</Name>
      <PromptLabel>KIT_EMOTE_TAUNT_IM_WATCHING_YOU_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_TAUNT_IM_WATCHING_YOU_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@IM_WATCHING_YOU@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@IM_WATCHING_YOU@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@IM_WATCHING_YOU@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@IM_WATCHING_YOU@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="-0.020000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_TAUNT_PROVOKE_1</Name>
      <PromptLabel>KIT_EMOTE_TAUNT_PROVOKE_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_TAUNT_PROVOKE_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROVOKE@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROVOKE@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROVOKE@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@PROVOKE@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="-0.010000" z="-0.025000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="-0.010000" z="-0.025000" />
          <InVehicleYawIKLimits x="-120.000000" y="70.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_TAUNT_THROAT_SLIT_1</Name>
      <PromptLabel>KIT_EMOTE_TAUNT_THROAT_SLIT_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_TAUNT_THROAT_SLIT_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@THROAT_SLIT@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@THROAT_SLIT@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@THROAT_SLIT@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@THROAT_SLIT@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_TAUNT_UP_YOURS_1</Name>
      <PromptLabel>KIT_EMOTE_TAUNT_UP_YOURS_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_TAUNT_UP_YOURS_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@UP_YOURS@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@UP_YOURS@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>fullbody_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@UP_YOURS@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@UP_YOURS@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate />
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate />
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="0.600000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.020000" y="0.000000" z="-0.045000" />
          <OnHorsebackYawIKLimits x="-120.000000" y="120.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-60.000000" y="60.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_TAUNT_VERSUS_1</Name>
      <PromptLabel>KIT_EMOTE_TAUNT_VERSUS_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_TAUNT_VERSUS_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@VERSUS@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@VERSUS@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@VERSUS@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@VERSUS@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM_SUBTLE_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-100.000000" y="90.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_TAUNT_WAR_CRY_1</Name>
      <PromptLabel>KIT_EMOTE_TAUNT_WAR_CRY_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_TAUNT_WAR_CRY_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@WAR_CRY@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@WAR_CRY@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@WAR_CRY@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@WAR_CRY@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_VEHICLE_LESS_PELVIS_AND_ARMS</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_EMOTE_HORSEBACK_LESS_PELVIS</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt1</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt2</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="-0.055000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="-0.055000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CEmoteInfo">
      <Name>KIT_EMOTE_TAUNT_YOUSTINK_1</Name>
      <PromptLabel>KIT_EMOTE_TAUNT_YOUSTINK_1</PromptLabel>
      <ActionPromptLabel>EMOTE_PERFORM_ACTION</ActionPromptLabel>
      <TickerMsgLabel>KIT_EMOTE_TAUNT_YOUSTINK_1_TICKER</TickerMsgLabel>
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend DisableIloLookAts EnableFPLeftHandIK EnableFPRightHandIK</AnimInfoFlags>
        <FullBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@YOUSTINK@MALE@UNARMED@FULL</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@YOUSTINK@MALE@UNARMED@FULL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>FULLBODY_ALT_A</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>FULLBODY_ALT_B</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </FullBodyVariations>
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@SCRIPT_MP@EMOTES@YOUSTINK@MALE@UNARMED@UPPER</MaleClipset>
          <FemaleClipset>CLIPSET@SCRIPT_MP@EMOTES@YOUSTINK@MALE@UNARMED@UPPER</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>Null_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Intro</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations />
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName />
              <VariationLabel />
              <ClipName>action_alt</ClipName>
              <TransitionToVariationClipName />
              <TransitionFromVariationClipName />
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </ActionVariations>
          <OutroBaseClipName>OUTRO</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-180.000000" y="180.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-180.000000" y="180.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
    </Item>
    <Item type="CWeaponEmoteInfo">
      <Name>KIT_EMOTE_TWIRL_GUN</Name>
      <PromptLabel>KIT_EMOTE_TWIRL_GUN_HOLD</PromptLabel>
      <ActionPromptLabel />
      <TickerMsgLabel />
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons</AnimInfoFlags>
        <FullBody>
          <MaleClipset />
          <FemaleClipset />
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_SPIN@SINGLE_HANDGUN@RHIP</MaleClipset>
          <FemaleClipset>CLIPSET@MECH_INVENTORY@EQUIP_FEMALE@BASE_SPIN@SINGLE_HANDGUN@RHIP</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>WeaponSwap_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_SHOULDERS</OnFootHeavyCarryingBodyBlendFilterTemplate>
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Start</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName>REVERSE_SPIN</VariationName>
              <VariationLabel>KIT_EMOTE_TWIRL_GUN_VAR_A</VariationLabel>
              <ClipName>VAR_A_LOOP</ClipName>
              <TransitionToVariationClipName>VAR_A_INTRO</TransitionToVariationClipName>
              <TransitionFromVariationClipName>VAR_A_OUTRO</TransitionFromVariationClipName>
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName>SPIN_UP</VariationName>
              <VariationLabel>KIT_EMOTE_TWIRL_GUN_VAR_B</VariationLabel>
              <ClipName>VAR_B_LOOP</ClipName>
              <TransitionToVariationClipName>VAR_B_INTRO</TransitionToVariationClipName>
              <TransitionFromVariationClipName>VAR_B_OUTRO</TransitionFromVariationClipName>
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName>REVERSE_SPIN_UP</VariationName>
              <VariationLabel>KIT_EMOTE_TWIRL_GUN_VAR_C</VariationLabel>
              <ClipName>VAR_C_LOOP</ClipName>
              <TransitionToVariationClipName>VAR_C_INTRO</TransitionToVariationClipName>
              <TransitionFromVariationClipName>VAR_C_OUTRO</TransitionFromVariationClipName>
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName>ALTERNATING_FLIPS</VariationName>
              <VariationLabel>KIT_EMOTE_TWIRL_GUN_VAR_D</VariationLabel>
              <ClipName>VAR_D_LOOP</ClipName>
              <TransitionToVariationClipName>VAR_D_INTRO</TransitionToVariationClipName>
              <TransitionFromVariationClipName>VAR_D_OUTRO</TransitionFromVariationClipName>
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </LoopVariations>
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations />
          <OutroBaseClipName>End</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-110.000000" y="90.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-110.000000" y="90.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
      <PrimaryHolsterAttachPoint>WEAPON_ATTACH_POINT_PISTOL_R</PrimaryHolsterAttachPoint>
      <HolsterSecondary value="false" />
      <ValidityCondition type="CAIConditionAnd">
        <Conditions>
          <Item type="CAIConditionOneHandedWeaponEquipped">
            <AttachPoint>WEAPON_ATTACH_POINT_HAND_PRIMARY</AttachPoint>
          </Item>
          <Item type="CAIConditionEquippedWeaponType">
            <AttachPoint>WEAPON_ATTACH_POINT_HAND_PRIMARY</AttachPoint>
            <WeaponType>Shortarm</WeaponType>
          </Item>
          <Item type="CAIConditionNot">
            <Condition type="CAIConditionHasWeaponInAttachPoint">
              <AttachPoint>WEAPON_ATTACH_POINT_PISTOL_R</AttachPoint>
              <IgnoreUnarmed value="true" />
            </Condition>
          </Item>
          <Item type="CAIConditionEquippedWeaponHolsterPoint">
            <WeaponAttachPoint>WEAPON_ATTACH_POINT_HAND_PRIMARY</WeaponAttachPoint>
            <WeaponHolsterPoint>WEAPON_ATTACH_POINT_PISTOL_R</WeaponHolsterPoint>
          </Item>
        </Conditions>
      </ValidityCondition>
    </Item>
    <Item type="CWeaponEmoteInfo">
      <Name>KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER</Name>
      <PromptLabel>KIT_EMOTE_TWIRL_GUN_HOLD</PromptLabel>
      <ActionPromptLabel />
      <TickerMsgLabel />
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons</AnimInfoFlags>
        <FullBody>
          <MaleClipset />
          <FemaleClipset />
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_SPIN@SINGLE_HANDGUN@LHIP</MaleClipset>
          <FemaleClipset>CLIPSET@MECH_INVENTORY@EQUIP_FEMALE@BASE_SPIN@SINGLE_HANDGUN@LHIP</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>WeaponSwap_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_SHOULDERS</OnFootHeavyCarryingBodyBlendFilterTemplate>
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
          <InVehicleBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</InVehicleBodyBlendFilterTemplate>
          <OnHorseBodyBlendFilter>Null_filter</OnHorseBodyBlendFilter>
          <OnHorseBodyBlendFilterTemplate>template_FILTER_INVENTORY_NO_LEFT_ARM</OnHorseBodyBlendFilterTemplate>
          <IntroBaseClipName>Start</IntroBaseClipName>
          <IntroBaseClipWeight value="1.000000" />
          <IntroVariations />
          <LoopBaseClipName>Loop</LoopBaseClipName>
          <LoopBaseClipWeight value="1.000000" />
          <LoopVariations>
            <Item type="EmoteClipVariationInfo">
              <VariationName>REVERSE_SPIN</VariationName>
              <VariationLabel>KIT_EMOTE_TWIRL_GUN_VAR_A</VariationLabel>
              <ClipName>VAR_A_LOOP</ClipName>
              <TransitionToVariationClipName>VAR_A_INTRO</TransitionToVariationClipName>
              <TransitionFromVariationClipName>VAR_A_OUTRO</TransitionFromVariationClipName>
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName>SPIN_UP</VariationName>
              <VariationLabel>KIT_EMOTE_TWIRL_GUN_VAR_B</VariationLabel>
              <ClipName>VAR_B_LOOP</ClipName>
              <TransitionToVariationClipName>VAR_B_INTRO</TransitionToVariationClipName>
              <TransitionFromVariationClipName>VAR_B_OUTRO</TransitionFromVariationClipName>
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName>REVERSE_SPIN_UP</VariationName>
              <VariationLabel>KIT_EMOTE_TWIRL_GUN_VAR_C</VariationLabel>
              <ClipName>VAR_C_LOOP</ClipName>
              <TransitionToVariationClipName>VAR_C_INTRO</TransitionToVariationClipName>
              <TransitionFromVariationClipName>VAR_C_OUTRO</TransitionFromVariationClipName>
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
            <Item type="EmoteClipVariationInfo">
              <VariationName>ALTERNATING_FLIPS</VariationName>
              <VariationLabel>KIT_EMOTE_TWIRL_GUN_VAR_D</VariationLabel>
              <ClipName>VAR_D_LOOP</ClipName>
              <TransitionToVariationClipName>VAR_D_INTRO</TransitionToVariationClipName>
              <TransitionFromVariationClipName>VAR_D_OUTRO</TransitionFromVariationClipName>
              <BlendInDuration value="-1.000000" />
              <BlendOutDuration value="-1.000000" />
              <Weight value="1.000000" />
            </Item>
          </LoopVariations>
          <ActionBaseClipName>action</ActionBaseClipName>
          <ActionBlendInDuration value="-1.000000" />
          <ActionBlendOutDuration value="-1.000000" />
          <ActionBaseClipWeight value="1.000000" />
          <ActionVariations />
          <OutroBaseClipName>End</OutroBaseClipName>
          <OutroBaseClipWeight value="1.000000" />
          <OutroVariations />
        </UpperBody>
        <PropData />
        <FirstPersonData>
          <OnFootIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <OnHorsebackYawIKLimits x="-110.000000" y="90.000000" />
          <InVehicleIKOffset x="0.000000" y="0.000000" z="0.000000" />
          <InVehicleYawIKLimits x="-110.000000" y="90.000000" />
        </FirstPersonData>
      </BaseAnimInfo>
      <ConditionalAnimInfos />
      <PrimaryHolsterAttachPoint>WEAPON_ATTACH_POINT_PISTOL_L</PrimaryHolsterAttachPoint>
      <HolsterSecondary value="false" />
      <ValidityCondition type="CAIConditionAnd">
        <Conditions>
          <Item type="CAIConditionOneHandedWeaponEquipped">
            <AttachPoint>WEAPON_ATTACH_POINT_HAND_PRIMARY</AttachPoint>
          </Item>
          <Item type="CAIConditionEquippedWeaponType">
            <AttachPoint>WEAPON_ATTACH_POINT_HAND_PRIMARY</AttachPoint>
            <WeaponType>Shortarm</WeaponType>
          </Item>
          <Condition type="CAIConditionHasWeaponInAttachPoint">
            <AttachPoint>WEAPON_ATTACH_POINT_PISTOL_R</AttachPoint>
            <IgnoreUnarmed value="true" />
          </Condition>
          <Item type="CAIConditionNot">
            <Condition type="CAIConditionHasWeaponInAttachPoint">
              <AttachPoint>WEAPON_ATTACH_POINT_PISTOL_L</AttachPoint>
              <IgnoreUnarmed value="true" />
            </Condition>
          </Item>
          <Item type="CAIConditionEquippedWeaponHolsterPoint">
            <WeaponAttachPoint>WEAPON_ATTACH_POINT_HAND_PRIMARY</WeaponAttachPoint>
            <WeaponHolsterPoint>WEAPON_ATTACH_POINT_PISTOL_L</WeaponHolsterPoint>
          </Item>
        </Conditions>
      </ValidityCondition>
    </Item>
    <Item type="CWeaponEmoteInfo">
      <Name>KIT_EMOTE_TWIRL_GUN_DUAL</Name>
      <PromptLabel>KIT_EMOTE_TWIRL_GUN_HOLD</PromptLabel>
      <ActionPromptLabel />
      <TickerMsgLabel />
      <BaseAnimInfo>
        <AnimInfoFlags>EnableUpperBodyBlend AllowWeapons DisableOffhandFilters</AnimInfoFlags>
        <FullBody>
          <MaleClipset />
          <FemaleClipset />
          <BlendOutDuration value="-1.000000" />
          <BaseClipName>FULLBODY</BaseClipName>
          <BaseClipWeight value="1.000000" />
          <FullBodyVariations />
        </FullBody>
        <FullBodyLooped type="NULL" />
        <UpperBody>
          <MaleClipset>CLIPSET@MECH_INVENTORY@EQUIP@FALLBACK@BASE_SPIN@DUAL</MaleClipset>
          <FemaleClipset>CLIPSET@MECH_INVENTORY@EQUIP_FEMALE@BASE_SPIN@DUAL</FemaleClipset>
          <BlendOutDuration value="-1.000000" />
          <OnFootBodyBlendFilter>WeaponSwap_filter</OnFootBodyBlendFilter>
          <OnFootBodyBlendFilterTemplate />
          <OnFootHeavyCarryingBodyBlendFilterTemplate />
          <InVehicleBodyBlendFilter>Null_filter</InVehicleBodyBlendFilter>
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